| Qunnessaa |
Hmm. Let's throw some dice, for the heck of it, though the newest character I have in mind is not very Core. (Changeling spirit whisperer wizard.)
4d6 ⇒ (6, 2, 2, 2) = 12 > 10
4d6 ⇒ (5, 3, 4, 2) = 14 > 12
4d6 ⇒ (3, 3, 2, 2) = 10 > 8
4d6 ⇒ (3, 2, 1, 5) = 11 > 10
4d6 ⇒ (2, 4, 6, 6) = 18 > 16
4d6 ⇒ (3, 5, 4, 2) = 14 > 12
Yikes. I think opting for the point-buy option would be wise, though I can see my way to trying to approximate a fairly smooth distribution across the six abilities, maybe.
| eriktd |
As a cleric of Shelyn, Theophania is pretty diplomatic. She may not have any ranks in the skills yet, but she could. Plus there's good Shelynite spells on the cleric list like tap inner beauty and enhanced diplomacy.
Technically stoic negotiator and iron citizen can be combined, as stoic negotiator gives a racial bonus, while iron citizen an untyped...though that is somewhat cheesy
I recently discovered that racial bonuses stack!
Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects).
Nim Telorin
|
Whoever Plastic Dragon chooses for the party, I hope there's a face -- I'm seeing a lot of negative CHA modifiers! :D
I'm a Bard with a pretty high charisma modifier haha. only got Diplomacy and sense motive for now but the other 2 would be handled by high charisma and versatile performance in the future.
| Edric of Many Fathers |
As it happens, Diplomacy is the skill Edric is best at, with +6, though someone with higher Charisma than him would likely be better at it than him.
Additionally, I had forgotten to give Edric a starting trait when I first made him, so I gave him Purity of Faith. It's not Diplomacy related, but it's an oversight I wanted to fix.
| Wyshart |
Here's Hegio Aeminus, a human wizard.
...I completely forgot about the Trait. Anyway, I've chosen Focused Mind.
About the charisma discussion: Why have 6 at the stat when you could have 4?
| DeathQuaker RPG Superstar 2015 Top 8 |
Hratha Alesinger
Dwarven Unchained Barbarian
Just BTW It's AlesLinger. Hratha might sing for her ale from time to time, when she does it should count as a sonic attack. ;)
| Leonfire99 |
Let's see if I'm gonna use the rolls or point buy.
Stats: 4d6 ⇒ (4, 4, 6, 3) = 17 > 14
Stats: 4d6 ⇒ (1, 5, 5, 2) = 13 > 12
Stats: 4d6 ⇒ (3, 1, 4, 5) = 13 > 12
Stats: 4d6 ⇒ (3, 4, 5, 2) = 14 > 12
Stats: 4d6 ⇒ (5, 5, 4, 6) = 20 > 16
Stats: 4d6 ⇒ (1, 6, 5, 5) = 17 > 16
Yeah I can work with this. I've got time, so I'll think about what I want to play.
| Sadaf’ Kargar |
| 1 person marked this as a favorite. |
Hello GM, inspired by Grumbaki’s suggestion earlier, I would like present my character Sadaf Kargar, a dwarven Druid with average Charisma for a Dwarf, but a very diplomatic attitude through his empathetic approach and Dwarven upbringing. ;-)
Thanks for starting this game - I know how much dedication a GM needs. ;-) I’ve been a tabletop gamer for most of my life, starting with AD&D back in my teens, and now in my forties I’ve settled comfortably into Pathfinder 1st Edition as my favorite system.
I really enjoy rich character immersion, moral depth, and long-form campaigns like the Adventure Paths that let stories grow over time.
I love beginning at level one and seeing both the characters and the party evolve naturally through challenges, victories, and failures alike.
For me, roleplaying is at its best when the story feels alive, and of course shaped by the people around the table.
Sadaf was born into a Kelish merchant family that crossed the deserts with long caravans of spices, silks, and gemstones. His parents were practical people who believed a good bargain was the truest form of wisdom. But while others haggled over prices, the young Sadaf often wandered off into the dunes, chasing the strange lizards that basked in the sun. He felt something ancient in them and there was a quiet strength that the world of trade could maybe never touch. Because of those behaviors deep down, Sadaf’s family knew that he was meant to live in a merchant tent, but also needed the desert just as much.
