Plastic Dragon wrote:
Hello GM, the website relaunch has been pushed to next week. Have a great week everyone!
Hello GM, inspired by Grumbaki’s suggestion earlier, I would like present my character Sadaf Kargar, a dwarven Druid with average Charisma for a Dwarf, but a very diplomatic attitude through his empathetic approach and Dwarven upbringing. ;-) About me as a player :
Thanks for starting this game - I know how much dedication a GM needs. ;-) I’ve been a tabletop gamer for most of my life, starting with AD&D back in my teens, and now in my forties I’ve settled comfortably into Pathfinder 1st Edition as my favorite system. I really enjoy rich character immersion, moral depth, and long-form campaigns like the Adventure Paths that let stories grow over time. I love beginning at level one and seeing both the characters and the party evolve naturally through challenges, victories, and failures alike. For me, roleplaying is at its best when the story feels alive, and of course shaped by the people around the table.
Sadaf’s Background Story :
Sadaf was born into a Kelish merchant family that crossed the deserts with long caravans of spices, silks, and gemstones. His parents were practical people who believed a good bargain was the truest form of wisdom. But while others haggled over prices, the young Sadaf often wandered off into the dunes, chasing the strange lizards that basked in the sun. He felt something ancient in them and there was a quiet strength that the world of trade could maybe never touch. Because of those behaviors deep down, Sadaf’s family knew that he was meant to live in a merchant tent, but also needed the desert just as much. Everything changed one day when the Dwarven caravan was ambushed in the desert. A sandstorm had just passed when the raiders came merciless. Sadaf froze, certain he’d die there among the camels and burning wagons, but a halfling Paladin that was coincidentally traveling through the desert charged out of nowhere and the tiny warrior fought like the desert itself and somehow dragged Sadaf to safety. That halfling, Dirges, a follower of Chaldira Zuzaristan, became a touch point to Sadaf over many years and also became a close friend to Sadaf’s parents and a mentor to the young Sadaf. From Dirges, Sadaf learned that faith wasn’t about temples or sermons, but it was about the courage to stand up when you’re small and afraid. When his mentor later died, Sadaf received a holy symbol of Chaldira and under the open sky he swore to follow Chaldira’s teachings based on the courage that his mentor taught him. After that, Sadaf left the trade routes behind. He wandered deep into the wild desert, and he followed his instincts and the whispers of the lizards and there he found the dinosaurs. They were massive, not always calm, and utterly unreal. Sadaf learned from them over time, he prayed with them, and somehow called one to his side: Danduun, a young triceratops with an even gentler heart than his own. Together, they became inseparable over time, and now Danduun is a protector and companion as they are bound by an inexplicable understanding. Now, years later, Sadaf walks the world again, no longer a boy, but a dwarf who’s seen both the cruelty and the beauty of the world. He still wears no metal armor, still prefers words to weapons, but his eyes carry a weight that silences arguments before they start. He helps where he can with his empathy, and tries to guide travelers, sometimes he heals the hurt, and sometimes he even tries to keep peace in a world that too often forgets it. But balance is also part of nature. ~ ~ ~
Please see his full character sheet in the profile. I did not roll any dice because I had already posted earlier under my GM Nowruz account so I’m just using 20 point buy.
