I think we may be confusing unfeasible with unseen. It would certainly be hard on the joints, but is advantageous for achieving "mad ups". Would someone be so kind as to locate a drawing of a realistic looking drawing/picture of a person/creature with the facial features shown in Bestiary 3? I just want to see an example of one that doesn't look... freakish... outside of the cartoon/anime style these are usually drawn in.
Abraham spalding wrote:
Which would seem to have nothing to do with anyone's complaints... The bulk of the complaints have to do with how human or how cat like the race appears. The Ratonga from EQ2 were a great deal more lithe, intelligent, and sneaky. The ratfolk in the ARG look downright pudgy. Not that I'm concerned. "Catfolk" and "ratfolk" are such generic terms that I don't feel anyone should feel bound by one books interpretation over another's. There's plenty enough Cat people art floating around the internet to meet everyone's needs. Now if only there were more ratfolk art...
MMCJawa wrote: I like the purple myself. Gets rids of the kind of uncomfortable connotations that good elves = white, bad elves = black, that comes from the original depictions. Purple/black is better than black/black? Honestly, I've always preferred EQ's Dark Elves to DnD's. Drow worshiping the god of hate always seemed far more intimidating than the self destructive spider worshipers. Plus the dudes had some awesome facial hair.
Shadows_Of_Fall wrote:
Samsarans have "dark hair", was the point I was making at the end. Not a big deal, but it does seem to be an oversight on the part of the artist. Gnomes hair fall across a wide range of vibrant colors, as well as their skin tones. And their facial features are "highly mutable", and many have "overly large mouths and eyes". And the women wear "elaborate and eccentric" hairstyles. In they book they're all white with blue hair in all three pictures. None of these are "bad" per-say, but they do a pretty poor job of expressing the wildness of the little fey. Don't have a problem with a halfling wearing shoes if needed, but the book is clear that is not their preference and the picture hardly presents any present danger to his feets. Again, I loved most of the art, but I was disappointed with those sections. EDIT: @Cheapy: I also liked the experimental gunsmith. Wish the other two showed some variety though... EDIT: Incomplete sentence
Picked up the book last night. All in all, I'm thoroughly impressed with the artwork and the amount of content in the book. If I had one complaint it would be that most of the art surrounding the smaller races (dwarf, gnome, halfling) was pretty unimpressive. Granted that puts it on par with the fantasy art in the rest of the industry, but one of the things I was most impressed with by Pathfinder when I first picked up the CRB was that they actually gave distinction and definition to these races. The gnomes, outside of having blue hair, ignore everything in their description that make them unique. The first halfling in the book wears shoes, which just seems odd to ignore the most distinguishable aspect of the race. And the only picture of a female dwarf I've seen in Pathfinder looks like Dolph Lundgren. Sorry, I don't mean this as a rant, and it is certainly nitpicking, but I suppose I was expecting a follow up to the absolutely superb art of of the CRB. I guess it's sort of a pet peeve of mine when the art for a race ignores it's own description (see also Samsaran)
Mort the Cleverly Named wrote:
So far I've had the opposite experience, (more mutagens than bombs) but I'd say it seems if you're an alchemist ignoring either one it would just be a failure to utilize your full tool set, since they both have limited number of uses, right? Mort the Cleverly Named wrote: Beyond that, what is wrong with removing a powerful core feature of a class? Archaeologist removed Bardic Performance, numerous Monk archetypes remove Flurry of Blows, and the vast majority of Rogue archetypes remove Trapfinding. Removing a core feature just opens up interesting design spaces, while giving choices to those who find a certain feature anathema to their character concept. Some people find Mutagen to be an odd feature, and would love the ability to trade it out for some other option, even if it is a bit weaker. I do not disagree with anything you've said. However, I do think that removing a core feature that affects the balance of a class is rare, difficult to do, and usually err on the side of less powerful than the standard options. Am I wrong?
I agree with you Anlerran. Sometimes I feel like the board game "Small World" is a satirical commentary on what would happen if you actually had all these advanced humanoid races (spoiler: extinction). But I do get a little tired of all the core races looking more or less like a human with some plastic surgery done. I think Paizo did a pretty good job of distinguishing the different core races as much as possible, but they are all still very similar. But that's also why I'm kindof a fan of the orcs/trolls in Warcraft, or half the races of the Final Fantasy franchise, even if they can be a little over the top. Makes the world feel a little less homogeneous or black and white or whatever.
So I was unaware that the multi-weapon fighting feat even existed until this thread. However, now that I've read it, I find it incredibly odd that it requires a dex of 13 where TWF requires a dex of 15. Just me? Besides that it seems like attacks with four arms in a single round would incur more of a penalty than -2/-2/-2/-2. Am I the only one that sees that as kindof a crazy massive bonus to a character at potentially level 1?
Do the rules not stack attack penalties for wielding more than 1 weapon? ie If you have TWF and you're using light off hand(s) it doesn't become -2/-2 for one extra weapon, -4/-4/-4 for two extra weapons and -6/-6/-6/-6? Four attacks as a two(to four) weapon fighter/ranger/monk/rogue at level 1 sounds like a wet dream, pardon the language.
Mikaze wrote:
I dunno, I hope we at least get an introduction to the races similar to the CRB. I thought those were well done. I know most will only be a couple of pages, but again, if not here, then where?
Harrison wrote:
Agreed. I guess it just looks a little more cartoony than most. Guess I'm with KestlerGunner on this one also [/OPINION!] As to the rule discussion above, is it weird to anyone else that, while sleeping,you are considered "willing" to spells that are easily resisted, but get a save against spells that are difficult to resist? I suppose most spells that require willing subjects are not harmful, I just think that's interesting.
Dark_Mistress wrote:
Foxes? And I'm still not real certain how catfolk, ratfolk, and lizardfolk are ok, but a race of dragonfolk is somehow protected. I mean, WotC did a pretty crappy job with the dragonborn in 4.0 anyway. Lots of room for Paizo to rename, rebrand, and reimagine. |