Everything changed one day when the Dwarven caravan was ambushed in the desert. A sandstorm had just passed when the raiders came merciless. Sadaf froze, certain he’d die there among the camels and burning wagons, but a halfling Paladin that was coincidentally traveling through the desert charged out of nowhere and the tiny warrior fought like the desert itself and somehow dragged Sadaf to safety. That halfling, Dirges, a follower of Chaldira Zuzaristan, became a touch point to Sadaf over many years and also became a close friend to Sadaf’s parents and a mentor to the young Sadaf. From Dirges, Sadaf learned that faith wasn’t about temples or sermons, but it was about the courage to stand up when you’re small and afraid. When his mentor later died, Sadaf received a holy symbol of Chaldira and under the open sky he swore to follow Chaldira’s teachings based on the courage that his mentor taught him.
After that, Sadaf left the trade routes behind. He wandered deep into the wild desert, and he followed his instincts and the whispers of the lizards and there he found the dinosaurs. They were massive, not always calm, and utterly unreal. Sadaf learned from them over time, he prayed with them, and somehow called one to his side: Danduun, a young triceratops with an even gentler heart than his own. Together, they became inseparable over time, and now Danduun is a protector and companion as they are bound by an inexplicable understanding.
Now, years later, Sadaf walks the world again, no longer a boy, but a dwarf who’s seen both the cruelty and the beauty of the world. He still wears no metal armor, still prefers words to weapons, but his eyes carry a weight that silences arguments before they start. He helps where he can with his empathy, and tries to guide travelers, sometimes he heals the hurt, and sometimes he even tries to keep peace in a world that too often forgets it. But balance is also part of nature.
~ ~ ~
Please see his full character sheet in the profile. I did not roll any dice because I had already posted earlier under my GM Nowruz account so I’m just using 20 point buy.
| Grumbaki |
Hello GM, inspired by Grumbaki’s suggestion earlier, I would like present my character Sadaf Kargar, a dwarven Druid with average Charisma for a Dwarf, but a very diplomatic attitude through his empathetic approach and Dwarven upbringing. ;-)
** spoiler omitted **
** spoiler omitted **...
<happy gremlin noises>
| Leonfire99 |
I've recently had a fascination with the bladed scarf. Just want to check with the gm that is counts as a finesse weapon under EitR. It is a two handed weapon, not a light weapon, but it can have weapon finesse. On that note, can unchained rogue apply Dex to damage on it, and if he does, does it count as 1x dex to damage or 1.5x dex to damage since it's two handed? I'd be fine with either, I mostly like the weapon for the flavor. I just want to make sure it's still usable with EitR.
Crisischild
|
Here's my monk-sorcerer-dragon disciple, Sahvi Copper-Scales. She's a shoanti Scaled Fist UnMonk. From level two I'll take Copper Dragon Bloodline Eldritch Scrapper sorcerer for four levels, then dragon disciple. The Eldritch Scrapper sorcerer is an odd archetype, granting Martial Flexibility to sorcerers for whatever reason, but MFlex is pretty good in EitR games, and it works with the monkish stuff anyways. Then level 6 and 7 will be Dragon Disciple. Since sorcerers don't get skill points, her skills are pretty much Arcana and Diplomacy. Level 3 and 5 feats will probably be Favored Prestige Class and Prestigious Spellcaster. Depending on what the party needs, I could do UnMonk 4/ Sorc 1/ DD X for a build that gets less magic but more aggressively scaling melee capability. I'm fine with whatever.
Dragonmonk isn't very 'old school fantasy', but you'll need a dragon to fight a dragon, won't you? I thought a lawful good character who struggles with the usual dragon personality traits - greed, vulnerable to flattery etc - could be interesting to roleplay.
Sahvi “Copper-Scales” of the Lyrune-Quah was born beneath the cold moon of the Storval Plateau. She was an odd child, an infant who laughed at thunder and the bellowing of aurochs. The elders said her blood ran strange, and on cloudless nights she dreamed of a gold serpent coiling 'round the world. She was scrawny for a shoanti, but nevertheless grew strong. It was clear the girl had magic within her, but it was not the shamanic or druidic magic her tribe was more familiar with. Still, she was clearly blessed by the gods, which was just as well as she always tended to wander far from her clan in search of 'treasure'.
