Pathfinder Roleplaying Game: Advanced Race Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Race Guide (OGL)
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Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 256-page Pathfinder RPG Advanced Race Guide includes:

  • New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
  • 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
  • A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
  • Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
  • ... and much, much more!

ISBN-13: 978-1-60125-390-3

Errata
Last Updated - 7/29/2015

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Probably one of my favorites...

5/5

All the new races and traits and feats and racial magic items really helped me flesh out my campaign world. The addition of being able to make your own race made me sing soprano. Excellent, excellent book for those who want to play a race that's completely outta the ordinary. Part of the reason I got this book is because in the core rulebook it says something like this: "only for more experienced GMs, having players play odd races can be rewarding and fun, but you have to be careful" etc. but doesn't give you a glimpse of the races or explain how they might effect a campaign world a certain way. Using this book, you can experience what it would be like to play a rare (and really cool) race. Being an Oread is awesome and probably one of the most exciting and fun experiences in my gaming career.

Awesome product, Paizo!


Too campaign-specific

2/5

The book is focused heavily around the PFRPG "host" campaign, with no clear instructions on how to extrapolate for other campaigns (we use the 3.0 Forgotten Realms setting). So in the end, most of this book is filler and not really very useful. Even the second printing tied the book more closely with the "home team" setting.

What little can be gleaned from the book is helpful, but it's not worth the hardcover price if your campaign is something other than the generic one sponsored by Pathfinder. I wonder why it is, that almost every "host" campaign seems like a patchwork quilt of several others, with most of the interesting stuff left out?


The ARG is how the ACG should of been

5/5

The Race Guide is how the Advanced Class Guide should have been set up- with clear rules and customization options to create your own class. Great book for players and GM's ready to venture out into some custom races.


Hit the sweet spot

5/5

I don't quite know what it is but this is one of my favorite Paizo products to date. Maybe it's the way the book is organized with each race with its own section. Maybe it's the swappable racial traits akin to class archetypes. Maybe it's the artwork, showing two to three examples of each race to demonstrate the variety within each species. Maybe it's the archetypes, favored class bonus options, notes on society and appearance, spells, feats. It just felt like icing on the cake to include a race builder at the end.


Exactly What my Campaign Needed

5/5

please excuse any typos.

so you're supposed to start off easy, right? go by the book, go by the campaign setting they give you. just stick to the six core races, and don't go overboard trying to invent stuff, right? well, I didn't exactly do that. I created a whole world from scratch, messed with the core qualities of numerous races, core races or otherwise, and on top of that, invented a pantheon and mythos which is completely incompatible with Golarion's. this is the first game I will ever GM. to be frank, I'm in trouble.

with that context, this book is a godsend, and I'm glad to have the freedom and ease of use this guide gives me. having a game world populated with multiple monstrous races (most of them completely reimagined), I needed to have a way to make sure the stats reflected the people. it breaks immersion to have a race with traits that quite clearly do not make sense for them. something that always bothered me with the core material is how race was treated: I found it restricted, stereotypical. clearly, the Pathfinder race system needs a little diversity, especially if your campaign isn't actually set in Golarion.

one clear example of the usefulness of this guide for worldbuilding and racial diversity is the Gnome trait "hatred". see, the rules state that the Gnomes have a deep-seated hatred of goblinoid and reptilian races, but in my campaign, Gnomes and Goblins hail from different corners of the universe, and logically, shouldn't even be aware of the other's existence. it simply wouldn't make sense for me to have a gnome character that's trained against a race they've never seen before in their life. thank god this guide has other plausible gnome traits that I can replace that problematic one with one with. not even to mention how the Ifrits, Oreads, Sylphs, and Undines had filled a gaping hole in my mythos. (though I was dissappointed to find that the Kobolds were still utter weaklings)

in another spur of greatness, I can already tell that my players, by now fairly intoxicated on the freedom I've given them, are going to love these new options. I can already see one of them deciding they want to go with one of the very comprehensive and imaginative archetypes, or choosing catfolk or kitsune instead of elf or goblin. the best part is, this book is so easy to figure out, so I am perfectly able to give them this freedom without puzzling over the rules for a month (like I embarrassingly did with the core rulebook).

trust me. if you're the kind of Game Master that doesn't like playing by the rules, and likes to do your own thing lore wise (like create a complete departure from the default setting), then this book is almost a necessity for you. for anyone else who likes the idea of monstrous PCs, you'll love this one.


