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FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 752 posts (938 including aliases). 4 reviews. No lists. No wishlists. 80 Organized Play characters.


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Scarab Sages

yes

Scarab Sages

Do we get one boon, or two?

Scarab Sages

Thanks!

Scarab Sages

Boon: 1d20 ⇒ 13

Scarab Sages

9-00 1-A = Ally 4, Ally 3

9-00 1-B = Blessing B, Level up

9-00 1-A = Weapon 5

9-00 1-B = Blessing 5

9-00 C-1 = Armor 5, Skill Feat

9-00 C-2 = Weapon 3, Spell 5, Power Feat

9-00 C-2 = Weapon 3

9-00 D = Spell 5, Item 4, Card Feat* - Spell

Scarab Sages

UMD: 1d20 + 10 ⇒ (9) + 10 = 19

Scarab Sages

Thanks!

Scarab Sages

My desired upgrades:

Spell 5, used as a 4, to replace the card I add with my new card feat with Holy Feast.

Item 4 to replace Ruby of Charisma with Belt of Charging.

Scarab Sages

Agreed.

Scarab Sages

Card feat is spell - I add some random spell then replace it with one of my upgrades.

Scarab Sages

Also, what's the scenario reward?

Scarab Sages

[D-Boon: 1d20 ⇒ 4

Scarab Sages

I've passed up on spells most of the time. This time, I'd like the spell 5 if possible.

Scarab Sages

Bekah continues to traverse the lonely paths of the Walled Oasis.

Aghash

Reveal and discard Spirit Sword, recharge Duelist, recharge Life Leech for BP

Combat 21: 1d8 + 5 + 1d6 + 1 + 1d8 + 1d8 + 1d6 + 1d4 + 3 ⇒ (5) + 5 + (2) + 1 + (3) + (8) + (3) + (3) + 3 = 33

Bekah dances a jig of joy... straight into an acid pit.

Closing Acid Damage: 1d4 ⇒ 1

Recharge Tooled Crocodile Skin to reduce damage to zero.

Bekah wrote:

Hand: Humanbane Crossbow +2, Spyglass, Blessing of Abadar, Swiftshooter, Blessing of Erastil2, Deathbane Light Crossbow +1,

Displayed:
Deck: 10 Discard: 5 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

"A noble spirit embiggens the smallest man." cries Zartina as his spell finishes and he grows incredibly.

Moving forward, Zartina stabs at red from above.

Long Spear: 1d20 + 2 ⇒ (6) + 2 = 8 for Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

Scarab Sages

Bekah sets up an appointment with Meehr Zet at the Walled Oasis.

Adding d8 for Sovereign Court benefit, autosucceed, discard to explore again adding d8 to diplomacy checks on that explore.

Twitch Tonic

Int 6: 1d6 ⇒ 3

Discard Lightning Bolt then reset hand.

Bekah wrote:

Hand: Tooled Crocodile Skin, Spirit Sword, Life Leech, Humanbane Crossbow +2, Legionnaire Chaplain, Duelist,

Displayed:
Deck: 10 Discard: 5 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

OFF TURN Recharge Chaplain, then shuffle Swiftshooter into deck.

Scarab Sages

OFF TURNRecharge my Legionnaire Chaplain then shuffle Blessing of Abadar into my deck.

Scarab Sages

I say we rest 8 or so hours then take the specter as a pet before we continue.

Scarab Sages

OFF-TURNRecharge Blessing of Abadar for Silver Crusade Favor.

Start or turnPlace Legionnaire Chaplain on top of deck to draw Blessing of Abadar.[/b]

Explore at Walled Oasis

Holy Word Trap

Discard Blessing of Abadar.

Divine 11: 3d8 + 4 ⇒ (4, 8, 7) + 4 = 23

Erastil to explore again.

Blessing of Thoth

Divine 6: 1d8 + 4 ⇒ (1) + 4 = 5

End turn

Bekah wrote:

Hand: Legionnaire Chaplain, Spirit Sword, Lightning Bolt, Life Leech, Humanbane Crossbow +2, Tooled Crocodile Skin,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

I forgot to draw the card on top of my deck, last turn, so the Legionnaire Chaplain replaces Life Leech in my hand.

Start of turn, put Chaplain on top of deck to redraw Tooled Crocodile Skin.

Explore.

Shock Elemental Combat 9

Reveal Spirit Sword 1d8 + 1d6 + 5 ⇒ (8) + (3) + 5 = 16

The Blessing of Old Deadeye guides Bekah forward.