On one such wandering - a night rife with dark clouds and lightning but no rain - an old cowherd wandered into Sahvi's camp, seeking shelter and a meal. Sahvi had always struggled to share, always wanting to keep her things for herself, but she knew the lore of her people. It was said that on nights such as this, during storms such as this, the dragon god Kass - known as Apsu to most of the rest of the world - would disguise himself as a disheveled cowherd with an enormous herd of storm aurochs. He would wander the plateau, testing lone travelers, searching for those that are unselfish enough to share what little they have with a helpless old man. It was said he would curse those that turned him away with poverty. Sahvi was not superstitious, but she weighed the odds and decided it was not worth the risk, so she reluctantly shared what she had with the old man. In the morning, the old man was gone, only a gold coin bearing Kass' likeness left where the man had been. Surely a coincidence... It was Sahvi's first great treasure, and the encounter only encouraged her to continue her wanderings.
One day in Sahvi's early adulthood, a large caravan led by a cleric of Apsu came through the Lyrune-Quah territory. They had no business with the shoanti beyond travel through their lands, but were looking to hire more hands to aid on the long, long journey on an indirect route that would ultimatley land in far, far aways Cassomir, Taldor. Sahvi immediately joined, against the protests of her parents, seeing this opportunity as a road to fame and fortune once she could make it to Cassomir. Along the way, the cleric - brother Morran - taught the curious Sahvi of Apsu's teachings and something of the draconic language, having seen her Apsu coin she wore like a medallion. He suspected that the odd blood within her veins was draconic in nature. As the caravan neared a small town called Belhaim, Sahvi's dreams turned to ones of portent; moonlit wings over a broken tower sat amongst the dark and drooping trees of a fetid swamp...
Pic of Sahvi
Bright and brazen, Sahvi is impossible to ignore. Her crop of short red hair, green eyes, and copper skin stand out amongst her families' paler browns. She's on the short and sleight side for a shoanti with a slim and toned athletic build. She carries herself with grace and utter confidence and dresses to impress. Her current favorite outfit is from the Empire of Kelesh - or, at least, inspired by the Empire of Kelesh - with gold costume jewelry and a cropped peacock pattern top and matching sheer harem pants or wrap skirt. Bangles on her wrists chime when she moves and a dragon coin diadem anoints her brow. Her ears are slightly pointed and her pupils have a faint hint of being slitted, traits that are not unlike those that the dragonblooded are said to carry.
Sahvi is far more gregarious than her shoanti kin, making friends easily and always curious about exotic outsiders. She longs to travel and explore, even more than her nomadic kin, and is always running ahead to see what there is to see beyond the next hill. She lacks the usual stoicness expected of shoanti, and rather enjoys partying, but is just as stubborn and reliable as her kin.
But dragon blood runs thick in her veins, and she struggles with the vices of a dragon. Applause pull at her heart, all things shiny call her name, and a challenge never goes unanswered. She was never happy with the simple nomadic lifestyle her people embraced, instead wishing a mansion with a private pool for herself. She tries to stymie these urges with meditation, but she is always on the look out for ways to enrich herself while still living up to Apsu's teachings.
Sahvi “Copper-Scales”
Female human (Shoanti) unchained monk (scaled fist) 1
LG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 15, flat-footed 13 (+3 Cha, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee unarmed strike +5/+5 (1d6+3)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 13)
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Statistics
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Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 16
Base Atk +1; CMB +4 (+6 grapple); CMD 19 (21 vs. grapple)
Feats Combat Expertise, Deadly Aim, Dragon Style[UC], Power Attack, Stunning Fist, Unarmed Combatant, Weapon Focus
Traits indomitable faith
Skills Acrobatics +6, Climb +7, Diplomacy +4, Knowledge (history) +4, Linguistics +1, Perception +5
Languages Common, Draconic, Shoanti
SQ finesse weapon attack attribute
Other Gear 35 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Dual Talent +2 Str, Cha. Replaces Skilled, Bonus Feat.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.
Weapon Focus (Natural Weapons) +1 Attack.
@Grumbaki: Thanks for the advice! I hadn't considered Enlightened Paladin, and it's a good idea, but since this is a dragon-themed AP I wanted her to worship a good dragon, so Iroran paladin is out, though I am a fan of Iroran Paladins.
| Daan Honsveld |
My sorcerer is complete now. Primarily a healer. A traveler of Shelyn helping other beleaguered souls along the road. Someone who presents themself as the archetypical spiritual healer. In actuality they are a child from a well off estate with a desire to use their sorcerous gifts for good.
