| Seke |
Seke flies behind the witchfire after stating what she saw.
Sorry for the delay , double move with 60 fly speed so 120 ft. Can you please move me on the map?
| Clebsch RoW |
Dom, Wapiti, and Seke head for the direction Seke identified.
| Seke |
Seke casts Glitterdust on the witchflame to make it visible.
A dc 19 will save or blinded and no invisibility for it anymore.
"There the witchflame is!"
| Ingrit |
Ingrit races to join the others in pursuit of the witchflame.
| Clebsch RoW |
Seke established that the glitterduest does not settle on the incorporeal form of the witchflame, although it can be temporarily blinded by the spell. Based on Silyzil's position (see spoiler above) there is no way to target the witchflame with the spell without also affecting either Wapiti or Seke as well. Which will it be or do you want to ret-con the spell? Ingrit must wait to move for her next turn, which is after the witchflame's turn, which is next once these actions are resolve.
| Seke |
Hi GM, I think that this line for incorporeal means that glitterdust has a 50% chance of affecting the creature. "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy)." I think you should roll. Seke will affect herself with the glitterdust.
will save vs. glitterdust: 1d20 + 9 ⇒ (9) + 9 = 18
Seke is suddenly blinded by her own glitterdust spell.
| Seke |
Hey Wapiti, the area does not cover Wapiti, only Seke and the creature. It was either Seke or Wapiti.
| Clebsch RoW |
Hi GM, I think that this line for incorporeal means that glitterdust has a 50% chance of affecting the creature. "Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy)." I think you should roll. Seke will affect herself with the glitterdust.
I did the roll and that is why the dust has a chance of blinding the witchflame. But even if the 50% roll is made, the effect is still to have corporeal particles stick to an incorporeal creature, which is impossible. It's the same reason throwing paint or flour at the witchflame would not make her visible, because the particles would not attach to her.
| Seke |
Ah sorry, I did not see a roll. Then all that happens is that Seke is blinded.
| Ingrit |
So the one person who could see her is now blind. lol.
| Clebsch RoW |
Will: 1d20 + 10 ⇒ (7) + 10 = 17
DC 19
Will: 1d20 + 10 ⇒ (19) + 10 = 29
It saves so is not blinded anymore.
I have yet to roll the save for the witchflame, who may yet be blinded again.
The game of hide and seek continues. Nothing attacks anyone and there are no evident magic spell effects.
Everyone may take their Round 5 action. Seke can roll to recover her sight at the end of her turn.
Hadda (IC +2, 2 mirror images, GH, REE20)
Ingrit (IC +2, GH, REE20, haste)
Wapiti (haste)
Rurik (IC +2, GH, REE20, 12 lethal, vulnerable to fire, sickened, haste)
Crasius (IC +2, GH, REE20, haste)
Dom (IC +2, 10 lethal, haste)
Seke (IC +2, GH, REE20, see invisible, haste, blinded)
| Domitian Olavsgaard |
Dom delays until after Seke's turn.
| Seke |
will: 1d20 + 9 ⇒ (20) + 9 = 29
Seke regains her sight and flies a little up and then shoots a snowball spell on the withflame.
snowball ranged touch: 1d20 + 8 ⇒ (15) + 8 = 235d6 ⇒ (1, 3, 4, 5, 6) = 19
"That area where the snowball hit is the location of the witchflame!"
| Domitian Olavsgaard |
I don't know where the witchflame is on the map, but I am assuming I saw where Seke fired. If that spot get marked, I can update Dom's position.
Seeing Seke fire a lethal snowball at her foe, Dom quickly moves and swings at the very same spot!
Falcata +1, IC, Prayer: 1d20 + 17 + 2 + 1 ⇒ (17) + 17 + 2 + 1 = 37; Damage, Precise Strike, IC, Prayer: 1d8 + 7 + 5 + 2 + 1 ⇒ (8) + 7 + 5 + 2 + 1 = 23
Crit?: 1d20 + 20 ⇒ (1) + 20 = 21; Crit damage: 2d8 + 20 ⇒ (1, 2) + 20 = 23
Concealment: 1d100 ⇒ 39; Concealment blind fight reroll: 1d100 ⇒ 95
| Ingrit |
It's both invisible and in the wall so I guess we're dependent on Seke...until it moves, since see invisibility can't see through walls
As soon as Rurik completes his spell, Ingrit races after Wapiti. coming to a halt when she sees Seke, covered in glittering dust staring at a spot on the wall, with Dom swinging at seemingly nothing, while Wapiti watches on in confusion and frustration she could feel through their bond.
