HedwickTheWorldly |
Ok I have a vague idea from context but what does dotting, dots, dotted etc mean?
When you go to look at a list of threads, there is a small dot next to the ones you've posted in, as a way to indicate it might be a thread of interest to you. So when people say "dotting" they're posting a nonsense-word, so the thread shows up on their list more readily.
YoricksRequiem |
Interesting, at least for personal reference as the DM said that we needn't post lists because he had it handled.
It's cool to see the least used sins though. I chose gluttony because (at the time) no one else had. Then a few popped up lol
Yeah it was as much for me as anyone else - I like seeing what things people gravitate towards and which are less pursued, as you mentioned with gluttony.
On that topic, I'm pretty sure that I'm making a Mesmerist going for Sloth. I just have to see if I can make the background work the way that I have it in my brain.
ElterAgo |
dot
For some reason, I can't see this in the recruitment forum. Wierd.
1) I'm not sure what you mean by the 'Sins' we should be aiming at. Is that listed somewhere that I have missed?
2) Is Leadership or Vile Leadership allowed? Evil minions seem very appropriate.
3) Are Alchemist, Magi, or Bards arcane enough for the all arcane group?
4) If a character has both crossblooded bloodrager and sorcerer bloodlines, do you allow the Dragon Disciple PRC to advance them all. Same question with regard to Arcanist bloodline exploit?
5) Can I take a drawback for an additional trait?
6) Is VMC allowed?
7) Are you using Hero Points (or should I say anti-hero points)?
YoricksRequiem |
1) I'm not sure what you mean by the 'Sins' we should be aiming at. Is that listed somewhere that I have missed?
Google "Seven Deadly Sins", but the brief list is Gluttony, Lust, Greed, Pride, Sloth, Wrath, and Envy.
5) Can I take a drawback for an additional trait?
6) Is VMC allowed?
ignuspyre |
1) I'm not sure what you mean by the 'Sins' we should be aiming at. Is that listed somewhere that I have missed?
See most of this thread, but basically the Runelords used Thassilonian magic (I think that's the spelling) which is based on the 7 deadly sins. If you google runelord magic or thassilonian magic you should find it pretty easily.
5) Can I take a drawback for an additional trait?
This was answered previously - no.
6) Is VMC allowed?
That's answered in the 1st post in the Character Creation area - no.
Raltus |
"Wrath" Bengal Vinya
Human magus (bladebound, hexcrafter) 1 ( Pathfinder RPG Ultimate Magic 9, 47, 48)
NE Medium humanoid (human)
Init +1; Senses Perception +1
—————
Defense
—————
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +2
—————
Offense
—————
Speed 30 ft.
Melee bastard sword +3 (1d10+3/19-20) or
dagger +3 (1d4+3/19-20) or
dagger +3 (1d4+3/19-20) or
scorpion whip +3 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with scorpion whip)
Special Attacks arcane pool (+1, 3 points), spell combat
Magus (Bladebound, Hexcrafter) Spells Prepared (CL 1st; concentration +3)
1st—burning hands (DC 13), true strike
0 (at will)— arcane mark , daze (DC 12), mage hand
—————
Statistics
—————
Str 16, Dex 12, Con 14, Int 15, Wis 10, Cha 11
Base Atk +0; CMB +3; CMD 14
Feats Artful Dodge
Traits serpent runner (intimidate)
Skills Intimidate +4, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +1, Profession (torturer)
+4, Spellcraft +6
Languages Abyssal, Common, Giant
SQ hex arcana
Other Gear lamellar (leather) armor UC, bastard sword, dagger, dagger, scorpion whip UC, backpack,
bedroll, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, mess kit UE, pot, soap, spell
component pouch, trail rations (5), waterskin, 14 gp, 10 sp, 10 cp
—————
Special Abilities
—————
Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or
selected item powers.
Artful Dodge Gain +1 dodge bonus to AC vs. opponent only you threaten.
Hex Arcana You can substitute Hexes for Magus Arcana.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
This is my submission for a Wrath Sin Character. I will have a background up in a bit
Harakani |
I'm interested.
