GAMEDAY #8-25: Unleashing the Untouchable - GM Nowruz

Game Master noral

Maps and handouts


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The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

I was wandering about that as well in relation to our wishes, as it could have an impact on what could be useful.

If we’ve decided we’ll take them now and part ways with the efreeti, we’ll want to go with things which are likely to be useful for the rest of the mission. I’m guessing duplicating spell’s would be the best option? Maybe something which gets us some additional information, or something to bolster/buff our front line, or improve our saves for the duration if we are anticipating getting attacked, or something which will hide us while we work so we don’t get interrupted?


Kyron the Evoker wrote:

I was wandering about that as well in relation to our wishes, as it could have an impact on what could be useful.

If we’ve decided we’ll take them now and part ways with the efreeti, we’ll want to go with things which are likely to be useful for the rest of the mission. I’m guessing duplicating spell’s would be the best option? Maybe something which gets us some additional information, or something to bolster/buff our front line, or improve our saves for the duration if we are anticipating getting attacked, or something which will hide us while we work so we don’t get interrupted?

Or even just an extended Summon Monster VII.


Assume that breaking the opal only takes a couple of minutes.


GM Nowruz wrote:

Isah looks at all of you expectantly.

"So what is the deal? Do you wish for anything?"

Out of character, I'd like to point out that the proper answer to that is not "no". It's "not at the moment."

The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

The trouble with wishes is there are so many posible option. I guess if we just want to keep it simple we could just go with some buff spells. If we are expecting trouble while we break the opal or shortly after then anything with a duration of minutes per level or more would be good.

If we are looking to bolster our front line, it may be worth looking at transmutation spells like Giant Form II (if you want to keep weapons and spell casting and gain regeneration) and Form of the Dragon III (if you don't want to keep weapons and casting) paired with similar non-polymorph spells which stack with them like Greater Angelic Aspect and Iron Body.

We could also look at group buffs like Mass Owls Wisdom to boost will saves or Communal Stoneskin to help reduce damage.


Kyron the Evoker wrote:
If we are looking to bolster our front line, it may be worth looking at transmutation spells like Giant Form II (if you want to keep weapons and spell casting and gain regeneration) and Form of the Dragon III (if you don't want to keep weapons and casting) paired with similar non-polymorph spells which stack with them like Greater Angelic Aspect and Iron Body.

And now I'm wondering about turning the cat into a dragon. Not sure how terrified I'm supposed to be.

The first issue with this line of thinking is that one of our front-liners may have problems with accepting spells from an efreeti.

I would also be wary of size-increasing magics on our "normal"-sized PCs. The main hall is fairly open, but any kind of area denial could box in giant-sized melee types more easily.

Kyron the Evoker wrote:
We could also look at group buffs like Mass Owls Wisdom to boost will saves or Communal Stoneskin to help reduce damage.

Communal Stoneskin seems like it would be potentially very good, and helpful for even those trying to stay back from the front.

"+2 Will for everyone" (mass owl's wisdom) is probably good, but there's always the possibility that the boss doesn't target Will.

What about Antipathy on the area around the forge? Can it be set to "those who wish us harm"? The spell's pretty vague on how to define its targets.

The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

One thing which may help with the polymorph size issue is flight, depending on how much head space we have to play with. Another option could be to just go with one of the less big forms and take a slight hit on the strength bonus (e.g. go for one of the large size troll forms which gives regeneration). I'd also thought about Transformation but we're all spell casters and that loses you spell casting. Greater Angelic Aspect doesn't change your size but gives a whole bunch of buffs and nice abilities (and isn't a polymorph so stacks with other transmutation spells).

My thinking on the Owls Wisdom idea is that, while enemies may not end up targeting will saves, if they do those are the saves you really don't want to be failing.

Antipathy sounds good, but I suspect we may need to be quite specific.


Yanndu wrote:
GM Nowruz: I thought you said the wishes are on the Chronicle Sheet... do we get three more wishes here in-game???

This post says we get actual Wishes here, though any otherwise-lasting effects end at the end of the scenario. The boon on the chronicle is presumably compensation for restricting the Wishes like that.


shaventalz wrote:
Yanndu wrote:
GM Nowruz: I thought you said the wishes are on the Chronicle Sheet... do we get three more wishes here in-game???
This post says we get actual Wishes here, though any otherwise-lasting effects end at the end of the scenario. The boon on the chronicle is presumably compensation for restricting the Wishes like that.

