Pathfinder Roleplaying Game Core Rulebook (OGL)

4.60/5 (based on 131 ratings)
Pathfinder Roleplaying Game Core Rulebook (OGL)

Hardcover Unavailable

Add PDF $9.99

Facebook Twitter Email

Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook includes:

  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Core Rulebook is also available as:

Hardcover ISBN: 978-1-60125-150-3

Downloads

Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Errata
Last Updated - 5/30/2013

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Additional Product Images


(click to enlarge)
Pathfinder Roleplaying Game Core Rulebook (OGL) Pathfinder Roleplaying Game Core Rulebook (OGL) Pathfinder Roleplaying Game Core Rulebook (OGL) Pathfinder Roleplaying Game Core Rulebook (OGL)

Product Availability

Hardcover:

Unavailable

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1110


See Also:

1 to 5 of 137 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

4.60/5 (based on 131 ratings)

Sign in to create or edit a product review.

5/5


What a Pathfinder truly needs...

5/5

If there is any one book to have, it is this one. It is the only Pathfinder book you will ever need to start playing, but if you're like me you'll eventually want more.

When I first learned of tabletop RPGs my attention turned to D&D even though I knew next to nothing about it, nor did I know of anyone who played it. I only knew it because it was the name everyone knew when someone said "tabletop RPG" and the answer wasn't "what is that?" I wanted to play it but I didn't know where to start. I was lost, forlorn, and alone.

Then, one fateful day, I met someone online who told me about Pathfinder. I took one look at the Core Rulebook and I never looked back, and to this day I don't regret the decision one bit. The Core Rulebook is a solid start to any aspiring tabletop gamer's adventure and is a must own not only for the abundance of useful information it provides but also for the clean presentation and the magnificent art provided by Wayne Reynolds.

In short, if you want to play Pathfinder and haven't already, pick this book up immediately. It is well worth it.


Legendary

5/5

Legendary. It’s hard to know where to begin to review this book, but that one word encapsulates it well. There’s a reason Pathfinder is thriving a decade into its existence, and it all starts here. If you don’t know anything about Pathfinder, you can think of it as a revised and improved version of a specific edition of D&D (the “3.5” edition). Its strength is the nearly infinite capacity for customization, and its weakness is that enormous customization introduces complexity. In other words, this is a “crunch heavy” instead of a “rules light” game. Trust me, it’s worth it though. This is going to be a long review because I’ve got fifteen chapters to cover in this massive, 575-page book! If you don’t have the patience to read through the whole review, the conclusion makes it clear: buy this book. With this and the Bestiary, you have years of adventure at your fingertips.

Chapter 1 is “Getting Started” (12 pages). This chapter contains a brief introduction to the game, an overview of each chapter, a glossary of common terms, an example of play (very useful if this is your first RPG ever), and the rules for generating ability scores for a character (how physically and mentally capable they are).

Chapter 2 is “Races” (11 pages). The “Core” races presented here are: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans. As you would imagine, there are advantages and disadvantages to each race. The chapter spends a page on each race, and beyond the rules ramifications it takes care to talk about what members of that race typically look like, what their culture is like, why they often become adventurers, and how they relate to other races. It’s not an overwhelming amount of information (which is good for new players). For the most part, these races stick to fairly standard fantasy expectations.

Chapter 3 is “Classes” (57 pages). There are eleven “core classes” presented in this book: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. The spread of classes does an excellent job covering different play-styles and roles within a group. The power level of these classes has been significantly bumped up from D&D 3.5, and there are a lot more choices to be made within each class. This makes the classes more complex, but also more satisfying to see advance up through each level. If you’re brand-new to Pathfinder, it might be good to stay away from spell-casters like the Druid, Cleric, Sorcerer, and Wizard until you get more experience, as the sheer number of choices to be made can be overwhelming at first.

Chapter 4 is “Skills” (27 pages). Skills are something that every character has and they determine the likelihood of success in doing certain things. Want to leap from one rooftop to another? Roll an Acrobatics check. Want to figure out what spell that evil wizard just cast at you? Roll a Spellcraft check. Different classes get bonuses to using particular skills, but every character, regardless of class, can become good at something if they invest their “skill points” in a particular skill. Pathfinder has condensed the number of skills slightly from D&D 3.5, though it still has more than newer RPGs tend to have. I like the diversity and ability to specialize in discrete areas, but some think there should have been further consolidation. Each skill is described with great detail on specifically what it allows you to do and not do, which is quite helpful in avoiding rules arguments.