Staff of Uraeus:

Weapon 3
Traits:
Staff
Melee
Bludgeoning
2-Handed
Poison
Magic
Elite To Acquire:
Strength
Melee
Charisma 10
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+2. You may use the result on any additional combat checks against the same bane.
Reveal this card and discard a spell to evade a monster or add 1d8 to your Diplomacy check.

Charisma 10: 1d8 + 3 ⇒ (2) + 3 = 5

Failed.

End Turn

Bekah wrote:

Hand: Legionnaire Chaplain, Spirit Sword, Blessing of Erastil, Life Leech, Humanbane Crossbow +2, Tooled Crocodile Skin,

Displayed:
Deck: 10 Discard: 3 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Bekah has the Crocodile Skin and will take the d4 acid

Acid Damage: 1d4 ⇒ 3

Recharge Tooled Crocodile Skin.

Scarab Sages

Location has been shuffled

d11: 1d11 ⇒ 5

Augury

Divine 6: 1d8 + 3 ⇒ (1) + 3 = 4

Swiftshooter to explore again.

d11: 1d11 ⇒ 4 will reroll 5

Dry Quicksand, Discard Blessing of Abadar

Dex 9: 3d8 + 2 ⇒ (4, 4, 8) + 2 = 18

End turn, redraw

Bekah wrote:

Hand: Blessing of Old Deadeye, Spirit Sword, Blessing of Erastil, Tooled Crocodile Skin, Humanbane Crossbow +2, Life Leech,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Fearing for his safety, Bekah sends her Chaplain friend away for now.

Put Chaplain on top of deck to draw Tooled Crocodile Skin.

Scarab Sages

Fearing for his safety, Bekah sends her Chaplain friend away for now.

Put Chaplain on top of deck to draw Tooled Crocodile Skin.

Scarab Sages

Tonkk takes the gaze head on

Fort Save: 1d20 + 12 ⇒ (1) + 12 = 13

Tonkk steps back, half standing on mid air and stabs at the damnable ghost Power Attack

Attack 1: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 2d4 + 16 ⇒ (3, 4) + 16 = 23

Attack 2: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 2d4 + 16 ⇒ (4, 4) + 16 = 24

Scarab Sages

Bekah takes an acid shower to keep the Implacable Beast from coming after her.

Acid Damage: 1d4 ⇒ 1

Recharge Tooled Crocodile Skin.

Scarab Sages

Zartina moves forward, drawing a wand as he goes. He touches Shredder with the wand, granting Protection From Evil.

Scarab Sages

Bekah takes the Walled Oasis.

Bekah wrote:

Hand: Swiftshooter, Blessing of Abadar, Blessing of Erastil, Tooled Crocodile Skin, Humanbane Crossbow +2, Legionnaire Chaplain,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Acid, reflex DC 18: 1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

Just a note, the bonus from taking total defense is a dodge bonus, which you lose if you are blind... :(

Scarab Sages

Reflex... flex, flex, flex: 1d20 + 6 ⇒ (7) + 6 = 13

FOOT STOMP!!!

kick: 1d20 + 22 ⇒ (14) + 22 = 36 for damage2d6 + 8 ⇒ (4, 5) + 8 = 17

Scarab Sages

boon c: 1d20 ⇒ 7
boon c2: 1d20 ⇒ 9

Scarab Sages

AoO
Attack 1: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 2d4 + 13 ⇒ (2, 4) + 13 = 19

Scarab Sages

Now for a demonstration of the ancient martial art of Tai Kwan Leep.

Boot to the head!

kick: 1d20 + 22 ⇒ (13) + 22 = 35 for damage: 2d6 + 8 ⇒ (3, 2) + 8 = 13

Scarab Sages

Weapon 3 replace flaming scimitar with spirit Sword

Scarab Sages

Off turn: Recharge Life Leech to aid Damiel.

Healing Potion: 1d4 ⇒ 2

Scarab Sages

I just noticed, I messed up when I updated my spreadsheet. I do not have a Blessing of the Samurai, I have a Blessing of Erastil.

Wisdom 5: 1d6 ⇒ 5

The end is nigh, as Bekah navigates through the flotsam and jetsam.

Somehow, in the middle of a harbor, Bekah stumbles upon a Corridor Death Trap. Bekah implores @Radillo to pray to Abadar for him.

Dex 16: 3d8 + 2 ⇒ (1, 3, 2) + 2 = 8

Crap.

damage: 1d4 ⇒ 1

The dart stops short on Bekah's armor.

Recharge Tooled Crocodile Skin.

Location shuffles.

Discard Blessing of Old Deadeye to explore again.

