Pathfinder Player Companion: Ranged Tactics Toolbox (PFRPG)

3.70/5 (based on 7 ratings)
Pathfinder Player Companion: Ranged Tactics Toolbox (PFRPG)
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Command the battlefield from afar with Ranged Tactics Toolbox! The fresh new tips, tricks, and tactics in this volume enable your Pathfinder RPG character to perform a huge variety of daring deeds from a distance—whether you’re launching fearsome warning shots at distant foes, hurling axes that swirl with cyclonic energy, or shooting your bow while clinging to a rope with your legs.

Ranged Tactics Toolbox is a player-focused manual that makes the most of your ranged weapons, spells, and abilities, in addition to providing a plethora of new rules options to make you even more formidable in combat. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • Tips on how best to fight in ranged combat, including suggestions for specific rules options that can give you the edge as well as tactics available to all characters.
  • Dozens of new magic ranged weapons, weapon special abilities, ammunition, and wondrous items to fling at your foes or protect you from distant attackers.
  • Over 20 new feats to bolster your combat prowess at range, including combat, teamwork, and metamagic feats.
  • An illustrated guide that provides terminology for various parts of iconic ranged weapons such as bows, crossbows, and pistols.
  • Tons of new spells, equipment, weapon types, character options such as magus arcana and ranger traps, and much, much more!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-705-5

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Player Companion Subscription.

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Average product rating:

3.70/5 (based on 7 ratings)

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Decent book, but little that stands out

3/5

Read my full review on Of Dice and Pen.

On the whole, Ranged Tactics Toolbox is a decent book and there are some things in it that I rather like. However, I don't think those things are memorable enough to draw me back to the book when I'm designing new characters, even ones that specialise in ranged combat. There's just so much else out there, more than any one person can possibly keep track of. As a result, even the good stuff gets lost.


Truly a Useful Toolbox.

5/5

This toolbox goes beyond the use of the bow and crossbow, it is useful for other kinds of ranged weapons as well. This book gives new feats, skills, tactics, spells, and equipment to make the use of ranged weapons better. Since most of characters I play use ranged weapons, I have found this Toolbox to be invaluable.


verry solid, plus a great "new paizo" touch

4/5

This is a solid work of the expected items, feats archetypes, etc. But just as an example of how the "new" paizo seems to think of everything, there is even a table where they have gone through all of the Summon Monster spells, and made a list of stuff you can summon that has ranged attacks. Brilliant, would not have thought of that in 100 years!


Sorry, kinda meh...

3/5

Not a terribly inspired book on ideas for characters focused on Ranged weapons. There really isn't anything particularly new or interesting here, I'm afraid. It's particularly lacking on local flavor... nope, everyone uses bows. Apparently there aren't any places or ethnic groups with specific focus in specific ranged weapons beyond what we already knew (halflings like slings, Desna worshipers use the star knife).

If you're new to Pathfinder, you might find this useful. If you already have a large library of Pathfinder books, not so much.


Great for some ranged types, not so much for others

2/5

I felt like this product had a lot of great stuff for bows and throwing stuff. Unfortunately, I felt like bows were the one type that didn't really need much more. There was nearly nothing for gunslingers, aside from a few magic items, and some feats that could apply to them, but weren't specifically for them, but no archetypes or new guns. Same thing with crossbows. They have a lot of potential, but this book gives nothing to them, aside from a couple of situationally good uses, the same general feats and magic items. I just felt like there was a lot of missed potential here.


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doc the grey wrote:

Really more stuff for any ranged builds that have NOTHING TO DO with either bows or magic. Both arrow and ranged spell builds have pretty much hit their zenith build wise since the core rulebook and everything else that has come down the pipe has either been unneeded or just further overpowered their builds.

What we need is a lot of stuff for Crossbows, Thrown Weapons, and Slings. All of these have been around since we were playing 3.5 and we still haven't really gotten anything for them save the Crossbow Ace that really allows them to function well for the players.

And firearms. Don't forget firearms. Well, for some of us that is. Maybe they can clear up Advanced Firearms rules while they're at it.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

All I know is I still want my pump-action 12-gauge shotgun!


Anyone got their copy yet? Curious as to what goodies this one offers.

Dark Archive

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

We just got our "shipping soon" emails yesterday. PDFs won't likely start going out until after orders start shipping on Monday.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Just wondering for those who have PDFs, What new Firearms (magical or mundane) are in this book? New Deeds?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
zergtitan wrote:
Just wondering for those who have PDFs, What new Firearms (magical or mundane) are in this book? New Deeds?

