the arctic druid from the APG gets wild shape at 6th level. Now in the ultimate magic book you get banish flame at 6th level and since they both take away something from the core class at 6th level technically you cant use either of them together. that's how i read the rules on archetypes unless im missing something completely obvious. Id like others opinions.
so i was looking at the sandman archetype and was wondering a few things about steal spell. so when i kill the the creature that i stole the spell from do i keep the spell after they die or dose it go away? i think it would be over powered if you got to keep it. What do you all think? also its on page 83 of the APG just to clarify
in most of my games that that i have played yeah they are considered an eastern flavored character but that doesn't deter me from playing one. also if you think about it there were monks in medieval Europe just not the kind that you were used too. But Ive been trying to incorporate them in to my games as much as possible to get rid of that eastern feel.
since they were slaves i would start by teaching them to defend them selves against the lizard folk and set up proper defenses so that they can survive to see a more civilized world. Then i would start with the whole agriculture thing. Personally i would appeal to there goblinoid side but in a good way if thats possible.
Fair points all, it was just an Idea I had, and I can admit that it wasn't a great one. It was just a matter of: hmm, have they ever thought of anything like this? lets see what people say.
No problem. when i red your first post it sounded like a neat idea. Then i read ever other persons post, i agreed with them too. No harm in posting your ideas though.
I was also thinking of ideas for archetypes for the gunslinger,ninja, and samurai because all of the classes differ from the base classes enough where they could possibly get there own archetypes but maybe this would be splitting hairs. I think it would be neat if paizo did something like this though.