Female N Half-Elf | Unchained Summoner (Soulbound) 2 | HP 17/17 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: +3, W: +8 / +2 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +10, Bluff: +5 | Speed 20 ft | Spells: 1st 4/4 | Reroll 1/1 | Low-light vision | Active conditions: None
Here Noral again. I am joining with Nuwa, a 2nd level Unchained Summoner. Her Eidolon is Aoa, the Lillend Azata : (Link to Aoa’s picture in serpentine form) GM, she is one of my last PFS characters that I created so I dumped almost all of my boons on her. Just FYI because she also has an Archetype which is not PFS legal, but that I unlocked through a boon. —-------------- BOONS —------------- Boon for future DR vs. critical hits:
Brutal Reputation: You have developed a reputation as an intimidating figure and fierce combatant. Once per adventure, you can enhance your reputation. Your reputation grows if you succeed at an Intimidate check that is written in to an adventure or successfully demoralize two or more foes during one combat. Your reputation also grows when you confirm a critical hit against an opponent whose CR is greater than your character level or suffer (and survive) a critical hit that deals an amount of damage equal to at least 5 times your character level, leaving you with a permanent, visible scar. When you achieve any of these goals during an adventure, ask your GM to record the adventure’s name and her Pathfinder Society number on the blanks below. Scenario Name GM Number ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ Once you have successfully built your reputation in 10 adventures, word of your deeds provides you with an enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet. • Your reputation gives weight to your threats. You gain a +1 bonus on Intimidate checks to demoralize creatures. This bonus increases to +2 if you have dealt damage to them within the last minute. • Your thick scars partially deflect blows. You gain DR 3/— that applies only against critical hits and stacks with other forms of damage reduction. • Your fearsome reputation inspires your opponents to flee from battle sooner. Show this boon to your GM at the beginning of the adventure. When you are fighting a foe whose morale condition indicates that they flee or surrender when reduced to a specific number of hit points, this number increases by 10% of their maximum hit points. For example, if a foe with 90 hit points has a morale condition that he flees when reduced to 10 hit points or fewer, he instead flees when reduced to 19 hit points or fewer. Boon for future bonus to diplomacy to gather information:
Subtle Reputation: You have developed a reputation for solving problems with subtlety and finesse—
Boon for future bonus to diplomacy to convince/influence:
Professional Reputation: You have developed a reputation for solving problems with honeyed words. Once per adventure, when you succeed at a Bluff of Diplomacy check that is written into a scenario or use one of those skills to circumvent a combat encounter, ask your GM to record the scenario’s name and her Pathfinder Society number on a line below. You do not gain credit toward this boon for Diplomacy checks used to gather information or Bluff checks to conceal lies that are not specifically called out in the adventure. Scenario Name GM Number ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ ____________________________________________________ ___________ Once you have successfully built your reputation in 10 adventures, word of your deeds provides you with an enduring benefit. Choose one of the following boons, and cross the other two off the Chronicle sheet. • Your reputation as a reasonable negotiator makes others more likely to trust you. You gain a +1 bonus on Diplomacy checks to improve a creature’s attitude. You gain a +2 bonus on Diplomacy checks to make requests of creatures whose attitude is friendly or better. • Your false reputation of trustworthiness bolsters your future lies. You gain a +1 bonus on Bluff checks to deceive others. If the lie is unlikely, your bonus increases to +2. If it is far-fetched or impossible, your bonus increases to +3. • You are skilled at gaining access to places and avoiding the typical fees. You gain a +2 bonus on all skill checks to negotiate permission to enter a location and to all skill checks to lower fees, fines, or tolls. Boon to be able to know more about monsters that were identified in other adventures:
Seen it Once: Even if your formal education in creature lore is limited, you have a good memory and can quickly recall experiential trivia about common creatures when you encounter them a second time. Whenever you encounter one of the creature types listed below, and either you or an ally identifies the creature, you may check the box next to that creature’s name below. When you do so, record the name of one of the creature’s special abilities (breath weapon, damage reduction, resistances, etc.) next to the name. Whenever you encounter and positively identify this creature type in the future, you automatically recall this piece of information; remembering this fact is in addition to any other facts you may remember with a successful Knowledge check. Basilisk Dark naga Demon, babau Demon, succubus Demon, vrock Derro Devil, bearded Devil, bone Devil, imp Doppelganger Elemental, air Elemental, earth Elemental, fire Elemental, water Ghost Ghoul
Boon to increase one ability score by 2 as the protege of Venture Captain Zaarah Katsu ;-):
☐ Venture-Captain: You are honored by the Decemvirate with a promotion to the rank of
Boon to give the 'THE PESSIMIST' trait as an extra trait:
Favorite of Roslar’s Coffer: Whether you grew up in Lastwall, have spent several years training there, or
• THE PESSIMIST (Campaign via ‘Favorite of Roslar’s Coffer’ Boon): You expect the worst and have rarely been disappointed. Your dour outlook may hail from the original destruction of Roslar’s Coffer at the hands of the Twisted Nail tribe, the exile of the faithful from the nearby Sarenite temple, or some more personal misfortune, but it has set you apart among the largely forward-thinking population of Lastwall. Your faith that the worst possible outcome will occur grants you a +1 trait bonus on Will saving throws. Your frustrating pessimism can spur friends to succeed just to spite you; once per day as a free action, you can force an ally within 30 feet to reroll a saving throw she just failed, using the better of the two results. Boon to give the 'Ease of Faith' trait as an extra trait:
Pathfinder Apprentice:
One of the Pathfinder Society’s finest agents took an interest in your success, and helped prepare you for a dangerous but rewarding career as a member of Society. Select one of your PCs of at least 12th level to be a mentor to a new 1st-level PC, and apply this Chronicle sheet to the 1st-level PC. That PC receives one of the following traits as a bonus trait: Canter, Dirty Fighter, Ease of Faith, Fencer, Gifted Adept, or Magical Talent. This trait cannot belong to the same type as another trait that the PC possesses. All of these traits appear in the Pathfinder RPG Advanced Player’s Guide as well as in the free Character Traits Web Enhancement. Boon to allow taking the 'Soulbound Summoner' archetype which is not PFS legal: Legendary Access: Thank you for GMing at a Premier Plus Convention! Your heroic efforts have given you access to the following special options. Check the box next to the option of your choice and then cross the others off of this sheet. You can have multiple copies of this boon attached to a single character, but each must have a different option selected. All options from this boon are drawn from Pathfinder Adventure Path #144: Midwives to Death, and available at www.paizo.com/prd.
Elinnea wrote:
Here is the complete copy/paste text from Elephant in the Room p. 34: Rogue (Unchained)
| Female LN Aphorite | Outsider (Native) | Fighter 1, Samurai 3 | HP 25/41 | Electricity resistance 5 | AC 20 T 10 FF 20 | CMB +8 | CMD 18 | F: +8/+10 vs. poison, R: +2, W: +6/+8 vs. mind aff. | Init: +0 | Perc: +5, SM: +1, Dipl: +10 | Skill 1/1 | Crystalline Dust 3/3 | Urban Grace 1/1| Challenge 1/2 | Resolve 2/2 | Pessimist Reroll 1/1 | Folio Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
Profile
Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
Hello! I’d be interested! :-D I haven’t played in ages so I’m a little rusty I think. But with this GM and crew … would love to join. Level 16 here.
CHRONICLE SHEETS - please click this link Thanks for the game!
Female N Wayang Witch (Invoker archetype, Time patron) 8 | HP: 79/79, temp HP 12/12 | Cold resistance 2 | AC 18 Tch 14, Fl 15 | CMB: +1, CMD: 14 | F: +11, R:+8, W:+9 | Init: +3 | Perc: +12, SM: +11, Dipl. (Influence): +15, Bluff (Deceive): +16 | Invoke Patron: 7/8 min. | Divune (familiar) HP: 39/39 | Darkvision 60 ft | Speed 20 ft | Act. Cond: heroism, Air bubble, See invisibility
Seke flies and shoots a snowball spell on the withflame. snowball ranged touch: 1d20 + 8 ⇒ (9) + 8 = 175d6 ⇒ (6, 2, 2, 4, 6) = 20 "Got you witchflame!"
aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
Kenji takes off his chain mail and packs it up, he then suddenly concentrates and focuses his ki and climbs up! Spending 2 ki on forgotten Trick ninja trick to gain Wall Climber Ninja Trick.