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Golden-Esque wrote:
Critzible wrote:

Also I want to see the ubue, or some other playable large sized and/or powerful build like race like the Goliath

I personally think Powerful Build is too powerful to be a Racial Trait. I don't like it on the Half-Giant (Dreamscarred Press) and I wouldn't like it on any other race.

Now, a feat that granted Powerful Build, that I could get behind.

The Jovian feat is just that.


I want this book,
but I have to wait for it to finish baking in the oven


Azure_Zero wrote:

I want this book,

but I have to wait for it to finish baking in the oven

No offense, but do you seriously have to triple post every single day?

In other news, I really hope this book keeps the crazy options that tieflings got in the Council of Thieves Pt. 1: Bastards of Erebus book, namely the Fiendish Heritage feat, but I also hope that aasimar gets the same amount of love, even though it is already overpowered for not having a penalty stat. :P

Also, advanced race favored class options, please. <3

Dark Archive

Ashram wrote:
Azure_Zero wrote:

I want this book,

but I have to wait for it to finish baking in the oven

No offense, but do you seriously have to triple post every single day?

In other news, I really hope this book keeps the crazy options that tieflings got in the Council of Thieves Pt. 1: Bastards of Erebus book, namely the Fiendish Heritage feat, but I also hope that aasimar gets the same amount of love, even though it is already overpowered for not having a penalty stat. :P

Also, advanced race favored class options, please. <3

He likely does what I do. Which is start reading the thread from the start or last spot and then reply to each post as they come across them. I do the same thing. Which sometimes means I might have 2 or 3 posts in a row sometimes.


Dark_Mistress wrote:
Ashram wrote:
Azure_Zero wrote:

I want this book,

but I have to wait for it to finish baking in the oven

No offense, but do you seriously have to triple post every single day?

In other news, I really hope this book keeps the crazy options that tieflings got in the Council of Thieves Pt. 1: Bastards of Erebus book, namely the Fiendish Heritage feat, but I also hope that aasimar gets the same amount of love, even though it is already overpowered for not having a penalty stat. :P

Also, advanced race favored class options, please. <3

He likely does what I do. Which is start reading the thread from the start or last spot and then reply to each post as they come across them. I do the same thing. Which sometimes means I might have 2 or 3 posts in a row sometimes.

Bingo, Dark_Mistress

You got the bulls eye

And Ashram, the "Advanced Race Guide" Wish List thread does make the request for Council of Thieves Pt. 1: Bastards of Erebus Tiefling options along with the Aasimar in the first post.

Liberty's Edge

Pathfinder Companion Subscriber

Flumph!

Anyway, I'm looking forward to this, even though it's like 10 months away. I'm excited about more Dhampir options (though God knows if I'll still even be playing one that long from now). I'm also hoping for Racial traits and other options for the races that will be introduced in the Dragon Empires Gazateer.


Nodnarb wrote:
I'm also hoping for Racial traits and other options for the races that will be introduced in the Dragon Empires Gazateer.

That was confirmed over in the discussion on the Dragon Empires Gazetteer product page.

Liberty's Edge

Pathfinder Companion Subscriber
Golden-Esque wrote:
Nodnarb wrote:
I'm also hoping for Racial traits and other options for the races that will be introduced in the Dragon Empires Gazateer.
That was confirmed over in the discussion on the Dragon Empires Gazetteer product page.

Cool!

The Exchange

This is what I've been waiting for since the game was released. My players are going to love this.

Liberty's Edge

KaeYoss wrote:
Ross Byers wrote:
A post was removed. "Firsting" is not a habit we want to encourage.
Boy I so read that wrong at fist.

LOL! I nearly spit out my soda!


Erik Mona wrote:
The Forgotten wrote:
Vic. There is no way you're going to be able to get race in the name of this thing without setting somebody off.
They're called races in the game, so the word "race" is going to be in the title of the book.

In fact, Wizards managed to make quite a few 3.5 books with "Races" in the name without raising any clamor of which I am aware, and yes, while some of them just had names like "Races of Eberron", one of them was "Races of Destiny". I'm sure it will be just fine.

