PFS1 7-02 Slides also linked at the top. Please add your token and establish marching order on slide 2, also provide any relevant information for the rest of the party or myself.
Feel free to read the blurb on slide 1 and make any introductions as you gather.
Female LG Human (Tian-Shu) Fighter 9 | HP 94/94 | AC 24, T 15, F 20 | CMB +13, CMD 28 | F +15, R +12, W +15 (+2 vs fear, +3 vs one spell) | Init +5 | Percep +2, Sense Motive +2 | Speed 30ft | Active Conditions: none
I believe I had the problem you experienced, Cade.
I tried logging into my Google account and then accessing the slides, and it worked!
⛔
I wonder if this is a new Google security measure?
Female LG Human (Tian-Shu) Fighter 9 | HP 94/94 | AC 24, T 15, F 20 | CMB +13, CMD 28 | F +15, R +12, W +15 (+2 vs fear, +3 vs one spell) | Init +5 | Percep +2, Sense Motive +2 | Speed 30ft | Active Conditions: none
I now see six checked in here but only four on rpgchronicles. Also only four tokens on slide 2.
I will try to post the game opening before I head out on the road today. The next 48 hours I will have spotty access to internet but will try to check in and post once or twice a day.
I had to go back and review which scenarios Cade played to see if he's been in the River Kingdoms before. In doing so, I noted that Yours is mined ran the Sky Key Solution for him :)
...
And apparently some other faces were there as I dig deeper :P
Female LG Human (Tian-Shu) Fighter 9 | HP 94/94 | AC 24, T 15, F 20 | CMB +13, CMD 28 | F +15, R +12, W +15 (+2 vs fear, +3 vs one spell) | Init +5 | Percep +2, Sense Motive +2 | Speed 30ft | Active Conditions: none
I remember having fun during that game :)
Sky Key Solution moderate spoilers:
I enjoyed turning Numbat’s gnome into a colorful skeletal undead, and Hawthwile’s Angry Magic Tree into a naked deciduous rose-topped undead tree skellie.
Female LG Human (Tian-Shu) Fighter 9 | HP 94/94 | AC 24, T 15, F 20 | CMB +13, CMD 28 | F +15, R +12, W +15 (+2 vs fear, +3 vs one spell) | Init +5 | Percep +2, Sense Motive +2 | Speed 30ft | Active Conditions: none
Hi GM Numbat,
I would like to use the Nira’s Grattitude boon below on the Knowledge (nature) check, please, together with my Faction Pin.
Nira’s Gratitude (Twisted Circle) :
If you do not take Nira as a familiar, you can still ask her to follow you. If you do so, you can coax her to remember some of her former abilities at great effort.
After you roll a Knowledge check, Perception check, or Sense Motive check but before the results are revealed, you can cross this boon off of your Chronicle sheet to roll a second time using Nira’s bonus instead (6 + your character level), representing Nira’s insights.
This act is mentally taxing, and Nira cannot provide this assistance more than once.
I would then like to use one each of the following boons on two of Chunhua’s heal checks, working in parallel with Dhovahk, on the rolls Dhovahk was weakest in, if you’ll allow it.
Grave Treader’s Inspiration (Graves of Crystalmaw Pass) :
Grave Treader shared some of her wisdom and knowledge with you, which you can apply at opportune moments.
You can check a box that precedes this boon to use inspiration, as per the investigator ability (Pathfinder RPG Advanced Class Guide 31).
If you already have inspiration, you can check a box to increase your inspiration die by one step (from 1d6 to 1d8, or 1d8 to 1d10) for one roll.
At the Asylum (Strange Aeons II):
Your time away from the halls of Briarstone Asylum has brought some clarity to your thoughts, or perhaps reminded you of an old madness. You remember meeting Count Lowls in a dark room in Briarstone several years ago, but why were you there? And why just recently did no one there seem to remember you?
