I wish X were legal...


Pathfinder Society

1 to 50 of 98 << first < prev | 1 | 2 | next > last >>

If you couldn't guess, we'll post things that we wish were legal in society play.

I wish that the Vampiric Bloodline from Kobold press was legal. I rather like the bloodline and think it has an interesting angle to it. My only question is why can't they just give you the vampire template at 20. You've already got everything else, games practically over at 20th, how much stronger is vampire going to make you?

Scarab Sages

1 person marked this as a favorite.

I wish the Nanite Bloodline in People of the River were legal. I love this bloodline, and it's about the only thing that could get me to play a sorcerer or eldritich heritage.

The Concordance 5/5 5/55/5

3 people marked this as a favorite.

I wish the Spinosaurus Animal Companion was legal.


4 people marked this as a favorite.

I wish the holy gun archetype was legal.

Liberty's Edge 5/5 Venture-Lieutenant, Maryland— Baltimore aka Qstor

2 people marked this as a favorite.

Goblin or Kobold races.

Shadow Lodge 5/5

5 people marked this as a favorite.

Scarred Witch Doctor.

Grand Lodge RPG Superstar 2012 Top 32

6 people marked this as a favorite.

Adept.

4/5

1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

Words of Power

Shadow Lodge

2 people marked this as a favorite.

Commoner.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

1 person marked this as a favorite.

Thuvian Alchemist.

Scarab Sages 4/5 5/55/5

Pathfinder Starfinder Society Subscriber

Divine Protection.

5/5 5/55/5

Master Summoner

5/5

Spellscar Drifter

Yay! Wish granted!


Dust Knuckles, the poison use class feature is useless enough as it is in PFS, it would be nice to have some more options for ninjas and alchemists to deliver poisons.

Drow alternative racial traits, it would be nice to be able to have the option of playing an elf with darkvision even with the drawbacks.

Dark Archive 5/5

1 person marked this as a favorite.

GM to have full control over ea encounter. No set tactics to follow.

Grand Lodge

Drow (the base ones, nobles should not be legal)

Evil PC (because some concepts are not as good when they are good)

Summoner (more specifically, the thousand and 1 archetypes that are banned)

Liberty's Edge 5/5

Starfinder Superscriber

I wish breaking of DRM for otherwise-legal purposes were legal... but that of course has nothing to do with PFS.

In PFS, I wish that Scribe Scroll was a legal feat and my wizards could scribe scrolls for half cost!


5 people marked this as a favorite.

I would like to see Catfolk as a legal choice.

The Exchange 5/5

Jiggy wrote:
Adept.

any NPC class... for a PC. Expert would be mine....

3/5

The Hunter archetype that allows their AC to have evolutions.

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

1 person marked this as a favorite.
The Fourth Horseman wrote:
The Hunter archetype that allows their AC to have evolutions.

Combined with the ability to give your AC skirmisher tricks, that archetype is incredibly broken. I had one in my Dragon's Demand for one session because a player's character died in the second to last session, and the AC wrecked absolutely everything that was sent its way.

5/5 Venture-Agent, Massachusetts—Boston

3 people marked this as a favorite.

I wish you could get cannons. I know this is both silly and impractical, but for some reason the idea of a small crew of dedicated pathfinders wheeling a cannon into a dungeon with an adamantine cannonball and some grapeshot.

Shadow Lodge

1 person marked this as a favorite.

Hex Channeler, mainly because combined with the Hedge Witch Archetype I'd have the perfect arcane healer.


Playable siege engines would be fun though it would be awkward when my character decides to disassemble then reassemble her catapult because she absolutely refuses to enter caves or sewers without it.

Also add me to list of people who would like to see more playable races. I really consider the way that limited access to races is handled to be one of the less pleasant aspects of organized play.

5/5 Venture-Agent, Massachusetts—Boston

1 person marked this as a favorite.

I said it was impractical. Though get a bunch of dwarven miners, do not disassemble cannon. Disassemble the dungeon! A delving team running of ale, rage, and gunpowder!

