Nice one Raddu :). As an international buyer, I really appreciate the move. Also appreciate the nice long KS duration. I just got a new client with work rolling in nicely. At this rate I'll jump in at the Game Master level in a couple of weeks. Didn't spend all that time with athas.org to miss this opportunity!
Alzrius wrote:
Ditto. My thoughts exactly :-)
I recently joined Forsaken Studios, an indie games studio. We're making a sandbox MMO called Embers of Caerus and we just launched our Kickstarter to raise funds for our prototype, which we'll be showing to investors to secure serious funding. Please swing by our Kickstarter page or our website and take a look. If you like what you see, we'd be hugely grateful for your pledge! (Mods, if this belongs elsewhere, please move it to the proper place. Thanks!)
There is another thread around here somewhere with psionics ideas, but to respond to your points... I am running a Pathfinder Dark Sun game with a psion and a soulknife in the party. For the psion I did exactly the things that you are suggesting. I agree that the power points don't need changing - they balance well against the wizard's spells per day. HD should go to d6 and skills should be tweaked as you mention. I also gave them discipline powers like a wizards, but I was lazy and based the discipline powers largely off arcane schools (filling in the gaps with a couple of powers based on cleric domains or just making stuff up). In addition, I gave the psion bonus powers in the same way that a wizard gets bonus spells. Basically, they can manifest a free power once per day (or more, for 1st-level powers as their manifester level rises )without spending power points (and can augment it with power points as normal). This is a direct port over of the wizard's bonus spells and helps to offset the psion's lack of 0-level powers while keeping the class on an even footing with the wizard. After seeing the wizard and new psion in play together, I am satisfied that this new version of the psion is balanced. Both classes performed similarly to each other, with neither overshadowing the other. I'll be keeping an eye on how it goes, but so far I am content. Although there is no psychic warrior in the game (yet) I agree that the class doesn't need tweaking. Basically, the psychic warrior's powers balance well against the fighter's armour and weapon training. In fact, I tend to think that the psychic warrior's 20 powers are maybe a bit more powerful, but offset by the class' lower HD. As for the soulknife, I am still undecided. I am using the soulknife unchanged at the moment and it seems to be holding its own. The player has never played a soulknife before and is still finding his feet. The class looks balanced on paper against other melee-based classes, but I wonder if it might not run out of steam at higher levels. God feat selection is probably important here. Something to watch, I think... Oh, and I'd give Psicraft to all psionic classes, just on general principle. I'm folding Concentration in Psicraft like with Spellcraft, so it becomes necessary. Autohypnosis has its own niche, imho, so I am leaving that separate.
For on-the-fly Grapple to CMB conversions, I have a little note stuck to my screen that summarises the basic changes. Add or subtract the following numbers from the 3.5 Grapple score to get the base CMB value. FINE +8
Then adjust as needed for feats/abilities like Improved Grab etc. For feats, I did a table that compares the differences between feats at levels 1-30. Add the following number of feats when converting a 3.5 statblock to a PFRPG statblock. (These amounts are not cumulative.) Level 1-4: -
For skills, I use the Alpha 1 system (aka the simple skill system from UA), so I just rebuild from scratch. Doesn't take more than a minute or so. These are the changes I find myself referring to the most. The rest I tend to just play as written. Sometimes I'll add a hit point kicker, though, if I want the NPC to have a bit more staying power ;-)
Primer
Pi
Memento
eXistenZ
That's a very sweet table! Another great design is the Agyris gaming Table (http://www.agyris.net/v3/ugt/default.asp) Two of the guys in our group recently finished kitting out our new gaming room with a table based on the Ultimate Gaming Table design linked to above (it's the same design, only with nicer chairs and without the cup-holders, lol). I ran my first game on it last Friday and it was a dream. Surround sound, weapons bedecking the walls, cool drinks on tap. The whole thing only cost around $200 (the 8' x 4' plexiglass was the most expensive.) If you have the room, I highly recommend installing one. It doesn't break the bank and makes for the perfect gaming environment.
EbonKnight wrote:
Michael Moorcock has the pages for the Melnibonean mythos scanned amd posted at his site here: http://www.multiverse.org/imagehive/v/gameart/DietiesDemigods/The art is displayed first, with the actual game-stats on the last couple of pages. The resolution isn't great, but they're legible and should keep you going until you're able to find a decent copy. By the way, you shouldn't pay more than $20 or $30 for a copy of the book in usable condition. Shop around and be patient - they go for as little as $10. $100 is way over the odds. Not saying that they don't sell for that much - unfortunately they do - but you can certainly find one for much, much less if you are a smart shopper :-)
I think that rewarding levels in a favoured class is far better than penalising characters that stray into other classes. Big thumbs up for the general idea. I don't think that the +1 hp or +1 skill point is enough. For some time now I've been using the favoured class rule from Conan d20. Under this rule, you get a bonus feat for taking levels in your favoured class: one at 1st, 5th and 10th level. This is probably too high-powered for the Pathfinder core rules. But in games where you want to have a lower amount of magical gear, for example, these bonus feats work to offset the reduced amount of treasure. I'm not expecting PFRPG to adopt this rule, but just wanted to throw it out there for general consumption :-)
The absence of several domain-only spells from the PFRPG cleric list is my main complaint with the changes Pathfinder has made. I'm a huge fan of the game otherwise. I applaud the ability of the cleric to access spells/spell-like abilities from both his domains at once - big improvement there - but it's a shame that several spells unique to numerous domains have been lost. If anyone is interested, I made a list of all domain-only spells that were avaialable to clerics under 3.5 that are no longer available under Pathfinder. I posted it a couple of months back. It's accurate up to the Alpha 3 release and I can post it again here if folks would like to see it. For my own games, I'm just going to add those spells back into the spell-list of clerics who take the relevant domains. A few extra spells here and there won't break the game - it's no different to allowing a cleric access to extra spells from Complete Divine, Spell Compendium or whatever. I'd like to see the problem fixed in PFRPG core rules, but am happy to house-rule it if not...
We have a similar situation in the UK, albeit with a few notable differences. Here, the cutoff point for import duty/VAT is £18 (about $36) at the moment, and the "handling charge" is £8/$16. I thought that was bad enough, but your $32 added charge is outrageous! The main difference here in the UK, though, is that books are not subject to VAT. As most of the Paizo stuff I buy (including all of my subscriptions) are classified by Paizo as books, they never get charged. I only have to be careful about order sizes when I'm ordering flipmats and the like. Sounds like you guys are getting squeezed by your postal service - those levels and charges are unreasonably restrictive. But, like you say, you're in a monopoly. Bummer.
Rambling Scribe wrote: In TORG there was a built in system that IIRC was called 'skill challenges.' at the least it was called something like that. Dramatic Skill Resolution. :-) (Sorry, nothing to add to the main discussion. Your mention of Torg just set off my Torg Remote Alert Sensor and I had to come and see what was being said...)
Charles Evans 25 wrote: Hmmm. I suspect that the BBC will be very careful with what they allow out before the season finale airs in the UK. It should be interesting, to say the least, although I could have sworn that the seventh doctor was supposed to have taken Davros out with The Hand of Omega. Yeah, no preview of next episode and no spoilers given away in the Confidential (well, we saw Mickey at the script read-through, so I guess he'll be in the finale, but hardly a surprise). Davros' appearance wasn't really a surprise following the previous previews (and the fact that The Sun leaked pictures of him a couple of weeks ago). But the end of the episode... yeah, really rather startled by that. After last season's finale, with the clock being turned back, I'm still suspicious as to how conclusive the outcome was, but all the same - can't wait for next week! |