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Ultimate Combat will have more guns than just those shown in the playtest PDF.
That's very great to hear! That was my main worry when looking at the playtest. I'm glad i wont have to cross reference between books for that information, lol. That will make things so much simpler.

magnuskn |

Oh, and can we pretty please get larger repeating crossbow magazines? So that the weapon stops sucking just a little bit?
Hell, can we maybe get something which at least tries to get crossbows on the same level as bows? Having to invest two extra feats just to make full attacks with heavy crossbows and still not being able to take Manyshot is depressing. I really was looking forward to building Van Helsing as an Inquisitor. :(

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Guns: Seems like it's cashing in on the WoW thing. I don't like guns in my fantasy. WoW gets away with it because... well... I dunno why. But, whatever. The other stuff sounds interesting, and just because the guns are there doesn't mean they have to be used.
umm....Guns have been around longer then WoW..
and your right, looks like a good product, and you don't have to use everything.

Real Sorceror |

Guns: Seems like it's cashing in on the WoW thing. I don't like guns in my fantasy. WoW gets away with it because... well... I dunno why. But, whatever. The other stuff sounds interesting, and just because the guns are there doesn't mean they have to be used.
I never really understood why people have such an aversion to guns and other "modern" implements in a fantasy setting.
Some of these cultures (elves, dwarves, etc) have supposedly existed several times longer than all recorded IRL human history.Why wouldn't they have invented something beyond just swords and bows? Even just out of sheer boredom?
They've apparently invented repeating crossbows, and those are pretty complex devices.
PS. And what about pirate campaigns? I can't imagine running one of those without cannons and guns, and the high seas are an integral part of the fantasy-genre.
PSS. Also, pew pew.

Urath DM |

I never really understood why people have such an aversion to guns and other "modern" implements in a fantasy setting.
Some of these cultures (elves, dwarves, etc) have supposedly existed several times longer than all recorded IRL human history.
Why wouldn't they have invented something beyond just swords and bows? Even just out of sheer boredom?
They've apparently invented repeating crossbows, and those are pretty complex devices.PS. And what about pirate campaigns? I can't imagine running one of those without cannons and guns, and the high seas are an integral part of the fantasy-genre.
For me, it is because I like my Medieval Fantasy to feel medieval.. knights in armor with swords. Renaissance technology is "pushing" it, and Enlightenment/ Revolutionary period is a bit too far. 17th century pirates are a wholly separate genre, to me.
I fully support a toolkit with lots of things to choose from.. and the GM's right to NOT choose some things from it, based on the feel s/he is trying to create.

Real Sorceror |

For me, it is because I like my Medieval Fantasy to feel medieval.. knights in armor with swords. Renaissance technology is "pushing" it, and Enlightenment/ Revolutionary period is a bit too far. 17th century pirates are a wholly separate genre, to me.
I fully support a toolkit with lots of things to choose from.. and the GM's right to NOT choose some things from it, based on the feel s/he is trying to create.
I guess I can understand that, especially if you're using your own setting. It mostly bothers me in established settings (like many of the D&D ones) that claim to have been around for a while. It kinda ruins my suspension of disbelief.
And I full agree with your last statement. I'm sure even fewer people will want to use airship rules, but its nice to have official ones around just in case. Nothing wrong with that at all.

Kastafer |
I *really* want the ninja to be a base class, but the main problem is the ninja having Sneak Attack ability. Everyone sees the Ninja as a rogue with monk levels or vice versa, but for me, the Ninja is actually a "Bard" without the knowledge, the singing and dancing because of Bardic Music. Let me explain: Bards make excellent assassins. If you remove all bard's abilities and add No Trace, Uncanny Dodge and Evasion and a weak version of sneak attack (instead throwing d6 dices, just add full Ninja levels to the extra damage whenever flat flooted or flanked).
Bard spells is very compatible with the ninja if you analyze it well, tough you have to remove the healing spells, and keep the enchantment and illusion schools because they are fine. That's my two cents :)

gbonehead Owner - House of Books and Games LLC |

I don't see why the whole Sneak Sttack thing is such an issue. Have levels of Ninja and levels of Rogue stack for sneak attack dice.
Now, that would require the two progressions to be the same, but they are anyways, aren't they?
Seems a lot better to me than an arbitrary "but we don't want anyone to be a Ninja/Rogue" rationale.

Kastafer |
Yeah I know, "it makes sense for the Ninja to have Sneak Attack ability". But the thing is... what's the point of having a Rogue if you can be a Ninja and be more "awesome" ...? I mean... Ninjas are supposed to be more popular than Rogues... except for people who dislike Asian culture perhaps? So the problem in the end (for me, anyways) is that two classes having the same ability... is just not so cool >.> you could say they are "brothers". And by the way, why can't Ninjas have Imp. Unarmed Strike?
I thought they practiced martial arts ...
It may sound contrary on my belief, but I like the idea of Ninja having the Improve Grapple feat, and whenever he attacks a flat-footed enemy he can, as a free action, grapple the enemy and sneak attack him/it with a light weapon. And then add some nasty effects like the Rogue's/Ninja's tricks.