For me Thassilon suggests Lissala. Lissala suggests a Sin Wizard with an apprentice. That means taking the Instructor Archetype.
The sort of wizard who has an apprentice at level 1 sounds like someone who has Sloth, Pride or Greed, and I'd tend to Greed or Sloth. They sound like someone who takes any shortcuts they can, and promises power to lure people in.
I'll try and write something up ASAP.
Cuàn |
How would you feel about a Yaddithian (bestiary 6)?
The idea behind it is that the character was born in Varisia when it was still the Thassilonian empire. His parents were guests and friends of Xin who were killed in the coup and his egg was then taken as a trophy by one of the runelord and he ended up in some treasury. There he hatched after the fall of Thassilon and as such grew up alone inside that treasury. The events of either RotR or CotCT, which are done before Shattered Star, released him.
Phntm888 |
Okay, here are my two submissions, non-arcane group Holbar Groshnel, Dwarven Fighter (heading into Eldritch Knight), and arcane group Ekcubar Flinscrap, Gnomish Arcanist. While both are open to any sin, Holbar's personality and information is best suited to Greed, Wrath, or Envy, and Ekcubar is best suited to Pride or Gluttony.
Holbar Groshnel
Medium humanoid (dwarf) fighter (lore warden) 1
LN Male dwarf
Init +2; Senses Perception +0, darkvision 60 ft
Favored Class: Wizard
FCB: None
DEFENSE
AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex)
HP 15 (1d10+2 Con+3 Toughness)
Fort + 4, Ref + 2, Will +0; +2 vs poisons, spell-like abilities and spells
Special Defenses +4 dodge bonus vs giants
OFFENSE
Speed 20 ft
Melee
Ranged
Special attacks +1 attack vs orc, goblinoid
STATISTICS
Str 15, Dex 14, Con 15, Int 15, Wis 10, Cha 8
Base Atk +1; CMB +3; CMD 15, +4 vs bull rush, trip
Traits Magical Knack (Wizard), Scholar of the Ancients
Feats Armor Proficiency (light), Toughness, Weapon Focus (Dwarven Waraxe), Weapon Proficiency (simple, martial)
Skills (ACP -2) Climb +4, Knowledge (arcana) +7, Knowledge (engineering) +6, Knowledge (history) +7, Linguistics +6, Profession (stonemason) +4, Spellcraft +6
Languages Common, Dwarven, Draconic, Goblin, Gnome, Thassilonian
SQ Greed, scholastic, stonecunning, weapon familiarity
Gear dwarven waraxe, light crossbow with 20 bolts, morningstar, dagger, leather lamellar, fighter’s kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin), 29 gp
Holbar was born in the Sky Citadel of Janderhoff. His father was a mason, and so he learned his father’s trade in building Dwarven stoneworks that would stand the ages of time. He was hired to do some work on a manor in the Alabaster District of Magnimar, and he was there he was able to study Thassilonian monuments, such as the Irespan. That such great works could stand for ages without Dwarven craftsmanship astounded him, for there were none who were capable of such works as Dwarves. What could he, a proper Dwarven craftsman, succeed in doing with the secrets behind such works? He knew he needed to learn the secrets. He set up shop in Magnimar, joining with the Stonemason’s guild, cultivating the necessary contacts he would need to study and develop the techniques used in creating great monuments such as the Irespan. Though his temper and casual speciesism towards non-Dwarves – as well as a tendency to charge more for his work than necessary – have made him a difficult person to get along with, his skill with stone ensures that he is never turned away from a job simply for being disagreeable. He hoards whatever knowledge of ancient Thassilon’s works he can get his hands on – including what he believes is an old spellbook. He works at deciphering its writings. One day soon, he would have it – and then he would learn the secrets of monument construction, and his creations would stand for all-time.
Holbar knows most everyone in Magnimar’s stonemason guild, and while he isn’t well-liked, most of those in it at least respect him for his knowledge and his work. He is also associated with a woman who sometimes studies Thassilonian works, Kendra Sarvis. It is thanks to her tutelage he has learned the Thassilonian language, as well as learning about its history. He is also friendly with a gnomish bookseller named Salleno Freem, who specializes in rare and antique writings.