Standing with her bow drawn beside her companion, she waits, either for an obvious sign of where the witchflame would attack from next, or for one of the spellcasters to figure out a solution to dealing with an invisible burning ghost.
"How in Cocytus are we supposed to fight this thing?"
| Hadda Sogard |
Seeing the group move further down, Hadda bends her knees and sprints down to the southern edge of the room where the witchflame had apparently fled.
"How in Cocytus are we supposed to fight this thing?"
"Humans are persistence hunters," the librarian offers. "The witchflame may not tire in her undead form, but she can't flee forever."
Having slung her bow back across her back, Hadda rotates her wrist back and forth three times, extending different combinations of fingers before sending an amethyst-hued ethereal hand out towards where she saw Seke's snowball land and Dom swing his sword.
60 ft move, free action to maintain Inspire Courage (and thus enable anyone in the party to reroll a failed save as an immediate action with Saving Finale. Standard Action Magic Trick: Mage Hand to provide Ranged Aid for a +2 to Dom's next attack.
Ranged Aid (base attack bonus +1): You’ve learned to use your mage hand to tug at an opponent’s hair, clothing, and equipment. You can use the aid another action at range, attempting a ranged touch attack instead of a melee attack.
Mage Hand Ranged Touch Attack Aid Another, DC 10, GH, IC, Haste, Prayer: 1d20 + 10 + 2 + 2 + 1 + 1 ⇒ (20) + 10 + 2 + 2 + 1 + 1 = 36
Concealment: 1d100 ⇒ 20Well shoot. Haste rd 3/8 (counting up), Bardic Performance 19/23 (counting down).
| Crasius Leone |
Continue bard song and ready an attack if I see it. Round 12/14 for Inspire Courage. Ignore any cover caused by an ally affected by my Inspire Courage.
Crasius moves quickly through the room as he continues his chant, "Hunting the foul spirit, the group strains to see it.."
+1 Comp Longbow attack roll w/GH, IC, Haste, DA: 1d20 + 12 + 2 + 2 + 1 - 2 ⇒ (19) + 12 + 2 + 2 + 1 - 2 = 34
+1 Comp Longbow damage w/GH, IC, DA: 1d8 + 5 + 2 + 2 + 4 ⇒ (3) + 5 + 2 + 2 + 4 = 16
| Crasius Leone |
Continue with the action above to just ready a shot if she pops out.
| Hadda Sogard |
Same for Hadda: without a magic bow, she can't do damage, so she's readying to use her mage hand to add a +2 to the attack most likely to do the most damage. If the witchflame attacks Dom in melee, she'll aid him. If the witchflame isn't in melee range, she'll add the +2 to Ingrit, most likely, to try to get that initial manyshot to hit.
| Domitian Olavsgaard |
Dom doesn't know where the foe is, so he's stuck with a ready action. Would like to use the same roll if allowed.
| Ingrit |
Ingrit stands with her bow drawn, looking around the room for any sign of the witchflame, while noticing the now glittering Seke shifting around like a blind person, an Wapiti snorts in apprehension.
| Clebsch RoW |
green fire bolt, touch: 1d20 + 13 ⇒ (3) + 13 = 16
Fire damage: 8d6 ⇒ (6, 5, 2, 2, 5, 6, 6, 4) = 36
Since Rurik is vulnerable to fire because he failed to save when he was first hit by the green fire, he takes 54 damage.
Seke has not posted a retcon to replace the snowball spell she posted last. She can still ret-con something while blinded, but she cannot ready an attack since her turn won't end until the ready action takes place and her blindness won't be removed until the turn ends. I'm assuming she is where she was last and able to see. If she has a ready weapon, she may be able to make an AOO if the witchflame provokes.
I moved Rurik 30 feet south or his prayer spell would not reach anyone. His spell will not reach Dom, however, who is just out of range.