Chapter 5 is “Feats” (29 pages). Feats are special abilities. Every character gets to choose one feat at every odd level, and some classes and races get “bonus” feats. A feat might be something that lets you fight better in darkness (“Blindfighting”) or it might be something that makes certain spells you cast more effective (“Spell Focus”). There are several dozen feats to choose from, so this can be one of the parts of character creation that takes the longest to do. Their value, again, is that they allow for enormous customization of a character. Just because there are two Fighters in the party doesn’t mean they’ll be identical, because feats allow them to operate in very different ways!

Chapter 6 is “Equipment” (16 pages). Your character will need a weapon, maybe some armor, and some other gear like a backpack or a coil of rope. But in addition, you might wonder how expensive a night’s stay at an inn is, or how much it’ll cost to persuade a local wizard to cast a spell for you. All of the answers are in this chapter. I really appreciate that every item and service isn’t just listed on a table with a price, but in addition most receive a description, a picture, and (sometimes) additional rules to explain how it works in actual gameplay.

Chapter 7 is “Additional Rules” (13 pages). The title of this chapter isn’t particularly helpful, as the entire book consists of rules. Really, it’s a miscellany of various things about your character. First up is Alignment, which is whether your character is good, evil, or somewhere in between. A lot of other RPGs dispense with such questions, but it is “hard-coded” into Pathfinder in the sense that it’s not just a role-playing choice: many spells, magic items, and other effects change depending on a character’s alignment. Next, there’s a few pages on “Vital Statistics” like determining a character’s age, height and weight, and (most importantly) carrying capacity (also known as “encumbrance”). If your character has a low Strength score, don’t expect him or her to be able to carry a lot of gear. Then, there’s a discussion of movement speeds in various contexts (in the course of a combat encounter, for example, or for travelling great distances overland). Last, a bunch of little things are covered under the title “Exploration”: how far characters can see in different levels of light, how to determine if an object can be intentionally broken, etc. It’s a chapter that’s easy to overlook but provides answers to a lot of “little things” that might come up during a session.

Chapter 8 is “Combat” (29 pages). Combat is a major part of Pathfinder, and there’s admittedly a lot to digest in a short number of pages here. The way the chapter is laid out isn’t necessarily intuitive, and later Paizo products (like the Strategy Guide) do a much better job making combat clearer. You’ll find everything you need in this chapter, but you’ll be flipping back and forth for a while. I’ve been playing for years and I still refer to it occasionally.

Chapter 9 is “Magic” (19 pages). This chapter discusses different categories of spells, how characters learn them, and how to read a spell entry in the next chapter. It’s a chapter that’s easy to skip over at first, but is actually pretty important once a campaign gets serious.

Chapter 10 is “Spells” (156 pages). You read that right: about a quarter of the book consists of an alphabetical list and description of several hundred different spells! The spells have been cleaned up and improved from D&D 3.5 for better gameplay, but what hasn’t changed is that magic still rules. If pure power is what you want, play a true spell-caster and you’ll find it.

Chapter 11 is “Prestige Classes” (23 pages). Prestige Classes are special classes that characters can eventually take, well into their adventuring careers, if they meet certain prerequisites. This book has ten of them: Arcane Archer, Arcane Trickster, Assassin, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadowdancer. For the most part, and until very recent, Pathfinder hasn’t been a game where prestige classes thrive. Apart from some specific flavour reasons, a character would usually be better off simply continuing in their base class rather than taking levels in a prestige class.

Chapter 12 is “Gamemastering” (15 pages). As its title indicates, this chapter helps the person running a game (the “Gamemaster” or “GM”) prepare an adventure, referee the rules, deal with common problems at the table, etc. It’s okay for what it is, but I’ve seen better resources to help new GMs figure out what they’re doing.