climb, 20ft climb speed +8 take 10, STr +3: 1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22
aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
Kenji listens intently to the Captain's words. “Captain, we understand the gravity of the situation and the importance of securing the Menador Gap. We cannot let Barzillai's reinforcements reach Kintargo and further oppress its people. We are willing to do whatever it takes to ensure the success of our movement and protect the freedoms of our people!“ Kenji casts guidance on himself and suddenly blanks out and enters a trance for half a minute. Oracle revelation FOCUSED TRANCE (Ex):
You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Charisma modifier. kn history, guidance +1 competence bonus, 1/4 trance +20 circumstance bonus : 1d20 + 11 + 1 + 20 ⇒ (3) + 11 + 1 + 20 = 35 Oh wow. Just hit it. Suddenly, Kenji comes out of his trance. “I … I saw something!! A vision from Irori!! The original Silver Ravens … they learned of a failsafe in the last days of the Chelish Civil War, but by then they were in no position to take advantage of it. They did make notes of their discovery, though!! I thank we can use this information when trying to secure the Menador Gap!!“ he says shaking.
aka “SCARAB“ | Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 5, Ninja 2, Oracle 1 | HP 55/70 | AC 15 T 8 FF 15 | CMB +9 | CMD 17 | F: +13, R: +8, W: +15 | Init: +2 | Reroll 0/1 |Perc: +0, SM: +0, Dipl: +21 | Oracle Spells 1st 0/5 | Paladin Spells 3/3 | Channel 6/8 | Ki Pool 3/6 | Trance 5/5 | LoH 0/7 | Smite 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
Kenji takes a deep breath, his eyes meeting the Queen of Delights with an earnest expression. “Your Majesty, we are truly grateful for your warm hospitality and the opportunity to share this wonderful evening with you and your esteemed guests. We come before you not only as admirers of your grace and wisdom but also as humble petitioners seeking your support!“ He pauses for a moment, ensuring that he has her attention. “We are a group dedicated to the well-being and prosperity of our people. Our city, Kintargo, faces great challenges and hardships, and we have fought tirelessly to restore peace and stability to our beloved home!“ Kenji's voice becomes impassioned as he continues, “However, we cannot do this alone. We believe that an alliance with you, Your Majesty, and your powerful and influential domain, would be invaluable in our struggle. Your support would not only strengthen our cause but also help bring about lasting change to benefit all those who call our city home against House Thrune!“ He takes a moment to gauge her reaction before continuing, “We understand that this request is not made lightly, and we assure you that our intentions are sincere. We have come to you tonight, bearing gifts and sharing our stories, in the hopes of earning your trust and friendship. We know that your word carries weight in this realm, and your endorsement would mean more to our cause than any treasure we could amass!!“ diplomacy : 1d20 + 19 ⇒ (12) + 19 = 31
N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative
aghhh sorry
GM Qstor wrote:
I am blushing. ;-) This is a great community!
LN Male Gnome follower of Asmodeus | Mesmerist 5 | usually enjoying his intimidating aura and allegedly superior presence | | HP 30/47| Riding dog HP 6/13 | AC 23 T 10 FF 22 | CMD 8 | Darkvision | Speed 15 ft (40ft on riding dog) | F: +8 (+2 vs. Death Effects, +4 vs. Diseases/Poisons), R: +7, W: +14* | Init: +9 | Perc. +5, Dipl. +19, Intim. +19, Sense M. +5, Bluff +18 | Retroactive bonus 4/5 | Tricks 9/9 | Breath 3/5 | Reroll 0/1 | Spells: 1st 6/6, 2nd 4/4 | Active conditions:
Khorshid sees the whole scene in slow motion as Angela and Lancyn work hand in hand to finally finish off the worm!! ”Oh dear Asmodeus!! You have to agree that this was epic!!“ he says and almost wanted to hug the paladin because he’s so excited. He immediately uses his wand of infernal healing on Golthwur. ”The Wizard!! Mighty Golthwur will love and live!!!“ he shouts.
Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
Zaarah shrugs and continues moving with the group while seeming to be focused on her black blade. She suddenly looks at Alie Saechel. ”That is such a great idea Sovereign Court Alie!! Let us do that!! Black is also a great color!!“ she says smiling.
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
Setare suddenly shouts commands to Caradoc get going!! Auto success intimidate. And she bails heavy pails of water out of the hold
fort : 1d20 + 23 ⇒ (7) + 23 = 30
Weeks after you return from Kandirion’s Pyre, you receive a letter of gratitude! You investigate and realize that it is a ring of air elemental command made of white gold and bearing a surviving fragment of the Untouchable Opal — Ranginori’s promised token of his favor. This then appears on the Chronicle sheet at a significant discount. You are truly praised by those that know of this mission and also receive a note from the Decemvirate that you truly are among the Society’s most promising and valuable agents!! END OF SCENARIO.
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
Setare is completely exhausted. "Tha ... that was unbelievable!!"
LE Gestalt Cleric & Oracle 4 devoted to Hell | Outsider (Native), Small Female Succubus & Aasimar blooded Halfling | Darkvision 60ft | HP 44/44 | DR2/magic | Resistance 2 vs. Cold, Acid, Electr, Fire; Resistance 5 vs. negative energy | AC 23 T 16 FF 18 | CMD 10 | F: +9, R: +7, W: +10, +2 vs. Poison | Init: +5 | Bardic Perf. 15/15 | Variant Channel 8/8 | Oracle Spells: 1st 8/8, 2nd 4/4 | Perc: +5, SM: +9, Dipl.: +12, Bluff: +12 | Speed 20ft | Active conditions: life link transfers 5 damage per round per PC
I am completely fine with a character providing a thorough background and triggers for others to react. We as the other players and of course the GM can react if we wish. My character has a no-nonsense attitude and despises demons so she just is not so eager to jump on these triggers. ;-)
| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
Kenji nods. "I really think that is fair! You are good negotiation partners!" the naive wolfscarred Ifrit says. Auto aid diplomacy.
Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:
Suddenly, Troy’s eyes open wide! ”Ukufa!!! Oh this is some gathering here! Wee Jas be praised!! Ukufa, you won’t believe it!! No more than an hour or two ago I witnessed a green mist come billowing into the chamber. It filled my vision and I felt an alien, ravenous presence in my mind that filled me with an all-consuming rage. It lasted but a moment, but when I came to my senses, some of these other prisoners had been turned into monsters that fell upon their unchanged cellmates!! It was so horrible!! I was so scared!!! Did you notice anything when you came in here?!?“ he asks with some fear in his voice.