Exactly. Three real wishes here but their effects end at the end of the scenario.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

The lioness can get polymorphed or enlarged. Will saves are the biggest concern (fear, charm, domination, etc).

BTW - I will be traveling tomorrow on business trip and will return Thursday night. I should be able to post at night unless the hotel has wifi issues. Combats via phone are not easy. Bot Fendhal if the opal needs to be sundered with Fossilblyte or anything like that.

The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

So shall we go with Mass Owls Wisdom to improve will saves, Fendahl's choice of transmutation spell on Rajah plus one other spell? For the final spell we could go with either Communal Stoneskin, more transmutation on Rajah (e.g. Greater Angelic Aspect), or if we've gone with Form of the Dragon III for the main transmutation maybe something to help with aerial maneuverability (e.g. Communal Air Walk to avoid the need for Fly checks), or maybe something else?


Kyron the Evoker wrote:
So shall we go with Mass Owls Wisdom to improve will saves, Fendahl's choice of transmutation spell on Rajah plus one other spell? For the final spell we could go with either Communal Stoneskin, more transmutation on Rajah (e.g. Greater Angelic Aspect), or if we've gone with Form of the Dragon III for the main transmutation maybe something to help with aerial maneuverability (e.g. Communal Air Walk to avoid the need for Fly checks), or maybe something else?

Personally, I'm in favor of:

1) Communal Stoneskin
2) Mass Owl's Wisdom
3) Save the third wish until the boss actually shows up

Lichaam prepared Mass Fly, which gives a total bonus to Fly of +10... not perfect, but pretty good for most of us. I could throw that out now if we think it'll be useful.

Scarab Sages

M Aasimar Archivist 14 | HP 169/129 | AC 36 T 20 FF 31 CMD 30 | Speed 30' | F +25 R +31 W +25** | Init +12 | Per +24 | Performance 26/36 | Probable Path 2/2 | Reroll 0/1 | Lore Master 3/3| Spells 2/7, 1/7, 0/5, 0/5, 0/3 |Active: Barkskin, Height Aware, Mirror Image (8), B. Grace, Hope, Fervor, Elemental Might (4)

I would support Lichaam's suggestions.

Dark Archive

Male N Elf Psychic 12 - Init. +4, Senses Low-Light Vision Perception +25 detect scrying, HA, AC 32/ touch 22/ ff 27, Deskari's Wing; hp 74/74 temp 54/54 DR 10/adm(150); F+16, R+15, W+21, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: elem.mx4, invis, mir img 5, resist energ 30 (all), loc creat, det scry, mg armr, shld, msg, flse life, fly, see invis, hghtnd awrnss, telbnd x2, gdpe, owl; Alc: antitx/plg/verm/syrup | exh

Hi guys! is this game over/reported? if so, did you guys see where the chronicles were? I think I'll need this character next week for another game... thx!

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Game's not over yet Yanndu.

I like Shaventalz three wishes.

shaventalz wrote:

1) Communal Stoneskin

2) Mass Owl's Wisdom
3) Save the third wish until the boss actually shows up.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Works for Fendahl and Rajah as well. :)

Dark Archive

Male N Elf Psychic 12 - Init. +4, Senses Low-Light Vision Perception +25 detect scrying, HA, AC 32/ touch 22/ ff 27, Deskari's Wing; hp 74/74 temp 54/54 DR 10/adm(150); F+16, R+15, W+21, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: elem.mx4, invis, mir img 5, resist energ 30 (all), loc creat, det scry, mg armr, shld, msg, flse life, fly, see invis, hghtnd awrnss, telbnd x2, gdpe, owl; Alc: antitx/plg/verm/syrup | exh

Same! let's do this guys! we started this in August it's time to put it to bed before the silly season hits us... ;)

The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

Those sound good to me as well.


Pushing this forwards. Let's break the rock, people!


Last encounter! :-)

Game should be reported because of Gameday.

Chronicles will be prepared after scenario is concluded.


GM Nowruz wrote:
Last encounter! :-)

As a reminder, Lichaam will be expending Heightened Awareness for the initiative bonus.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 | HP 82/82 | AC 13 / 12T / 11FF / CMD 18 | Fort +10 / Ref +10 / Will +12 | Init +5 (always act in surprise) | Perception +17, detect scrying
GM Nowruz wrote:

Isah looks at you expectantly.

"So what now?"