Chapter 13 is “Environment” (39 pages). This chapter contains a lot of little things to help make the setting interesting. It contains rules on weather, travelling through the wilderness, dealing with traps, and so forth. It’s primarily for the GM too and shouldn’t be a priority to master until more fundamental rules are digested.

Chapter 14 is “Creating NPCs” (11 pages). This chapter gives rules for creating background (non-player) characters by using “NPC classes” like a Commoner. I have to admit I never use this chapter, as I just rely on NPC stat blocks already generated in other Pathfinder products.

Chapter 15 is “Magic Items” (101 pages). Your adventurer is going to want some cool magic gear, and this chapter explains what it does, how much it costs, and how it’s made. It’s pretty extensive and detailed.

Last up, there are appendices summarizing “Special Abilities”, “Conditions” (status effects a character might be under), “Inspiring Reading”, and “Game Aids” (other products you can purchase).
The Core Rulebook is a hefty tome for an RPG book. For players coming from D&D 3.5, it’s basically a combination of the Player’s Handbook and the Dungeon Master’s Guide in a single volume, but refined and improved. The book is, with the single exception of the deities, completely “setting neutral” (that is, it’s suitable for play in any campaign world or a homemade setting). There’s some excellent artwork taken from other Paizo products mixed in with some artwork that’s more pedestrian. Still, the production quality overall is fantastic. I would normally go into more detail, but there are hard word counts on these reviews. So I’ll sum up by saying: this is the one book you won’t leave home without, and it’s worth every penny.

Special Note: The Core Rulebook was recently released in a smaller softcover. The interior is exactly the same as the sixth printing of the hardcover, but it’s lighter and easier to carry. I’ve been using it for a few months now, and I’m quite happy with the font size, reduced price, durability, and ease of use.


Pathfinder's Heart

5/5

This book is at the heart of all Pathfinder games. It is great and can be picked up regularly cheap with sales all over. (Humble Bundle 1$) I myself have a PDF but plan to pickup a hardcopy one day. Either one will do the trick and is always good to keep handy. I like the PDF because you can do keyword searches. Even if you don't ever use it. The cover art is pretty awesome.


A Fresh Start

5/5

After years of seeing the Pathfinder rule books on the shelves of my FLGS, I took the plunge in December of 2012. I bought the Core Rulebook and began skimming it immediately. My first discovery was the character creation rules. They were fun! Characters were cool in a way that I hadn't seen in previous editions of the world's oldest role-playing game. Within three months, I was up and running my first Pathfinder adventure. That was three years ago and I have no regrets getting involved with the Pathfinder system.


1 to 5 of 137 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
351 to 400 of 1,494 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Paizo Employee Chief Technical Officer

Matthew Morris wrote:
JustintheBig wrote:
What is the best way to support this release? Should I pre order, buy it online after it comes out, buy it from my local gaming shop or get it from a con? Does it make any difference? I want to do my bit in making it the greatest release ever!!!!

[Sarc]buy a copy each place[/Sarc]

Seriously, buy it where ever, but if you have a FLGS, I'd say offer to run some demo games.

This is indeed the best answer to the question.

Liberty's Edge

Vic Wertz wrote:

You might recall that PDFs become available for sale on the retail release date of the associated print product. So August 13 is the day for the PDF as well.

(Subscribers should be getting the PDFs shortly before that, when their subscriber copy ships.)

Do I get a pdf as well, when I preordered it? Really?

I mean...really???

Dark Archive

I preordered the PF RPG a long time ago, and never regreted it. I am eagerly awaiting the final version of the game, and then will run Ptolus once more.

Liberty's Edge

Benoist Poiré wrote:
I preordered the PF RPG a long time ago, and never regreted it. I am eagerly awaiting the final version of the game, and then will run Ptolus once more.

I've read the blog of your first campaign - awesome stuff and a great bunch of players you have there! If you go pbp let me please know!!!

I preordered it here in germany (4 times for my players) and one book I preordered here (for me). I so hope a pdf will come with it for free!

Paizo Employee Chief Technical Officer

Dryder wrote:
Vic Wertz wrote:

You might recall that PDFs become available for sale on the retail release date of the associated print product. So August 13 is the day for the PDF as well.

(Subscribers should be getting the PDFs shortly before that, when their subscriber copy ships.)

