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Good product, love the rules... but...

4/5

I bought this product, after reading it at a friend's house.

Loved the book, the rules, all of it. Make the system better then it was.

However, my major complain is concerning the sorcerer VS wizard balance.

Wizards had the flaw of preparing spells, memorizing them, and casting only those spells. They had the perk of getting more feats to compensate. Sorcerer on the otherhand did not need to memorize, they just cast, but had a limited arsenal.

Now, sorcerer still have the same flaw. However, they got the bloodlines. A way to boost they. They get: spells, powers, resistance, bonus feats, sometimes even bonus stats, depending on the bloodline. Don't get me wrong, it's cool. I love the idea. Where it's wrong it's when we look at the wizard. All they got as an improvement is this: choose between familiar or bond item. The prior is known. The latter is an item that enable the wizard to cast any spell he as in is spellbook (not prepared), whatever level he can cast, once per day. Which is good. BUT! if he should lose, or not have is item (like get confiscated by orc guards) he must make a concentration check at 20+spell lvl to cast ANY SPELL or FAIL. Oh, did i say there is no more concentration skill... good luck succeeding that... There is another perk they get, depending on the speciality the choice, which give minor powers... but still as the flaw of having the opposing schools (yes, plural... two). But these bonus are nothing close of the bonus the sorcerer get.

I say: Paizo, good work to book, good set of rules. but shame on you! You clearly favored the sorcerer and did to little to balance the power-ups you gave them.