The Rot Grub wrote:
Back to the earlier discussion on the role of perceptions in viewing 5E versus past editions, let's not forget the huge role played by customer goodwill. There were a number of questionable decisions by WotC that accompanied the release of 4E. The release of the basic rules of 5E for free has garnered a lot of goodwill, which is not a small thing for WotC in my opinion.
Agreed. And the fact that they intend to update it with more content later as books are released is awesome! And they already have an adventure and some monsters for free as well. They certainly have my attention!
Steve Geddes wrote:
If you want to discuss it more, please see the links I posted previously.
I still can't access my OD&D files. >:(
I'm think with regards to the summoner they might do what JJ suggested once, which is for the class of have a specific creature that levels up with you, much like an animal companion
I recall having an unfinished idea in Google Drive that took the idea of "eidolon models", and combined it with your idea. Essentially, you chose a creature that fit the "model" (angel, devil, etc), and it advances similar to an animal companion (though, it advances slightly more than that in my initial idea).
Alas, it went on the back burner, and never left.
Well, once the different characters are built (5e), the Fighter will have a higher Melee/Ranged attack (depending on their focus) than a Wizard.
Sure, the Wizard might have a magic attack bonus that equals the Figher's melee/ranged, but the Wizard surely will be relatively poor in melee/ranged compared to the Fighter.
I understand what you're saying 8th Dwarf. I wasn't truly expecting a totally complete "open source" answer, despite my wording before. I will take a look at the software you suggested. PCGen will suffice for now, though I do hope progress will be made on it.
And if there is any way I can contribute to making PCGen complete, anyone reading this thread, please let me know.
What would you term complete? And how can PCGen improve this?
The very first thing I noticed was that there's no longer an NPC generator. There was when I used it a long time ago, but not any more. This was a feature I used [strong]very[/strong] frequently.
A previous poster mentioned not all sources currently available for Pathfinder are also available for PCGen (such as Mythic Adventures and Gamemastery Guide). And many still are still in Alpha or Beta, I'm noticing.
PCGen looks okay. It's changed since I last used it (pre 6.0). I just wish there was a better alternative to Hero Lab that is actually complete. I won't pick up HL, and if there isn't really anything comparable right now, I'll just do without.
I do appreciate any past (and future) responses however, so for that, thank you!
Now that the Basic rules are available for free, and you have had the chance to look it over once or twice, how do you feel about it? What are your thoughts?
Coming from a group that still plays 3.5 (Pathfinder when it rotates to my turn to GM), I'm very happy. There seems to be elements of each previous edition in a way that makes it simpler than 3.5. At least, that's how it look to me.
So, when I say Epic levels, I'm talking about going up to level ~50.
I typically play wizards, and even I have trouble staying relevant. All the advice for making effective wizards assume you're stopping at 20. After a while, level dipping just isn't an option, and it's discouraged by the DM anyway. Spell DC's just don't matter after a certain point, though I realize I probably should be focusing on spells that don't require saves anyway, but still, I'm going to have a few that do.
Epic Spellcasting just doesn't seem worth it to me, am I wrong for dismissing it? If so, how do I make the most out of that feat?
I may be a bit of an extremist, but I'd lump all the full casters in one class. There'd be one list for all to use, and you'd have to "specialize" to gain access to your appropriate spell list. Similar to what 3.5 Psions do. Except in this case, your "specialty" determines your Magic stat, and bonuses at various levels would emulate bloodlines, domains, or schools, based on your choice. Sure, it'd be longer than the standard classes as written now, but if we're talking about simplifying things, what's simpler than Fighter, Mage, Thief?
This post is only partially tongue-in-cheek. I actually would like to see some simplification and unification of classes. That being said, PF is a fun game, but I've been having fun with some other games for a while.
Scott Betts wrote:
I do recall a story about a government agency taking snapshots with citizens cell phones. But that was a couple years ago. I'll attempt to search for the actual article, but my point is that it's entirely plausible, and has been actually done before.
IMO, it's no longer paranoia. It's the reality.
That being said. I don't really care that much. My "give a crap" broke after actively trying to do something about it, and everyone shrugged it off as pointless. Seeing the futility, I stopped caring.
I see a bleak future. And I can't wait for it to happen. It's already started.
I see your point. In that case, happy gaming! =)
Hama, I'll have to respectfully disagree.
My current family night D&D (3.5) is playing in a high powered game in which the GM encourages power gaming. We're all having fun with it.
However, I'm finding it a little difficult at the moment, and can't help but think I could be better in some way. I have a thread here that gives some info, and asks for help optimizing my character.
