Full Name |
Matada |
Race |
Garuda Aasimaar |
Classes/Levels |
Ranger (Divine Tracker) 1 / Hunter (forester) 1 |
Gender |
M |
Size |
M |
Age |
20 |
Alignment |
Chaotic Good |
Deity |
Desna |
Location |
Varisia |
Languages |
Common |
Occupation |
Hunter |
Strength |
13 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
10 |
About LucianC
Matada was born to a poor family in the forests of Varisia. His parents’ first child, his birth was awaited anxiously. But, on delivery, things took a terrible turn. Seeing the red feathered baby, with a beak for a mouth, the uneducated woodsman incorrectly assumed his wife had cheated on him. Flying into a rage, he attacked her. Only a lucky Hold Person by the attending Cleric saved her. The cleric was then able to explain the child’s strange nature. For his father, however, it was too late. He had attacked his wife, and Erastil demanded justice. The woodcutter was sentenced to 15 years in a Magnimar prison, where he remains to this day.
Left destitute, his mother sold their meager property and took her infant son to a place she figured he would be accepted, Kar Maga. There she apprenticed to a fletcher and was able to eke out enough to keep them both alive. Matada was left to grow up in the City of Strangers.
His mother never blamed her husband for what happened. Instead, she raised her son to revere his lost father, telling him the truth, but making it seem justified. Matada chose to follow in the footsteps of his father, becoming an archer. Most assumed he would take Erastil as a patron; but he blamed Erastil for his father’s fate. Headstrong and chaotic, he also didn’t suit the religion’s Tennent’s particularly well. All through his youth, wanderlust gripped him and, in the end, he turned to the Goddess of Travel to guide him. He learned the ways of the forest, to serve Desna and to channel the spirits of nature itself.
Gurada Ranger (Divine Tracker) / Hunter (Forester)
HP 11
Alignment CG
Deity: Desna
BAB 1
CMB 2
CMD 14
Initiative +3
Saves
Fort +3
Ref +6
Will +3
Skills
Acrobatics +10
Survival +6
Fly +5
Perception +6
Handle Animal +4
Sleight of Hand +7
Climb +5
Swim +5
Favored Enemy – Evil Outsider
Track +1
Feats
Point-Blank Shot
Bullseye Shot
Traits
Chance Encounter
Toxophilite
Racial Spell
See Invisibility
Composite Longbow (1 STR) – 200 gp
10 Durable arrows – 10gp
20 CI arrows – 2gp
Spiked Gauntlet -5gp
Ranger’s Kit - 9gp
Guard Dog – 25gp
Leather Armor – 10gp
Dog’s Wooden Armor – 20gp
This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Spells
0
Detect Poison
Create Water
Flare
Stabilize
1 2/2
Longstrider
Gravity Bow