Ready attacks cannot happen until the witchflame is visible. She won't become visible until she makes an attack action. Since becoming visible happens simultaneous to the attack, I'm going to rule she gets off her attack, after which anyone with a ready attack may take it. I'll used last rolled attack if available. Then she may choose to move, which could trigger AOOs but we'll resolve that after the above.
From the wall next to Ingrit, Silyzil appears as she sends a bolt of green fire at Rurik, whom she hit with fire earlier. The bolt passes between Ingrit and Crasius and hits the cleric. A small fireball of green flame engulfs him and the flames burn hotter than before. Rurik collapses. He takes 54 damage, which my my count puts him at -7. He is dying and will need to make a DC 10 Constitution roll -7 at the start of his next turn if not healed before then.
Having become visible, the heroes with ready attack action may act. Hadda: may cast mage hand and make any rolls (if needed) to aid someone's readied attack. Ingrit may make her ranged attack, but she will provoke an AOO from Silyzil if she takes the shot. She can take the last rolled attack if she chooses to attack and I'll do the AOO next post if needed. I don't know if Wapiti readied an attack, but if so he can take it. Crasius: his ready attack hits and does 8 damage to Silyzil. Dom cannot take his readied attack because he doesn't threaten Silyzil's position. Silyzil has cover by virtue of being partly inside the wall.
| Hadda Sogard |
Ha, well now I wish I had readied my ranged aid to raise Rurik's AC instead!
Mage Hand Ranged Touch Attack Aid Another to Raise Attack for Wapiti, DC 10, GH, IC, Haste, Prayer: 1d20 + 10 + 2 + 2 + 1 + 1 ⇒ (7) + 10 + 2 + 2 + 1 + 1 = 23
I basically just need to not roll a 1
Watching the gout of green flame engulf Rurik, Hadda screams in frustration. She'd rush to his side to bring him back up and interpose herself between the undead witch and their best chance at surviving the encounter. But for now, any chance to harm the witchy woman was useful. Her spectral hand whips around and dances in Silyzil's face, tugging at anything it can to distract her and prevent her from focusing on Wapiti's great antlers.
So yeah, Hadda is going to play backup healer next round.
| Domitian Olavsgaard |
I think Dom is waiting for readied actions to go off, and then would qualify to take a turn.
| Clebsch RoW |
I don't think Dom will be able to make his readied attack since Silyzil is out of melee range. Ingrit still needs to post if she is taking her readied attack and Wapiti's attack.
| Ingrit |
Growling under her breath as the witchflame appears only to further burn Rurik, Ingrit puts another arrow into the burning ghost witch.
Readied attack
+1 Composite Longbow/PBS/Inspired/Good hope/Haste: 1d20 + 17 + 1 + 2 + 2 + 1 ⇒ (10) + 17 + 1 + 2 + 2 + 1 = 33
Piercing/Magic/GH/Insp/PBS/Haste: 1d8 + 3 + 2 + 2 + 1 + 1 ⇒ (3) + 3 + 2 + 2 + 1 + 1 = 12
| Wapiti |
Reacting as the hidden enemy reappears, Wapiti tries to gore the burning woman.
Gore/PBS/Inspired/Good hope/Haste: 1d20 + 11 + 1 + 2 + 2 + 1 ⇒ (15) + 11 + 1 + 2 + 2 + 1 = 32
Piercing/GH/Insp/Haste: 3d6 + 6 + 2 + 2 + 1 ⇒ (4, 5, 6) + 6 + 2 + 2 + 1 = 26
| Clebsch RoW |
AOO vs Ingrit: Touch AC 15
green fire, touch: 1d20 + 13 ⇒ (4) + 13 = 17
Fire damage: 8d6 ⇒ (1, 2, 5, 1, 2, 6, 1, 3) = 21
Ingrit: Will: 1d20 + 4 ⇒ (1) + 4 = 5
As Ingrit prepares to unleash her arrow, the witchflame sweeps an incorporeal hand through her and the green flame spreads to Ingrit. Ingrit is unable to avoid becoming enveloped with a nimbus of green, as Rurik had been. 21 fire damage to Ingrit and she is now sickened and has vulnerability to fire.