Grand Lodge

I for one can't wait for this book to come out.

I have a feeling this book will rock.

Paizo does great job with Pathfinder RPG books.


Golden-Esque wrote:
Critzible wrote:

Also I want to see the ubue, or some other playable large sized and/or powerful build like race like the Goliath

I personally think Powerful Build is too powerful to be a Racial Trait. I don't like it on the Half-Giant (Dreamscarred Press) and I wouldn't like it on any other race.

Now, a feat that granted Powerful Build, that I could get behind.

Eh, it should be a racial feat, like the ones from APG. That way you can't have an elf with Powerful Build. :P


The gaming group I'm with is playing in the Forgotten Realms setting. Since this is obviously a Golarion campaign supplement, $40 is too much to pay for a minimally useful book. Odds are none of us will pick this up.

Dark Archive

ozgnp wrote:
The gaming group I'm with is playing in the Forgotten Realms setting. Since this is obviously a Golarion campaign supplement, $40 is too much to pay for a minimally useful book. Odds are none of us will pick this up.

Well first it is part of the RPG line which means it will be fairly setting neutral, yes there will be some elements of Golarion I imagine but not a lot. Nor more than what was in the core rule book and such. Secondly so far all of their rule books like this have had a 10 buck PDF. So if 40 is so much check out the PDF then. This is just a FYI, to provide more information.

Of course if I am wrong I am sure vic or someone will come by and correct me soon. :)


ozgnp wrote:
The gaming group I'm with is playing in the Forgotten Realms setting. Since this is obviously a Golarion campaign supplement, $40 is too much to pay for a minimally useful book. Odds are none of us will pick this up.

No. It's part of the RPG line -- it's setting agnostic (like the Core book and the APG). The conversation on the threads wonders around a bit. Don't let that confuse you.

*edit* Ninja'd by a succubus :)

*edit 2* As a matter of fact if you're a FR fan who remembers the sub-races of the old FR setting this book would probably allow you to recreate them in PF terms.


R_Chance wrote:
*edit 2* As a matter of fact if you're a FR fan who remembers the sub-races of the old FR setting this book would probably allow you to recreate them in PF terms.

Between more Alternate Racial Traits AND the chapter on how to build your own races, this book should allow a GM to recreate any 3.5 Race while being reasonably balanced. You may not get to keep all of those level adjusted tips and tricks, but you'll come really close to those races, which is nice.

In my opinion, this book will be a must-have for any GM who plays in their own campaign world.


Golden-Esque wrote:


Between more Alternate Racial Traits AND the chapter on how to build your own races, this book should allow a GM to recreate any 3.5 Race while being reasonably balanced. You may not get to keep all of those level adjusted tips and tricks, but you'll come really close to those races, which is nice.

In my opinion, this book will be a must-have for any GM who plays in their own campaign world.

Pretty much my thoughts exactly. I have my own homebrew and I think it's about to reciver some racial diversity :)

Dark Archive

Pathfinder Adventure Path, Companion, Lost Omens, Pawns Subscriber

I do apologize if I missed it but will Changelings from Carrion Crown be expanded upon in this book. I thought that article was intriguing and wonderful with the take on the race and I would love to see it fully fleshed out!! Thank you for your patience...game on!!!


R_Chance wrote:
Pretty much my thoughts exactly. I have my own homebrew and I think it's about to reciver some racial diversity :)

I've made a few races of my own already, but it'll be nice to have a creator-made guide to decide whether I properly balanced them or not.


Ornithopter! Ornithopter! Ornithopter! Ornithopter! Ornithopter!

Wait....wrong fantasy game board!


Golden-Esque wrote:
R_Chance wrote:
Pretty much my thoughts exactly. I have my own homebrew and I think it's about to reciver some racial diversity :)
I've made a few races of my own already, but it'll be nice to have a creator-made guide to decide whether I properly balanced them or not.

Exactly. I have sub races now and adding some of the little differences that used to be in older editions sounds good.

The Exchange

the Haunted Jester wrote:
I do apologize if I missed it but will Changelings from Carrion Crown be expanded upon in this book. I thought that article was intriguing and wonderful with the take on the race and I would love to see it fully fleshed out!! Thank you for your patience...game on!!!