I don't think anyone has their PDF yet. They'll probably start going out tomorrow.

-Skeld


ups!!! more feats :(

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I have my PDF. Feel free to ask questions. I'll be back in an hour or so to answer questions, without giving too much away. ;)

-Skeld


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I would like my earlier question answered skeld. :)

Shadow Lodge

Any new dares?


Any new weapon properties? And, a quick synopsis please!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
zergtitan wrote:
I would like my earlier question answered skeld. :)

Spoiler:

I don't see any new firearms or Deeds.

There is new ammo though: Reporting Cartridge & Scouting Cartridge.
And new weapons special abilities for firearms only: Dazzling and Sonic Boom.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Dylos wrote:
Any new dares?

No mention of the word "Dare."

-Skeld


zergtitan wrote:
Just wondering for those who have PDFs, What new Firearms (magical or mundane) are in this book? New Deeds?

As far as I can tell, there's one new magic firearm, namely the shockwave blunderbuss. No new deeds. There are two new magic cartridges - reporting cartridge and scouting cartridge. Two firearm-specific weapon special abilities - dazzling and sonic boom.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Valantrix1 wrote:
Any new weapon properties? And, a quick synopsis please!

Spoiler:

Lots:
Cyclonic - Shields ranged ammo from wind effects.
Dazzling - Dazzles foes along the flight path (firearms only).
Glitterwake - 3/day glitterdust on anyone in its wake.
Interfering - When a foe within your 1st range increment moves, you can make 1 AoO/rnd as though you threaten them.
Sniping - +5 to Stealth to remain hidden.
Improved Sniping - +10 to Stealth as above.
Greater Sniping - +15 to Stealth as above.
Sonic Boom - Deals +1d6 sonic damage to creatures adjacent to flight path (firearms only).
Spell Hurling - Deliver touch spells with a thrown weapon.
Tailwind - No range penalties for the first 60' of range.
Veering - Ignores partial cover; reduces target's AC from cover/soft cover by 2.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Heine Stick wrote:
zergtitan wrote:
Just wondering for those who have PDFs, What new Firearms (magical or mundane) are in this book? New Deeds?
...there's one new magic firearm, namely the shockwave blunderbuss.

I missed that one.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

What? No 40mm minigun? :-)

Shadow Lodge

Any archetypes?


No new firearms, that's disappointing.

Did they confirm anything on advanced firearms? Such as whether Rapid Reload feat works with them or not? (thus reducing reload times to Free Actions) In fact, is there anything in there regarding advanced firearms?

My next question is, well, feat names and a quick-telling of what they do?

Liberty's Edge

What sorts of thrown weapon options are there?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Dylos wrote:
Any archetypes?

Spoiler:

Archetypes:
Far Strike Monk (Monk)
Juggler (Bard)
Primal Hunter (Barbarian)
Toxophilite (Ranger)

-Skeld

Contributor

This is an awesome, awesome player companion. Believe it or not, but rogues (specifically the underground chemist archetype) get a LOT of love here.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Barachiel Shina wrote:

No new firearms, that's disappointing.

Did they confirm anything on advanced firearms? Such as whether Rapid Reload feat works with them or not? (thus reducing reload times to Free Actions) In fact, is there anything in there regarding advanced firearms?

My next question is, well, feat names and a quick-telling of what they do?

Spoiler:

There are lots of feats, so I'll be brief:
Channel Ray - Turns Channel Energy into a ray attack.
Clinging Climber [Combat] - Move action Climb check to make 2-handed ranged weapon attack while climbing.
Combat Advice - Move action to give advice to an ally about an enemy for a +2 attack bonus.
Concentrated Splash [Combat] - Forgo splash damage to adjacent enemies for +50% damage to targeted enemy.
Covering Fire [Combat, Teamwork] - Ranged Aid Another on attacks.
Directed Disarm [Combat] - Disarm an opponent, use their weapon for a ranged attack.
Distant Spell Link - Increase range of Share Spell links with allied creatures.
Exceptional Pull [Combat] - +2 to the strength rating of a ranged weapon.
Expansive Trap Ability - Traps cover a larger area.
Friendly Fire Maneuvers [Combat, Teamwork] - Ignore the ally's soft cover bonus to an opponent.
Lie low - Penalty to opponents Perception to notice you if you are prone.
Lob Shot [Combat] - Ignore opponent's Cover bonus to AC (unless they are covered from above) at the cost of a range increment.
Proxy Summoning - Summoned adjacent ally can carry a touch spell's charge for you.
Ranged Disarm [Combat, Teamwork] - Full Round Action to Disarm at range.
Ranged Trip [Combat, Teamwork] - Full Round Action to Trip at range.
Relentless Shot [Combat] - You threaten an opponent you tripped with a ranged attack until your next turn.
Seeking Spell [Metamagic] - Ranged spells can bend around corners.
Throw Back Arrows [Combat] - Use ranged ammo you just caught with Snatch Arrow as a thrown weapon.
Trick Shooter [Combat] - +2 on ranged Combat maneuvers.
Volley Fire [Combat, Teamwork] - Allies who have this feat grant one another bonuses to ranged attacks against a target.
Warning Shot [Combat] - Make an Intimidate check to Demoralize an opponent instead of dealing damage.
Weathered Warrior [Combat] - Half the normal penalties in windy conditions.