Holbar quietly believes that Dwarves, and by extension, himself, are superior in most things to other races. The existence of Duergar proves to him that if more chose to study it, Dwarves would be better at magic than other races, as they already are in smithing, stonework, and brewing. Really, he thinks Dwarves should be ruling the other races, and the only reason they don’t is some misguided sense of charity. Holbar’s plan to learn the secrets of Thassilonian monument building will lead to him becoming the greatest stonemason to ever live, and he hopes that once he begins building his great monuments, he will be able to tear the Thassilonian monuments down to ensure they do not overshadow his own. Holbar enjoys accumulating wealth and creature comforts, as well as having the best of other things. When Holbar’s worldview of Dwarven superiority is challenged, he tends to lash out angrily, and though he has avoided criminal charges for doing so, he has nearly killed others for perceived offenses. The reason for this anger is that he fears the Dwarves will prove irrelevant to history as the years go on, and he does not want to be a mere footnote.
”So, we are agreed, correct? You will repair and, where needed, rebuild the walls surrounding my garden?” the merchant asked, seemingly unsure of the agreement.
Holbar sighed. He’d seen this negotiating tactic before. The merchant would feign uncertainty, and once the price was suggested, would try to hint he’d had other, cheaper quotes. Holbar hadn’t fallen for it in several years, and he wouldn’t now.
”Correct, I will repair and rebuild the garden walls as needed. There is, however, the final matter of price. All told, it will cost you 600 gold sovereigns,” Holbar said, waiting for the inevitable objection.
”600? So much? I have had a quote from a Gilhard Molscoy for much less. Perhaps I should go with him, yes?”
”Sure, if you want to be getting quotes to fix the wall again in a couple of years. Look here.” Holbar points at a section of the wall. ”The ivy is slowly undermining this section of the wall, plus there is blatant cracking and water damage. The foundations around the gate might not be solid, and that could collapse. Gilhard’s good, but he’d miss half of this stuff simply because he doesn’t know stone the way Dwarves do.” Holbar didn’t actually know if Gilhard was good or not, since he’d never seen the man’s work. Still, he knew Gilhard was human, and all humans would miss such things that were obvious to a Dwarf.
”If you say so. But still, the price does seem a little high,” the merchant said, looking at Holbar. Holbar merely smiled. He’d closed the sale. Now it was just a matter of haggling.
15 minutes later, he was whistling as he walked down the street, contract signed and sealed. He knew he could not only do the job, but make it so that the garden wall would stand for decades, for only 350 gold accounting for overhead, but the final price of 400 he’d walked away with meant a nice payout for him. Perhaps he’d finally buy that Thassilonian manuscript from Salleno. It had looked interesting enough, and who knew what valuable writings it contained.
Eckubar Flinscrap
Medium humanoid (gnome) arcanist (twilight sage) 1
NE Male gnome
Init +2; Senses Perception +6, darkvision 60 ft
Favored Class: Arcanist
FCB: +1 Skill Point
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex+1 size)
HP 8 (1d6+2 Con)
Fort + 2, Ref + 2, Will + 2; +2 bonus vs illusion spells and effects
Special Defenses +4 AC vs giant subtype, arcane barrier
OFFENSE
Speed 20 ft
Melee quarterstaff -1 (1d4-1, x2)
Melee dagger -1 (1d3-1, x2)
Ranged light crossbow +2 (1d6, 19-20/x2, 80 ft)
Ranged dagger +2 (1d3-1, 19-20/x2, 80 ft)
Spell-like abilities (CL 1st)
1/day – dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Spellcasting (CL 1st, Concentration +4)
1st-level (3/day) – color spray (DC 15), ray of enfeeblement (DC 15)
0-level – acid splash, daze (DC 13), detect magic, read magic
Special Attacks +1 vs reptilian, goblinoids
STATISTICS
Str 8, Dex 14, Con 14, Int 16, Wis 10, Cha 15
Base Atk +0; CMB -2; CMD 10
Traits Ambitious, Illusion Obsession
Feats Spell Focus (Necromancy), WP (simple)
Skills Diplomacy +6, Knowledge (arcana) +7, Knowledge (religion) +7, Perception +6, Profession (scribe)* +6, Spellcraft +7, Use Magic Device +6
Languages Common, Draconic, Dwarven, Goblin, Gnome, Sylvan
SQ Arcane reservoir (4), cantrips, consume life, fey thoughts (Diplomacy, Perception), gnome magic
Gear quarterstaff, light crossbow with 20 bolts, dagger, arcanist’s kit (backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), spellbook, 10 gp
Spellbook
0-level – all
1st-level – color spray, comprehend languages, expeditious retreat, ray of enfeeblement, silent image, shadow trap
Legend has it Gnomes came from the First World originally, and they were immortal as the other Fey creatures of the realm. However, they stayed too long in the Material Plane, and now they live and die as other mortal creatures. In addition, they suffer from a hideous effect known as the Bleaching, which saps them of all joy and interest and color. Why did this happen to them? What caused it? And, perhaps most importantly, can it be fixed?