"I think "what now" is waiting a bit for everyone else to have a chance to post, then moving into the final encounter."

"Also, after the spells took effect, the owl's wisdom helped me realize that I should have asked in the opposite order. Because if something were going to be misinterpreted, it would be worse for it to happen in a way that could lead to a flesh to stone effect."

Dark Archive

Male N Elf Psychic 12 - Init. +4, Senses Low-Light Vision Perception +25 detect scrying, HA, AC 32/ touch 22/ ff 27, Deskari's Wing; hp 74/74 temp 54/54 DR 10/adm(150); F+16, R+15, W+21, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: elem.mx4, invis, mir img 5, resist energ 30 (all), loc creat, det scry, mg armr, shld, msg, flse life, fly, see invis, hghtnd awrnss, telbnd x2, gdpe, owl; Alc: antitx/plg/verm/syrup | exh

@GM Nowruz: can you give us a short summary of what's happening and what the next steps are? I probably do not speak for the group here as I've been distracted by real life preoccupations which has started to impinge my ability to follow this very complex game... thanks for your understanding, and sorry for asking...


2 people marked this as a favorite.

The scenario began in Lodehollow, one of the outermost outposts of the shaitans’ Peerless Empire on the Plane of Earth.

Here you confered with the Master of Spells, Sorrina Westyr, about your objectives. Sorrina outlined the known threats—Ayrzul and Ymeri’s combined forces—and the general layout of Kandirion’s Pyre, allowing you Pathfinders to confer with one another and collaborate to form an
effective plan of attack.

Sorrina escorted you as close to Kandirion’s Pyre as a previous trailblazing team explored, but from there on it was up to you to safely reach the Pyre and contest with the forces therein. Your journey to Kandirion’s Pyre was relatively uneventful, but as you closed in on the location you contended with a literal army of earth and fire elementals in service to the elemental lords.

Once you defeated these enemies, you decided to enter Kandirion’s Pyre by uncovering a hidden entrance to bypass the main defenses but you had to fight some elder fire elementals.

You then realized that Ymeri’s agents had dismantled part of the forge that channeled the trueflame. You needed to recalibrate the arcane devices in order to crack the Untouchable Opal and were successful.

In the heart of Kandirion’s Pyre, you discovered the efreeti Isah, who led an ill-fated Aspis Consortium mission into the Pyre and was imprisoned, kept alive for his knowledge of the site’s inner workings. You chose to free Isah and gained three wishes.


In order to destroy Ranginori’s prison, you must perform three actions in the proper order. First, you must heat the Opal by exposing it to the forge’s trueflame in area D8. Second, you must douse the Opal with water from The Breath of Lysianassa. Third, you must strike the Opal with Fossilblight.


GM Nowruz wrote:
In order to destroy Ranginori’s prison, you must perform three actions in the proper order. First, you must heat the Opal by exposing it to the forge’s trueflame in area D8. Second, you must douse the Opal with water from The Breath of Lysianassa. Third, you must strike the Opal with Fossilblight.

Fourth, you must grab the disoriented Ranganori and surf an erupting volcano to freedom while riding one of the shards of the Untouchable Opal, all before Ymeri herself shows up.

Hopefully a joke

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Thanks for the recap. Very helpful indeed.


Daathiel wrote:
I would offer, but I don't believe anyone else can benefit from it.

I don't know, the +0 bonus Lichaam could get out of that might be important.

...actually, that raises an interesting possibility with Eagle's Splendor. Not now, since Lichaam doesn't have it, but would 350gp be worth a +2 bonus to all saves for 3-4 minutes? It'd be about the same as separate scrolls of Bear's Endurance and Owl's Wisdom, but without the disappearing HP, and spending another 50gp for a Cat's Grace equivalent... maybe, maybe not.


Are you ready to start the ritual?

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 | HP 82/82 | AC 13 / 12T / 11FF / CMD 18 | Fort +10 / Ref +10 / Will +12 | Init +5 (always act in surprise) | Perception +17, detect scrying
GM Nowruz wrote:
Are you ready to start the ritual?

"I'm ready" Lichaam says, after ensuring all his scrolls are readily available.

The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

I think I'm good to start.

Just one last question... Am I correct in assuming that we are still under the effects of the Plane of Fire (I had been wondering if it would be worth someone putting up Communal Resist / Protection from Energy of some sort, but the Plane of Fire effect would obviously rule out Protection from Fire)?