Pretty broke and beleaguered, and this is probably their last chance to make good. Should be able to, in theory, play a full healer.
Progression wise will likely focus on utility and area of effect spells. Will likely make use of metamagic to further his dual purpose utility if we make it far enough.
| Qunnessaa |
Hmm. Let's throw some dice, for the heck of it, though the newest character I have in mind is not very Core. (Changeling spirit whisperer wizard.)
[Rolls omitted.]
Yikes. I think opting for the point-buy option would be wise, though I can see my way to trying to approximate a fairly smooth distribution across the six abilities, maybe.
After thinking it over a bit, realized I probably won't have the bandwidth and would probably be pining for too many spells beyond Core to really be in the spirit of what the GM is aiming for, so I'll bow out. Good luck to everyone still working on characters, and have fun! :)
| Merin Hawkglade |
Slowdrifter reporting in with Merin Hawkglade, a cheerful, chatty, summery witch.
I need to finalise equipment but otherwise I think everything is sorted.
| Arita |
Lot of responses! This seems pretty exciting! No way someone with practically zero experience with the system (a single Society scenario) as me would get chosen, but just in case! Would probably try like a grizzled ranger (thinking human or a half-elf perhaps) that occasionally works as a courier when the mood strikes (particularly if he can explore a place he hasn't been to as a result) and came to Belhaim to deliver a missive for the missing Mr Hunclay
| Billybrainpan |
@ Crisischild
Your build looks great. It’s thematic as hell, and in actuality embarrassed to have not realized how great Eldritch Scrapper is for such a character. I’ll likely steal the idea in the future. ;)
Seconding this, I love to see someone pull out a "weird" archetype for a cool reason.
Two days left!
Hulgra and Tum Tum crossing their fingers (all four)
| Varrus Lebeda |
4d6 ⇒ (3, 3, 5, 3) = 14 11
4d6 ⇒ (1, 5, 4, 4) = 14 13
4d6 ⇒ (5, 3, 1, 6) = 15 14
4d6 ⇒ (6, 2, 2, 2) = 12 10
4d6 ⇒ (1, 5, 4, 4) = 14 13
4d6 ⇒ (4, 1, 5, 2) = 12 11
Going with the 20-pt buy.
My submission is a Core Rogue. I have had exceptional success with the class in PFS and I don't think that it deserves the hate it gets.
Varrus is primarily a skillmonkey and archer. He will likely dip into a martial class such as fighter or ranger at some point to improve his archery. He has an excellent Perception skill and a good breadth of other skills. If I were to take any non-Core feats, they would probably be Defiant Luck, Inexplicable Luck, and Bestow Luck.
| GM_Drake |
@PD
I have a character concept in mind which I will flesh out and type out today/tomorrow.
A human bouncer in one of the taverns in Bloodcove. He has the Giant Ancetry alternate racial trait (+1 bonus to CMB and CMD and -2 to Stealth). He will also have the alternate racial favored class bonus (+1 CMD for drag and reposition/fighter level). - He shuffles the troublemakers around the taven floor, they do not shuffle him around.
He has the brawler archetype (bonuses to bull rush, drag and reposition combat maneuvers).
How he handles thing is moving troublemakers towards the door, in a path that put his fellow bouncers in positions to flank him (and sneak attack damage). The buncers having a betting pool on who gets the knockout punch before my bouncer (who does not damage the troublemaker) makes it to the tavern door to toss the guy out.
I am going to make a case for how the reposition combat maneuver makes sense for falling under the power attack (powerful manuvers) as opposed to combat expertise (deft manevuers). Depending on whether you okay or not will affect my character build a bit.
Both drag and bull rush are moving the entire body of the foe. Reposition also moves the entire body of the foe. With the exception of reposition, all combat manevers under Deft Manuvers (combat expertise) do not involve moving the body of the foe from their position.
By swapping reposition to the power attack (powerful maneuvers) instead of the combat expertise (deft maneuvers), both categeories would have 5 maneuvers each instead of 6 for combat experties (deft manuvers) and 4 for power attack (powerful manuvers). I am treating Feint as a 'combat maneuver' due to it having the combat expertise requirement and it is covered by the Deft Manuvers feat.
Trip does move the body of the foe, but not to the extent that bull rush, drag and reposition does.
Do you think it is fair to have powerful manuevers also apply to the repostion combat manuver (and relevant feats)?
| Arita |
Been mulling over details of the character!