That is what Ekcubar Flinscrap intends to find out. Ekcubar is, in many ways, an atypical gnome. For starters, he is clearly less energetic than others of his kind. For another, his coloration has always been painfully normal in color – with none of the brightness or wildness that other gnomes have. Finally, he is obsessed with death, and the idea that life is merely an illusion, one that all will one day disbelieve – as long as they are shown the way. He believes that the Gnomes have merely been caught in this Illusion known as the Prime Material Plane, and because they have been caught in it, they suffer from the Bleaching. In order to fix it, and to free the Gnomish people from this illusion, Ekcubar must accumulate enough evidence to thoroughly disprove the illusion to the Gnomes. To that end, he has delved his magical studies into death – the magic that comes from it, the creatures it creates – clearly beings who have cast off the illusion – and how it influences the illusion all creatures suffer from. No one else believes Ekcubar when he tells them of this, but that’s alright. None of them has the ability to perceive what he has, for none of them has learned as he has. They haven’t learned how to use their power to free dying people from the illusion, for they are fooled into believing it. Ekcubar will show them. He will show all of them.
Ekcubar’s obsession with his belief in life as an illusion alienates many from him, but he still has some friends – the occasional innkeeper or shopkeeper who isn’t completely weirded out by the nihilistic gnome, mostly. When not conducting his research, Ekcubar is acting as a scribe, in order to cover the costs associated with this illusory world. Admittedly, the illusory world does have its benefits, such as the wonderful food delicacies which abound throughout, but he is convinced such things will still exist once the Illusion is dispelled and all are part of the First World again. He has a time limit, though, for if the Bleaching overtakes him before he can finish his research into dispelling the illusion, he fears he will never finish his work.
Ekcubar has always, secretly, wished for the vibrant colors other gnomes seemed to embrace. His perpetual drab coloring has only fueled his belief in the world as an illusion, preventing them from returning to the First World.
”You must understand, Flizit, the Bleaching is entirely preventable,” Ekcubar said to the gnome he’d met in the Golden Ring, a pub in Magnimar’s Monuments district. ”All that we need to do is find the evidence we need to truly disbelieve this illusion, and then we will re-enter the First World, where the Bleaching will no longer touch us and we will once again live lives of immortality. Surely this must be a good thing – after all, the Bleaching has claimed so many already.”
The other gnome looks at Ekcubar with a confused, yet sorrowful look. ”Staving off the Bleaching would be wonderful, but how can you call this an illusion?” Flizit rapped the table top. ”This is solid and real, as is this food we have eaten, and the drink we have. This is not an illusion, it is another plane – and our connection to the First World cannot be restored. We have been a part of this for too long. We must make our peace, and rely on staving off the Bleaching as we always have – by experiencing new sights and new cultures.” Flizit, of course, had brilliantly red hair, and his clothes were a riot of colors, contrasting to Eckubar’s brown hair and dull, brown robes.
