
HedwickTheWorldly |

When you say the game may allow PbP, does that assume it's going to be something else? Sorry. I'm not experienced on the boards, and always assumed PbP to be default in Recruitment, and don't see the alternative means of playing.
Also want to ask and get it out of the way, Item Creation?
The GM clarified later that the "no PbP" was an unfortunate typo, and should've been "No PvP"

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Kroama wrote:The GM clarified later that the "no PbP" was an unfortunate typo, and should've been "No PvP"When you say the game may allow PbP, does that assume it's going to be something else? Sorry. I'm not experienced on the boards, and always assumed PbP to be default in Recruitment, and don't see the alternative means of playing.
Also want to ask and get it out of the way, Item Creation?
Thank you, i missed that. I see the post now. Must have be tired, when i first looked through i was just so confused that it was a PbP recruitment with the "may PbP" xD

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...Behind every grand villain is someone pulling the strings, dealing with the minutia, works the numbers...
...Someone who is not seen, and not heard, except when he needs to be... Someone whose quiet word can carry more weight than the most thunderous of roars and most pained of cries.
I have the concept of the head Vizier, of sorts. The man who suggests ideas, who guides the person sitting on the throne, and who's can be relied on to do things others aren't able or willing to do.
I am not entirely set on the class - I'm thinking either an Investigator, a Guiding Blade or a Inspired Blade Swashbuckler, or an Arcanist, probably leaning the most towards the first one. Lying through his teeth, and bending the truth until it nears breaking point would be something he'd do effortlessly and with finesse to equal experienced monarchs.
I think I'll choose the class later on, if that's alright - the concept will stay the same, more or less. "The means are irrelevant. Whether by sword, spell, or a slippery tongue, the River Kingdoms will be ours."

Evil_DM_Keddah |

When you say the game may allow PbP, does that assume it's going to be something else? Sorry. I'm not experienced on the boards, and always assumed PbP to be default in Recruitment, and don't see the alternative means of playing.
Also want to ask and get it out of the way, Item Creation?
I meant PvP as in Player versus Player. I made a mistake.
Item creation is allowed, actually in Kingmaker I take for granted someone is going to use it.
Evil_DM_Keddah |

...Behind every grand villain is someone pulling the strings, dealing with the minutia, works the numbers...
...Someone who is not seen, and not heard, except when he needs to be... Someone whose quiet word can carry more weight than the most thunderous of roars and most pained of cries.
I have the concept of the head Vizier, of sorts. The man who suggests ideas, who guides the person sitting on the throne, and who's can be relied on to do things others aren't able or willing to do.
I am not entirely set on the class - I'm thinking either an Investigator, a Guiding Blade or a Inspired Blade Swashbuckler, or an Arcanist, probably leaning the most towards the first one. Lying through his teeth, and bending the truth until it nears breaking point would be something he'd do effortlessly and with finesse to equal experienced monarchs.
I think I'll choose the class later on, if that's alright - the concept will stay the same, more or less. "The means are irrelevant. Whether by sword, spell, or a slippery tongue, the River Kingdoms will be ours."
That fits the campaign perfectly, I think the Investigator fits it better but the other classes would make an interesting take on the concept.

Seth86 |

Some more on the character. I like to have him be the guy on the throne. The iron clad tyrant/dictator. Who doesn't need a sword. The very real "rules with an iron fist" guy.
He is strong willed in the sense of his ideals. Law above all. Almost hellknight. May actually go that route. Or hellknight signifier.
Young. Old. Law is law. He grew up in a world were tradition, order and routine was the rules of the day.
I will work on his tennants

Regina Vermis |

"To be alive is a fascinating thing. The pain we feel, it is wonderful. A divine indication of our very existence, a truth we can actually feel. No need to question life's existence, just know that we are because of the sensation. And so, to you i ask: would you like to join me in this excruciating yet blissful evidence of life?"
Application here for Regina Vermis. Her motives to rule aren't entirely set in stone at the moment, and i will probably come back to try to solidify them or meld my story and modify it to fit into someone else's. Her focus is more on building her own purity of self right now, though she does have a bit of a revenge goal I'm building a bit against Brevoy nobles. It might change drastically to be more about life-extension through any means necessary as i feel like I'd be RPing that route.
My ultimate goal is going to be a support, and healer of the group. Won't really become apparent until later, though.