Nevertheless, Ingrit's arrow is on target as usual, doing more damage to Silyzil. Half damage = 6 lethal.
Wapiti's antlers sweep through the form of the witchflame, but without magical enchantments, the attack does her no harm.
Hadda's mage hand trick was successful, but did not prevent the AOO from hitting. Ingrit's arrow would have hit without the aid.
The witchflame, recognizing she is in trouble, flies through her opponents and down the hall to the east. 50 feet down the hall and turns a corner into a cavern area. New map section added. It will take some movement for ranged attacker to reach a where Silyzil is targetable.
Dom gets an AOO as she goes by him. After that, everyone gets their round 6 action.
| Clebsch RoW |
| Hadda Sogard |
Hadda ceases her own bardic performance with a few charged words that give Ingrit another chance to resist the witchflame's curse.
Saving Finale to enable Ingrit to reroll her Will save. Immediate action.
In the same moment, she rotates her wrist just-so, not in a motion of spell-casting but to deposit a wand from the spring-loaded sheath into her hand. She moves swiftly to interpose herself between the rest of the party (and the fleeing enemy) and the downed cleric. "You'll not die on my watch, Rurik," she says, waving the wooden wand around, its healing runes glowing with light as she taps it on the cleric.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2 Whomp whomp. Well at least you're stable!
Swift: spring-loaded wrist sheath. Move 15 ft. Standard: CLW.
| Domitian Olavsgaard |
Dom swipes at the witchflame as it dashes by him!
AOO with +1 Falcata, IC, GH, Haste: 1d20 + 17 + 2 + 2 + 1 ⇒ (1) + 17 + 2 + 2 + 1 = 23; Damage, IC, GH: 1d8 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22. Miss.
He then continues his pursuit. Moved 40' on the map, still have a move or standard left but can't see the map.
| Clebsch RoW |
Dom misses the enemy as she flies by while Hadda keeps Rurik alive.
| Domitian Olavsgaard |
Dom tries to do better this time with his attack.
+1 Falcata, IC, GH, Haste: 1d20 + 17 + 2 + 2 + 1 ⇒ (17) + 17 + 2 + 2 + 1 = 39; Damage, IC, GH: 1d8 + 10 + 2 + 2 ⇒ (6) + 10 + 2 + 2 = 20
Crit? (if crits are possible): 1d20 + 17 + 2 + 2 + 1 ⇒ (4) + 17 + 2 + 2 + 1 = 26; Crit Damage, IC, GH: 2d8 + 20 + 4 + 4 ⇒ (3, 4) + 20 + 4 + 4 = 35
| Clebsch RoW |
Dom: Will: 1d20 + 7 ⇒ (7) + 7 = 14
Wapiti (from earlier attack on Silyzil): Will: 1d20 + 4 ⇒ (5) + 4 = 9
Ret-con: I forgot about a feature of the witchflame's green flame: PCs that attack her with a melee attack risk catching the green flame. Wapiti failed his initial save. He may get a reroll from the same ability of Hadda's that allows Ingrit to make a reroll. Wapiti takes no damage, but is sickened and vulnerable to fire.
Dom's actions are out of view of PCs at their current positions, so no one is sure what is happening, but they hear a shriek that is similar to the sound Silyzil has made when wounded.
Ingrit, Wapiti, Carsius, and Seke are able to act. Ingrit (and maybe Wapiti) gets a reroll on the failed will save to catch fire, DC 22.
Doing my best Columbo impression:
One more thing: movement through the next room has obstacles that should be treated as difficult terrain for movement through the area.
| Crasius Leone |
I am waiting for Wapiti to move so I can get through. I don't think there is enough room for me to squeeze through there until after they move.
| Hadda Sogard |
Saving Finale is only 1/rd as an immediate action while I have a bardic performance active. Hadda would activate it as soon as someone failed a save.
| Clebsch RoW |
I am waiting for Wapiti to move so I can get through. I don't think there is enough room for me to squeeze through there until after they move.
PCs can move through their allies' spaces.
| Seke |
Seke readies to shoot a snowball spell on the withflame.
| Ingrit |
Will re-roll: 1d20 + 4 ⇒ (7) + 4 = 11
| Crasius Leone |
Crasius takes a single hasted move and then fires. Continue Inspire Courage round 13/14.