Shaking his head, Ekcubar says, ”That only means this illusion is incredibly powerful. We, of all species, can overcome this. We are gnomes. None are more skilled with illusion than us. Look.” Ekcubar pulls out a scroll, written in some strange language. On the back was a translation in a newer hand Ekcubar had gotten another scholar to do for him. ”This scroll speaks of an illusionist named Xanderghul, who was supposedly the most powerful to have ever lived. No one knows his fate – he just disappeared. Obviously whoever this Xanderghul was figured out the illusion that is this world, and transcended it, journeying to the First World. If he could do it, so could we. Then we just have to share the information with the world, and all will know the freedom from this false plane.” Ekcubar’s eyes shone with a fervent light as he eagerly attempted to convince the other gnome of the truth.
Flizit merely looked at Ekcubar with sad eyes and said, ”Brother, you are wrong. I fear this obsession will cause the Bleaching to overtake you. I leave for Absalom tomorrow. Join me. Think what sights and sounds we shall see together.”
Ekcubar stood up and said, ”Your foolishness blinds you. I will be here when you open your eyes.” The gnomish arcanist then strode out of the tavern and into the cold of the city. Drawing his cloak about him, he began to walk back to his flat, when suddenly he heard a coughing coming from an alley. Looking, he saw a man huddled up, shivering. He clearly wouldn’t survive the cold night and exposure. Walking over to the man, he said, ”Do not worry, my friend. You will suffer no more, for your time in this illusion is at an end.” Reaching out and touching him, Ekcubar felt the release of energy he associated with when someone awoke from the illusion. Though he gained no strength from this, as he did with some of those he’d awoken, he was still pleased. It was on more person who would know happiness in the First World. Smiling, he continued his walk home, more at peace than he had been after his argument with Flizit.
Phntm888 |
Could go several directions depending on the honorable tyrant's personality. Pride and Greed would likely be the easiest to follow, but you could probably flavor Gluttony (a desire to conquer the lands so he might own all) for it as well. Pretty much any martial character could get to Wrath pretty easily. Envy if he covets having power and strength to match a rival or that which those of a higher social class have and he wants (can also include power). Honestly, an honorable tyrant could be flavored any which direction you chose to go with it. Perhaps you could even allow it to flourish organically, as the adventure continues.
GM Tempest |
@GM Tempest Love the idea, I have never played shattered star so this sounds like fun!
Quick question about the "arcane" Table, you allow all paizo classes, would a psychic from the occult adventures be considered for both tables?
Good call. I guess I was still stuck in the old mindset. Way to keep the paradigm shift. I am going to say that any Occult classes will only be considered for the ALL CLASSES table (still assuming we have both).
Also, if all submissions could have an alias profile, that would make linking a lot easier for me.
@Gara
"Hmm... Honestly what would an honorable tyrant fall under? Pride?"
-That would seem logical enough, though it looks as though he could be left open for a few, which isn't a bad thing.
Teiidae |
Here is my sin mage of greed wizard/arcanist.
Octavian Harzhor.
Note: When I made him it was for a 25 point gestalt game, so I need to descale him and remove the gestalt.
My plan for him will be to take one level of Wizard and Sorcerer, the rest will be Arcanist.
meeko |
@GM Tempest
"Class: ANY Paizo, except summoner. Don’t have a problem with the class, but that makes too many things on the field for this adventure."
So, am I safe to assume that Necromancers with undead hordes are also unwelcome at the table? what about summoning focused classes like conjuration wizards?
I have a necromancer wizard or wich in mind, so I just want to get this clarified before I invest allot of time planing from 1-20. I don't mind coming up with another concept, I just want to know that the concept I stick with will be on an even keel with other applicants.
Thanks again for the quick replies!
Seth86 |
Im also doing a necro wizard, but mine wont be focused on raisng the dead. necro debuff spells - Nurgle!!!!
