So the new Vigilante class...


Pathfinder Society

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Liberty's Edge 2/5

Anyone else hard targeting super heroes or just me?

Grand Lodge

Frankly, yes. Which is why I will be avoiding the class. Nothing against those who do wanna be a certain flying rodent based crusader, just not the direction I want.

Shadow Lodge

I'm still trying to wrap my head around how they would actually fit in the society, it really seems like someone who would stay very very local to wherever they are from.

Silver Crusade 3/5

Of he may be a healthy recruiter for the Society by day, pushing papers and trying to get people to join, while fighting evil at night. Like, hey, there's Mick Roranis being all goofy, and it turns out he's actually the Green Arrow or something......

Shadow Lodge

It might work with a "former" shadow lodge agent, who is working for torch as their social persona, while still working with the society as their vigilante persona, but that does mean they are 24/7 vigilante in scenarios.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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I think if I play this, I will be strongly tempted to limit him to absolom scenarios.


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Dafydd wrote:

Frankly, yes. Which is why I will be avoiding the class. Nothing against those who do wanna be a certain flying rodent based crusader, just not the direction I want.

...Underdog? Wait, no...

:P

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

FLite wrote:
I think if I play this, I will be strongly tempted to limit him to absolom scenarios.

I was thinking the same thing, FLite... there are after all plenty of scenarios where you don't leave the city.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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I also really, really want to see an all vigilante table take on Scars of the Third Crusade, with a really, really good, flexible, GM.

That would really mess with that scenario, in a good way. (But it would need to be a good 6-8 hour slot, minimum.)

4/5

I think it's fun. Probably not the class I was thinking it would be in the long run, but I can't wait to see whatever superhero people conjure...or that genuine dual personality borderline sociopath.

Silver Crusade 2/5

Well, it won't be any worse that the Master Chemist PrC, with their dual personality. Though looks like there are four paths to take, so looks interesting enough.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

It wouldn't shock me if the full book had an archetype that modifies the localised abilities, and that archetype will become almost the default for society play

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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We've been making darkwing duck jokes all evening...

Grand Lodge 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps Subscriber; Starfinder Charter Superscriber
Kobold Cleaver wrote:
Dafydd wrote:

Frankly, yes. Which is why I will be avoiding the class. Nothing against those who do wanna be a certain flying rodent based crusader, just not the direction I want.

...Underdog? Wait, no...

:P

You no like Rocket? Sadly that was my first reaction...

4/5

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Woran wrote:
We've been making darkwing duck jokes all evening...

That gives me a great idea for a tengu.

5/5 5/55/55/5

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Glasses: +40 to disguise checks to pull this off apparently.

Grand Lodge 5/5

And now I am picturing Drendle Dreng as a Tengu saying Let's get dangerous.

4/5

Without the ability to use a lot of their social abilities consistently, it looks like a pretty weak class to me.

Shadow Lodge 4/5

Dunno what to make of the class yet but I've had this playing.

Yes, who knows what builds lurk in the hearts of players?

The Exchange 5/5 RPG Superstar 2010 Top 16

Discussion from yesterday afternoon at a game store:

"What if the Vigilante persona is Neutral Evil, and the Social persona is True Neutral. Is that guy still legal in PFS?"

ME: No. If either persona is evil, the character is declared dead.

Everyone else: "I don't know about that. That's the entire point of Dual Identity. As long as the Social persona is the one showing up for the VC briefing, and as long as the character can resume the Social persona at the end of the adventure, it's legal."

"I can see a Chelaxian character whose Social persona is Lawful Evil, but whose Vigilante persona is Lawful Neutral."

Expect evil PCs.

Liberty's Edge 5/5

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I'm pretty sure that PFS will specifically rule against any part being evil.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

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Yeah, Pathfinders can be evil. PCs in PFS can't be evil.

I for one am thrilled that they finally released Mike's class... I've been wondering for quite some time. ;)

By day mild-mannered Paizo employee...

By night, the Decemvirate!

Sovereign Court 1/5

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There is a certain breed of individual that will go to any lengths to justify playing a douchebag character.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

I believe there is a line in the class that says that if something has an alignment requirement, both IDs must meet the requirement. PFS has an alignment requirement. So no evil vigilantes in either ID.

Grand Lodge 3/5

Quadstriker wrote:
There is a certain breed of individual that will go to any lengths to justify playing a douchebag character.

