PFS No Response from Deepmar (Inactive)

Game Master Nefreet

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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc looks on the creature and wonders why Samuel picked such a pet.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan feels pain and draws his wand and heals himself, wondering why his shield is on the ground.

Wand: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Posting now before heading to work...

Grimdoc will once again swing at the badger.

Sammy, move it a bit to the left. I am going to bring the bane of Erastil on this critters head!

+1 Lucern Hammer, DivF, Judgement, flank, bane, PA/FF: 1d20 + 11 + 2 + 2 + 2 ⇒ (18) + 11 + 2 + 2 + 2 = 35
for dmg, bane PA: 1d12 + 8 + 6 + 2 + 2 + 2d6 ⇒ (3) + 8 + 6 + 2 + 2 + (2, 6) = 29
B/P: 1d2 ⇒ 1 B=1 P=2

+1 Lucern Hammer, DivF, Judgement, flank, bane, PA/FF: 1d20 + 6 - 2 + 2 + 2 + 2 ⇒ (2) + 6 - 2 + 2 + 2 + 2 = 12
for dmg, bane PA: 1d12 + 8 + 6 + 2 + 2 + 2d6 ⇒ (10) + 8 + 6 + 2 + 2 + (1, 4) = 33
B/P: 1d2 ⇒ 1 B=1 P=2

Cal, why are you bleeding?


GM GM GM ∞ | Slides | Chronicles

If you haven't identified it, do you know what creature type to declare Bane against?

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan shrugs as he looks at his wounds, wondering why he is in pain.


GM GM GM ∞ | Slides | Chronicles

Ah, I see Grimdoc doesn't have Knowledge (arcana). Since Bane requires declaring a type or subtype, and you couldn't identify it, I don't think it'd work. You can add back that round of use. Although some creatures might be obvious to identify (like Skeletons being Undead), I could see this creature being Elemental, Magical Beast, Aberration, and even Dragon or Outsider.

Since your bludgeoning strike a while back wasn't as damaging as you thought it should be I'll say that you were able to figure out that the piercing end would be more effective. Your memory loss and ability to form new memories came back online at the start of the fight.

Grimdoc's first strike hits hard.

ROUND 3 (BOLD may post!)
-------------------------------------------------------------------
Grimdoc, Samuel (6 damage), Creature (45 damage; confused), Calistan (19 damage), Marcèl

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

We can discount the bane. I could not find a ruling on a knowledge check DC to figure out what type of creature is. The DC is well established if you want to know the specific creature name, type and subtype as well as special abilities. However if you just wanted to know if it was an animal or undead or construct, I would think that would be easier. But cannot find anything to support it. So ignore is fine.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

As the creature bares down on Samuel, the Eagle Knight continues swinging his trusty longsword with practiced skill in the hopes of endind the attack.

+1 ghost touch longsword: 1d20 + 11 ⇒ (4) + 11 = 151d8 + 5 ⇒ (5) + 5 = 10

+1 ghost touch longsword: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 5 ⇒ (3) + 5 = 8


GM GM GM ∞ | Slides | Chronicles

Unfortunately, neither of Samuel's attacks break the creature's hide.

Is it confused?: 1d100 ⇒ 52 Yup!

Suddenly, the creature lets go! Snarling, it chases its tail in a circle before biting its own flank.

Damage: 1d6 + 5 ⇒ (3) + 5 = 8 Even bypasses its own DR!

ROUND 3 (BOLD may post!)
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Grimdoc, Samuel (1 damage), Creature (53 damage), Calistan (24 damage), Marcèl

I accounted for Calistan's Life Link in the damage totals above.

Edit: after posting, I realized that Confusion makes the damage to self 1d8+Str. I went back to edit the post, and it actually resulted in less damage, so I kept the 1d6+Str that I originally typed.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan cries out in pain as he sees the wounds on his body for the first time. He quickly reaches for his wand, but sees it is already in hand. How did that get there?