Random card: 1d5 ⇒ 2

Grave Goods

Discard Blessing of Erastil, recharge Flaming Scimitar for BP

Dex 12: 1d8 + 2 + 1d8 + 1d4 + 3 ⇒ (5) + 2 + (6) + (1) + 3 = 17

Draw a random item from the box... Smoked Glass Goggles... discard them and redraw.

SUMMARY - Shipwreck Graveyard shuffled, card 7 banished. Cards 6, 8, 9, 10 remain.

Bekah wrote:

Hand: Humanbane Crossbow +2, Life Leech, Blessing of Abadar, Blessing of Erastil, Duelist, Ruby of Charisma,

Displayed: Curse of Teeth and Fleas, Elemental Treaty*,
Deck: 12 Discard: 5 Buried: 0
Notes: Re-roll not used. Playmats available for all. Watch out for animals!!!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Start of turn, place Swiftshooter on top of deck to draw Cure2 from the bottom.

Cast Cure on Damiel.

Recharge Cure Divine 8: 1d8 + 4 ⇒ (1) + 4 = 5

Bekah waffles a bit on continuing before she opts to head to the Shipwreck Graveyard.

Explore, find Elemental Treaty. Cast it.

Done.

Reset hand.

Start of next turn Use Spyglass.

Card 1 - Aegis of Recovery
Card 2 - Ice Elelmental

Bekah wrote:

Hand: Blessing of Old Deadeye, Flaming Scimitar +1, Tooled Crocodile Skin, Blessing of the Samurai, Humanbane Crossbow +2,

Displayed: Curse of Teeth and Fleas, Elemental Treaty*,
Deck: 13 Discard: 2 Buried: 0
Notes: Re-roll not used. Playmats available for all. Watch out for animals!!!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Start of turn. Put Swiftshooter on top of deck to draw Duelist from the bottom.

With her Deathbane Crossbow at the ready, Bekah saunters to Scar Bay with a smug look on her face.

Instead she is swarmed by vermin.

Curse of Teeth and Fleas:

Barrier 2
Traits:
Trigger
Curse
Magic
To Defeat:
Wisdom
Survival
Divine 10
When you examine this card, banish it.
If undefeated, display this card next to your deck.
While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning.

Bekah remembers an old prayer to invoke the Blessing of Abadar.

Divine 10: 3d8 + 4 ⇒ (1, 1, 1) + 4 = 7

Unreal, thinks the itchy Bekah.

Her Duelist buddy takes off at the site of the infestation, Bekah follows, only to stumble upon a vicious

Guecubu:

Monster 3
Traits:
Undead
To Defeat:
Combat 15
The Guecubu is immune to the Electricity, Mental, and Poison traits.
After you act, suffer a scourge.

Her Deathbane Light Crossbow fires. She dances a jig. recharge Symbol of Pain for BP

Combat 15: 3d8 + 3 + 1d4 + 1 ⇒ (1, 7, 7) + 3 + (1) + 1 = 20

Scourge: 1d8 + 1 ⇒ (6) + 1 = 7

Though not heavily hurt, Bekah opts to Cure herself to explore new options.

Cure: 1d4 + 1 ⇒ (2) + 1 = 3

Recharge Cure DC 8: 1d8 + 4 ⇒ (6) + 4 = 10

Reset hand, recharge hand draw

1d4 + 1 ⇒ (1) + 1 = 2

Bekah wrote:

Hand: Blessing of Old Deadeye, Swiftshooter,

Displayed: Curse of Teeth and Fleas, Curse of Fevered Dreams ,
Deck: 18 Discard: 0 Buried: 0
Notes: Re-roll not used. Playmats available for all. Watch out for animals!!!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Bekah's random boon is Spell 3, Symbol of pain.

Scarab Sages

Bekah starts with...

Kalnaka:

Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
If undefeated, bury your discard pile.

Bekah draws her Keen Rapier and calls to her Duelist ally to flank. She forgets healing, and inspires herself instead.
Recharge Cure2

Feiya adds a hex of her own -6

Combat 16: 1d8 + 5 + 2d4 + 3 + 1d6 + 1d4 + 3 ⇒ (6) + 5 + (3, 4) + 3 + (1) + (3) + 3 = 28

Bekah yodels in triumph but a vision for Old Deadeye tells her she must move forward.

Guardian Scroll:

Monster 1
Traits:
Construct
Elite
To Defeat:
Stealth 8
OR Combat 11
The Guardian Scroll is immune to Bludgeoning, Mental, and Poison.
If your check to defeat the Guardian Scroll has the Fire trait, add 1 die.