Kyron the Evoker wrote:

I think I'm good to start.

Just one last question... Am I correct in assuming that we are still under the effects of the Plane of Fire (I had been wondering if it would be worth someone putting up Communal Resist / Protection from Energy of some sort, but the Plane of Fire effect would obviously rule out Protection from Fire).

Planar Adaptation is up, and it's preventing the damage coming from just being on the plane. However, it only provides resist 20 against other fire damage. Hence Lichaam putting up Resist Fire.

Dark Archive

Male N Elf Psychic 12 - Init. +4, Senses Low-Light Vision Perception +25 detect scrying, HA, AC 32/ touch 22/ ff 27, Deskari's Wing; hp 74/74 temp 54/54 DR 10/adm(150); F+16, R+15, W+21, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: elem.mx4, invis, mir img 5, resist energ 30 (all), loc creat, det scry, mg armr, shld, msg, flse life, fly, see invis, hghtnd awrnss, telbnd x2, gdpe, owl; Alc: antitx/plg/verm/syrup | exh

We have resist energy 30 for all energies at the moment. How many creatures in the party? I count 7 (party + lion), which means resist communal energies will be up for 17 min. Let's go! :)

The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

I spotted after I'd posted that we'd now got all of the Resist Energies up so ignore my point about that.


Yanndu wrote:
We have resist energy 30 for all energies at the moment. How many creatures in the party? I count 7 (party + lion), which means resist communal energies will be up for 17 min. Let's go! :)

The Communal spell says you "divide the duration in 10-minute intervals", so... yeah, it's going to be uneven. For Yanndu, that's five targets at 20m and two targets at 10m. For Lichaam, it's 6 and 1.

Hopefully shouldn't matter, but... any volunteers? If not, Lichaam will volunteer to only have 10m.


Also, when we start the ritual, Lichaam will have Detect Magic up and be scanning around. Hopefully he'll be able to spot issues more easily that way, or notice any spells going off, or whatever.

Dark Archive

Male N Elf Psychic 12 - Init. +4, Senses Low-Light Vision Perception +25 detect scrying, HA, AC 32/ touch 22/ ff 27, Deskari's Wing; hp 74/74 temp 54/54 DR 10/adm(150); F+16, R+15, W+21, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: elem.mx4, invis, mir img 5, resist energ 30 (all), loc creat, det scry, mg armr, shld, msg, flse life, fly, see invis, hghtnd awrnss, telbnd x2, gdpe, owl; Alc: antitx/plg/verm/syrup | exh

I have resist fire 30 from The Breath, so I don't need any fire coverage (count me out for your fire resist spell)


Yanndu wrote:
I have resist fire 30 from The Breath, so I don't need any fire coverage (count me out for your fire resist spell)

I'll make you the 10-minute one, then. Just in case something happens to the Breath.

Silver Crusade

Paladin 4 / Oracle 8 AC 27 {T:13/FF:27} HP 116/116 Init+0, Perception +2 | Fort +15, Reflex +9, Will +19 | Tracked Resources: Oracle Channel 7d6 (DC 20) 6/7 | Paladin Channel 3d6 (DC 16) 9/9 | LoH 4d6+2 {+1d6 or Mercy} 11/12 | Reroll 1/1

Ready to go.


Caduceus Via wrote:
Just making certain every one is topped of HP wise.

Lichaam is full. The air elemental is not, but it's also going to disappear as soon as the Opal is broken, and so can probably be ignored.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl and Rajah are topped buffed and ready.

The Concordance

Male elf evoker (admixture) 14 | HP 114+36/114 | AC 21 / 17T / 18FF | Fort +20, Reflex +20, Will +24 (+2 vs enchantments), Immune: sleep | CMD 18 / 15 FF | Init +10 (+14 with HA) | Perc +38 | SM +9 | Speed 30' (flying F:60' / PS:100') | Spells 1st 6/8, 2nd 4/8, 3rd 4/7, 4th 5/7, 5th 4/6, 6th 3/6, 7th 0/4 | EM 14/14, VE 2/13 | Active Conditions: freedom of movement (constant), clear ear, heightened awareness, mage armor, overland flight, fly, life bubble, mass planar adaptation (plane of fire), darkvision, see invisibility, phantom stead (20' up), good hope, owl's wisdom, stone skin (140/150), prayer, long arm

I’m on full hit points (I assume I would have been included in the channel from earlier?) and ready to go.