He heals himself and then is surprised to see his shield on the ground, so he picks it up.

CLw: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Cal, what are you doing over there? Did you see Sammy's got himself a new pet? Many legged badger even. My cousin Hrask has one...not the same color though....and only 4 legs...you know, the normal amount. Sammy, what's its name?

The Exchange

1 person marked this as a favorite.
Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan reads Grimdoc's lips and looks on in surprise. He excitedly smiles and gives a thumbs up to Samuel for finding such a magnificent beast to be his pet.


GM GM GM ∞ | Slides | Chronicles

No wonder the "badger" is confused, Lol!

ROUND 3 (BOLD may post!)
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Grimdoc, Samuel (1 damage), Creature (53 damage), Calistan (14 damage), Marcèl

Grimdoc and Samuel may post as well.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc grows concerned when the pet seems ready to attack rather than play fetch.

Sammy it looks rapid and may bite!

+1 Lucern Hammer, DivF, flank PA/FF: 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28
for dmg, DF judge PA: 1d12 + 8 + 6 + 2 + 2 ⇒ (11) + 8 + 6 + 2 + 2 = 29

+1 Lucern Hammer, DivF, flank PA: 1d20 + 6 - 2 + 2 + 2 ⇒ (8) + 6 - 2 + 2 + 2 = 16
for dmg, DF judge PA: 1d12 + 8 + 6 + 2 + 2 ⇒ (5) + 8 + 6 + 2 + 2 = 23

leaving to GM to rule on pierce/bludgeon and confusion vs memory of attack


GM GM GM ∞ | Slides | Chronicles

Yup =). Look up thread.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Oh dang - I missed the memory coming back online...sorry for all the extra memory lapse posts .


GM GM GM ∞ | Slides | Chronicles

No worries =).

Grimdoc's first strike hits hard, but the momentum throws off his follow through.

A couple more strikes just like that and you think this might be over soon.

ROUND 3-4 (BOLD may post!)
-------------------------------------------------------------------
Grimdoc, Samuel (1 damage), Creature (82 damage), Calistan (14 damage), Marcèl

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

+1 Aldori: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 261d8 + 10 + 8 ⇒ (1) + 10 + 8 = 19
Iterative: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 211d8 + 10 + 8 ⇒ (1) + 10 + 8 = 19

Although he had gotten the creature to successfully drop Samuel, Marcel was not in a hurry to use the same tactic again, instead electing to simply attack the creature twice more.


GM GM GM ∞ | Slides | Chronicles

One hit! One miss!

ROUND 4 (BOLD may post!)
-------------------------------------------------------------------
Grimdoc, Samuel (1 damage), Creature (101 damage), Calistan (14 damage), Marcèl

Liberty's Edge

1 person marked this as a favorite.
Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel continues swinging at the creature, grateful of his allies support.

+1 ghost touch longsword: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 5 ⇒ (8) + 5 = 13

+1 ghost touch longsword: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 5 ⇒ (2) + 5 = 7

"I assure you Grim, if I were to have a pet, it'd be alittle more likable than our erratic friend here."

Good to see my rolls have returned to their usual level of suckage.


GM GM GM ∞ | Slides | Chronicles

The creature snaps out of its confused state, and suddenly lunges at...

1=Grimdoc, 2=Samuel, 3=Marcèl: 1d3 ⇒ 1

5-foot step; Full Attack!

Bite: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 1d6 + 5 ⇒ (1) + 5 = 6 (3 to Grimdoc, 3 to Calistan)

Grab?: 1d20 + 24 ⇒ (6) + 24 = 30 (Grappled!)