Also, I second Hex Channeler.

Grand Lodge

Kobold Style feat chain. Also, add my vote for Hex Channeler as well.

Scarab Sages

The problem with Hex Channeler is that you can take extra hex multiple times to have a insane amount of extra channel dice. I wish the archetype had been better written.

Shadow Lodge

Imbicatus wrote:
The problem with Hex Channeler is that you can take extra hex multiple times to have a insane amount of extra channel dice. I wish the archetype had been better written.

And much like the early entry into the Evangelist PrC, it can be house ruled that you cannot do that in PFS.

Lantern Lodge 5/5

15 people marked this as a favorite.

Lantern Lodge.

3/5

Rei wrote:
The Fourth Horseman wrote:
The Hunter archetype that allows their AC to have evolutions.
Combined with the ability to give your AC skirmisher tricks, that archetype is incredibly broken. I had one in my Dragon's Demand for one session because a player's character died in the second to last session, and the AC wrecked absolutely everything that was sent its way.

I understand why it's illegal. This is a fantasy thread. No need to tell me I'm wrong (roundabout as the claim was).

I'd be in it mostly for the large / huge bear, As for a long time, I've wanted to have a Grizzly / Dire bear AC.


Imbicatus wrote:
The problem with Hex Channeler is that you can take extra hex multiple times to have a insane amount of extra channel dice. I wish the archetype had been better written.

Is it even that much of a problem? If a player went for pure max damage with channelling this would mean no channelling feats, no hexs and probably terrible spellcasting since the player would likely pick charisma over intelligence. In other words useless a large part of the time. At level 10 the channel would probably be about as powerful a fireball cast by a wizard/sorcerer. I'd be more than happy to allow the massive damage or healing to a character build that is terrible for the most part.

5/5 Venture-Agent, Massachusetts—Boston

I think it is that, and you can channel via your little familiar buddy.


Scarred Witch Doctor, Goblins(and associated material), Blood Summoner, the obedience for Lamashtu(though changed to be more friendly)

4/5

3 people marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

I would also like to add Merfolk for the wonder that is Barbarian flop-charging.


David Neilson wrote:
I think it is that, and you can channel via your little familiar buddy.

1 That's awesome

2 A level 3 witch can already do remote healing by having her familiar deliver healing hexes without prior touch

3 Considering the consequences of a witch losing her familiar I'd be very surprised to see this tactic used much as it would make the familiar a fairly likely target

I suppose I'm also joining the list of people who would like to see the Hex Channeller legal.


Spes magna's giant bloodline. It makes my mouth water with how delicious a melee sorc could be. (Dragon desiple being my favorite prestige)


1 person marked this as a favorite.

Aasimaar
Tiefling
Sylph
Undine
Oread
Ifrit
Fetchlings
and all alternate heritages for the above 7

Dreamscarred Presses Complete Set of Psionics rules

Divine Protection Feat

Original Pre-Errata Antagonize that forced wizards to melee you

Original Pre-Errata Heirloom weapon that gave you a free masterwork weapon, proficiency in weapons of that category and +1 trait bonus to hit with weapons of that category

Original Pre-Errata Crane Wing that allowed you to autodeflect a melee attack of any kind once per round, whether weapon, natural weapon or touch attack

an improved weapon finesse feat whose only requirement is weapon finesse, applies to all finesseable weapons and can be combined with 2WF

some love for puppetry bards

the trap finder trait from mummies mask

the elven and half elven darkvision alternate racial abilities and other drow related racials

drow

gunslinging archetypes for non gunslingers

advanced firearms

reskinning in general

power for a dungeon master to mix up a monster's tactics in combat so they can do things that make them actually meaningful, such as pre buff abuse or alarms and the like

Sczarni

I wish the ability to enchant and get special material shovels was legal.

**Dreams of getting a +1 Vorpal, Disrupting Adamantine Shovel for his Undertaker-Necromancer**

Le'siiiiiiiiiigh...