Ratna "Rat" Mahajan |

Alright, and here's an application for Ratna Mahajan, who everyone just calls "Rat". They've never particularly disagreed with being given that nickname.
Rat doesn't particularly want to rule, per se, but they absolutely want the power and money they haven't had access to for most of their life, and they'd be happy with being counsel, or an advisor or something. On the other hand, hey, if it turns out nobody else is particularly cut out for the job...
Also, I'd meant to ask and forgotten about it - when you say feats from core sources, is that specifically Core feats, as in, just PHB? I'd originally planned on leaning pretty heavily on Ultimate Intrigue for Rat, is that acceptable? Fine if not, I can definitely still figure things out, they'd just be a tad less effective.

Evil_DM_Keddah |

Alright, and here's an application for Ratna Mahajan, who everyone just calls "Rat". They've never particularly disagreed with being given that nickname.
Rat doesn't particularly want to rule, per se, but they absolutely want the power and money they haven't had access to for most of their life, and they'd be happy with being counsel, or an advisor or something. On the other hand, hey, if it turns out nobody else is particularly cut out for the job...
Also, I'd meant to ask and forgotten about it - when you say feats from core sources, is that specifically Core feats, as in, just PHB? I'd originally planned on leaning pretty heavily on Ultimate Intrigue for Rat, is that acceptable? Fine if not, I can definitely still figure things out, they'd just be a tad less effective.
I meant the Core line as in:
So Ultimate Intrigue is accepted

Kevin O'Rourke 440 |

Evil_DM_Keddah how do you feel about Advanced Armor/Weapon Training. They've been put into the fighter entry in the PFSRD if you are unfamiliar with them.
Bulvi Magnusson isn't starting off as some mustache twirling villain but he believes firmly the lands to the south must be tamed and civilized. This latest crop of bandits but highlights this long standing issue. Bringing order is the most important thing. He'd quite happily fit in with a group of Paladins as much as a group of Clerics of Asmodeus as long as things improve, he wouldn't agree with everything either group comes up with but he's willing to compromise in the interest of expanding civilization. He'll quite probably slide from Lawful Neutral to Lawful Evil with influence of the group (or possibly just Neutral Evil). Given how bad things are in his eyes in the Stolen Lands almost anything would be an improvement.
As for country positions, he's flexible. He knows ultimately there are better (and worse) men to rule than him and is eyeing up other positions if he survives long enough, he's got a few good stats so can fit in a few places. I could see him potentially working quite well with Seth86's Iron Tyrant, he might not be too keen on the Overlord style of government (though he could be persuaded with the right person) but Autocracy, Oligarchy or Republic being the one's he's keenest on. Depends what the group make up is and who survives even then.

Evil_DM_Keddah |

Evil_DM_Keddah how do you feel about Advanced Armor/Weapon Training. They've been put into the fighter entry in the PFSRD if you are unfamiliar with them.
What I feel about Advanced Armor/Weapon Training is that they give Fighters some much needed love and they're certainly allowed!

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The Lion Cleric wrote:*snip*That fits the campaign perfectly, I think the Investigator fits it better but the other classes would make an interesting take on the concept.
I think I'd best leave it blank for the moment, possibly even until the discussion, when we could discuss which one would be best for the party. I think I might go for an investigator with a dip in Inspired Blade, now that I think about it.

Kevin O'Rourke 440 |

Kevin O'Rourke 440 wrote:Evil_DM_Keddah how do you feel about Advanced Armor/Weapon Training. They've been put into the fighter entry in the PFSRD if you are unfamiliar with them.
What I feel about Advanced Armor/Weapon Training is that they give Fighters some much needed love and they're certainly allowed!
Nice, I do like them, I have a gestalt kineticist/fighter in a pnp game and the other PCs are starting to turn there heads because he was always alright at diplomacy but now he's good. A fighter with skills is a wonderful thing.
Bulvi and my character, name a WiP, can link stories together if things come to a point if we both are accepted =^^=
I guess we'll just have to keep our fingers crossed. Bulvi's a pretty staunch follower of Abadar, definitely trying to balance front line combat abilities with utility skills and social abilities in the long term. Kingmaker isn't the adventure path for murder hobos. How would your Iron Tyrant feel about investing in Orphanages? It's an upstanding way of grooming people for working for the state! Chelliax is efficient but maybe we can do better..

JDPhipps |

Thanks for that ruling. I'm thinking I'm going to go with A Kensai/Hexcrafter/Eldritch Archer Magus, all things considered. Can I ask why feats limited to the Core books? I know some people do it because its all they have access to, but the PFSRD has all the currently published feats available from all sources if that's your issue. I mention it because there's a non-Core feat I'm interested in taking at some point if I have the space.