Claw#1: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d4 + 5 ⇒ (1) + 5 = 6 (3 to Grimdoc, 3 to Calistan)

Claw#2: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 5 ⇒ (4) + 5 = 9 (4 to Grimdoc, 5 to Calistan)

Claw#3: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d4 + 5 ⇒ (4) + 5 = 9 (4 to Grimdoc, 5 to Calistan)

Claw#4: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 5 ⇒ (4) + 5 = 9 (4 to Grimdoc, 5 to Calistan)

ROUND 4 (BOLD may post!)
-------------------------------------------------------------------
Grimdoc (18 13 damage; grappled), Samuel (1 damage), Creature (101 damage; grappling), Calistan (35 40 damage), Marcèl

Life Link totals updated.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

+1 Aldori: 1d20 + 17 ⇒ (9) + 17 = 261d8 + 10 + 8 ⇒ (3) + 10 + 8 = 21
Iterative: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 10 + 8 ⇒ (3) + 10 + 8 = 21
Confirm: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 10 ⇒ (2) + 10 = 12

Taking a step forward, Marcel slashes at the creature, hoping it would drop soon.


GM GM GM ∞ | Slides | Chronicles

Marcèl's quick strikes drop the beast! (you recover a Panache Point for dealing the killing blow)

***COMBAT OVER***

The creature itself has no treasure, though it is fitted with a curious leather harness. It's weathered and torn, and has probably been on the creature for some time. A couple feet of leash remain as well.

Checking inside the broken seal you find what must be its lair, as well as the bones and remains of several recent kills. Most of the refuse appears to be from game animals, but one is unmistakably human. Judging by the gnaw marks and their dryness they may be the oldest bones in here. The lair is devoid of any equipment, though you do find a small notebook amid some tattered clothing.

Who wants to read the notebook?:
-------------------------------------------------------------------
It appears to be a record of mining activities at dig site Caina interspersed with someone's personal notes. Several names are referenced, including "Captain Ashferth", a half-orc guard named "Klangin", one of the colony's blacksmiths "Jerno", and probably a dozen other names (including at least one reference to "Delbina"). A feeding schedule for "Goldy" is included on every other page. Most of the notebook is rather tidy, except for the last few pages. About a month ago the writings suddenly devolved into ramblings and random jottings:
-------------------------------------------------------------------
Fourth-to-last page
Woke up freezing in a field. I must be southwest of Caina. Not sure how I got here, but I'm hurt. Looks like Goldy ate all her treats last night. Good thing I had them, else it could have been me! Should probably make the trek back to town. Goldy's giving me that "I'm hungry" look already.
-------------------------------------------------------------------
Third-to-last page
Woke up in a campsite near Erebus. Who'd be camping here? Not sure how I got here, but I'm hurt bad. Found a weird dart with yellow fletchings. Not a soul in sight, save for Goldy. Hopefully I can make the trek back to town. Goldy's giving me that "I'm hungry" look.

Scribbles in the margins: Someone's been writing in my notebook?
-------------------------------------------------------------------
Second-to-last page
Woke up in a campsite near Erebus. Who'd be camping here? Not sure how I got here, but I'm hurt real bad. Found a weird dart with yellow fletchings. Not a soul in sight, save for Goldy. Hopefully I can make the trek back to town. Goldy's giving me that "I'm hungry" look.

Scribbles in the margins: Alright, who's the prankster?
-------------------------------------------------------------------
Last page
Woke up in a campsite near Erebus. Who'd be camping here? Not sure how I got here, but my legs are mangled. Found a weird dart with yellow fletchings. Not a soul in sight, save for Goldy. Hopefully I can make the trek back to town. Goldy's growling like she's hungry.

Scribbles in the margins: I'm not going crazy, am I?
-------------------------------------------------------------------

The mine shaft itself does continue horizontally for a distance, but then ends at a cave-in. Other than a few eight-legged tracks, you don't see any signs that other creatures have been back here.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc recoils from the barrage of wounds but notices Cal takes the brunt of the damage.

Cal, thanks. Are you ok? I hope you have some healing in reserve. Sammy and Marcel - good job boys. Lets figure out why this creature has a harness. That implies a master was around."