Born in Cassomir about forty years ago, Var never was one for city life. His parents’ love for travel really rubbed on him, growing up. And it was for this and no particular tragic event that he took to the road. It was a good life. One of self reliance with very minimal trips to towns to do the occasional restock of arrows or a new bow. And of course, there’s ale — can’t get that in the wilderness!
It was during one of these stops for ale and company that changed Var’s life forever. A few cute looks from a bargirl and that thirst and desire for companionship is all it took. He didn’t stay, of course, but next time he came back, he learned that he was a father.
He couldn’t raise his daughter, no way. Maybe in a different life. He wasn’t the right kind of man for that, but his conscience wouldn’t leave him alone…and so, every few months, he’d come to town with a sack of gold to Lana, the bargirl.
How he made his money depended on what was available— maybe he’d serve as a guide for people trying to cross a dangerous place, maybe he’d hunt and sell the pelt, and occasionally, he’d work as a courier.
It is the latter which brought him to Belhaim — an urgent missive for a local wizard from one organization or another — he didn’t care, really, never was one for magic.
(To up the personal stakes, maybe Lana and his daughter live in Belhaim?)
He has messy, brown hair and an unkempt beard he only shaves every few months. He has a few scars on his face from close brushes with death and is never seen without his bow.
| Plastic Dragon |
| 3 people marked this as a favorite. |
So many great submissions, Core and otherwise. Gotta say that I'm pleased as well as not looking forward to having to choose amongst them. Gonna be a hard time.
Especially with tonight being Halloween, I decided to extend the deadline until Sunday evening at 6pm EST to allow those with ideas that have not yet come fully to fruition to get a handle on them. (More time will be allowed for tweaking and discussion once the party members have been chosen.)
I'm not going to penalize anyone for a slightly incomplete character sheet. The basics with a good feel for what and who the character is will be enough.
Meanwhile, go have some fun trick-or-treating!
~ PD
| Arita |
Oh yeah! In the topic of a sheet, I was toying around making one in herolab. Probably going human with point blank shoot and precise shot as I was told that these were mandatory to take if you wanna use a bow. Focus on dexterity and con and have all the 14s go to the other stats with 10 either being charisma or intelligence. I haven’t decided on traits, I don’t know what kind of stuff I should be taking…favorite enemy probably Dragons right? That seems fitting for this one
Crisischild
|
| 2 people marked this as a favorite. |
Oh yeah! In the topic of a sheet, I was toying around making one in herolab. Probably going human with point blank shoot and precise shot as I was told that these were mandatory to take if you wanna use a bow. Focus on dexterity and con and have all the 14s go to the other stats with 10 either being charisma or intelligence. I haven’t decided on traits, I don’t know what kind of stuff I should be taking…favorite enemy probably Dragons right? That seems fitting for this one
17 Dex, 14 Con, Wis, and Str is definitely a good place to start with a bow ranger.
Elephant in the Room Feat rules gives everyone Weapon Finesse and Power Attack for free, so you'll want a decent finessable melee weapon as backup for when the baddies close in on your archer, which will inevitably happen at least once. If you were thinking of doing a pointy-eared type character, elves and half-elves can get Elven Curve Blade and Elven Branched Spear proficiency through their race traits, or you could take exotic weapon proficiency. Both finessable, both two-handed for power attack. The spear has reach, the blade has a huge crit range. Something like this would give your character great ways to be effective both at range and melee. That's just one option, you don't really need a finessable weapon. 14 Str is plenty for a backup melee weapon, so you could go with a longsword or greataxe or... really whatever you want and still have an effective way to deal with baddies when you can't get out of melee range.
If your ranger follows Erastil, Deadeye Bowman is an absurdly good trait for an archer. Otherwise, you can never go wrong with traits that boost a save like Indomitable Faith, or boost a skill and grant a class skill you want. Identifying dragons uses Know: Arcana, but rangers don't have Arcana as a class skill, so if you wanted your ranger to get a boost to identidying dragons and other arcana-related things, you could take Arcane Scholar, for example.
For favored enemy, there probably aren't that many actual dragons in this game as dragons are generally boss-type monsters. Plastic Dragon could probably advise some good options while keeping it spoiler-lite, but something like Favored Enemy: Humanoid (reptilian) for kobolds at level 1 and Favered Enemy: Dragons at level 5 would probably work well. I haven't played this, so I couldn't say what good options would be.