Do I get a pdf as well, when I preordered it? Really?

I mean...really???

I meant that people with *Pathfinder Roleplaying Game* subscriptions will get the PDF for free when their copy ships. We'll be announcing the details of that subscription early next month.

Liberty's Edge

Ah, thanx! I hope preordering it, and subscribing afterwards will not conflict somehow, and a pdf is still with the order...
PFRPG-Subscription...mmmmmhh :)

Paizo Employee Chief Technical Officer

Dryder wrote:

Ah, thanx! I hope preordering it, and subscribing afterwards will not conflict somehow, and a pdf is still with the order...

PFRPG-Subscription...mmmmmhh :)

No worries—if you preorder and then subscribe to the line, one of your preordered copies will be treated as your subscriber copy, with all appropriate benefits.

That is to say, if you preordered one copy, and then subscribe, we'll send you one copy (not two), and it will count as your subscriber copy. If you preordered five copies and then subscribe, we'll send you five copies, with one of them counting as your subscriber copy.

The Exchange RPG Superstar 2010 Top 32

Vic Wertz wrote:
We'll be announcing the details of that subscription early next month.

I'll wait for the subscription then - thanks Vic!

Scarab Sages

Pathfinder Adventure, Lost Omens, Maps, Rulebook Subscriber

So I'd really rather give my money directly to Paizo than Amazon, but the price discrepancy on the pre-order is huge. Is there any reason for this, other than Amazon is selling for very little profit here, trying to pull in volume sales?


On Amazon I'm seeing this for $31.49? and the Bestiary for $26.39?

http://www.amazon.com/Pathfinder-Roleplaying-Game-Core-Rulebook/dp/16012515 05/ref=wl_it_dp?ie=UTF8&coliid=I2LM5OG44LMZ0G&colid=3SPI6IYRR4QIJ

http://www.amazon.com/Pathfinder-Roleplaying-Game-Bestiary/dp/1601251831/re f=wl_it_dp?ie=UTF8&coliid=I38XFSGW9973MK&colid=3SPI6IYRR4QIJ

Is there going to be a price snafu or are we seeing confused vendors?

Thanks!


The heck with Amazon - I'm going to my first GenCon specifically to pick this hefty tome in person!

Dark Archive

Hmmm, on Amazon UK, the prices are around $5 out (£2-£3) from the current exchange rate conversions on the Paizo site....So RPG is a little bit cheaper, and bestiary is a little more expensive...

These would be dwarfed by the cost of shipping though.....

Chances are these won't come with a PDF though, so we have the choice, subscribe, get hit with huge shipping costs, but get a free PDF; Or buy the two books from Amazon, and buy the PDFs separately, if possible....I know the second approach wasn't feasible for the BETA (hell even buying just the PDF and having it printed/bound in the UK cost more than the softcover did to have shipped!)

Decisions, decisions....

Paizo Employee Creative Director

Joshua Archer wrote:
So I'd really rather give my money directly to Paizo than Amazon, but the price discrepancy on the pre-order is huge. Is there any reason for this, other than Amazon is selling for very little profit here, trying to pull in volume sales?

This has been covered in more detail in other threads, but we sell our own products at the MSRP so we don't look like we're unfairly price gouging stores. Stores (including Amazon) purchase the books from the distributor for a reduced price, and despite the fact that there's an MSRP printed on the book, that's merely the manufacturer's suggested retail price; the stores are free to sell the books for whatever they want. They can even sell them for less than it cost them to get the books.

Amazon's got less overhead and more volume than most stores, so it can discount the books it sells a lot more than many other locations. It's not something that Paizo has any control over, in any event.

Scarab Sages

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Paizo Employee Chief Technical Officer

Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.


Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

They will be making an announcement at PaizoCon and then the rest of us poor, neglected, abused people who were not able to addend will EVENTUALLY find out the details.

~GRINS and runs~


Vic Wertz wrote:
Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.

Or what he said.

Scarab Sages

Pathfinder Maps Subscriber
Vic Wertz wrote:
Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.

I am glad this is about ready. I have been waiting for months. Wish there was a game mastery subscription for maps and cards and such. I am always having to check the page looking for new maps, etc.

Can't wait...