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 | HP 82/82 | AC 13 / 12T / 11FF / CMD 18 | Fort +10 / Ref +10 / Will +12 | Init +5 (always act in surprise) | Perception +17, detect scrying

"Let's see... I don't have a 10-foot pole, but maybe this will work?"

Lichaam begins poking the game with a butterfly net.


Note that Detect Scrying, Nondetection, and Obscure Object are active. So does Lichaam sense anyone trying to watch them? Or (and he wouldn't know this) are they homing in on the Opal or anything?

The simulacrum seemed to know exactly where we were and (teleported?) in. Maybe it was watching for the forge going active or something, but if it wasn't... Also really curious as to how it knew to be Sorrina. Telepathic?

EDIT: Even with Good Hope and Owl's Wisdom and a 1/scenario boon for +2, it's still impossible for Lichaam to make those Sense Motive checks.


shaventalz wrote:

Note that Detect Scrying, Nondetection, and Obscure Object are active. So does Lichaam sense anyone trying to watch them? Or (and he wouldn't know this) are they homing in on the Opal or anything?

The simulacrum seemed to know exactly where we were and (teleported?) in. Maybe it was watching for the forge going active or something, but if it wasn't... Also really curious as to how it knew to be Sorrina. Telepathic?

EDIT: Even with Good Hope and Owl's Wisdom and a 1/scenario boon for +2, it's still impossible for Lichaam to make those Sense Motive checks.

These events happen because the opal cracks. Your defenses did not prevent that because it’s written in the scenario and is effectively divine intervention.

The simulacrum was created out of thin air similar to a simulacrum spell. It did not teleport.

Yes. There is a telepathic component here. But it’s not really actively used but passively written into the scenario.

I hope this helps.


Do we think "Vector the 9th" has the ability to get to us quickly? I'd tend to assume so, but is that knowable with a skill check?

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 | HP 82/82 | AC 13 / 12T / 11FF / CMD 18 | Fort +10 / Ref +10 / Will +12 | Init +5 (always act in surprise) | Perception +17, detect scrying
GM Nowruz wrote:
These events happen because the opal cracks. Your defenses did not prevent that because it’s written in the scenario and is effectively divine intervention.

"Ah, a classic case of deus ex lapide. Doubly so, since Ranganori was in there."

Dark Archive

Male N Elf Psychic 12 - Init. +4, Senses Low-Light Vision Perception +25 detect scrying, HA, AC 32/ touch 22/ ff 27, Deskari's Wing; hp 74/74 temp 54/54 DR 10/adm(150); F+16, R+15, W+21, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: elem.mx4, invis, mir img 5, resist energ 30 (all), loc creat, det scry, mg armr, shld, msg, flse life, fly, see invis, hghtnd awrnss, telbnd x2, gdpe, owl; Alc: antitx/plg/verm/syrup | exh

Whatever the intend of the author at this point in the scenario, this is just weird, confusing, and anti-climactic. Not sure what they were trying to do here, but this just takes away from the epicnness of the whole thing...

Scarab Sages

M Elf Wizard 7 (Scroll Scholar) / Cyphermage 6 | HP 82/82 | AC 13 / 12T / 11FF / CMD 18 | Fort +10 / Ref +10 / Will +12 | Init +5 (always act in surprise) | Perception +17, detect scrying
Yanndu wrote:
Whatever the intend of the author at this point in the scenario, this is just weird, confusing, and anti-climactic. Not sure what they were trying to do here, but this just takes away from the epicnness of the whole thing...

Lichaam's eyes go distant as the diviner seems to be seeing something... else. "No! Count the encounters!"

"The delay, preparation, misdirection!"

"The ninth comes! HE COMES! V̵̺͊Ě̴̮Č̵̮T̸̿͜Ő̷̜R̷̳̀!"

Scarab Sages

M Aasimar Archivist 14 | HP 169/129 | AC 36 T 20 FF 31 CMD 30 | Speed 30' | F +25 R +31 W +25** | Init +12 | Per +24 | Performance 26/36 | Probable Path 2/2 | Reroll 0/1 | Lore Master 3/3| Spells 2/7, 1/7, 0/5, 0/5, 0/3 |Active: Barkskin, Height Aware, Mirror Image (8), B. Grace, Hope, Fervor, Elemental Might (4)

I have faith it will have a cool ending.

I have enjoyed this scenario so far.

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