No mention of rapid reload is made within the context you're asking about (that I could find on a skim).

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Shisumo wrote:
What sorts of thrown weapon options are there?

Spoiler:

Lots. Here are some highlights:
Juggler (Bard) and Far strike Monk (Monk) are good with thrown weapons. There are also various feats and magic item abilities that affect thrown weapons. There's also an advice section on "Close Range Tactics."

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Alexander Augunas wrote:
This is an awesome, awesome player companion. Believe it or not, but rogues (specifically the underground chemist archetype) get a LOT of love here.

There are a bunch of goodies in here for just about any type of ranged combatant.

-Skeld


Also disappointing, no new Grit feats either. That's also lame. I was really hoping for more strictly Gunslinger goodies. Guess they kinda got hosed again.


Skeld wrote:
Valantrix1 wrote:
Any new weapon properties? And, a quick synopsis please!

** spoiler omitted **

-Skeld

Thanks Skeld!


I need this book so bad right now... I just subscribed to companion books, I thought originally it was part of my Roleplaying Game subscription. Woe is me now.

Hopefully I can get the PDF expedited to me. I've got a ranged teamwork style build I was planning before hearing about this companion book AND now that I've seen how people are liking whats in it and hearing about some feats I'm desperate to get it soon. Our group has been fast tracking leveling to get to 10th level for our Mythic start and plans to go Epic past level 20. We've been averaging 1 level increases every other game session. My current character of a Kensai has been built on offense solely and has almost died in several sessions, it's been only through the grace of lucky natural 20's that he's survived thus far. Need to get a spare character ready for if I bite the farm or if I can convince the GM to let me retrain/reroll.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Barachiel Shina wrote:
Also disappointing, no new Grit feats either. That's also lame. I was really hoping for more strictly Gunslinger goodies. Guess they kinda got hosed again.

In all fairness, the book is called the Ranged Tactics Toolbox not the Gunslinger Toolbox. Also, there's a fair amount of stuff in here for Gunslingers, even some things that are exclusive to Gunslingers. More importantly, all the major ranged combat styles get something, which befits the name of the book.

-Skeld

Shadow Lodge

1 person marked this as a favorite.

Just downloaded my copy and oh my God that bowstring. I may have to build an archer skald now.


Any chance of getting spoilers for the Juggler archetype? What class features does it alters and what's its general "theme" (since I assume it won't be a primary damage dealer but rather some sort of supporter)?


The Juggler

spoiler:

weapon prof. simple and all thrown martial weapons, no shields.

Fast Reactions- deflect arrows 1st and snatch arrows at 5th as bonus feats, extra uses with these feats at higher levels. replaces bardic knowledge and lore master.

Combat Juggling- can juggle 3 or more weapons or items in his hands, doesn't grant extra attacks but can attack with different weapons as a full attack action and other advantages. replaces versatile performance.

Evasion- replaces well versed.

Improved Evasion- replaces soothing performance.


Any good mundane items that are getting introduced?


Skeld, what are the functions of the new firearm ammuntion types you posted earlier?


What kind of spells are there?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Varnell92 wrote:
Skeld, what are the functions of the new firearm ammuntion types you posted earlier?

Spoiler:

Reporting - +1 paper alchemical cartridge grants the user clairaudience wherever the bullet lands.

Scouting - Same as above except clairvoyance.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Barachiel Shina wrote:
What kind of spells are there?

Spoiler:

Spells:
Augmenting wall - Evo; Mag5, sor/Wiz5; creates elemental wall; adds energy damage to ranged weapons passing through it.
Bloody arrows - Nec; Ant3, Inq3, Mag3, Rgr3, Sha4, Sor/Wiz4, Wit4; adds bleed damage to target's ranged piercing/slashing attacks.
Calm air - Abj; Dru4, Sor/Wiz5, Sum4; Calms winds, disperses fogs.
Conversing wind - Trans; Brd4, Sor/Wiz4; As whispering wind, but longer duration that allows whole conversations.
Rain of arrows - Conj; Sor/Wiz8; call down a range of magical arrows.
Telekinetic volley - Trans; Mag2, Sor/Wiz2; launch ammunition (or improvised objects) at a target.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Raef13 wrote:
Any good mundane items that are getting introduced?