Scarab Sages

Pathfinder Maps Subscriber

Are we there yet????

Paizo Employee CEO

Shem wrote:
Vic Wertz wrote:
Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.

I am glad this is about ready. I have been waiting for months. Wish there was a game mastery subscription for maps and cards and such. I am always having to check the page looking for new maps, etc.

Can't wait...

Look for a map and card subscription to arrive sometime in June. At least that is what we are hoping to do. :)

-Lisa

Scarab Sages

Pathfinder Maps Subscriber
Lisa Stevens wrote:
Shem wrote:
Vic Wertz wrote:
Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.

I am glad this is about ready. I have been waiting for months. Wish there was a game mastery subscription for maps and cards and such. I am always having to check the page looking for new maps, etc.

Can't wait...

Look for a map and card subscription to arrive sometime in June. At least that is what we are hoping to do. :)

-Lisa

Thank you so much. I am there...


What are we looking at for the purchase price of just the PDFs?

I have a pre-order into Amazon for both the Core Rulebook, and the Bestiary, with the intent to buy the PDFs from Paizo down the road, but now I'm debating cancelling that pre-order for the subscription (which comes with the PDFs free, right?).

Scarab Sages

Come on Lisa and Vic... I need to spend more money! :)


Vic Wertz wrote:
In the early days of Paizo, we used to print suggested retail prices in other currencies, but some of our international distributors asked us to stop.

So there's no SRP for the UK? Can I only find out what this is going to cost over here by going to my ULGS when it's released and looking at the price sticker on it?

Liberty's Edge

Damn, I am going on holidays from sunday to june 25th.
I hope the subscription option comes this week!

Dark Archive

Callum wrote:
Vic Wertz wrote:
In the early days of Paizo, we used to print suggested retail prices in other currencies, but some of our international distributors asked us to stop.
So there's no SRP for the UK? Can I only find out what this is going to cost over here by going to my ULGS when it's released and looking at the price sticker on it?

Most things have an RRP (recommended retail price) which tends to be what Waterstones sells at.

Or just glance at Amazon...that will give you a good clue....


Out of curiosity: What's that "Pathfinder Roleplaying Game Core Rulebook (OGL) Preview Edition" thing from the release schedule (http://paizo.com/paizo/about/schedule) - not that i'll buy it, 'cause I want the real thing ;-)

Scarab Sages

Pathfinder Maps Subscriber

Are we there yet???


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber

Eagerly awaiting news of the new subscription, too.
*need ... more ... books ... in ... my ... library*

--
So, where did I put this blasted key?

Dark Archive

Pathfinder Adventure, Adventure Path, Maps, Pawns Subscriber

This is perhaps a stupid question, but are there any plans to release a players guide, ideally with a price point hovering ~$20? I've already pre-ordered this (from Amazon) and will likely get the *.pdf when it comes out. My players, however, are poor and whiny college students who think nothing of dropping the money on frivolous items such as food, beer, and Xbox games but will make a right howling over the purchase of this fine tome. I think a players guide would be a fine way to bridge that gap, and if (gods help us all) they GM later, well, its always nice to have a spare copy of the rules. I'd personally purchase a players guide too, just to keep the core rulebook clutched tightly in my greedy claws.

Paizo Employee Creative Director

Land Phil wrote:
This is perhaps a stupid question, but are there any plans to release a players guide, ideally with a price point hovering ~$20? I've already pre-ordered this (from Amazon) and will likely get the *.pdf when it comes out. My players, however, are poor and whiny college students who think nothing of dropping the money on frivolous items such as food, beer, and Xbox games but will make a right howling over the purchase of this fine tome. I think a players guide would be a fine way to bridge that gap, and if (gods help us all) they GM later, well, its always nice to have a spare copy of the rules. I'd personally purchase a players guide too, just to keep the core rulebook clutched tightly in my greedy claws.

No plans yet. The game is huge; I'm pretty sure the only way we'd be able to do a $20 player's version of the game would be to cut 70% of everything, so we'd have like 3 races, 4 classes, half the skills, a quarter of the feats, and it would only probably detail things up to 3rd or 5th level. At which point it's not really a player's guide as much as it is a beginner's set, which is a different product. Probably a good idea for a product, in fact, but not one we've put on any schedules yet.