Razz |

As for OTHER topics of interest...
GRAPPLERS!
Please, Paizo People, please give more feats and options for grapplers! Particularly one that allows a grappler to at least take a full-round action during a grapple or something along those lines.
I feel the grappling department is lacking. Like maybe grappling with more than one enemy (grabbing 2 heads and cracking them together is staple warrior bad-assery!)
Well...all in all...just more grapple options.

Lioc |

Well, I am firmly in the "no guns" camp. Might as well have laser pistols and blasters whiles you're at it.
However I am happy for others to get their toys, I felt the same about Psionics in 3.5.
Reason for this post: A hope that gunslingers don't get into any APs. Obviously any NPC can be replaced with another, but it would damage the AP a little I think to edit out NPCs like that.
I am also not a fan of spellwords, but that's a whole other thing.

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Reason for this post: A hope that gunslingers don't get into any APs.
So no APs in Alkenstar? I understand you don't like guns. Although, I find it odd to have alchemists without gun powder, and what is the difference between a wand of scorching ray and a laser pistol? But Golarion has guns in it and it would only make sense for them to add the gunslinger class into APs where it fits, such as in Alkenstar or with characters from Alkenstar.
Simply put, if you don't want guns, don't play in a campaign with guns.

Lioc |

So no APs in Alkenstar? I understand you don't like guns. Although, I find it odd to have alchemists without gun powder, and what is the difference between a wand of scorching ray and a laser pistol? But Golarion has guns in it and it would only make sense for them to add the gunslinger class into APs where it fits, such as in Alkenstar or with characters from Alkenstar.Simply put, if you don't want guns, don't play in a campaign with guns.
Indeed, there will be no guns in my games.
And as long as the guns stay in Alkenstar I'll be happy. No magic in Alkenstar, so neither myself nor any of the players in my group are likely to want to go there. Problem fixed :)

Stynkk |

I realize Guns are the hot topic, but I would very much like to see these inclusions into the Ultimate Combat Book rearding Repeating Crossbows:
A new Repeating Crossbow type (hand)
And a feat/further addition to Rapid Reload for the Repeating Crossbow that allows it to be fired using one hand and reloaded, so as to dual wield those babies.
Gunslinger is cool and all, but pre-industrial Crossbow Wielding Gunslinger is pretty cool too.
<3
PPS - A way to increase the reload speed on a sling and similar weapons to allow for a full attack (with multiple attacks) would be quite nice as well.

LoreKeeper |

As for OTHER topics of interest...
GRAPPLERS!
Please, Paizo People, please give more feats and options for grapplers! Particularly one that allows a grappler to at least take a full-round action during a grapple or something along those lines.
I feel the grappling department is lacking. Like maybe grappling with more than one enemy (grabbing 2 heads and cracking them together is staple warrior bad-assery!)
Well...all in all...just more grapple options.
I can sympathize to some extent. But the imagery you use (knocking 2 heads together) is what I would call using unarmed strikes and the Cleave feat - then describing the flavor text of smashing the two skulls together.

Kaiyanwang |

I can sympathize to some extent. But the imagery you use (knocking 2 heads together) is what I would call using unarmed strikes and the Cleave feat - then describing the flavor text of smashing the two skulls together.
I agree here. A lot of things could be handled with just flavurful descriptions.

james knowles |

Ultimate Magic: don't need or want it. between the Core Rulebook, the APG, and my library of 3rd edition books i've got more magic options than i'll every use.
Ultimate Combat: see Ultimate Magic above.
The new stuff that i REALLY want to see (Psionics and Epic Level Material) seems to be at the very bottom of Paizo's priority list (if it's even on the list at all!

gbonehead Owner - House of Books and Games LLC |

The new stuff that i REALLY want to see (Psionics and Epic Level Material) seems to be at the very bottom of Paizo's priority list (if it's even on the list at all!
I don't think that's entirely accurate - I've seen epic level material mentioned several times by the Paizo folks.
Now, they are notably silent about psionics, but I think that's because they're less certain what they want to do with it.
But I think we will see an epic book from them within a year or two, despite the cries of the nay-sayers :)

Razz |

Razz wrote:I can sympathize to some extent. But the imagery you use (knocking 2 heads together) is what I would call using unarmed strikes and the Cleave feat - then describing the flavor text of smashing the two skulls together.As for OTHER topics of interest...
GRAPPLERS!
Please, Paizo People, please give more feats and options for grapplers! Particularly one that allows a grappler to at least take a full-round action during a grapple or something along those lines.
I feel the grappling department is lacking. Like maybe grappling with more than one enemy (grabbing 2 heads and cracking them together is staple warrior bad-assery!)
Well...all in all...just more grapple options.
That is true, could look at it that way. Basically, more options for those specializing in grappling to perform. I feel that "combat art" is lacking in options.

