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![]() Maybe it would be possible to choose more of their existing alternate racial traits on top? I think the Genasi are also quite different in abilities as they can have different heritages so 4 rp flexibility would allow a little more creativity. :-) But I really like your thinking around creating races equal in power level. Thanks ![]()
![]() Thanks Philo, noral | Usgar | Shifter Bloodrager | Amnesiac Shifter following the Traveler that seeks adventure to jumpstart his memory Hello GM, due to the fact that I am not really well versed with the campaign setting, I thought that it is reasonable to assume that my character, Usgar, was hit by a magical force during a storm that somehow erased his memory. This way I can genuinely learn about the campaign setting together with the other characters during the development of our adventures. Character background : Usgar lived in the Eldeen Reaches and was part of a small shifter community of Gorebrutes, those shifters which are loud and aggressive even for their kind. These shifters even are more likely to threaten violence than most other shifter individuals … maybe that is because of their connection to the Wereboars of the past. Nobody knows what exactly caused the incident, but the amnesia that Usgar suffered from the magical force that hit him, gave Usgar the powers associated with his bloodline and forced him to leave his home in the Eldeen Reaches because he had to escape the unbearable environment where everyone believed to know Usgar although he did not know himself anymore. Usgar still feels an anger inside of him because the loss of his memories and that is sometimes hard to control but that is also paired with an uncontrollable lust to travel and seek something beyond his reach. But Usgar also was clearly advised that beyond his community he has to control himself because the past crusade of the silver flame makes it especially important for him to not constantly escalate situations so that that those that are still feeling uneasy among shifters don’t continue the prosecution of his race instead of chasing real lycanthropes. He has now recently left his home and although he has no clue about religion, something inside of him feels that the Traveler is pushing him onwards … where to l he does not know but he remains ready for the journey yet to come! ![]()
![]() Thanks! I am reading more about shifters in Eberron to create a background. ;) I hope the character below is ok? Character initial draft: CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) Bloodrager 1 (Blood Conduit, Shapeshifter Bloodline) _________________________________________________________________ -- STATS -- Str: 18, Dex: 14, Con: 18*, Int: 7, Wis: 12, Cha: 9 * 16 if not in wereboar form.
–– SAVES –– Fortitude: +6 (Con +4, Bloodrager +2)
_________________________________________________________________ –– COMBAT –– Ranged to hit: +3 (BAB +1, Dex +2)
~ CMB: +5 (BAB +1, Str +4) Speed: 30 ft. Initiative: +2 (Dex +2) _________________________________________________________________ –– AC / CMD –– • AC 18, T 12, FF 16 (Dex +2, Breastplate +6)
CMD: 17 (BAB +1, Str +4, Dex +2) _________________________________________________________________ –– SKILLS –– Handle Animal +2 (Rank 0, Cha +0, Racial +2)
Survival +5 (Rank 1, Class +3, Wis +1)
Skill Points Lvl 1 Bloodrager: 3 = 1 lvls x 3 (4 Bloodrager - 2 Int + 1 Favored Class Bonus) TOTAL: 3 Skill Points
Languages:
_________________________________________________________________ –– LIMITED ABILITIES–– • Bloodrager RAGE 8 = 4 + Con +4 + Bloodrager Lvl beyond 1
–– HIT POINTS ––
TOTAL - 14 Hit Points _________________________________________________________________ –– GOLD –– 22 gp
–– GEAR –– Breatplate
_________________________________________________________________ –– TRAITS ––
_________________________________________________________________ –– FEATS ––
_______________________________________________________________ –– CLASS ABILITIES –– _________________________________________________________________ — SKINWALKER Wereboar-Kin (Ragebred) RACIAL TRAITS -- These skinwalkers are known for their fiery tempers and stubborn streaks, features that have earned them respect in remote corners of Garund, Cheliax, and Varisia as freedom fighters. • Str: +2 Strength, –2 Charisma (+2 Constitution while shapechanged)
• Change Shape (Su): A skinwalker can change shape to a bestial form as a standard action. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, he can choose to gain one of the available bestial features. These benefits last until the skinwalker returns to his humanoid form as a swift action. A skinwalker must first return to his humanoid form before changing to bestial form again to change benefits.