Reveal Flaming Scimitar

Combat 11: 1d8 + 5 + 1d6 + 1 ⇒ (1) + 5 + (4) + 1 = 11

Confetti everywhere!

Done.

Bekah wrote:

Hand: Swiftshooter, Keen Rapier +3, Blessing of Abadar, Cure, Deathbane Light Crossbow +1, Lightning Bolt,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Bekah starts with...

Spoiler:
Kalnaka

Monster 5
Traits:
Undead
Mummy
To Defeat:
Combat 22
The Kalnaka is immune to the Cold, Mental, and Poison traits.
If the check to defeat has the Electricity trait, add 1d8.
If undefeated, bury your discard pile. [/spoiler]

Bekah draws her Keen Rapier and calls to her Duelist ally to flank. She forgets healing, and inspires herself instead.
Recharge Cure2

Feiya adds a hex of her own -6

Combat 16: 1d8 + 5 + 2d4 + 3 + 1d6 + 1d4 + 3 ⇒ (3) + 5 + (2, 1) + 3 + (3) + (2) + 3 = 22

Bekah yodels in triumph but a vision for Old Deadeye tells her she must move forward.

Guardian Scroll:

Monster 1
Traits:
Construct
Elite
To Defeat:
Stealth 8
OR Combat 11
The Guardian Scroll is immune to Bludgeoning, Mental, and Poison.
If your check to defeat the Guardian Scroll has the Fire trait, add 1 die.

Reveal Flaming Scimitar

Combat 11: 1d8 + 5 + 1d6 + 1 ⇒ (5) + 5 + (4) + 1 = 15

Confetti everywhere!

Done.

Bekah wrote:

Hand: Swiftshooter, Keen Rapier +3, Blessing of Abadar, Cure, Deathbane Light Crossbow +1, Lightning Bolt,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Bekah will stay at the Fog Bank.

Bekah wrote:

Hand: Cure2, Keen Rapier +3, Duelist, Cure, Deathbane Light Crossbow +1, Blessing of Old Deadeye,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X] +1 [X] +2 [X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([X]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

My regular upgrade is replacing my Wakizashi with a Humanbane Crossbow +2. My scenario reward upgrade is Spell 5: Life Leech, which replaces Aqueous Orb.

My power feat is increasing my Bardic Power to +3.

Scarab Sages

To Tonkk, the gaze attack is a HUGE threat. I think I just failed the save and thus will take d6 CHA damage when Tonkk has 7.

Why not send the controlled specter to grapple the ghost and pull it out of view? It seems to have more trouble grappling the other specter than it might with the gaze monster.

Scarab Sages

I suppose the Weapon 3 would be my best bet, if no one else needs it.

Scarab Sages

Does Bless Weapon help vs incorporeal?

Scarab Sages

Done, sorry about the confusion and delays.

Bekah wrote:

Hand: Deathbane Light Crossbow +1, Duelist, Reflecting Buckler, Blessing of the Elements*, Scroll of Thoth*, Blessing of the Elements2*,

Displayed:
Deck: 17 Discard: 1 Buried: 0
Notes: Re-roll not used. Playmats available for all.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6[ ]+1 [ ]+2
Dexterity d8 [X] +1 [X ] +2 [ ] +3
Constituion d8 [ ] +1 [ ] +2 [ ] +3
Fortitude: Constituion+2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [X ] +1 [X ] +2 [ X] +3
Arcane +1
Diplomacy +3
Divine +1
Favored Card: Player's Choice (My choice: weapon)
Hand Size 6
Proficient with: Light armor, weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck.
You may recharge a weapon or spell to add 1d4([X]+1), ([X])+2), ([]+3) to a check by another character at your location ([X]) or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([X]) +3
[]When another character at your location acquires a boon, he may give it to you.
[]When another character plays a blessing to add to your Charisma ([]or Dexterity) check, add a d12 in place of the normal die.
[] When you fail a check to acquire an ally, you may immediately explore again.

Scarab Sages

Oh **** 6 should be the new card, right?

Scarab Sages

Isis smiles.

Swiftshooter to top of deck to redraw Spyglass

Bekah slogs over to Pinnacle Atoll to look around.

Blessing of the Elements

Charisma 6: 1d8 + 3 ⇒ (5) + 3 = 8

Big Friend?: 1d12 ⇒ 1

Ugh...

Hirgenzosk is shuffled into the location

Bekah uses her spyglass

random d7, 7 os the big guy

Spyglass 1: 1d7 ⇒ 1

Emperor Cobra

Spyglass 1: 1d6 ⇒ 6

Admiral Arminus Pythareus

Admiral on top.

PAUSE TO DISCUSS

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