Angelos Ree
Male human (Azlanti) necromancer 1 (Pathfinder Campaign Setting: Inner Sea Magic 17, Pathfinder RPG Horror Adventures 75)
NE Medium humanoid (human)
Init +3; Senses Perception -1
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 9 (1d6+3)
Fort +3, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—grave touch (1 round)
Necromancer (Undead Master) Spells Prepared (CL 1st; concentration +5)
. . 1st—mage armor, ray of enfeeblement (DC 16), ray of enfeeblement (2, DC 16)
. . 0 (at will)—detect magic, light, ray of frost
--------------------
Statistics
--------------------
Str 7, Dex 16, Con 14, Int 18, Wis 9, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Bloatmage Initiate, Command Undead, Improved Channel, Spell Focus (necromancy)
Traits deathtouched, varisian tattoo
Skills Acrobatics +0 (-4 to jump), Diplomacy +0 (+1 on checks regarding undead creatures, -2 on checks regarding living creatures), Fly +4, Knowledge (arcana) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (dungeoneering) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (nature) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (planes) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Knowledge (religion) +8 (+9 on checks regarding undead creatures, +6 on checks regarding living creatures), Linguistics +8, Profession (farmer) +3, Spellcraft +8
Languages Azlanti, Celestial, Common, Draconic, Elven, Necril, Terran
SQ arcane bond (bone ring), necropolitan, power over undead, reanimator
Other Gear silken ceremonial armor[UC], bone ring, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, journal[UE] (2), mess kit[UE], soap, spell component pouch, torch (10), trail rations (5), waterskin, wizard starting spellbook, 8 sp
--------------------
Special Abilities
--------------------
Arcane Bond (Bone Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloatmage Initiate (Necromancy) +1 caster level with a specific school of spells. Always considered to have a medium load.
Command Undead (DC 10) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Gluttony (Necromancy) The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Grave Touch (1 round, 7/day) (Sp) As a standard action, touch shakes living foe 1 rds (frighten 1 rd if already shaken).
Necropolitan +1/-2 (Ex) +1 on Diplomacy and Knowledge checks vs. undead and -2 on checks vs. living creatures.
Reanimator (Su) Spontaneously cast several undead-based spells
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Peet |
This looks like it has interesting possibilities.
How evil do you plan to get? I like games that are grim and gritty, but I don't want to be in a game where people are saying "I rape her then I cut her heart out and eat it!"
I note you are running two tables. Can we submit one character for each?
I have a mind to submit Zuru Chan. There's no backstory for him yet because I had no idea what campaign he would end up in when I came up with him, but he's a shadow/illusion focused witch with the Ley Line Guardian (which turns him into a spontaneous caster, because I prefer those). I thought it would be neat to play a character like that. He wasn't designed to be evil necessarily but he could fit in within an evil game. Sin would be pride, obviously (as an illusionist).
So, am I safe to assume that Necromancers with undead hordes are also unwelcome at the table? what about summoning focused classes like conjuration wizards?
This is a good question. The other character I would be inclined to submit is Akurna Kenezor. She is a changeling cleric of Anubis, and is meant to be an undead horde necromancer type. Akurna is actually in a game right now, but I suspect that game is doomed because the GM very rarely posts (maybe twice a week, and two players have already disappeared). Her background is very detailed and the only thing that would need to change is the end bit of where she went after leaving Osirion. Like Zuru she is not intended to be evil (she is LN), but works pretty well in an evil game.
Peet
TheoreticallyYours |
Feast, I can see us getting along very well. Here, let me make you a sumptuous meal.
And Feast kills a lot of sentient beings, so you could help yourself... so long as it wasn't one she was eating.
Feast doesn't share food very well at all.
I do see our characters at least meeting each other.
GM Tempest |
@GM Tempest
GM Tempest wrote:"Class: ANY Paizo, except summoner. Don’t have a problem with the class, but that makes too many things on the field for this adventure."So, am I safe to assume that Necromancers with undead hordes are also unwelcome at the table? what about summoning focused classes like conjuration wizards?
I have a necromancer wizard or wich in mind, so I just want to get this clarified before I invest allot of time planing from 1-20. I don't mind coming up with another concept, I just want to know that the concept I stick with will be on an even keel with other applicants.
Thanks again for the quick replies!
No, those classes and roles are perfectly fine. I know it seems like a weird delineation, but it just works for me best that way.
GM Tempest |
Here is my sin mage of greed wizard/arcanist.
Octavian Harzhor.
Link shows no paizo person?...
GM Tempest |
This looks like it has interesting possibilities.
How evil do you plan to get? I like games that are grim and gritty, but I don't want to be in a game where people are saying "I rape her then I cut her heart out and eat it!"
I note you are running two tables. Can we submit one character for each?