• LANGUAGES: Skinwalkers all begin play speaking Common. Skinwalkers with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). –– BACKGROUND ––
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![]() Thanks for the reply! You are absolutely right. For me the most important thing is that we all have fun! Being in a play by post game means that I had the opportunity to look into the history of your characters and that I of course have assessed for myself if this is a group that I would like to play in and the answer is definitely yes! :-) I have a long history in the play by post community and I have played many different characters from lawful good paladins to chaotic evil anti-paladins and all alignments in between. If you like then you can just randomly choose a character of mine in my aliases and see how I roleplay. I currently mostly play PFS and more and more for me the main problem of PFS is that it is hard to build a relationship between characters because after each scenario everything changes! A common history is important to really get into the setting and to connect to the other characters so that we somehow shape the campaign based on our individual characteristics and decisions. That’s why I would like to join this group! I hope this helps to understand me better. ;-D ~ In terms of character creation I really tried to build a character in almost every class and almost every race to just see what I like and I have to admit that I a very much favor the plane touched races as well as dwarves and Kitsune. :-D I have no idea why … I assume that’s taste? ![]()
![]() Hello everyone,
I completely understand the reservations that were stated and I really think that you’re a great group. I understand from Khamul’s post that you need 1) healing, 2) knowledge/face and 3) support spells. This for me translates to an Oracle with the Lore mystery who can:
~ I did not know if you want me to post a potential background/personality already as the role/mechanics seemed to be important to you. ~ In case you have any suggestions or remarks then I’m of course super open for that. ;-) ~ Stat roll in case the concept is ok : stat roll : 4d6 ⇒ (5, 1, 2, 5) = 13 12
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![]() Thanks everyone!! Clebsch RoW wrote:
Perfect GM, I will start to build the character profile based on the monster stat format! GM: Thanks again GM! So I will assume as you outlined that Seke came into the maiden with other adventurers and that this group got captured by the hags and her servants, one of whom is supposed to be protecting the complex but where Seke has noticed that they have ulterior motives of a political nature with the main warden although Seke does not know what exactly. Seke is as you outlined the last surviving member of the adventuring group as some of her companions were slain in the initial combat with the hags and others became victims of the hag's cruel passions for torturing and then eating their captives. Seke is truly exhausted and a little bit traumatized. She does not know why she is still alive but she assumes that she is either the last to be eaten or perhaps is being kept alive for some other reason. I hope I summarized it ok?
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![]() Clebsch RoW wrote:
Thanks again for the patience! ;-) Please see below in the spoiler thoughts and answers to your questions and suggestions! GM:
So the character's name is Seke Tiiz and she is a female Wayang. Here is her char sheet for your reference. I just took that out of my binder and scanned it. But more important are the answers to your questions: GM wrote:
Thanks for this explanation. Based on the backstory of Seke that I had detailed earlier the main motivation is the devotion to Baba Yaga and the Black Rider who had a strong influence on Seke during her youth and who she believes will explain to her the source of her powers and can be the mentors that she never had. GM wrote:
That is great! Because also Seke's story evolved in a similar way: She entered Irrisen through a gate that was opened by the cold Rider that strangely was fierce Tengu. The cold rider somehow also changed the group and gave them the mission to open a gate to a cold place from a white witch’s tower to a place where Baba Yaga had a secret weapon stored and bring that weapon back to the cold rider so that we can together free the hut of Baba Yaga. Later one of the other players felt how the cold rider actually died. (Short excursus: I was wondering all the time why the cold rider was a Tengu and did some research and found this reference "The White Rider for Queen Urvalane appeared as a snowyfeathered tengu, wielding an oversized scythe as if it were as light as a child’s toy. Accounts from the time tell that this Rider trilled a lovely, mesmerizing song as it gleefully lopped off the heads of those deemed lacking." and that is exactly how rider was described in the story Seke was in.) GM wrote:
That also fits perfectly! I am repeating for a moment what I wrote earlier what happened to Seke after the group was in Irrisen: "[...] I think that our PCs allied with a group of humans that also worked for Baba Yaga. We followed the plan to open a gate to a frosty place outside of Irrisen and we had to invade a tower of the white witches but when we arrived the tower had already been attacked and we entered nonetheless and fought the decimated guards. We found out that a magical gate was just closed and all our PCs home locations were connected to Irrisen via magical lines and that this is also a connection for the PCs. We then opened another gate via a ritual to this cold place outside of Irrisen and stepped through with these humans … that’s more or less where we stopped the campaign."So this last gate that we opened could have led exactly to "the Maiden section of Atrosa" and that this area was created by Baba Yaga fits perfectly because we were guided by followers of Baba Yaga to open the gate. I very much like your option "Or the character could be a devoted servant of Baba Yaga who serves willingly and would therefore be willing to join the PCs in their quest to locate her." because is exactly what has been driving Seke continuously ... to find Baba Yaga and learn from her who and what she actually is! GM wrote:
These are all very good options in case I would bring in a new character. If Seke would be allowed then the option to be a servant to Baba Yaga in Atrosa is the preferred option for me! ;-) ~ I hope this helps! Just tell me what you think is the best option and I will immediately either create a new character with the "hags" background idea you outlined or level up Seke to continue her path to find Baba Yaga in the story. Have a great weekend everyone!! ![]()
![]() Hello GM,
I will put the next section with some explanations in spoilers because I don’t know if that is news to the rest of the party although you’ve progressed in the AP. GM: Again, thank you very much for taking the time to consider the option to include a character that I already played in this AP! So the GM that I played with earlier actually GMed this AP for two different groups at the same time and I know that there were homebrew elements in my former campaign. I read selectively through the gameplay of your campaign GM and now realized that some of the following plot elements were very different: The GM asked all players to either make a character with core rulebook races that definitely had a connection to cold, fire or shadow (so either by bloodline or archetype or something else) or play a race with a connection to ‘cold’ (Frost Undine or Tengu), ‘fire’ (Ifrit or Suli), or ‘shadow’ (Wayang or Fetchling). This was also because the Player’s guide stated that the PCs will all be foreigners in strange lands, so this campaign might be a good chance for players to try uncommon races.