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Sean K Reynolds wrote:We haven't even announced the Ultimate Magic archetypes yet, we're months away from talking about things we're releasing at Gen Con.Talking about that, I am going to take a wild guess about 2 of the archetypes described in ultimate magic: Wu-Jen and Shugenja
Yes? :D
Wu-Jen is, as far as any of us here at Paizo can determine, the product identity of Wizards of the Coast. If someone can point me to solid evidence that there IS a mythological or historical precedent for a wu-jen that existed before they showed up in the 1st edition Oriental Adventures hardcover, I would LOVE to see it.
That said... there's a lot more going on in these books than Asia.

Ashanderai |

Wu-Jen is, as far as any of us here at Paizo can determine, the product identity of Wizards of the Coast. If someone can point me to solid evidence that there IS a mythological or historical precedent for a wu-jen that existed before they showed up in the 1st edition Oriental Adventures hardcover, I would LOVE to see it.
That said... there's a lot more going on in these books than Asia.
Wu Jen... certainly not. However, there were Wu... and they were most likely the inspiration behind the Wu Jen. You can find a wikipedia entry about them here: http://en.wikipedia.org/wiki/Wu_(shaman)

Razz |

The idea of "oriental wizard working magics of the 5 elements" is not a WotC-only IP. The term Wu-Jen probably is, but the style and idea of it definitely isn't owned by them.
Interesting, so Wu was just Shamans basically. Oriental Adventures had a Shaman class already, separate from the Wu Jen, which was an arcane, element-based wizard-type role. Essentially, Shaman and Wu Jen were just the divine and arcane versions of historical Wu.

Wrathbone |

I am going to ask this again, does this book contain any magic items at all?
I would think it would have some added to it. I guess we will see when the books comes out.

Rotafury |
Hey i have yet to post on here but seeing this has Really caught my interested and wanted to give my input. I can see Ninja and Samurai as Alternate class's or archetypes but what i would personally really love to see is the gunslinger have it very own Class. Any other book i seen with a gun type class in it didnt Feel right always felt like a Ranger but with a gun they barely changed a thing So i hope you guys do more ^^. i also cant wait to see the vehicle Combat and even Get Airships finally Thank you ^^

EdenOfTheEast |

for you haters of guns here a little spell to make them worthless
though like i always said though guns and magic can work together in harmony
Misfire
Transmutation [water]
Level: Clr 1, Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels )
Target: One or more firearms or explosives,
no two of which can be more
than 15 ft apart
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
This spell will affect any firearm or
explosive, causing the powder within
the weapon to become fouled, damp,
and ruined. Firearms affected cannot
be used until reloaded, explosives
affected become useless. Although the
effect on the weapon’s ammunition is
permanent, a firearm can be reloaded
using normal rules.
For every two caster levels beyond
1st, you may affect an additional
weapon—two at 3rd level, three at 5th
level, four at 7th level, and a maximum
of five at 9th level.

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I apologize if this has been asked and answered already. But since this is anticipated to be a Gen Con release to the public, will subscribers receive it before Gen-Con? And I am referring to the book as well. I am assuming the PDF will get to subscribers before Gen Con.
Our intent is to ship the Gen Con releases out so that they reach most US subscribers right around the time Gen Con begins.
Note that while that's our *goal*, when it comes to future releases, all schedules are subject to change until the products are actually sitting in our warehouse.

Zen79 |

Note that while that's our *goal*, when it comes to future releases, all schedules are subject to change until the products are actually sitting in our warehouse.
And that is a good thing as far as I am concerned. I'd rather wait a little longer too get a higher-quality product. So far, paizo hasn't disappointed me.

Eric Hinkle |

As for OTHER topics of interest...
GRAPPLERS!
Please, Paizo People, please give more feats and options for grapplers! Particularly one that allows a grappler to at least take a full-round action during a grapple or something along those lines.
I feel the grappling department is lacking. Like maybe grappling with more than one enemy (grabbing 2 heads and cracking them together is staple warrior bad-assery!)
Well...all in all...just more grapple options.
I'd like to see more with unarmed combat myself. And yet for some reason now I'm thinking about half-orc pro wrestlers in Golarion.
Whatever, the news about martial arts feat trees sounds like a great idea.
EDIT: And the Gunmage archetype sounds cool. Now I can make that Kurohime homage character. ;)