Agreed. I'd love to see the AP races fleshed out some more as well. The Changelings are an interesting new addition to the line.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

One year is pretty killer for a wait time. I wish I could temporal stasis for a year...

The Exchange

Perhaps I misread something, but I was under the distinct impression that the developers were very much against Drow being perceived as a playable race. I must say I kind of preferred them that way.


Tilquinith wrote:
Perhaps I misread something, but I was under the distinct impression that the developers were very much against Drow being perceived as a playable race. I must say I kind of preferred them that way.

What they are against is the Drow being a playable race on Golarion, but this book is one of the setting-neutral books. Do not expect everything in it to be usable on Golarion or in the Pathfinder Society.


I hope you guys will have the derro in this book as a playable race, or I guess I'll just contniue to do the conversion myself.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Elghinn Lightbringer wrote:
I hope you guys will have the derro in this book as a playable race, or I guess I'll just contniue to do the conversion myself.

As far as we know this book concerns it self with 0-HD races, i.e. those that do not have racial hit dice and require thus class levels. Derro (with 3 racial HD) are not among those.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I hope there will be PC Lovecraft style races in the book. IMO, there can never be to much Lovecraft.


Shifty wrote:
...but I like that cover!

I agree with Shifty, I think that cover fits perfectly!*

*Subject to change when the actual cover is shown.

Dark Archive

1 person marked this as a favorite.
Erik Mona wrote:
So be it. I am not afraid of them, because they are imaginary.

Wait...

Dragons: Not Real?

Hold everything!

Then who's running Germany?


No level adjustments. I can't count the number of characters my wife has wanted to play that seem cool but get hosed because of the hit dice deficit.

I swear to God Azure...don't you dare post another link. We've all seen it.


That was a little harsh. Sorry Azure...link away dude.


CapeCodRPGer wrote:

So this has 64 pages less the the just announced Beastary 3. But both retail for $39.99.

Should'nt it be less?

Might I suggest thinking of it as getting a 256 pg. book for $40, and the Bestiary gives you 64 MORE pages, at no additional cost?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Rulebook Subscriber
Derek Vande Brake wrote:
CapeCodRPGer wrote:

So this has 64 pages less the the just announced Beastary 3. But both retail for $39.99.

Should'nt it be less?

Might I suggest thinking of it as getting a 256 pg. book for $40, and the Bestiary gives you 64 MORE pages, at no additional cost?

Or that with all of the art in the Bestiary III, it's the same amount of text, just spread out over more pages?

Paizo Employee Chief Creative Officer, Publisher

Derek Vande Brake wrote:
CapeCodRPGer wrote:

So this has 64 pages less the the just announced Beastary 3. But both retail for $39.99.

Should'nt it be less?

Might I suggest thinking of it as getting a 256 pg. book for $40, and the Bestiary gives you 64 MORE pages, at no additional cost?

In fact, $39.99 is an appropriate price for a 256-page full color rules-heavy hardcover. Our budgets would prefer us to charge more for a 320-page book (particularly one as art heavy as a Bestiary), but we don't feel that $44.99 or $47.99 or what have you is an attractive price for a book period, so we produce the bigger, art-heavy books at a lower profit margin in an attempt to keep the game as affordable as possible.

It is more accurate to look at the smaller book as priced appropriately for the development, art, time, and production value that goes into it and the larger book as an excellent value that contains 64 pages (equivalent to a $19.99 Pathfinder Campaign Setting softcover) of additional material for free.


Something popped into my head just now. Since this book will contain a gigantic plethora of playable non-base races, will we ever see an aasimar/tiefling variant for Law and Chaos? Sure, it's a little redundant and it's easier to quantify Good and Evil versus Law and Chaos, but we already have playable outsiders for Good (Aasimar), Evil (Tiefling), the four elements (Oread [Earth], Sylph [Air], Ifrit [Fire], Undine [Water]), darkness/shadow (Fetchling) and undead (Sorta; dhampir).


Gururamalamaswami wrote:
That was a little harsh. Sorry Azure...link away dude.

Don't worry about it.

The wish list is still growing, and some people have come up with suggestions (not the spell) on how to handle certain ideas or wishes that they would like to see in the book.

