The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The Pathfinder Roleplaying Game Core Rulebook includes:
All player and Game Master rules in a single volume
Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
Streamlined and updated rules for feats and skills that increase options for your hero
A simple combat system with easy rules for grapples, bull rushes, and other special attacks
Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
Hundreds of revised, new, and updated spells and magical treasures
Quick-generation guidelines for nonplayer characters
Expanded rules for curses, diseases, and poisons
A completely overhauled experience system with options for slow, medium, and fast advancement
... and much, much more!
Available Formats
The Pathfinder Roleplaying Game Core Rulebook is also available as:
I took a few years break from Role Playing. I just felt no real excitement in the products I was reading nor the games I was playing in. I thought my RPG days were over. Then I had a friend hand me this book and he told me to read it. He wanted to know what I thought of the rules etc.
I bought the book for myself the following week. I now own a large number of the Pathfinder products. The rules, background, and feel are exciting and new, yet they were also comfortable and friendly.
The content of the book is great. It's organized in a way that makes sense and is therefore easy to refer to during a game if needed. There is plenty of information, the rules and classes are well balanced, and there are so many character, spell, and item options to explore just within this basic book. My only problem is that my book, purchased less than a year ago and used gently, is already starting to fall apart. The binding is a bit fragile and some of the pages have ripped slightly. The page part is really my fault, but I would appreciate if this beautiful book could be a bit more sturdy.
I bought the core book a couple months ago as a bit of a compromise; I know this will sound like heresy to a lot of people, but I vastly prefered 4e to 3.5. I didn't love it, but to me, 4e's faults were much easier for me to overlook, than 3.5. But I had found a gaming group, who hated 4e, and so it usually ended up with me begrudgingly playing 3.5, until one day I talked it over with the DM, who offered Pathfinder as a compromiae. As it turned out, after a few sessions, all of us (except one guy, but he's so resistant to change, that anything post-TSR was stretching it) loved pathfinder more than our respective favorite editions.
Pathfinder really just fixed a lot of my problems with 3.5 (though the addition of archetypes, as well as later books, like ultimate (insert book here) contributed more than the core book did, truth be told), and I really like the setting, much more than anything TSR/WotC produced, with the possible exception of Eberon.
The one reason I'm only giving it 4 stars is I'm a bit OCD with my books, so the fact thst it's so fragile is a big draw back; I've resorted to using the PRD almost exclusively. Though, the Art is gorgeous, so if you're not adverse to digital books, I'd recomend the $10 investment in the pdf ahead of the PRD. If you don't mind page tears, the hardcover is good too, but I can't really get over the cheap construction.
I bought this product, after reading it at a friend's house.
Loved the book, the rules, all of it. Make the system better then it was.
However, my major complain is concerning the sorcerer VS wizard balance.
Wizards had the flaw of preparing spells, memorizing them, and casting only those spells. They had the perk of getting more feats to compensate. Sorcerer on the otherhand did not need to memorize, they just cast, but had a limited arsenal.
Now, sorcerer still have the same flaw. However, they got the bloodlines. A way to boost they. They get: spells, powers, resistance, bonus feats, sometimes even bonus stats, depending on the bloodline. Don't get me wrong, it's cool. I love the idea. Where it's wrong it's when we look at the wizard. All they got as an improvement is this: choose between familiar or bond item. The prior is known. The latter is an item that enable the wizard to cast any spell he as in is spellbook (not prepared), whatever level he can cast, once per day. Which is good. BUT! if he should lose, or not have is item (like get confiscated by orc guards) he must make a concentration check at 20+spell lvl to cast ANY SPELL or FAIL. Oh, did i say there is no more concentration skill... good luck succeeding that... There is another perk they get, depending on the speciality the choice, which give minor powers... but still as the flaw of having the opposing schools (yes, plural... two). But these bonus are nothing close of the bonus the sorcerer get.
I say: Paizo, good work to book, good set of rules. but shame on you! You clearly favored the sorcerer and did to little to balance the power-ups you gave them.
This is a great rulebook. It is where I learned to play Pathfinder. But I cannot stress how FRUSTRATING it was trying to find the little things, like Hit Points, and various Rage Powers. It took me two months to figure out how to navigate myself around with the book, and another two to master it.
Thank you Paizo! You have made an old (style) gamer very happy today! I was dreading the possibility of me having to get out of fantasy roleplaying altogether once i ran out of the published material I had (have no real interest in learning a whole new system). You have just saved my game and ensured a very loyal customer for years to come. I look forward to the new system and have just placed an order for the new book!
This is just too awesome. I saw the announcement after coming home from gaming last night and was thrilled. Even more excited this morning! I've preordered this and the beta hardcopy as well.
As soon as I was told about the Pathfinder set-up, I had to get on the website and check it out for my self. I’m new to the Piazo family, but love what I have seen so far.
The fact that the huge sums of money that I have put into the 3.5 system will not be going to waste is great!
I’m also exited about the additional tweaks being made to the system. The expanded abilities for the cleric and wizard classes look very interesting.
I’m looking forward to Pathfinder with an excitement, as opposed to the looming dread that 4.0 has created with me and many of my gaming friends.