Dark Archive

Vic Wertz wrote:
Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.

Has it been a week yet? I feel like a month or two has passed since your post.


Dark_Mistress wrote:
Vic Wertz wrote:
Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.
Has it been a week yet? I feel like a month or two has passed since your post.

Almost, half-way, there!

Paizo Employee Chief Technical Officer

Sharoth wrote:
Vic Wertz wrote:
Masika wrote:

Hi Vic,

My players and I are dead keen for this book. Just wondering when the new subscription policy is up.

Sorry for my impatience!

Probably less than a week from now.
Or what he said.

Or a week from *now*.

Paizo Employee Chief Technical Officer

Callum wrote:
Vic Wertz wrote:
In the early days of Paizo, we used to print suggested retail prices in other currencies, but some of our international distributors asked us to stop.
So there's no SRP for the UK? Can I only find out what this is going to cost over here by going to my ULGS when it's released and looking at the price sticker on it?

You could go now and tell them it's going to be USD $49.99, and ask them how much they expect to sell it for....

Paizo Employee Chief Technical Officer

Beastman wrote:
Out of curiosity: What's that "Pathfinder Roleplaying Game Core Rulebook (OGL) Preview Edition" thing from the release schedule (http://paizo.com/paizo/about/schedule) - not that i'll buy it, 'cause I want the real thing ;-)

That's a preview copy for licensees. Pay no attention to the man behind the curtain. These are not the droids you're looking for. Everything's perfectly all right now. We're fine. We're all fine here now, thank you.


How are you?

Dark Archive

Vic Wertz wrote:
Beastman wrote:
Out of curiosity: What's that "Pathfinder Roleplaying Game Core Rulebook (OGL) Preview Edition" thing from the release schedule (http://paizo.com/paizo/about/schedule) - not that i'll buy it, 'cause I want the real thing ;-)
That's a preview copy for licensees. Pay no attention to the man behind the curtain. These are not the droids you're looking for. Everything's perfectly all right now. We're fine. We're all fine here now, thank you.

Set phasers on stun....


We're sending a squad up.

Paizo Employee Chief Technical Officer

Mairkurion {tm} wrote:
We're sending a squad up.

Uh, uh, negative, negative. We have a reactor leak here now. Give us a few minutes to lock it down. Large leak... very dangerous.


Still curious about individual-purchase PDF price...


Vic Wertz wrote:
Mairkurion {tm} wrote:
We're sending a squad up.
Uh, uh, negative, negative. We have a reactor leak here now. Give us a few minutes to lock it down. Large leak... very dangerous.

Who is this? What's your operating number?

Paizo Employee Chief Technical Officer

bugleyman wrote:
Vic Wertz wrote:
Mairkurion {tm} wrote:
We're sending a squad up.
Uh, uh, negative, negative. We have a reactor leak here now. Give us a few minutes to lock it down. Large leak... very dangerous.
Who is this? What's your operating number?

[BLAM!]

Boring conversation anyway! Lisa! We're going to have company!

Oh.. wait. I mean, "We have a company."

Paizo Employee Chief Technical Officer

Brian E. Harris wrote:
Still curious about individual-purchase PDF price...

We are too!

I think the core rulebook PDF will probably be fairly inexpensive, but we haven't finalized that yet.


This thread had some of the best V.W. humor evah.

The Exchange

Haha, reading this as I just finished watching Fanboys. Perfect. ;-)


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This may have been asked earlier but will there be any deals that will include a pdf copy with the physical?

Scrolls up... oh... apparently there's something in the works.


Vic Wertz wrote:
Brian E. Harris wrote:
Still curious about individual-purchase PDF price...

We are too!

I think the core rulebook PDF will probably be fairly inexpensive, but we haven't finalized that yet.

$30 odd?

Scarab Sages

My guess is 39.99

Scarab Sages

Definitely looking forward to the Hardcover Book. Been playing the Beta with some friends for the past several months and have been enjoying it immensely - unlike our foray into 4E. 1 more month!

351 to 400 of 1,494 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game Core Rulebook (OGL) All Messageboards

Want to post a reply? Sign in.