Crasius moves into the room and says, "Beware the flame that clings and grows upon the unwary..."
+1 Comp Longbow attack roll w/GH, IC, Haste, DA, PBS: 1d20 + 12 + 2 + 2 + 1 - 2 + 1 ⇒ (1) + 12 + 2 + 2 + 1 - 2 + 1 = 17
+1 Comp Longbow damage w/GH, IC, DA, PBS: 1d8 + 5 + 2 + 2 + 4 + 1 ⇒ (6) + 5 + 2 + 2 + 4 + 1 = 20
Shanked that one hard.
| Clebsch RoW |
Seke readies to shoot a snowball spell on the withflame.
If you didn't know, the witchflame is not invisible at the moment. Since Seke is hasted, she can move forty feet and still cast the spell. I moved Seke to a spot she can reach this round, which has Silyzil in range and line of sight.
| Clebsch RoW |
[dice=Will re-roll]1d20+4
That doesn't save, but Ingrit still has this round for her actions. Silyzil is still visible and can by hit with arrows shot from a magical bow.
| Clebsch RoW |
Crasius takes a single hasted move and then fires. Continue Inspire Courage round 13/14.
Crasius moves into the room and says, "Beware the flame that clings and grows upon the unwary..."
[dice=+1 Comp Longbow attack roll w/GH, IC, Haste, DA, PBS]1d20+12+2+2+1-2+1
[dice=+1 Comp Longbow damage w/GH, IC, DA, PBS]1d8+5+2+2+4+1
Shanked that one hard.
See my post in the discussion thread. All PCs have 3 hero points. Crasius, for example, could use one to reroll that last attack.
| Ingrit |
Fighting her way past the queasy feeling brought on by the ghost witch's flame, Ingrit steadies herself, unleashing a volley of arrows at the now visible enemy.
+1 Composite Longbow/PBS/Inspired/Good hope/Haste/Sickened/Rapid shot: 1d20 + 17 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (12) + 17 + 1 + 2 + 2 + 1 - 2 - 2 = 31
Piercing/Magic/GH/Insp/PBS/Haste/Sickened/Manyshot: 2d8 + 6 + 2 + 2 + 1 + 1 - 2 ⇒ (2, 4) + 6 + 2 + 2 + 1 + 1 - 2 = 16
+1 Composite Longbow/PBS/Inspired/Good hope/Haste/Sickened/ Rapid shot: 1d20 + 17 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (19) + 17 + 1 + 2 + 2 + 1 - 2 - 2 = 38
Piercing/Magic/GH/Insp/PBS/Haste/Sickened: 1d8 + 3 + 2 + 2 + 1 + 1 - 2 ⇒ (5) + 3 + 2 + 2 + 1 + 1 - 2 = 12
+1 Composite Longbow/PBS/Inspired/Good hope/Haste/Sickened/ Rapid shot: 1d20 + 12 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (4) + 12 + 1 + 2 + 2 + 1 - 2 - 2 = 18
Piercing/Magic/GH/Insp/PBS/Haste/Sickened: 1d8 + 3 + 2 + 2 + 1 + 1 - 2 ⇒ (7) + 3 + 2 + 2 + 1 + 1 - 2 = 14
Extra hasted attack
+1 Composite Longbow/PBS/Inspired/Good hope/Haste/Sickened/ Rapid shot: 1d20 + 17 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (7) + 17 + 1 + 2 + 2 + 1 - 2 - 2 = 26
Piercing/Magic/GH/Insp/PBS/Haste/Sickened: 1d8 + 3 + 2 + 2 + 1 + 1 - 2 ⇒ (1) + 3 + 2 + 2 + 1 + 1 - 2 = 8
| Seke |
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Seke flies and shoots a snowball spell on the withflame.
snowball ranged touch: 1d20 + 8 ⇒ (9) + 8 = 175d6 ⇒ (6, 2, 2, 4, 6) = 20
"Got you witchflame!"
| Hadda Sogard |
Seke: don't forget all of your active buffs. Heroism, Inspire Courage, and Haste alone should increase that attack by 5.