Have you ever remembered something you read in one of the books and thought, "Hey, where the hell did I read that?" Then you go rifling through book after book, not finding what you half-remembered until you start to think perhaps you made the whole thing up? That's what I'm going through right now with Feat Chains. I could swear there were alternate rules somewhere giving the option of certain feats improving along with the character, like Power Attack advancing to Improved Power Attack without having to take on a new feat. Does anyone know what book that was in, or am I indeed making things up in my head?
Blue_Drake wrote:
I can't say it any better than this. I do buy the soft covers, and every single one of them I've bought over the past year fall to pieces almost immediately. Love the content, but Paizo can do better. This was never a problem with the early adventure paths. What happened?
One of my players wanted me to pass on to Richard Pett her admiration for his creativity when it comes to treasure: "Richard Pett’s adventures have always been very fun and scary and exciting, but the most enjoyable part for me is the vivid and creative descriptions of pieces of treasure that we find. Some of my favorites include: -A rhinoceros horn drinking vessel depicting herons in flight (Jade Regent)
And so many instances of treasures inside treasures like; -A glass jar containing a two-headed owlbear fetus that clutches a stone of good luck in one beak and a stone of weight in the other (Shattered Star)
These treasures are so much fun that my PCs often end up keeping them rather than selling them. Who wouldn’t want to drink out of a massive silver tankard etched with rams attacking stirges? Thank you for making our gaming more fun, Richard Pett!" There you have it. I can't wait for his chapter of The Mummy's Mask and all of the amazing Egyptian-esque treasures he'll come up with.
Harker Wade wrote:
Harker and I live in the same world it seems. If I can't count on a specific billing date each month a 'surprise' $18 coming out of my account could get me into some trouble. There's nothing like the feeling of handing over the old debit card at the register and being told it's been declined. If I can plan in advance I can avoid that lovely sinking feeling. And yeah, sometimes some of us do live that close to the edge money-wise. Welcome to the service economy.
"It's also going to contain a lot more content than a single issue of Dungeon." Dungeon carries three adventures per issue. As glad as I am that there's going to be another adventure path starting as soon as Savage Tide ends, is Rise of the Runelords the ONLY adventure Pathfinder is going to offer? Is more content going to translate into more adventures? If not, it's going to be hard to justify spending twice the amount for a third of the actual content I've come to count on. I also can't help but wonder if Paizo will compile Pathfinder adventure paths after the fact in the same way they did with Shackled City. If they do, where's the benefit of spending a couple of hundred over the course of a year if I can wait and buy the main draw for sixty? I'm not a Dragon reader, but Dungeon has been the best resource for my game I could have ever asked for. Will Pathfinder give me twice the adventure content, or will it only be one adventure with twice the baggage? |