You may check a box next to this boon to cast burst of insight. If you are at least 7th level, you may check two boxes to cast synaptic pulse (DC 14)
Female LG Human (Tian-Shu) Fighter 9 | HP 94/94 | AC 24, T 15, F 20 | CMB +13, CMD 28 | F +15, R +12, W +15 (+2 vs fear, +3 vs one spell) | Init +5 | Percep +2, Sense Motive +2 | Speed 30ft | Active Conditions: none
Note for the GM: I will record my alchemical purchases (140gp) on my Inventory Tracking Sheet, GM Numbat.
Chunhua will also hide her club under a convenient bush, to ensure her encumbrance remains in the 'light load' category.
Female LG Human (Tian-Shu) Fighter 9 | HP 94/94 | AC 24, T 15, F 20 | CMB +13, CMD 28 | F +15, R +12, W +15 (+2 vs fear, +3 vs one spell) | Init +5 | Percep +2, Sense Motive +2 | Speed 30ft | Active Conditions: none
I'm currently at a fairly remote site. Should still be able to check in daily :)
Female LG Human (Tian-Shu) Fighter 9 | HP 94/94 | AC 24, T 15, F 20 | CMB +13, CMD 28 | F +15, R +12, W +15 (+2 vs fear, +3 vs one spell) | Init +5 | Percep +2, Sense Motive +2 | Speed 30ft | Active Conditions: none
Hello Peeps,
Can you please check my message in the Discord channel :)
A couple of questions about the Attack on Lu Yan. I will apologize in advance for not stating it, but I think I would have used my Wand of Mage Armor right before the clock struck, expecting trouble. I'll understand if you disallow based on the fact I didn't say it.
Also, what ancestry does this enemy have a favored enemy bonus against? I ask, ask while Lu Yan is Half Elf, he has a strange SU ability that means he counts as a Dragon instead of a Human for favored enemy bonuses.
Yeah, I intentionally allowed time in the lead up to THE EVENT for PCs to say if they were buffing. So as you rightly say, I am going to disallow the mage armor.
The FE bonus is against humans.
If Lu Yan’s ‘half-ness’ is effectively Dragon instead of human, then the FE bonuses don’t count and I’ll make the necessary adjustments.
Idea: he tries anyway but each square of movement there is a 50% chance it goes towards the goal or else veers off to the left or right? I understand if this isn't agreeable. My feeling is that he would attempt the make the most of what's left of flaming sphere while figuring out how to un-blind himself.
He can also desperately try the ray of frost this round, and I'll roll the 50% for that attack roll (and he probably can't "move on" to the next foe if the original is down).
Hmm. Because you did have sight of the battlefield just before you went blind, I’ll allow your ideas for Round #2 only.
The battlefield changes too frequently for this to work on subsequent rounds.
Ferdrin does get another Will save to shake off the blindnessat the end of his next turn.
@Party - In principal, Cade will do his best to put himself between the softies and baddies, but as we all know, there is no MMORPG tanking to stop them from going around. I think Cade will keep hitting green for now while trying to body block as best as possible.
I think I've told you I've only visited Bavaria -- and enjoyed it!
People, food, beer, wine, scenery all fantastic. Neuschwanstein Castle was a highlight, but there were plenty of others.
I enjoyed driving on the autobahn -- though my wife didn't enjoy my driving on the autobahn as much as I did ;)
Everybody spoke excellent English (often better than mine ;) -- which is great for English-speakers, but kinda sad because we single language people can remain going through life without having to learn another language.
@Ferdrin, White’s SR defeated the flaming sphere on a previous round.
My understanding is that means it is immune to “that casting of the spell,” and so is immune to the flaming sphere currently in play on the battlefield.
If say, you cast a new flaming sphere on White, it would then be subject to another SR check.
Chat about SR on the Paizo Forums seems to support this view, but if you have a FAQ, I’ll take a look at it.
The spell resistance definitely "keeps working" against an existing sphere, but I don't see where it says that means a prior roll is kept. That's just my intuition and that post which is all I've got. If it doesn't work, then he moves it to the other nearby gremlin with his move action and we can re-use the damage rolls.