He looks at the notebook and to the others to see if any of them are more bookish. Grim can read but was never his passion.

Only reading I enjoy is a menu! HAHAHHAAARRRR!"

He smiles and will pick up the notes if none other does first.

The Exchange

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Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Channel : 5d6 + 1 ⇒ (6, 3, 1, 5, 4) + 1 = 20

Heal before it all transfers to Cal. +10 to Cal from F.Foundling.

Cal @ 5 dam; Grim @ Full HP

-Posted with Wayfinder

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Reading through the notes, since Gimdoc would likely keep repeating the same thing over and over not realizing he was even doing so, Marcel looks over the contents carefully.

"It appears that whatever is happening to Grimdoc, he is not the first." Marcel says, referencing to the journal in his hand. "Unless these are forged entries, and I cannot be certain they aren't, the man who lived here, who kept that creature as a pet, was forgetting that he had written in this journal and was writing in the journal again as if nothing had happened."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim peeks over the shoulder of Marcel as he is reading.

"What is happening to me? This guy making notes was repeating himself. I never do that. Goldie is probably the badger thing. What's with these entries on yellow darts? That may be who is involved with the mines closing.

Grimdoc gathers up his gear if there is nothing left at this site.

"When's lunch?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will start marching towards the next mine to the north.

"Well? Are we marching or staying?"


GM GM GM ∞ | Slides | Chronicles

Oh! How could I forget?

As the four of you catch your breath, your sweat and warmth attract unwanted visitors.

Each of you are painfully bitten by (and subsequently smack away) a # of mosquitoes...

Calistan: 1d4 ⇒ 2
Grimdoc: 1d4 ⇒ 3
Marcèl: 1d4 ⇒ 3
Samuel: 1d4 ⇒ 4

Super Top Secret GM Stuff:

Fort Save, Calistan: 1d20 + 5 ⇒ (17) + 5 = 22 (has been bitten 6 times now)
Fort Save, Grimdoc: 1d20 + 12 ⇒ (16) + 12 = 28 (has been bitten 7 times now)
Fort Save, Marcèl: 1d20 + 4 ⇒ (11) + 4 = 15 (has been bitten 9 times now)
Fort Save, Samuel: 1d20 + 7 ⇒ (10) + 7 = 17 (has been bitten 8 times now)

Brother Grimdoc wrote:
Grimdoc will start marching towards the next mine to the north.

Which one? Malebolge or Caina?

If it's Caina, would you be taking the road or go through the forest? Probably about the same amount of time given the distances.


GM GM GM ∞ | Slides | Chronicles

For Calistan's eyes ONLY!:
After dispatching the creature, searching its lair, reading the journal, and deciding where to go next, your ability to form new memories will return.

Grand Lodge

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Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim would take the high road to Caina unless others have different plans.


GM GM GM ∞ | Slides | Chronicles

Okie dokie. If nobody else posts then we'll go with that plan. I'm imagining that this Humble Bundle drive is killing everyone's internet connections (it has been for me). Since I'm running out the door for dinner in a moment and will be busy most of tomorrow I'll give the rest of the group until Monday to say what they want to say before updating.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

posting was a challenge yesterday, to be sure


GM GM GM ∞ | Slides | Chronicles

The other PbPs I'm playing in have ground to a halt. I wonder if Paizo anticipated this much traffic?

Sovereign Court

1 person marked this as a favorite.
Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

The humble bundle has certainly been successful, and that's an understatement.

Marcèl will follow Grimdoc.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Well, Marcel, what do you think we will find at the next place? Flying monkeys? Leapin lizards? It would be nice to find some normal miners."

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan nods stoically as Grimdoc mentions the crazy creatures they may encounter. With a wry grin, he starts off towards Caina.


GM GM GM ∞ | Slides | Chronicles

The rest of your journey along the road goes by uneventfully, though the long trek forces you to break for camp one more time as night falls. You think you'll be able to make it to Caina by noon tomorrow.