Contributor

Ashram wrote:
Something popped into my head just now. Since this book will contain a gigantic plethora of playable non-base races, will we ever see an aasimar/tiefling variant for Law and Chaos?

Give it time (and perhaps a randy protean).


Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?

Shadow Lodge

Darkholme wrote:
Erik Mona wrote:
So be it. I am not afraid of them, because they are imaginary.

Wait...

Dragons: Not Real?

Hold everything!

Then who's running Germany?

Gnomes of course. I thought everyone knew that?


dartnet wrote:
Darkholme wrote:
Erik Mona wrote:
So be it. I am not afraid of them, because they are imaginary.

Wait...

Dragons: Not Real?

Hold everything!

Then who's running Germany?

Gnomes of course. I thought everyone knew that?

I thought gnomes were in nome

Contributor

Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?

The purpose of a bestiary is to provide monster stats, and *if* some of those monsters could potentially work as PCs, provide PC stats for those monsters.

The purpose of the ARG is to present more and alternative for the core races and other common non-core races.

The existence of one does not preclude the existence of the other.


I know that it is WAY too early to ask this question;
but if the Advanced Races Guide is a huge seller, will Paizo make "Advanced Races Guide II?"

Paizo Employee Creative Director

Azure_Zero wrote:

I know that it is WAY too early to ask this question;

but if the Advanced Races Guide is a huge seller, will Paizo make "Advanced Races Guide II?"

I like to think that, with the exception of Bestiaries, we'll have a lot more book subjects to explore rather than fall into the eternal sequel hole for books we've already done.

AKA: I would rather do any one of dozens of other hardcover books before an Advance Race Guide II.


James Jacobs wrote:
Azure_Zero wrote:

I know that it is WAY too early to ask this question;

but if the Advanced Races Guide is a huge seller, will Paizo make "Advanced Races Guide II?"

I like to think that, with the exception of Bestiaries, we'll have a lot more book subjects to explore rather than fall into the eternal sequel hole for books we've already done.

AKA: I would rather do any one of dozens of other hardcover books before an Advance Race Guide II.

Excellent. I want this one, but it should cover the topic.

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?

If the Paizo folks do their jobs right (and I have every reason to think they will), the racial design rules should make it unnecessary. Wordcount remains precious, but being able to reference the racial design rules in the Bestiaries that might follow Bestiary 3 should make it fairly straightforward to give info on how "playable" versions of the races.

Paizo Employee Creative Director

Shisumo wrote:
Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?
If the Paizo folks do their jobs right (and I have every reason to think they will), the racial design rules should make it unnecessary. Wordcount remains precious, but being able to reference the racial design rules in the Bestiaries that might follow Bestiary 3 should make it fairly straightforward to give info on how "playable" versions of the races.

We've already published pretty solid monster design rules in the back of the first Bestiary. The same rules we use to build monsters for anything.

Does that make further monster books unnecessary? Absolutely not. No more than the knowledge of how to write a novel and the tools to do so make further novels unnecessary.

We will continue to periodically create new zero HD races for Bestiaries and other products as the need and desire strikes us after the Advanced Race Guide is out. That book's existence in no way serves as a cork to close off any further new zero HD races from Paizo.


James Jacobs wrote:
Shisumo wrote:
Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?
If the Paizo folks do their jobs right (and I have every reason to think they will), the racial design rules should make it unnecessary. Wordcount remains precious, but being able to reference the racial design rules in the Bestiaries that might follow Bestiary 3 should make it fairly straightforward to give info on how "playable" versions of the races.

We've already published pretty solid monster design rules in the back of the first Bestiary. The same rules we use to build monsters for anything.

Does that make further monster books unnecessary? Absolutely not. No more than the knowledge of how to write a novel and the tools to do so make further novels unnecessary.

We will continue to periodically create new zero HD races for Bestiaries and other products as the need and desire strikes us after the Advanced Race Guide is out. That book's existence in no way serves as a cork to close off any further new zero HD races from Paizo.

That is good to hear.


If there are racial-based Archetypes in the book, I'd like to see rules and suggestions for making your own racial Archetypes, Racial Prestige Classes, and alternate racial traits. That'd be pretty awesome.

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