Evil_DM_Keddah |

Thanks for that ruling. I'm thinking I'm going to go with A Kensai/Hexcrafter/Eldritch Archer Magus, all things considered. Can I ask why feats limited to the Core books? I know some people do it because its all they have access to, but the PFSRD has all the currently published feats available from all sources if that's your issue. I mention it because there's a non-Core feat I'm interested in taking at some point if I have the space.
If anyone wants a feat from a non-core source he can ask and I will have a look at it and most probably approve, but my knowledge beyond the core books is limited so I can't preapprove anything.

Evil_DM_Keddah |

Ok, let me see if I have everyone so far accounted for
I think I got everyone, if I missed something please tell me.

Durin Thundergut |

I'm actually going to play a different Archetype, The Homunculist. Thinking of playing an Alchemist devoted to experimentation on living organisims, starting with his familiar.

Kevin O'Rourke 440 |

@Lord Brutus Look up the Undead Lord from Ultimate Magic, its undead focused. Might be worth considering, it's an archetype for Cleric. It would limit your choices for deity however.
http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric -archetypes/undead-lord/
http://pathfinderwiki.com/wiki/Category:Undead_subdomain_deities

Joseph Soltz |

What's your stance on Third Party? I was hoping I could find a game wherein either Avowed, by Forrestfire, or The Spheres of Might playtest could be entertained as available sources.
Edit: Avowed is a bit of a port of the 3.5e warlock, while Spheres of Might is a martial system based around more of a "single action, but they're more impactful" sort of methodology from what I've seen.
As far as Avowed, I was entertaining thoughts of one of the following pacts: Court Fey, Dragon, Old One; and the two concepts I had for SoM consist of either a Support/Debuffing Blacksmith focused around hammers, shields, and breaking things, and a big ole brute smashing people into things, into other people, etc, with the Brute sphere.

Regina Vermis |

Made a few minor changes to backstory. Gist is the same, but inserted the goal of life extension, and a more solid reason for joining a group.
I will add, that i will be able to, while not necessarily in combat, restore the condition of all companions. Including undead ones. Since i see the discussion about the Undead Lord.
Also, i feel it necessary to add i also took a group through kingmaker about two years ago. Made it all the way through book 5, then sort of rushed book 6 since we were losing steam.

Peet |

@Lord Brutus Look up the Undead Lord from Ultimate Magic, its undead focused. Might be worth considering, it's an archetype for Cleric. It would limit your choices for deity however.
** spoiler omitted **
@ Lord Brutus also have a look at this: Brewer's Guide to Undeath

Gummy Bear |

Here is my submission! This character's role would be to participate in frontline combat while being an effective force multiplier.
General Stats
Victor "The Cleaver" Thorne
LE Human Vanguard Slayer
Heart of the Sea
Traits - Tactician (+1 init, 1/day +2 attack roll on AoO), Bruising Intellect (intimidate uses int)
STR: 18 DEX: 10 CON: 14 INT: 14 WIS: 12 CHA: 8
FCB 1-4 HP, 5-10 Slayer Talent
Adventuring Skills
Dungeoneering 6
Heal 5
Intimidate 6
Local 6
Perception 5
Sense Motive 5
Survival 5
Swim/Climb 10/4
Background Skills
Sailor 7
Geography 6
Feats/Talents/Abilities
1 Toughness
B Exotic Weapon Proficiency (Falcata)
2 Tactician, Lookout
3 Power Attack
4 Vanguard's Bond
5 Outflank
6 Slayer Talent (Trade in for additional use of Tactician)
7 Improved Initiative, Ever Ready
8 Slayer Talent (Combat Trick: Improved Critical)
9 Critical Focus
10 Slayer Talent (Opportunist), Slayer Talent (Feat: ???)
11 Sickening Critical
175gp
Items will be completed if selected
Backstory
Years of Victor Thorne's life were spent time in the Taldan Imperial Navy. Initially, his merciless drive for results and efficiency earned the respect of his superiors and the awe of his peers. However as his methods grew darker and more bloody, their opinions began to turn. The situation reached a head when he murdered prisoners to be exchanged for information, deeming enemies unfit for mercy and hospitality. His dishonorable discharge was swift and long in the making.
With little coin left in his pocket after drinking himself in to a months long stupor, Thorne set out for the River Kingdoms to remedy the problem. The slew of rivers, high demand for a trained sword, and general chaos was too perfect a place for him to miss out. He knew his experience and talents would do him well in making a name for himself that he could eventually live the high life by working for the latest warrior king. Ideally one he could help install himself.
Personality
Thorne is ruthless through and through. Efficiency is the name of his game and he will do anything to achieve it. In combat, he is a huge proponent of teamwork and using the best tactics to defeat his opponent. Socially, he typically uses cruelty and threats to get what he wants from someone he views as a subordinate. Those who earn his respect are treated in kind. His superiors are treated with respect and he takes orders well, carrying them out to the letter. He enjoys an obvious hierarchy or at least a functional chain of command and will install one if none is in place. Thorne as no desire to rule a country, but relishes the opportunity to manage the countries defenses or the military (as far as Kingmaker leadership roles go, Warden or General would be his preferred options).