Watch orders?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I believe this was our suggested order last time---per Cal
First watch to Samuel and Marcel.
Second to Grimdoc and Calistan.
(4 hours a piece should be good.)

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Apologises for my absence. I was waiting for the site to calm down, before I came back.

Samuel volunteers for watches and trudges towards Caina with the rest of the team.


GM GM GM ∞ | Slides | Chronicles

New map and creature pic in header; working on post now.


GM GM GM ∞ | Slides | Chronicles

Somewhere around 1d4 ⇒ 2 hours into the first watch...

PERCEPTIONS:

Grimdoc (asleep): 1d20 + 15 - 10 ⇒ (17) + 15 - 10 = 22
Marcèl: 1d20 + 11 ⇒ (15) + 11 = 26
Samuel: 1d20 ⇒ 11
Calistan (asleep): 0 = 0

Super Top Secret GM Stuff:

1d20 + 11 ⇒ (11) + 11 = 22
1d20 + 11 ⇒ (10) + 11 = 21
-----------------------------------
1d20 + 21 - 10 ⇒ (7) + 21 - 10 = 18
1d20 + 21 - 10 ⇒ (16) + 21 - 10 = 27

...Marcèl and Samuel get painfully bitten by a mosquito (1 lethal damage; no other effect), but this time when you smack it away you see a small-sized, wild-eyed humanoid hiding in the bushes just behind you!!

Grimdoc, their stealth was so terrible you actually heard them in your sleep, so you begin the round awake (but prone, unarmored, and unarmed).

INITIATIVES:

Marcèl: 1d20 + 10 ⇒ (6) + 10 = 16
Female: 1d20 + 9 ⇒ (12) + 9 = 21
Male: 1d20 + 9 ⇒ (19) + 9 = 28
Grimdoc: 1d20 + 6 ⇒ (19) + 6 = 25
Samuel: 1d20 + 2 ⇒ (14) + 2 = 16
Calistan: 1d20 - 5 ⇒ (1) - 5 = -4

The male, surprised that he's been detected from his hiding spot, quickly draws a strange crossbow and takes aim at Samuel!

+1 repeating light crossbow, vs Flat-Footed: 1d20 + 12 ⇒ (10) + 12 = 22 (Just barely hit!)
Damage, Sneak Attack: 1d6 + 1 + 2d6 ⇒ (2) + 1 + (6, 1) = 10 (I need a Fort save vs. Poison)

Samuel is bleeding for 2, but as soon as Calistan's turn comes around his Life Link will stop that.
Calistan, the 5 damage from Shield Other will wake you, so you begin the round awake (but prone, unarmored, and unarmed).

ROUND 1 (BOLD may post!)
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Male, Grimdoc, Female, Marcèl (1 damage), Samuel (6 damage), Calistan (5 damage)


GM GM GM ∞ | Slides | Chronicles

Marcèl and Samuel, assume you were ready for combat, since you were on watch; your weapons aren't drawn, but you're armored and not prone.

DC 13 Knowledge (local):
This pale blue humanoid has bulging white eyes, wild hair, four-fingered hands, and smells faintly of dirt and mold. It’s wearing a bandolier of darts with yellow fletchings and has a large hooked club hanging at its side.
This is a Derro, a Chaotic Evil small humanoid (derro)

Though derros dwell deep under most of the surface world's cities, very few know of the sadistic creatures' existence. Descended from mysterious fey that once dwelt deep underground, the derros lust for the comforts of the surface, yet the light of the sun causes them to blister, burn, and die. Derros often abduct surface dwellers to perform hideous experiments on them in their never-ending quest to divine what protects those who dwell above from the burning death, yet the intrinsic madness that plagues all derros dooms these experiments to failure every time. In the end, traumatized victims are returned to their homes, memories not quite completely wiped of their ordeal, to live the rest of their lives in vague fear of a nightmare they can't quite recall.