I have a mind to submit Zuru Chan. There's no backstory for him yet because I had no idea what campaign he would end up in when I came up with him, but he's a shadow/illusion focused witch with the Ley Line Guardian (which turns him into a spontaneous caster, because I prefer those). I thought it would be neat to play a character like that. He wasn't designed to be evil necessarily but he could fit in within an evil game. Sin would be pride, obviously (as an illusionist).
meeko wrote:So, am I safe to assume that Necromancers with undead hordes are also unwelcome at the table? what about summoning focused classes like conjuration wizards?This is a good question. The other character I would be inclined to submit is Akurna Kenezor. She is a changeling cleric of Anubis, and is meant to be an undead horde necromancer type. Akurna is actually in a game right now, but I suspect that game is doomed because the GM very rarely posts (maybe twice a week, and two players have already disappeared). Her background is very detailed and the only thing that would need to change is the end bit of where she went after leaving Osirion. Like Zuru she is not intended to be evil (she is LN), but works pretty well in an evil game.
Peet
1) I am planning on running two tables, and you may submit for both (see first post), though this is dependent on applications.
2)Are you only "tempted" to submit both of those characters or are those officially submitted? lol3)I think I'm on the same page as you on the evil scale. Stupid evil won't work very well here. Also, this IS a world of consequences, evil adventure or no.
GM Tempest |
Raltus |
Bengal had an anger issue from the time he was born, screaming and yelling always despite having his needs met. As a child he would fly into a rage at the smallest slight that only he knew of. His parents had him taken to one of the Military academies, hoping a life of strictness would break his vile spirit.
This was not true, at the age of 14 his latent magical powers were discovered when he killed a fellow student who was at the academy studying magic. Bengal stole his spell book and in a fit of revenge forced another arcane student to teach him how to read the book so that he could further his ability to kill and maim.
Bengal was dismissed from the Academy for attempting to kill an officer, the officer bested Bengal in single combat after Bengal called him out. Humiliating him in front of the entire academy, Bengal was left with 3 fingers on his left hand and a scar from the right temple down to right clavicle.
Teiidae |
Sorry about the dead link, I changed his name not realizing it screw with the whole hyperlink. Magnus Harzhor. I just need to edit it him a good bit, he was made gestalt and 25. My plan for him is to take a level of wizard with the sin(Greed) specialization. The rest of his levels will come from arcanist and maybe one level dip into sorcerer.
Xaigus Ree |
Xaigus can be just about any sin but I think the front runners for him are Pride, Greed, and Sloth maybe.
Primary Motivator: Understanding. Xaigus seeks out knowledge in many forms. After all it is through the collection of knowledge that people grow and the world changes. As such if he intends to grow or change the world then understanding is at the foundation of that.
Emotional Disposition: Curious. A deep part of his nature Xaigus is curious of nearly all things he has not encountered before. Sometimes more then is healthy or good for him.
Moodiness: Even Tempered. Xaigus has spent a life time guarding his emotions and playing the various parts expected of him. Giving him a overdeveloped sense of control on his emotions. Granted they do creep into his actions and decisions which he only realizes after the fact.
Outlook: Pessimistic. Having grown up and observed those around him with more intelligence then most. Xaigus learned quickly how disappointing and weak people tend to be. He expects little from those that do not prove otherwise.
Integrity: Conscientious. Xaigus is true to his word, meticulous, industrious, and pragmatic. He is practical and reliable when he agrees to a task, sparing no effort in seeing it through to the best of his ability.
Impulsiveness: Controlled. Xaigus has a very strong sense of control to the point of being second nature. His mind ever sharp and quick always has considerations or plans to call upon. Even his seeming whims have a reason behind them in his own head.
Boldness: Cautious. Ever the planner Xaigus seeks information at every chance. Choosing the most efficient course of action. Adopting a maximum outcome with minimum investment mentality. He is keenly aware of his strengths and weaknesses.
Agreeableness: Agreeable. Highly adaptable to situations, Xaigus spends his time searching for an answer to something more then on the question itself. He tends to go along with any well thought approach. Only resisting blatantly reckless courses of action.