Lani Bralani |

Presenting Marda, a Kellid shaman with ties to the spirits of her ancestors, which may or may not include some evil fey. She will focus mostly on buffs and debuffs.
She can be charming when the need arises, but to most people, there always seems like there's something "off" about her. She hears whispers from the spirits, and she trusts their guidance, even when they tell her to do "bad things." She knows it's all working towards some greater destiny. She has come to the River Kingdoms to achieve that destiny.

Something Wicked |

dot! I'll plan on submitting a full caster.
Edit: I've chosen a cleric of Hanspur and will submit him by the weekend.

Joseph Soltz |

What's your stance on Third Party? I was hoping I could find a game wherein either Avowed, by Forrestfire, or The Spheres of Might playtest could be entertained as available sources.
Edit: Avowed is a bit of a port of the 3.5e warlock, while Spheres of Might is a martial system based around more of a "single action, but they're more impactful" sort of methodology from what I've seen.
As far as Avowed, I was entertaining thoughts of one of the following pacts: Court Fey, Dragon, Old One; and the two concepts I had for SoM consist of either a Support/Debuffing Blacksmith focused around hammers, shields, and breaking things, and a big ole brute smashing people into things, into other people, etc, with the Brute sphere.
It's a shame I can no longer edit! I've narrowed down what I am interested in from the list. My concept, at a base level (I'm busy at work at the moment) is that of an evil gnome, sent a "messenger" of the unseelie court, who proclaimed that he was intended for greatness, to become ruler of the material plane! He would have to start small, of course.... A Kingdom of his own would be a grand start to his rulership!
The gist of it is that I would like to play a Gnome Avowed with the Betrothed Archetype, using Court Fey as a pact.

ElterAgo |

1) What do you think about a LE hobgoblin mercenary. He wants to set up a kingdom where the resources are irrelevant since the major export will be skilled mercenaries. Hobgoblins just seem more merc-like than any other race to me.
Not sure about the class yet. I'm think maybe magus, samurai, or cavalier.
2) Not familiar with Kingmaker. Are we each setting up separate kingdoms or supposedly cooperating on a single kingdom?
3) Can you tell me anything about the 'River Kingdoms' so I can tell what type of merc troops would be appropriate? I assume there are rivers, but anything else?
4) VMC allowed?
5) Using hero points (or should that be anti-hero points)?

Garen Neverwin |

Garen Checking in! (meeko's character)
backstory
Born out of wedlock to a nobleman and his housemaid Garen grew up quickly on the streets.Surrounded by gamblers, thieves, and Brigands, it's no surprise he became one. But Garen always had a positive outlook, THIS will be my big break, This Will be the score that sets me Up! That vicious optimism is what drove him to accept this job, scouting the wilderness... And the mountain of gambling debts he has accrued, but he doesn't talk much about that.
Personality and Goals
Garen Neverwin is a shrewd charismatic man. always wealing, dealing, and probably cheating. He relishes winning above all things, and does whatever he needs to, as he puts it "beat the Odds" He has dreams of owning his own casino/brothel, another reason for striking out into the wilderness. He wants to live lavashly and be lavished by beautiful woman, He wants to be respected for the kingpin he knows he can be.

Zayne Iwatani |

If it's not too late I'd like to at least dot with my character. Jacob Romero. Necromancer. Not the "death is inevitable" "purge the world with undeath" necromancer. He's more a morally ambiguous academic. "Should you die I may use body for experimentation, yes?" I mean, no one will miss a few bandits right? And if he has a hand in building a kingdom that does not outright ban it, so much the better. I'll work on backstory first since a level 1 wizard is pretty simple.

Arkanost Greatcog |