LE Gestalt Cleric & Oracle 4 devoted to Hell | Outsider (Native), Small Female Succubus & Aasimar blooded Halfling | Darkvision 60ft | HP 44/44 | DR2/magic | Resistance 2 vs. Cold, Acid, Electr, Fire; Resistance 5 vs. negative energy | AC 23 T 16 FF 18 | CMD 10 | F: +9, R: +7, W: +10, +2 vs. Poison | Init: +5 | Bardic Perf. 15/15 | Variant Channel 8/8 | Oracle Spells: 1st 8/8, 2nd 4/4 | Perc: +5, SM: +9, Dipl.: +12, Bluff: +12 | Speed 20ft | Active conditions: life link transfers 5 damage per round per PC
I just think that we have so much martial power that this little damage from precise strike won’t really matter much. But one bad roll on a stealth check can ruin a whole covert mission and I hope that we can overcome some challenges without fighting. :-)
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
Setare still feels inspired by Blackjack but she cannot get over the reality that the pirate is right in some way. Setare tries to hit the captain with several nonlethal blows! Primary to hit: piranha strike, fighting defensively, nonlethal without penalty, ic +2: 1d20 + 21 - 3 - 2 + 2 ⇒ (8) + 21 - 3 - 2 + 2 = 26
Flurry to hit: piranha strike, fighting defensively, nonlethal without penalty, ic +2: 1d20 + 21 - 3 - 2 + 2 ⇒ (9) + 21 - 3 - 2 + 2 = 27
Interative to hit: piranha strike, fighting defensively, nonlethal without penalty, ic +2: 1d20 + 21 - 3 - 2 + 2 - 5 ⇒ (10) + 21 - 3 - 2 + 2 - 5 = 23
2nd Iterative to hit: piranha strike, fighting defensively, nonlethal without penalty, ic +2: 1d20 + 21 - 3 - 2 + 2 - 10 ⇒ (20) + 21 - 3 - 2 + 2 - 10 = 28
Male CG Hybrid Human / Deinonychus | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 40ft | Scent 30 ft | Low-light Vision | HP 56/56 | With Crane Style AC 32, T 20, FF 25 / AC 28, T 16, FF 25 | CMB +11 | CMD 26 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 0/1 | Blessings 5/5 | Fervor 2/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions: Celestial template (SR 12, DR 5/Evil, Darkvision, Smite 1/1, Resist 5 Cold, Acid, and Electricity)
Ejtehah is now blushing after Gnarlpaw's explanations. "You ... you thinking n.... nooooo?? This babies come me with ... but for now protection important! Better there .. .not blood anymore!!" he says protectively and really follows Betty's suggestion and puts them in a room that he can lock so that they cannot be attacked.
Male LN Warpriest 7 of Erastil | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 56/56 | AC 20, T 16, FF 14 | CMD 22 | F +11 R +11 W +14 | Init +6 | Perc +13, Sense Motive +10, Diplomacy +16 | Reroll 1/1 | Sacred Weapon 7/7 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions:
Thanks Quince, in case you want my personal opinion then I would say that I would rather go in with the minimum amount of NPCs that you legitimately feel comfortable with. Two reasons: 1) We have just met each other as characters and the less NPCs are around to distract us the more we can focus on each other to build relationships and potentially even share some of our history / likes / dislikes and also show our edges. :-D 2) Our characters are already very powerful as it seems and I did not have the feeling - based on the gameplay history - that you really had problems defeating any of your opponents which means that keeping the party balanced with less NPCs will allow for some challange that I personally appreciate. ;-)
Grimwald can really hurt the brute with an arrow!! will : 1d20 + 2 ⇒ (2) + 2 = 4 The human brute suddenly is affected by misfortune and again hits the ground with his greatclub. To hit Human with Greatclub, str +4, bab +1, weapon focus +1, power attack -1: 1d20 + 5 ⇒ (1) + 5 = 6 misfortune To hit Human with Greatclub, str +4, bab +1, weapon focus +1, power attack -1: 1d20 + 5 ⇒ (10) + 5 = 15 Damage Human with Greatclub, str 2H +4+2, power attack 2h +3: 1d10 + 9 ⇒ (7) + 9 = 16 The dwarf sees the wounded barbarian and heals the brute so all wounds really close! concentration DC 17, clw : 1d20 + 1 + 3 ⇒ (16) + 1 + 3 = 201d8 + 1 ⇒ (7) + 1 = 8 stabilization roll elf : 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6 ~ Initiative Yoko
Male human
Hi! I would like to GM scenario #6–10: The Wounded Wisp (TIER 1-2) About me: I am from Germany and thus not a native speaker so excuse small mistakes in my posts. Interested players: Please provide the following information in this thread. BASICS:
You can ask me questions anytime! I will accept up to four players with a preference to players that have neither player nor GMed this scenario before and there are two spots reserved on top of the four for 7thGate and Mustaparta.
Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
All the best!!!
