Dark Sun: On the Road to Kurn (Inactive)

Game Master EltonJ

The heroes are all caravan guards on the way to Kurn from Tyr. They find that the way to Kurn can be dangerous and maybe fatal. But will they discover the secret of Kurn?


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Sczarni

EltonJ wrote:


A. Athasian starting gold -- which is ceramic pieces.

A. Your gladiator might get tired of fighting in the arena and is sold off as a guard. Up to you.

A. Yes, I believe that can work out. Are you going to be an Arena Mage or something else? An Athasian necromancer is also interesting.

I see. First thing that popped into my head when I heard Dark Sun was gladiators and performance weapons. I was considering asking whether it'd be possible to get a Flying Blade, since, while the weapon is objectively bad, it's very, very cool. However, neither obsidian nor bronze seem to allow for such big blades to be made out of them, and a metal one would cost 4,000 cp, I'd consider checking something else, unless you consider it could be obsidian. Didn't even know arena mages were a thing, either, I thought it was either death or hiding it!

I was considering a half-elven gladiator, growing up in Tyr, either as a bored king/queen of the arena, or as someone that's been stuck in the ranks, considering a way out, as the half-elven wanderlust kicks in. As a beast master of sorts, would probably do a good job in a caravan, tending to the beasts and protecting the people, with the occasional complaint how better life is in a place that has shade and wine.

The concept I had was for some Flying Blade toying around with the other gladiators, dancing around the heavier muls and half-giants and providing the audience with a show. I guess I could do a similar thing with any other polearm or whip.

That's my idea so far, I don't know whether or not that makes sense for Dark Sun. Thanks!


Excited! Couple of questions!

Are you allowing Drawbacks in addition to Traits?

Background skills?

For starting money, I get it's ceramic pieces, but I wanted to clarify - are we using the Table by Wealth table in the conversion guide or just the class's starting money converted to cp?


Anyway to play a Pterran?


ignuspyre wrote:

Excited! Couple of questions!

Are you allowing Drawbacks in addition to Traits?

A. Of course.

Quote:
Background skills?

A. definitely.

Quote:
For starting money, I get it's ceramic pieces, but I wanted to clarify - are we using the Table by Wealth table in the conversion guide or just the class's starting money converted to cp?

The table by wealth table in the conversion guide.

Teiidae wrote:
Anyway to play a Pterran?

Of course.


What about the automatic bonus progression from Pathfinder Unchained?
I became a big fan of that and think it´s awesome for Dark Sun.
Less Christmas tree and magical items needed, but the game can still progress well.


Thanks EltonJ. Do you have an idea of what you'd want the racials to be? Reskinned Lizardfolk maybe? Whatever the case be i'm interested, I love the Pterrans.

Just while I'm asking are you okay with this, phrenic-savage?

If not, I can very easily play a psychic warrior.


Teiidae wrote:

Thanks EltonJ. Do you have an idea of what you'd want the racials to be? Reskinned Lizardfolk maybe? Whatever the case be i'm interested, I love the Pterrans.

Just while I'm asking are you okay with this, phrenic-savage?

If not, I can very easily play a psychic warrior.

No, I'm not okay with it.


No problem, psychic warrior it is.


Hayato Ken wrote:

What about the automatic bonus progression from Pathfinder Unchained?

I became a big fan of that and think it´s awesome for Dark Sun.
Less Christmas tree and magical items needed, but the game can still progress well.

perhaps. I got Path-Unchained but I have to read those rules well to see if it will work.


Posted on your Facebook recruitment message, but posting here to back it up. When are you planning to start the campaign? I'll get started on a character. Anything the party especially needs, or a plotline to fit into a character idea?


Next week, when I can post a full recruitment thread like tomorrow. :)


Question: I am thinking of making a Tattooed Sorcerer (http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sor cerer-archetypes/tattooed-sorcerer).

I thought it would be a good way to "hide" my magic from others, just being a normal, everyday tattoo artist by day, and then being able to do other things in that particular form without drawing a lot of negative attention.

Does that seem legitimate for Athas? I haven't played Dark Sun since college (which was a while ago). :)

I'd be a preserver as far as magic use goes, and would also be an accomplished archer as far as having the ability to be hired to guard a caravan.

Thoughts? Should I pursue the idea or re-think, in terms of fitting the campaign?


Hey EltonJ, a couple of questions.

How long do you intend to keep recruitment open?

Do you mind if my brawler takes two archetypes? obviously they would not overlap class traits.

One of the archetypes I am considering is Wild Child which uses an Animal Companion, from the druid list. So Bodhizen's conversion has the 'inix' page 119 listed as an option for animal companion. Are you ok with that? My Mul would use it as a mount.

Lastly, average wealth at fifth level is 10,500 CP. Are there magical items available for purchase?