For anyone that is curious or asks my current ability scores are: STR 21, DEX 22, CON 22, INT 44, WIS 16, CHA 16
And my current saves (with buffs in parentheses): F +29 (39), R +27 (37), W +30 (40)
My current feats and powers shouldn't matter, as I can restructure them anyway. For the purpose of what I'm asking, let's pretend I have 7 non-epic feats, 4 epic feats (21, 24, 27, and 30), and 3 epic psion feats (23, 26, and 29). I also have a total of 56 powers known (5 up to first level, 4 up to second level, 4 up to third, 4 up to fourth, 4 up to fifth, 3 up to sixth, 3 up to seventh, 3 up to eighth, 26 up to ninth).
If anyone would like more info, just let me know.
I'm currently playing in a 3.5 game in which the DM plans to take to very epic levels (65). My current character is level 30, and he's an Elan Psion (Shaper). He has the power *psychic reformation*, which allows him to reselect feats, skill point allocations, and power selections for 50 xp per level backwards he wishes to *reform*. It's an extremely powerful campaign, and our ability score generation shows that (5d6, reroll 1s and 2s, add highest 3). I'm conserned that my character is underperforming, and would like to know what I can do to optimize my character. I can essentially re-select feats, choose new skill point allocations, and new powers known. What is your recommendation?
Note: Our enemies have been chaotic in nature, (LvC campaign, we're Lawful), and generally focus around chaotic outsiders. Our enemies tend to have high AC, ridiculously high saves (compared to my DCs, which at the moment is Power Level + 27), and extremely high DCs (in the high 50s and 60s). They also usually sport a SR that has me rolling 18+ in order to defeat.
Any help will be greatly appreciated.
Let's look at a Longsword vs a Battleaxe, shall we?
@JohnLocke - I haven't checked out DCC yet. I have people in my Gamers Circle on G+ that rant and rave about it.
I've played many different systems, and find that I like the rules-lite systems like Swords & Wizardry are more to my liking. I'm also a fan of the Dragonlance 5th Age Saga System's magic system. Though, I started with 3.0, and very much enjoy PRPG, I recognize that I just don't have the patience or attention span to play PRPG anymore.
Which is why I'm curious about, basically, if S&W were to incorporate some stuff from PRPG.. what would it look like?
Kyle Olson wrote:
Ah, I see. What about my proposition above? If you find that you don't have time for it, why not put it up on sourceforge and recruit others to do the job for you? That way, you're not devoting significant time or energy in producing the Linux version yourself, and it gets done for those of us who don't use Windows. =)
So I'm a player in the OP's game. Actually I'm the wizard that initiated the "first strike." I wanted to just kind of shed some more light on the player's side of what happened to see what everyone thinks. We went into the town knowing that there was a barrier around it, but we didn't know what it did, other than that it held in the towns inhabitants. We also knew that the town was inhabited by animals the night before (our rogue did a scouting mission into the town), however our characters knew nothing about Lycanthropy (it hasn't existed for 2,000 years) and so we went in to investigate at dawn. When we got inside the town we found a man naked inside his house and when he spotted our rogue he screamed, "they're here" and attempted to run off. I put him inside a resilient sphere cause i was confused about him sounding the alarm but a couple dozen villagers were already headed towards us with weapons drawn. they began to surround us and demanded to know what was going on, we explained the situation and asked them to stop surrounding us, when they demanded we put our weapons away. All but the barb did and we asked that they did the same however they refused. The man in the sphere (once the spell released) whispered to the "leader" that they should just kill us to be safe and then the GM said they advance towards you. at that point i hit them with a deep slumber and thus began the combat. after we had run their leader into one of the buildings and set it ablaze (that was the rouge's doing) the rouge decided to kill the sleeping villagers before they could attack us as well. This, I believe is a complete picture from our end of what happened... maybe this will shine some more light on events.
From what I gather:1) you broke into some guys house
2) you're confused as to why he's freaking out
3) even more confused why the town decides to run to help him
4) put the leader to sleep when the guy, who's house you broke into, suggests attacking you
5) confused why others retaliate
6) decide to kill the rest of the town, just in case..
So.. from what I can tell, the players were anxious to actually have a combat encounter, made some hasty decisions, everyone (including GM) got flustered and things escalated..
In the end, I don't think there's anything in your, or the GM's, story that didn't make the party sound evil to me. Then again, I wasn't there, but that's my observation from all the input.
Though I started with 3.0, it turns out I'm "old school" in the way I DM, lol..
Does one really need a rule printed for each and every contingency of absolutely anything that might happen, a player might request, or a DM might have to do? I say use common sense, roll some dice, and make stuff up. I'd rather not have to look up rule X on page Y in book Z each time my players ask me something. I'd rather say "i'm ruling X for now, we'll look at it after the game, and see how it differs, and i'll decide on which rule i'll use" for the sake of just getting on with the game. I don't mind doing the extra work, so long as it doesn't impede or interrupt the game.
3x CR 2 creatures equals 1800xp (600x3=1800). As for what CR that totals is only relevant as a sort of gauge to how difficult of an encounter it's going to be for your PCs. Since it's above the given XP allowance for 5, but less than 6, you can either call it "better than cr5, not quite 6", or just use the XP budget for 6 and call it a day.