Dark Archive

Adventure Path Charter Subscriber

I wish everything Paizo was legal, and a large amount of third-party supplements as well.

I know, I'm insane. ;)

Grand Lodge

7 people marked this as a favorite.

I want to play as a Tarrasque.
I wish selfish players would stop telling me it's badwrongfun and reining in my play style by not letting me play a Tarrasque.
Stormwind fallacy guys, okay? Just because my Tarrasque Barbarian is powerful, doesn't mean I can't roleplay!
My Tarrasque Barbarian has a complex and deep backstory that I typed up in size 12 Times New Roman. His parents died to bandits and now he wants to see the world.
Yes, even with my Belt of the Weasel, my Tarrasque Barbarian takes up the entire corridor. But if you had beaten my initiative you could have moved past me. Don't blame me for your poor tactics, okay?
Get over your prejudices and embrace Tarrasque adventurers in Society play.

Grand Lodge 5/5 5/55/55/5 Venture-Captain, Online—PbP aka Hmm

2 people marked this as a favorite.

Spirit's Gift.

I'd also love to see legal grippli.

Hmm

Edited to add: I was sad that Lantern Lodge was retired before I started playing PFS. I thought that sounded like the coolest faction of all!

Shadow Lodge

1 person marked this as a favorite.

Iron Gods, including Brigh's obedience.


1 person marked this as a favorite.

I wish the Outer Gods or Great Old One's would be legal for worship or whatever. I enjoy the flavor enough, but I really want access to Dreamed Secrets.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Companion Subscriber

Vivisectionist.

All Damnation feats.

Worship of Baphomet and Cixyron.

Liberty's Edge 5/5 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

blackbloodtroll wrote:
Worship of Baphomet and Cixyron.

Can't help you with Cixyron, but Baphomet is legal from The Inner Sea World Guide and Pathfinder Campaign Setting: Inner Sea Gods.

Grand Lodge

Pathfinder Rulebook Subscriber

Dirty Trick Master, c'mon you don't get this till level 11.

and most dirty trick archtypes in general.

I wish poisons weren't so limited.

and the gun archetypes; hell I'll even accept needing a level in gunslinger to take them because pathfinder school, but not letting people play steel hounds is just CRUEL.

Silver Crusade

3 people marked this as a favorite.

Skinwalkers, Specifically Wereshark-Kin. Not legal, Just... more boons, I'm fully aware of their Charity boon status as of Gen Con 2014. Which greatly saddened me. As I was expecting them to be a kind of racial boon given out to GM's this year till next Gen Con. Like the Elemental Races. Heck they could make it even more awesome and just release the ability to play only one kind of Skinwalker. Like a Boon for Werebears or Weretigers.
I Had a build in mind along the Shark theme. A one strike tons of Damage kind of build where I'd add like bleed damage and eventually count my unarmed Strikes as B,P, AND S. Then Pummeling Strike came out and I was stoked, Sadly the same time the ACG came out I found out about the Charity thing.
I'll wait to see what happens in the next 2-3 years and give up hope of ever making one for society play.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

RGG's Vanguard.

I'll second the fetchling bit.

Lantern Lodge

1 person marked this as a favorite.

assimar and tiefling alternate racial traits from blood of fiends/angels

there is so much to work with in there from both roleplay and a mechanical nature. even the flat +2 extra stat bonuses, while certainly powerful, i don't feel is brokenly so. I mean you're giving up a powerful 2nd lvl spell like ability (or a 3rd lvl for assimar) for one of these traits.

The Exchange 5/5

2 people marked this as a favorite.

Boons to play small Aasimar and Tieflings - maybe even Non-human Aasimars/Tieflings. Wouldn't a boon to play a Dwarf Aasimar or a Tengu-Tiefling be cool?

1 to 50 of 98 << first < prev | 1 | 2 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / I wish X were legal... All Messageboards

Want to post a reply? Sign in.