A typical derro fights with a short sword or a repeating light crossbow with plenty of poison bolts. Some derros also carry an aklys—a hooked throwing club attached to a 20-foot- long cord. This cord limits the club's range, but allows the derro to retrieve it after it has been thrown.

Derro leaders are typically sorcerers, although they also make excellent rogues. Many derros wield strange and unusual weapons like hooked polearms, eerie whistling aklyses, long hollow spears that can be filled with toxins, or crystalline throwing wedges that shatter on impact to create horrific bleeding wounds.

A derro stands 3 feet tall and weighs 70 pounds.


Special Defenses:
  • Spell Resistance
  • Immune to insanity and confusion effects.

  • Special Attacks:
  • They have ghost sound, daze, sound burst and darkness as spell-like abilities, the latter of which they like to use to deadly effect with their darkvision.
  • Derros are not at risk of poisoning themselves when handling poison.

  • Vulnerabilities:
  • A derro takes Constitution damage after every hour it is exposed to sunlight.
  • Sovereign Court

    1 person marked this as a favorite.
    Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

    I draw my weapon during initiative actually. "Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the initiative check." otherwise my init would only be +8 if caught without my weapon out. So I have my weapon out, but I'm still flat-footed and cannot do anything with it until my action.

    Knowledge Local (yay, it's useful): 1d20 + 6 ⇒ (3) + 6 = 9 Boo, it's not useful...


    GM GM GM ∞ | Slides | Chronicles

    Ha! Nice. I have a 9th level Swashbuckler myself and I always forget about those obscure abilities.

    And, being Knowledge (local), it's *another* creature the poor Inquisitor can't identify =P.

    The Exchange

    1 person marked this as a favorite.
    Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
    Resources:
    Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
    Active Spells/Abilities:
    Constant Detect Poison/Disease

    Calistan awakes with a start as he feels piercing pain in his abdomen. He feels his stomach, pulling away his hand as blood spreads on the cloth.

    Grand Lodge

    1 person marked this as a favorite.
    Male DEAD Dwarf Inquisitor 8 / Fighter 1

    Grimdoc awakens to the noise in the camp.

    "Hey what in blazes is going on here?

    He instinctively grabs his +1 lucern hammer and stands up in his PJ's. Not appreciating being awaken during his beauty sleep, he invokes judgement on the intruders.

    "Erastil's eye...you chose the wrong group to mess with!"

    Judgement/surge of defense +3 AC


    GM GM GM ∞ | Slides | Chronicles

    Mirroring the actions of her companion, the female pulls a similar crossbow and fires at Marcèl!

    +1 repeating light crossbow, vs Flat-Footed: 1d20 + 12 ⇒ (14) + 12 = 26
    Damage, Sneak Attack: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (1, 4) = 10 (I need a Fort save vs. Poison)

    She then ducks behind the rocks for cover (5-foot step).

    Samuel's and Marcèl's bleeding stops; Calistan's Life Link transfers a total of 10 damage from Samuel and Marcèl.

    ROUND 1 (BOLD may post!)
    -------------------------------------------------------------------
    Male, Grimdoc, Female, Marcèl (6 damage; Fort save), Samuel (1 damage; Fort save), Calistan (15 damage; prone)

    Sovereign Court

    Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

    Fort: 1d20 + 4 ⇒ (10) + 4 = 14

    Marcèl takes a five foot step to the crossbow user and attacks.

    +1 Answering Aldori: 1d20 + 17 ⇒ (4) + 17 = 211d8 + 18 ⇒ (6) + 18 = 24
    iterative: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 18 ⇒ (4) + 18 = 22

    The Exchange

    Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
    Resources:
    Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
    Active Spells/Abilities:
    Constant Detect Poison/Disease

    Calistan, awoken from the sleep of the dead, sends out a blast of holy and unholy energy to appease his mistress of the grave.
    Channel: 5d6 ⇒ (5, 6, 6, 3, 5) = 25 This heals us up to full.

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