I am new to Pathfinder and somewhat new to RPGs in general.
My Question for the people in the know is after getting the beginner box set, would I be better to purchase the Core rule book or the Game Mastery Guide and the Advance Players guide? Now I know that it would be more expensive to buy the two books versus one but I just wonder if for practical purposes, if it would be better to have the two books versus the one.
Any suggestions would be great.
|Mabven the OP healer|
The Game Mastery Guide and Advanced Player's Guide are not the core rulebook divided into two books, nor do they in most ways repeat the content of the core rulebook. You need the core rulebook for either of the other books to make sense, because both are just elaborations on the rules, additional classes, feats, spells, advice for running the game, etc.
Get the Core Rulebook first.
They aren't the same thing in different packages.
The Core Rule book is just that. It has the rules you need to play.
The Advanced Players Guide has more player content. New classes, feats, archetypes, etc.
The Gamemastery Guide has the same for the GM. Advice, hints, NPCs, optional rules, stuff like that.
Robespierre wrote:Don't ban the summoner before you read over the class and see it in play.Seeing it in play may result in a disrupted game. Banning it before the game ever starts will not disrupt play, so I simply do not value your advice on this point.
Who said anything about a real game. There is something called playtesting. Only takes half a hour to a hour.
|Xaaon of Korvosa|
The APG is awesome, but, it is advanced, it provides way too many options for players graduating from Beginner Box.
I would say play a campaign using the Core rule book and Bestiary 1. Council of Thieves would be a good starting place for an Adventure Path, otherwise grab the Kobold series of modules, they provide a good beginner background.
|DeathQuaker RPG Superstar 2015 Top 8|
Again, thanks to everyone for your input.I think I will grab the Core book followed by the Bestiary.
That's all you need!
If you are really new to RPGs, I would suggest eventually getting the Game Mastery Guide, however. It is designed especially for people like you who are new to the whole thing and need some advice and guidelines for GameMastering. It also has some useful tools like an NPC Gallery and a Treasure Generation table. It's not essential, but if you're finding you need ideas or are struggling with certain kinds of players or whatever, it can be extremely useful.
As Xaaon suggests, I would NOT get the APG until you get experience playing the full game for awhile. It adds loads of complexity and it is the last thing I would recommend to someone new to RPGs in general and Pathfinder. Similar goes for Ultimate Combat and Ultimate Magic.