Thank you all so much for keeping a great system alive and my subscription to the magazine is on the way!
esta bueno el manual pero deberian de cambiar lo de los puntajes de los rangos de los skills, en ves de hacerlo automata como lo hace saga, hacerlo por el medio clasico de reparticion de puntos de skills, lo unico que tendrian que arreglar solo es la tabla de rangos por nivel.
asi no se vuelve muy mecanico y carente del factor creativo del jugador, lo cual es lo malo que ha tenido Starwars saga en ese lado, los skills muy mecanisados y monotonos en ves de arreglarlo de una forma mas fluida
Any chance of this getting out to us before GenCon Indy '09? It'd be great to not only be able to have a booth and sell the product to GenCon goers but also bring my copy and have you guys sign it.
Oh... even better is if I could set up a 3.75 game to run at GenCon..
Thanks Vic! That seems like an excellent idea as well. If it is ready for GenCon '09 do you (Paizo) have any ideas set up for playtesting at the convention? Games, encounter runs.. etc..
Thanks Vic! That seems like an excellent idea as well. If it is ready for GenCon '09 do you (Paizo) have any ideas set up for playtesting at the convention? Games, encounter runs.. etc..
Right now, we're focused on Gen Con '08, where we'll launch the Pathfidner Society organized play program, but you can expect us to make it a very big deal for '09.
I have resisted the forked tongued devils trying to push me to 4th edition. I have steeled my resolve and resisted, and for my rewards a light has shone down upon me and revealed in all it's glory this product.
Like finding your first magic item, I will savor opening the 420 pages and smelling the fresh print and know I made the right choice, new is not always better, but this is one of the exceptions.
To the abyss with you 4th edition, you will not capture my soul with your honey flavored lies!
I cannot wait to attain this book, for inside is all that glitters.
HH.
p.s. Our D&D group switched to the Pathfinder adventures after our DM of 15+ years disappeared on us, and so far we love it.
august 2009? i still need to finish my current homebrew campaign...then play Age of Worms... then play Savage Tide... then play Rise of the Runelords... then Curse of the Crimson Throne... and really wanted to give a shot at Star Wars Saga... aw my gawd... so much to play... so little time...
maybe i could be done by the time DnD 25th edition comes out... aw well...
Mid Last year a friend introduced me to Dungeon Magazine (and I must admit to being very ashamed of that fact - been playing D&D and others since 1980)
shortly after - found out that Paizo was bumped by WotC
yesterday talked to a Game Shop owner who mentioned Pathfinder (he told me that it was a "new version of Dungeon" and that Paizo was going to be putting out a "3.75 version"
I then went home and looked up Paizo on the internet and have been reading the Alpha and the two released arcs constantly since. (GF will not be happy when I tell her that I will be getting back into DMing ;) )
Does anyone know if they plan on releasing a PDF version?
One of my projects after the PRPG's release is combine all the spells I'll allow into my game in one huge binder for easy acces/reference. Being able to copy and paste the spells from my rulebook of choice would greatly speed up the process.
Still have the print version on pre-order by the way.
A question about the Pathfinder RPG cover: Is that the final version or just a mock-up? I really like the cover art, btw. But is it really going to be orange/reddish? The gray of the Alpha and the beige of the Beta look a lot more stylish IMO. Goes better with the winter-themed artwork, too.
A question about the Pathfinder RPG cover: Is that the final version or just a mock-up? I really like the cover art, btw. But is it really going to be orange/reddish? The gray of the Alpha and the beige of the Beta look a lot more stylish IMO. Goes better with the winter-themed artwork, too.
It's just a mockup. The Alpha and the Beta use artwork that was scavenged from our other products—that particular piece was taken from the cover of Pathfinder #5. We'll be commissioning new art for the final cover.
The Beta has been wonderful and we're looking forward to purchasing the hardcover. This is the game we've been wanting to play. Thanks so much for all the terrific Pathfinder material.
I hope so, I like having the hardcopies, but lately most of my rpg gaming is done sitting in front of my computer & such, so it would be nice to be able reference those rules off the computer & such.
& I hope you don't take this the wrong way but I hate having to pay twice for the same product & such.
Hrmm. The hardcover would indicate that Dwarves are a mere foot shorter than humans (on average), while the height tables in the RotRL and CotCT Player's guides indicate an average difference of a foot and a half.
Does the CS override the older player's guides, or should this be chalked up to rounding?
Hrmm. The hardcover would indicate that Dwarves are a mere foot shorter than humans (on average), while the height tables in the RotRL and CotCT Player's guides indicate an average difference of a foot and a half.
Does the CS override the older player's guides, or should this be chalked up to rounding?
Wow. How did you get it a year early? I didn't even think it had been written yet.
(I think you meant to post this in the campaign setting hardcover thread)
Incredible marketing move folks. I think you have secured quite a large customer base. Those of us who prefer not to adjust our D&D experiences to drastically, both from a player and DM perspective. I was extremely dismayed when i heard about the 4.0 revision and the changes that were made. I have play tested the Pathfinder Alpha & Beta releases and it has surely secured my loyalty and that of my gamers for quite a long while yet. My sincere thanks for supporting your roleplay comrades the world over by tweaking the 3.5 rules. Long live Pathfinder and Paizo!!