I like Hayato Ken's idea to use the automatic bonus progression, which would cut the wealth available to spend by half.


So far this seems to be the GM input. Please correct me if something´s wrong.

Bodhizen's conversion. (Didn´t find that document btw.)

-- Everyone, this is Dark Sun, so use 25 pt. buy.
-- Two traits
-- You get the average amount of gold in ceramic pieces.
-- hit points are averaged out.

Dreamscarred Press psioncs, psychic magic is magic.


1 person marked this as a favorite.

Bodhizen's conversion is here: https://drive.google.com/file/d/0B9vv1a7v3y5BbEowUzZkQ1NBdlk/view?usp=shari ng

That seems to be the latest version (version 1.2), as noted here: http://paizo.com/threads/rzs2s4nd&page=9?2015-Dark-Sun-Conversion-for-P athfinder

I could be wrong though... if anyone has a more recent version, please post.

(I also see that Bodhizen actually has Tattooed Sorcerer listed as a suggested archetype, so I think I'll go forward with it.)


Robert Henry wrote:
Lastly, average wealth at fifth level is 10,500 CP. Are there magical items available for purchase?

Uh, where do you see that? I see 3,450 cp for 5th Level on page 64 of the Dark Sun guide.


Would you allow a Dray character?

Dark Archive

Peet wrote:
Would you allow a Dray character?

This: I'm thinking of a First generation Dray Character.


ignuspyre wrote:
Robert Henry wrote:
Lastly, average wealth at fifth level is 10,500 CP. Are there magical items available for purchase?
Uh, where do you see that? I see 3,450 cp for 5th Level on page 64 of the Dark Sun guide.

ignuspyre is right.

Peet wrote:
Would you allow a Dray character?

Yes. You can use my Dragonborn conversion here to play a Dray.

Quote:
How long do you intend to keep recruitment open?

A1. Until this friday.

Quote:
Do you mind if my brawler takes two archetypes? obviously they would not overlap class traits.

A2. Yes. I do mind it.

Quote:
One of the archetypes I am considering is Wild Child which uses an Animal Companion, from the druid list. So Bodhizen's conversion has the 'inix' page 119 listed as an option for animal companion. Are you ok with that? My Mul would use it as a mount.

I'm fine with that, as long as you understand that we won't be doing Advanced Being transformations in this game. Although it would be interesting if your druid became a Spirit of the Land in New Kurn. Just a nasty little thought.

Quote:
Lastly, average wealth at fifth level is 10,500 CP. Are there magical items available for purchase?

See above.

I like Hayato Ken's idea to use the automatic bonus progression, which would cut the wealth available to spend by half.


So 1725 cp to spend instead, but use the automatic progression bonus?


ignuspyre wrote:
So 1725 cp to spend instead, but use the automatic progression bonus?

Yes.


Any idea on how to convert the pterran?


Teiidae wrote:
Any idea on how to convert the pterran?

Rather than reinvent the wheel, try here.


Thanks EltonJ, I should of looked harder.

Sczarni

Right. Automatic is pretty cool, and I never got the chance to actually try that!

@GM, I didn't get an answer regarding the Flying Blade. Another one I wanted to ask, performance weapon wise, would a Meteor Hammer or one of those be reasonable for a Dark Sun gladiator weapon? I'm trying to find something that's fitting and non-standard enough - if you have suggestions for a weapon, I'd be willing to listen. The Cahulaks seemed pretty cool, too, but they're more of an actually used weapon, rather than a performance one.

Second question - should I start making the submission, or is there going to be a special recruitment thread for that?

Dark Archive

Does that mean your not using the Dray given in the Conversion guide? On page 112?


william Nightmoon wrote:
Does that mean your not using the Dray given in the Conversion guide? On page 112?

Dark Sun 4th ed used Dragonborn for the dray. So, why not use them again for the Pathfinder ed?

Dark Archive

EltonJ wrote:
william Nightmoon wrote:
Does that mean your not using the Dray given in the Conversion guide? On page 112?

Dark Sun 4th ed used Dragonborn for the dray. So, why not use them again for the Pathfinder ed?

Well frankly those given in the guide fit my character idea better... And 4th edition sucked- bad... There's a reason they made 5th only a few years after without doing anything to 4th.

Also, those in the guide where built with the original Dray in mind, and made to fit the setting, reflecting their nature and culture. Dragonborn as Dray makes little sense, after all drey don't breath flame or have wings. And frankly are dumber than Dragonborn.


*EDITION FLAME WARS!*


Okay. I think I will submit this character (for ignuspyre). I think he's about ready.


EltonJ wrote:
Quote:
Do you mind if my brawler takes two archetypes? obviously they would not overlap class traits.

A2. Yes. I do mind it.