Exactly!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Thematically, Vigilante seems like a good class for a GM to create certain types of NPCs.

-Skeld

Liberty's Edge 1/5

Fox McAllister wrote:
Woran wrote:
We've been making darkwing duck jokes all evening...
That gives me a great idea for a tengu.

Cuckoo Man?

5/5 5/55/55/5

Quadstriker wrote:
There is a certain breed of individual that will go to any lengths to justify playing a douchebag character.

Self inserts?

Liberty's Edge 1/5

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Muser wrote:

Dunno what to make of the class yet but I've had this playing.

Yes, who knows what builds lurk in the hearts of players?

My favorite hero is the Shadow. I wish there could be encounter between the Shadow and the Joker. Nothing but maniacal laughter for half an hour.

5/5 5/55/55/5

Is this PFS legal yet? Some folks may want to combine this with the "hurry up and lock your weirdos in " bonus sessions we're doing.

5/5 5/55/55/5

Dylos wrote:
I'm still trying to wrap my head around how they would actually fit in the society, it really seems like someone who would stay very very local to wherever they are from.

Perhaps there will be a more mobile archetype or a "you are featured in the chronicles" feat?

2/5 *

Yes , its legal and they should have a chronicle for it soon.

Grand Lodge 4/5

BigNorseWolf wrote:
Is this PFS legal yet? Some folks may want to combine this with the "hurry up and lock your weirdos in " bonus sessions we're doing.

Yup. It's mentioned in the blog, and was confirmed here.

Dark Archive

I think the Vigilante class can work well in PFS simply with a couple requirements. First limit the scenarios they do and second make it know to your fellow pathfinders what your secret identity as a vigilante is...they're commiting the same acts of violence and theft so they can't really expose you to the authorities. Especially if your character doesn't commit crimes outside of society missions.
For that matter your vigilante isn't going to seem weird that he changes into a diferent person when social matters end and action is needed. Alchemist pull a Mr. Hyde and hulk out in combat as do barbarians, druids turn into animals...having an alter ego isn't any weirder. Heck going with the social identity as cover for your group and when the action starts, they provide a distraction so the vigilante can change.
Great...now I talked myself into a new character.

Sovereign Court 1/5

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Class was a resounding "meh" for me.

One of those classes where you can either work hard to do damage, sneaking, or magics in certain circumstances... or you could just pick a class that's inately good at those instead.

The persona thing sounds good in a comic book world where an author builds in their "costume changes" into the story, but in PFS you can find yourself thrust from social encounter to full on fight in an instant, and people aren't exactly going to sit around for five minutes while you put on your tights.

Sovereign Court 4/5

While it's not 'ideal' for Society, it could work really well under the right concept. As a class, I like what I've glanced at so far. If I wasn't juggling several characters already, I'd give it a go.

I like the idea of being in your social persona, only for matters to escalate. Suddenly you're having to try to think your way out of it and get out of that combat so you can get into costume. It happens all the time in comics/films where the masked character has to deal with the villian, but because of spectators and the absence of their mask/suit/powers, they have to figure their way out of it.

4/5

Tom Mannering wrote:
While it's not 'ideal' for Society

That's basically how I feel about this class. I would love to play it in the right home game, and it can make for an outstanding bad guy/girl, but in most games I would just skip it.

Dark Archive 4/5 5/55/5 ****

I have a character concept that fits this well based on a character done by a comedian that is a less than perfect vigilante crimefighter. The comedic character doesn't actually have any described skills, but there are things to work with, though he does always "accidentally" give up his secret identity. The problem with the Vigilante class is that I can make the same character much better by making a multi-classed Paladin/Oracle/a few other things. Vigilante seems to be built around being the character rather than mechanics that are strong enough to hold up in a system (especially PFS) where there are already a lot of strong options. Maybe PFS changes for renown can fix that, but it's otherwise not a good mechanic for PFS. There are some very cool things that are unique to the Vigilante sub-types?, but they are spread too thin to make the class a really competitive choice.

Avenger and Stalker each have good options, but as I've seen elsewhere, they'd actually be able to be a good class with cool synergy of talents if they were combined.
Perhaps adding in some more free spell slots or scaling them better would help the Zealot and Warlock options, which right now are just really weak Inquisitor/Arcanist.

5/5 5/55/55/5

Andrew Roberts wrote:
it can make for an outstanding bad guy/girl, but in most games I would just skip it.