Hello everyone, happy holidays and merry Christmas! I’m posting on behalf of 5 star GM LucianC / DavidC who is recruiting to find PbP CORE fans: Recruitment Link to CORE Murder on the Throaty Mermaid by Game Master LucianC.
Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:
Ukufa wrote:
Sounds great!! Thanks! ;-)
Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.
Jang whistles. And Magas stops sucking on the gnome but starts to pin the gnome. PIN from grapple CMB +14 Grapple (Grab) (+4 BAB, +1 Size (Hefty Brute Feat), +5 Str, +4 grab), controlling : 1d20 + 14 + 5 + 2 ⇒ (6) + 14 + 5 + 2 = 27
Female CE follower of Calistria, the savored Sting | Tiefling | Outsider (Native) | Antipaladin 4 | Resistance Fire 5, Cold 5, Elec. 5 | HP 44/44 | AC 17 T 14 FF 13 | CMB +4 | CMD 18 | F: +11, R: +10, W: +7 | Init: +4 | Perc. -2, Sense Motive -2, Dipl. +13, Bluff +12/+16 to lie, Intimidate +12 | Smite 2/2 | Selfish Healing 7/7 | Reroll 1/1 | Darkvision | Speed 30 ft | Active conditions:
Sorry for posting another attack. I had not updated the browser and thus had not seen that the creature was already down!
The scenario began in Lodehollow, one of the outermost outposts of the shaitans’ Peerless Empire on the Plane of Earth. Here you confered with the Master of Spells, Sorrina Westyr, about your objectives. Sorrina outlined the known threats—Ayrzul and Ymeri’s combined forces—and the general layout of Kandirion’s Pyre, allowing you Pathfinders to confer with one another and collaborate to form an
Sorrina escorted you as close to Kandirion’s Pyre as a previous trailblazing team explored, but from there on it was up to you to safely reach the Pyre and contest with the forces therein. Your journey to Kandirion’s Pyre was relatively uneventful, but as you closed in on the location you contended with a literal army of earth and fire elementals in service to the elemental lords. Once you defeated these enemies, you decided to enter Kandirion’s Pyre by uncovering a hidden entrance to bypass the main defenses but you had to fight some elder fire elementals. You then realized that Ymeri’s agents had dismantled part of the forge that channeled the trueflame. You needed to recalibrate the arcane devices in order to crack the Untouchable Opal and were successful. In the heart of Kandirion’s Pyre, you discovered the efreeti Isah, who led an ill-fated Aspis Consortium mission into the Pyre and was imprisoned, kept alive for his knowledge of the site’s inner workings. You chose to free Isah and gained three wishes.
Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
Zaarah waves a hand. ”Ah well, Alie is the cutie. I’m the dorky one. Yes. So we are looking for kidnappers that kidnapped people from Golarion and we’re obviously going to kill everyone one in our way until we find those responsible! You understand, right?! I mean I’d really appreciate a change but my companions really like killing things so it’s hard to circumvent that. Do you have any questions or concerns about the potential violence breaking out soon?“ she asks with honest curiosity.
Xiao Junior | Male NG Halfling - usually enjoying life | Bard 5, Oracle 1 | Bardic Performance 14/21 | HP 51/51| AC 19 T 16 FF 14 | CMB -1, CMD 12 | F: +9, R: +14, W: +11 / +9 vs. fear | Init: +3 | Perc: +9, Dipl: +24, SM: +24 | Reroll 1/1 | Chaldira reroll 1/1 | Oracle 1st 4/5 | Bard 1st 6/6, 2nd 4/4 | Speed 15 ft (40 ft on riding dog), Swim 15 ft | Familiar 12/12 HP | Riding Dog HP 13/13 | Active conditions:
Xiao Junior is truly proud. “Wow! I … I think we really made an impression team!!“ the little Halfling says beaming. “We were really able to make a difference at the worldwound!! That’s incredible!!“ |