Quote:
One of the archetypes I am considering is Wild Child which uses an Animal Companion, from the druid list. So Bodhizen's conversion has the 'inix' page 119 listed as an option for animal companion. Are you ok with that? My Mul would use it as a mount.
I'm fine with that...

Excellent, I will drop the second archetype. Just to verify, a Mule Brawler 'Wild Child' archetype with an Inix animal companion is ok...I should have him posted soon.


Working on a half-elf Ranger (Guide) / Unchained Rogue (Survivalist) who was raised by a solitary Thri-Kreen Druid. He's used his skills as an experienced guide and driver for caravans all over, especially out of Tyr.

Question - Humans have the Military Tradition Alternate Racial Trait that allows them to trade their Bonus Feat for proficiency with two martial or exotic weapons. Is there a version of that for Half-Elves? That would make sense for giving him the Gythka and Chatchka which his adoptive parent would have taught hi to use...


william Nightmoon wrote:
EltonJ wrote:
william Nightmoon wrote:
Does that mean your not using the Dray given in the Conversion guide? On page 112?

Dark Sun 4th ed used Dragonborn for the dray. So, why not use them again for the Pathfinder ed?

Well frankly those given in the guide fit my character idea better...

The two are pretty similar, so I think I could work with either one.

Though I agree that the breath weapon seems a bit out of place in Dark Sun. So I'll be taking the alternate trait for that.

The alternate trait is slapping tail, which the Dray in the conversion file have anyway. Just to clarify: can the slapping tail be used for regular melee attacks? Or only for attacks of opportunity?


Arknight wrote:

Working on a half-elf Ranger (Guide) / Unchained Rogue (Survivalist) who was raised by a solitary Thri-Kreen Druid. He's used his skills as an experienced guide and driver for caravans all over, especially out of Tyr.

Question - Humans have the Military Tradition Alternate Racial Trait that allows them to trade their Bonus Feat for proficiency with two martial or exotic weapons. Is there a version of that for Half-Elves? That would make sense for giving him the Gythka and Chatchka which his adoptive parent would have taught hi to use...

They should have. Did you check Bastards of Golarion for any new traits that are similiar?

Peet wrote:

The two are pretty similar, so I think I could work with either one.

Though I agree that the breath weapon seems a bit out of place in Dark Sun. So I'll be taking the alternate trait for that.

The alternate trait is slapping tail, which the Dray in the conversion file have anyway. Just to clarify: can the slapping tail be used for regular melee attacks? Or only for attacks of opportunity?

Only for Attacks of Opportunity.


Arknight wrote:

Question - Humans have the Military Tradition Alternate Racial Trait that allows them to trade their Bonus Feat for proficiency with two martial or exotic weapons. Is there a version of that for Half-Elves? That would make sense for giving him the Gythka and Chatchka which his adoptive parent would have taught hi to use...

There is. It is called "Ancestral Arms."

PRD (advanced race guide) wrote:
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

Sadly, it only gives one weapon, not two.

Dark Archive

*sigh* my problem is the bonus to stats and also stealth. Dray get +2 str, +2Cha, -2 int, and are infact just Nagaji reflavored for dark sun.

They get completely different bonuses than Dragonborn other than just slapping tail!


EltonJ wrote:
Peet wrote:
Just to clarify: can the slapping tail be used for regular melee attacks? Or only for attacks of opportunity?
Only for Attacks of Opportunity.

Yeah, that's what I thought. It's a little weird though having a natural attack that you can't use on your own turn. And since you can't use it on your turn, you are likely to be armed with something else, which you could then use for attacks of opportunity, which means you don't need the slapping tail.

Is there a feat or something that makes the tail usable normally?

Anyway, I'm thinking of making a Dray psychic. Never played a psychic before (or any occult class for that matter). Figure it's time I learned how that stuff works.

Dark Archive

There are actually weapons that attach to the tail, most of them are originally for Kobold however, infact they are called "Kobold tails".

Then there's the Ratfolk tail blade.

Here is the Razor tail


william Nightmoon wrote:

There are actually weapons that attach to the tail, most of them are originally for Kobold however, infact they are called "Kobold tails".

Then there's the Ratfolk tail blade.

Here is the Razor tail

Yeah, I know about the kobold stuff. They require the Tail Terror feat to use, but Kobolds don't have a tail attack at all without the feat.

I have to wonder if the reason the slapping tail can't be used in normal attacks is that it does 1d8 damage which was seen as too much for a regular natural weapon, so as a balancing factor it only works on AoOs.

I am trying to think of a way that the slapping tail could be made useful, but so far the only circumstance I can envision where it would be useful is where you are playing a character who has hands full or otherwise has a reason not to be armed, but you still want to threaten AoOs. Even a wizard can use a club or a spiked gauntlet though so it's hard to envision this circumstance.