Now THATS a good disguise for your dual identities...

4/5

The real answer for the Vigilante's social identity is to take over as one of the existing VCs. I am, in fact, Ambrus Valsin. I also happen to put on a mask and go adventuring from time to time. Puts a very different spin on EotT, from what I've read about that chain.

A central problem with the Renown ability is that, until level 9, you basically have renown in the Grand Lodge. That's it. At level 9, you could reasonably hit a district or two of Absalom. Of course, the bigger issue is that the social identity is a complete liability in most scenarios that would lull you into using it. Merchant's Wake comes to mind. There are a couple that are friendlier, like Blakros Matrimony, but the 5 minute switch is frustratingly bad for society play. That problem doesn't go away until retirement, either.

5/5 5/55/55/5

Does it need a phone booth feat/ability?

3/5

Quadstriker wrote:
There is a certain breed of individual that will go to any lengths to justify playing a douchebag character.

True, but talking about those types of paladin players often leads to too many "paladin falls" conversations... :)

-TimD

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dylos wrote:
I'm still trying to wrap my head around how they would actually fit in the society, it really seems like someone who would stay very very local to wherever they are from.

Even Batman goes to Paris every once in a while. :)

Paizo Employee 5/5 Contributor—Canadian Maplecakes

... are all the Decemvirate vigilantes?!

#Pathfinderconspiracytheories

Dark Archive 3/5 **

There are a few solid ways to approach a Vigilante Society Agent:

1) Scholar/Academic (Social Persona) who is "assigned" to archeological missions (would take some careful scenario selection). Goes "Vigilante" when things get dangerous. Perhaps a pathfinder who just never can get the Masters to let them be a full field agent and decides to operate as one beneath a mask anyways.

2) Sovereign Court noble who is "attached" to a team of field agents for diplomatic reasons. When danger occurs, etc. Done so the noble can have plausible deniability for the actions of ye ole murder hobos.

3) Former Shadow Lodge agent whose Shadow Lodge handle is the Vigilante side. They aren't officially a Pathfinder as their SL persona (for obvious reasons), but operate as one via a social persona to get involved in the missions.

I'm sure there are other great ideas. The biggest obstacle, as others have stated, is the 5 minute changing time and that the social persona would only ever come out for investigations/social. Too many society scenarios don't give you a "five minute warning" combat is about to happen. It may mean that the Vigilante persona is the one who is most frequently "on" because of this and social persona only shows up for investigation/social phases.

Shadow Lodge

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I suppose there is another option for those who have often wished NPC classes were PFS legal, only use your social persona, and you are more or less an Expert or Warrior.

Grand Lodge 4/5 5/5

Is it too late to throw in the question as to whether the social and vigilante can be of different factions. Gotta legal campaigner for abolition of slavery by day crusader for freeing slaves by any means necessary by nigh kind of idea that might fit

Shadow Lodge

Merisal The Risen wrote:
Is it too late to throw in the question as to whether the social and vigilante can be of different factions. Gotta legal campaigner for abolition of slavery by day crusader for freeing slaves by any means necessary by nigh kind of idea that might fit

So your social persona is LG, LN, or NG, and the vigilante is CN (you said any means necessary, any means necessary is not good)? Those are more then one step away from each other in alignment.

Now, you could claim that your social persona is a different faction, as long as you gain no mechanical benefits from that, after all you would only ever gain prestige from a single faction unless you actually change factions.

Grand Lodge 4/5 **** Assistant Developer

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Chris Mortika wrote:

Discussion from yesterday afternoon at a game store:

"What if the Vigilante persona is Neutral Evil, and the Social persona is True Neutral. Is that guy still legal in PFS?"

ME: No. If either persona is evil, the character is declared dead.

Everyone else: "I don't know about that. That's the entire point of Dual Identity. As long as the Social persona is the one showing up for the VC briefing, and as long as the character can resume the Social persona at the end of the adventure, it's legal."

"I can see a Chelaxian character whose Social persona is Lawful Evil, but whose Vigilante persona is Lawful Neutral."

Expect evil PCs.

Good catch, Chris.

In Pathfinder Society, the rule that Pathfinder Society characters cannot be evil applies to both of the Vigilante's personas. Neither of your personas can be evil. This is an official ruling.

Shadow Lodge

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Any word on when the chronicle sheet will be dropping, I was disappointed to see a PFS blog that didn't have it.

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