Interactivity: Engaging. Xaigus is a lover of knowledge and keen observer. While he is not one to approach others without solid reasons of his own. He is approachable and well versed on a number of topics. Willing to converse at length with those equally knowledgeable in their area's. Seeing the exchange of information as equal trade.
Conformity: Heterodox. On the surface Xaigus may seem a traditionalist. This is a great mistake, a matter of practicality rather then taste. Xaigus is very much a nonconformist. Everything from choosing a rare exotic form of magic to his personal taste move away from what he came from.
TheoreticallyYours |
Here is Feast's page.
I write my profiles up in Word then copy paste them because I've had paizo drop out on me before, so there isn't anything there now, but there will be soon.
GM Tempest |
GM Tempest would you be ok with a Yaddithian, considering the race explanation I posted above.
I don't have Bestiary 6, so if you wanna get me a link, and let me know why that specific race, I'll let you know.
Setting a table is always the tough part when you get a lot of quality submissions.
Yeah, I'm going to have to make some tough calls. Privileges and responsibilities, I guess. Always rather having to apologize to some not getting in, than only having a few applicants though, I suppose.
Also, sheet will be updated.
Peet |
1) I am planning on running two tables, and you may submit for both (see first post), though this is dependent on applications.
2)Are you only "tempted" to submit both of those characters or are those officially submitted? lol
Okay, I'll officially submit Akurna Kenezor for your second table. Basically I just have to edit her background's ending to have her end up in Varisia rather than Nirmathas. Most of her background will be the same. Akurna probably wouldn't play too well with an obviously CE character so you can count her out if her presence would be a problem for other party members.
Since Zuru Chan doesn't have an actual background yet I normally wouldn't consider him eligible but by all means add him to your list and you can always strike him from the list if the background is not ready by your deadline.
Storyteller Shadow |
Cuàn wrote:GM Tempest would you be ok with a Yaddithian, considering the race explanation I posted above.I don't have Bestiary 6, so if you wanna get me a link, and let me know why that specific race, I'll let you know.
Genevieva Ree wrote:Setting a table is always the tough part when you get a lot of quality submissions.Yeah, I'm going to have to make some tough calls. Privileges and responsibilities, I guess. Always rather having to apologize to some not getting in, than only having a few applicants though, I suppose.
Also, sheet will be updated.
Yep, in about two hours I need to make the final cuts on three separate PbP's...
TheoreticallyYours |
@GM Tempest
So I looked through Ultimate Equipment and Feast wouldn't wear any of the outfits I read about.
I was wondering if I could have her wear something like a hide outfit?
Wouldn't be the armor (as it just occured to me that would affect my Fast Movement ability, even if you allowed it) just something more realistic for a Orc Barbarian from Belkzen would wear.
If you would allow me to wear Hide under the Four-mirrors with it affecting Fast Movementm then I'd be ok with that lol
Would mean she would only take the stats of the Mirrors, but weight of both.
I just don't want her being nude under the mirrors, cause you can see a lot lol.
ClydeMcClod |
@GM Tempest
So I looked through Ultimate Equipment and Feast wouldn't wear any of the outfits I read about.
I was wondering if I could have her wear something like a hide outfit?
Wouldn't be the armor (as it just occured to me that would affect my Fast Movement ability, even if you allowed it) just something more realistic for a Orc Barbarian from Belkzen would wear.
If you would allow me to wear Hide under the Four-mirrors with it affecting Fast Movementm then I'd be ok with that lol
Would mean she would only take the stats of the Mirrors, but weight of both.
I just don't want her being nude under the mirrors, cause you can see a lot lol.
Take it off!
Cuàn |
The Yaddithian can be found here and here is an image of them from a Paizo blog.
As for why I want to play one, it's fairly simple: I really like the ugly buggers. It's a combination of the aesthetic and their agelessness that really appeals to me. Just the concept of one of those guys being a witnessing centuries or even millennia of world events is something I find intriguing.
Do keep in mind that the one I'd play would not have witnessed much beyond the trophy room he was locked in for a very, very long time.
The Yaddithian would be for the arcane table, probably looking at Pride or Greed for his sin. I'll probably submit a former Gray Maiden squire for the other table.