I don’t know how official the above is versus what you played. I hope this answers some questions that you raised. So the character is still somehow under the influence of the shadow rider who she sees as some kind of soul mate and is driven to help Baba Yaga and free their hut to ultimately rescue her. ~ But based on your statements I understood that you’d rather like to see a more general race. So I imagined playing a half-elven summoner or unchained summoner depending on what you would find more acceptable. Clebsch RoW wrote: Another possible way to link a new PC to the storyline is to have the PC start as an ally of the yet-to-be encountered warden of Atrosa, Jadrenka. Once Jadrenka meets the PCs, proper diplomacy might cause her to want to help locate Baba Yaga. The PC might then be asked to accompany the group and take on the mantle of the riders. Your idea above sounds good! I could include being an ally of the warden into my background! ![]()
![]() Thanks for your messages everyone. So the Wayang race is pretty standard and has 9 race points like humans or Halflings but less than dwarves (11) or elf/half-elf/gnome (10).
For me Wayangs have a little bit of a gnome flair but the difference is that they came to the material plane from the shadow plane and not the first world. So Wayangs can be more gloomy and dark with a tendency to true neutral alignments. But as I said, it was just an idea to continue with the Wayang Witch but I can create a new character. ;-D ![]()
![]() Hello GM Clebsch and fellow players,
A couple of years ago I actually played through the first AP book of RoW with a Wayang Witch. I really tried hard to create a new character for this game now and that would probably have been easier if looking beyond arcane classes would have been preferable but eventually I thought that it actually would be fun to continue playing the witch character that actually started the AP. Of course we would need to do some continuity and background alignment but I’m sure we’d be able to handle that as I don’t know any of the story beyond book 1. Maybe one option could be that the Wayang witch was imprisoned by enemy forces and only now could escape? Maybe even through the actions of the PCs? I am open to any background adjustments from my side and can adapt to any story element. So would you mind if I entered your game with the Wayang Witch? No issues from my side if there are any vetoes … I can definitely create a new character as well. Thanks and have a great week! ![]()
![]() Aurelius Flavius wrote:
Thanks for the advice and I think you made a great suggestion with the insinuator Antipaladin archetype. The Tiefling backgrounds in the group kind of inspired me so I’m going for an Church-of-Asmodeus-educated Tiefling Antipaladin that eventually concentrates on ranged combat. I’ve already started on the character background! Evil is an awesome twist I have to say. ;-) ![]()
![]() Hello DM Eric and fellow players! Thanks a lot for inviting me to your game and you cannot imagine how excited I am! I have never played in an evil campaign before so this will be a new experience and I am already looking forward to the game with you although I have to admit that I have to get used to the thought of being a villain. ;-) I checked out your party composition and you clearly have the divine and arcane spellcasting, combat and support roles covered! I will be on vacation from this weekend onwards for two weeks so I will join you beginning of September. I will use the time to draft a character concept and will share that here for DM Eric's and all of your consideration. Currently, I am leaning towards an Antipaladin with an archetype so that the character can be LE in alignment. Would that be ok? Have a great week everyone! ![]()
![]() Here the rules: Recharging Staves: Staves hold a maximum of 10 charges. Each spell cast from a staff consumes one or more charges. When a staff runs out of charges, it cannot be used until it is recharged. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. Imbuing a staff with this power restores one charge to the staff, but the caster must forgo one prepared spell or spell slot of a level equal to the highest-level spell cast by the staff. For example, a 9th-level wizard with a staff of fire could imbue the staff with one charge per day by using up one of his 4th-level spells. A staff cannot gain more than one charge per day and a caster cannot imbue more than one staff per day. - So it is a typical spell casting service based on PFS rules that you require and that can get very expensive. You can also hope to have someone in the team that can cast one of the spells on the staff and then they could charge it for you to 10 in down time. ![]()
![]() Thanks everyone!! I would like to complement your party based on your wishes and will look at an arcane caster. I have to admit that a centaur does not feel right personally because of balance issues and at the same time I’m not “feeling” the history and background of the centaur people enough I think. ;-) I’ll think about it and come back to you asap!! Thanks again for the warm welcome! :-D ![]()
![]() Hello everyone,
I am going on vacation this Saturday for two weeks so I will only join you beginning of September. So I will discuss the character ideas with the GM and post here also for your reflection. English is not my mother tongue as I am from Germany so I already apologize in case I make any mistakes. ;-)
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