GM: How would you feel about allowing the slapping tail as a secondary natural attack? Which would be -5 to hit and only 1/2
STR bonus.


GM: Will item crafting be allowed?

AND:

To anyone who knows more about the Dark Sun world than I:

Is there any area on Athas you know of where some kind of guerilla warfare is being conducted? I'd like to work that into my background.


Sadly I will have to drop out due to classwork. Good luck to all in your adventures under a Dark Sun.


stormcrow27 wrote:
Sadly I will have to drop out due to classwork. Good luck to all in your adventures under a Dark Sun.

Your studies are a higher priority.


Regarding Guerilla Warfare, I asked in the Facebook Dark Sun group, and this is what I got:

"The Free, a slave Tribe, is the most notable.

By the df of Guerrilla warfare I learned in history class, (Mao's definition, which he based on George Washington's tactics) most warfare on Athas is guerrilla warfare. Anything with elf tribes, in handling territory, Gulg's terrorizing of Nibenese loggers..."


The Lion Cleric wrote:
EltonJ wrote:


A. Athasian starting gold -- which is ceramic pieces.

A. Your gladiator might get tired of fighting in the arena and is sold off as a guard. Up to you.

A. Yes, I believe that can work out. Are you going to be an Arena Mage or something else? An Athasian necromancer is also interesting.

I see. First thing that popped into my head when I heard Dark Sun was gladiators and performance weapons. I was considering asking whether it'd be possible to get a Flying Blade, since, while the weapon is objectively bad, it's very, very cool. However, neither obsidian nor bronze seem to allow for such big blades to be made out of them, and a metal one would cost 4,000 cp, I'd consider checking something else, unless you consider it could be obsidian. Didn't even know arena mages were a thing, either, I thought it was either death or hiding it!

I was considering a half-elven gladiator, growing up in Tyr, either as a bored king/queen of the arena, or as someone that's been stuck in the ranks, considering a way out, as the half-elven wanderlust kicks in. As a beast master of sorts, would probably do a good job in a caravan, tending to the beasts and protecting the people, with the occasional complaint how better life is in a place that has shade and wine.

The concept I had was for some Flying Blade toying around with the other gladiators, dancing around the heavier muls and half-giants and providing the audience with a show. I guess I could do a similar thing with any other polearm or whip.

That's my idea so far, I don't know whether or not that makes sense for Dark Sun. Thanks!

This can work.


EltonJ, I've been invited to a different game, so I must regrettably withdraw. Thank you for running the game, good luck and good gaming to all!


Question:

I was looking through Sorcerer bloodlines on PFSRD and found the Psychic bloodline, which seems perfect for the setting (powers are easily hidden, which would be essential for any caster).

(http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodline s-from-paizo/psychic-sorcerer-bloodline/)

Then I noticed it was from Occult Adventures, and I remember you saying that you really hate that book. Is it disallowed?

I'll look into others, but thought it couldn't hurt to ask, since it seems perfect. :)

Z


Zanbabe wrote:

Question:

I was looking through Sorcerer bloodlines on PFSRD and found the Psychic bloodline, which seems perfect for the setting (powers are easily hidden, which would be essential for any caster).

(http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodline s-from-paizo/psychic-sorcerer-bloodline/)

Then I noticed it was from Occult Adventures, and I remember you saying that you really hate that book. Is it disallowed?

I'll look into others, but thought it couldn't hurt to ask, since it seems perfect. :)

Z

I don't have a lot of love for that book, that's true. I never really picked it up. Here's an alternative psychic bloodline.


william Nightmoon wrote:

*sigh* my problem is the bonus to stats and also stealth. Dray get +2 str, +2Cha, -2 int, and are infact just Nagaji reflavored for dark sun.

They get completely different bonuses than Dragonborn other than just slapping tail!

Well, dragonborn get -2 DEX instead of -2 INT. But they still get +2 STR and CHA. So I wouldn't call that "completely different." The side bonuses are different but none of the nagaji side abilities were significant enough to build a character around.


EltonJ wrote:
I don't have a lot of love for that book, that's true. I never really picked it up. Here's an alternative psychic bloodline.

Okay, I didn't read the spoiler tag about psionics, so it sounds like a Psychic from occult adventures will not be allowed?

I had planned on submitting a psychic but can go another route if that doesn't work.

I don't own the Dreamscarred Press stuff so it is a little tough for me to use their stuff. I know it's on pfsrd but it's a little hard to sort through.


Yeah, my love for that bloodline was the way they cast spells: "You use thought and emotion components instead of verbal and somatic components when casting your spells."

But perhaps that destroys the inherent challenge of Dark Sun casting. I'll go with a different one. :)

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