My previous post was destroyed when the site went down so I'll try again.

Spoiler:

These are the mundane items I noticed:

Weapons - Crank crossbow (heavy and light, basically a grappling crossbow), hurlbat (a type of throwing axe), url=http://en.wikipedia.org/wiki/Knobkierie]knobkerrie[/url], kunai (combat trowel), spear-sling (for slinging spears), stonebow (crossbow that fires sling bullets), throwing arrow cord (cord for throwing arrows).

Ammo - Arrows (barbed, incendiary, pronged, throwing).

Tools/Equipment - Bell tripwire trap, camo blanket, contracting rope, ear trumpet, fire wheel firework, flight grapnel, gabion, perfect ice, portable bolt trap, masterwork sentry mannequin, speaking trumpet, masterwork spyglass.

-Skeld


Can we get a more developed information on the monk archetype?


Oh oh oh what about the special arrows? I love special arrows more info on those ease. :)


spoiler:
Channel Ray sounds AWESOME! Does it function like a ranged channel smite? Are there any prereqs?


Nicos wrote:
I hope the book have some good options for slings, crossbows and trhowing weapons.

I think Skled already covered the thrown weapons. What abotu the others?


Dylos wrote:
Just downloaded my copy and oh my God that bowstring. I may have to build an archer skald now.

What bowstring?

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
christos gurd wrote:
Can we get a more developed information on the monk archetype?

Yes.

Spoiler:

Far Strike Monk
Proficient with thrown weapons.
Flurry of Blows - Can only flurry with ranged weapons.
Bonus Feats - 1st: far Shot, Point Blank Shot, Precise Shot, any targeting feat; 6th: Improved Precise Shot, Parting Shot, Trick Shooter; 10th: Improvised Weapon Mastery, Pinpoint targeting.
Fast Thrower - gains Quick Draw at 1st level, Shot on the Run at 4th. Replaces Stunning Fist.
Invisible Blade - Can maintain obscured location for sniping by taking a -10 to Stealth. Replaces Still Mind.
Ki Pool - Spend 1 Ki to increase range increment of thrown weapon attack by 20' for 1 round.
Ki Missile - Spend Ki to do cool things with ranged weapons like ignore concealment, cover, throw around corners, etc. replaces Diamond Body.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
havoc xiii wrote:
Oh oh oh what about the special arrows? I love special arrows more info on those ease. :)

I have a soft spot for archers and I've always loved special arrows.

Spoiler:

Barbed - Harpoon-headed arrow attached to a silk rope. gain grapple special weapon quality. Loses 30' of range increment.

Incendiary - Gains 1 fire damage. Takes -1 penalty to attack. target possibly catches fire on a crit.

Pronged - Double v-point arrowhead. Deals damage as if it were 1 size smaller. +1 to attacks against smaller opponents.

Throwing - It's an arrow you throw, but can't shoot from a bow.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Axial wrote:
** spoiler omitted **

Spoiler:

Channel Ray projects a ray from your holy symbol when you channel. make a ranged touch attack (not required for a willing target) as saving throw as normal. The DC is 2 higher than normal and the range is 30' per die of channel.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
DM_Kumo Gekkou wrote:
Dylos wrote:
Just downloaded my copy and oh my God that bowstring. I may have to build an archer skald now.
What bowstring?

Spoiler:

I assume the reference to about the Tuned Bowstring, which is a magical bowstring that can be played as a string instrument. It's good for Bards as it enhances their Performance and allows them to "play" while using their bow.

-Skeld

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Nicos wrote:
Nicos wrote:
I hope the book have some good options for slings, crossbows and trhowing weapons.
I think Skled already covered the thrown weapons. What abotu the others?

There isn't much specifically for slings. There is some magic ammo and there's plenty of discussion, but that's all I've seen. Crossbows get more love, mostly in the way of items and magic.

Most of the ranged options in here are generalized enough that (I think) they can apply to multiple ranged weapons.

-Skeld

RPG Superstar Season 9 Top 16

Anything about the magus arcana?


2 people marked this as a favorite.

Skeld I just wanna say thanks. We are bothering you a lot on this one and I just wanted to show appreciation for what you are doing.

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