Black Jacqueline |
IN Pathfinder Society play the Picaroon Swashbuckler Archetype, in the Advance Class Guide, is legal for play and gets the ability to attack with a light weapon and a firearm as if she has two weapon fighting but can not get a firearm until she has the Fame to buy one. The fame can come at the soonest at 3rd level. So why have a class feature that can not be used until 3rd level gained at 2nd. There is not mention of the Picaroon getting a firearm for free like in the Gunslinger class description. Does this class get modified like other classes in Society play or was this an over site in the addition rules resource section. I am curious if the skill will be push back to 3rd level or will the Picaroon get a firearm like a Gunslinger.
Thank you for your time.
Sniggevert |
3 people marked this as a favorite. |
Probably neither...the archetype was written for the game in general. The fame purchase rules are simply house rules, and they don't change the books for something like that.
There are a couple of firearms that cost 750gp or less IIRC. Those could be purchased with 2PP as soon as first level...assuming you have the Gunsmithing feat.
FLite Venture-Captain, California—Sacramento |
FLite Venture-Captain, California—Sacramento |
Mike Bramnik |
Or, do what I am doing. 1 level of mysterious stranger, then picaroon.
you will probably still want a dagger pistol or buckler pistol to start with, because until you have 10,000 for a glove of storing, you won't be able to reload in combat anyway
Just remember that a 1st level Gunslinger can only choose between a Pistol, Musket, or Blunderbuss at level 1. I like Buckler guns myself, but you can't get those right away :)
FLite Venture-Captain, California—Sacramento |
Sniggevert |
With these new archetypes the whole "must have Gunsmithing to have a gun" is getting really old. If they don't want everyone to use a gun for their ranged weapon then they should just change to something like "must have a class feature that relies on guns before you can purchase a gun."
I must say this is a little different. Usually when folks ask for a change because they think something is too restricted they try and make it more open to the general population...not the reverse like this.
claudekennilol |
claudekennilol wrote:With these new archetypes the whole "must have Gunsmithing to have a gun" is getting really old. If they don't want everyone to use a gun for their ranged weapon then they should just change to something like "must have a class feature that relies on guns before you can purchase a gun."I must say this is a little different. Usually when folks ask for a change because they think something is too restricted they try and make it more open to the general population...not the reverse like this.
How about "must have a class feature that relies on guns *or* the Gunsmithing feat"? It doesn't interfere with me, personally, but it's just bothersome in general for people who want to make PCs such as picaroons but can't get guns because it's not one of the "gun classes" that gets Gunsmithing for free. I know they can buy the feat, but they shouldn't have to as using guns is literally built into the class.
FLite Venture-Captain, California—Sacramento |
FLite Venture-Captain, California—Sacramento |
Kyrie Ebonblade |
several ways.
dual dagger pistols + gun twirling. low damage, huge feat chain
Kick up. doesn't work if you are flying, two feat buy in
level dip alchemist for extra arm. gets you abundant ammo as a plus
Glove of storing on the sword hand 10K gold, still probably the cheapest.
Correct me if I'm wrong but you don't get discoveries till 2nd level and abundant ammo isn't an extract for Alchemists. So you'd need 2 levels and a good umd
FLite Venture-Captain, California—Sacramento |
claudekennilol |
I was pretty sure that abundant ammo was available as an extract, but I could be miss remembering.
yes, you would need two levels of alchemist, I would have to check, you might be able to do it with one level of alch + extra discovery feat, but I don't remember the requirements.
You don't get a Discovery until your alchemist's second level, so you can't take Extra Discovery at first level.
thistledown Venture-Captain, California—San Francisco Bay Area North & East |
Dragnmoon |
1 level of white-haired witch can help with reloading.
I just took a look at White-Haired witch, I am not seeing anything that helps with reloading. What am I missing?
Dylos |
thistledown wrote:1 level of white-haired witch can help with reloading.I just took a look at White-Haired witch, I am not seeing anything that helps with reloading. What am I missing?
The flavor refers to the hair as prehensile which would make one think that it can manipulate objects, however the ability doesn't say anything about object manipulation.
Dragnmoon |
Dragnmoon wrote:The flavor refers to the hair as prehensile which would make one think that it can manipulate objects, however the ability doesn't say anything about object manipulation.thistledown wrote:1 level of white-haired witch can help with reloading.I just took a look at White-Haired witch, I am not seeing anything that helps with reloading. What am I missing?
I thought maybe there was a feat or Spell that would allow you to manipulate objects that I was missing, but as is all you can do is attack with the hair and do some combat maneuvers.
FLite Venture-Captain, California—Sacramento |
FLite Venture-Captain, California—Sacramento |
Alternately improved unarmed strike, boar style, improved two weapon fighting.
Use your hand as your piercing weapon, still have a hand free to reload, and if you get lucky and hit twice with you unarmed strike, deal 2d6 bleed. (Alternately, snake style, but dodging panache is probably usually going to be better.)
KayleeBSL |
when I first started playing a picaroon I was told by the (VL) at the time only way to get the "gunsmithing" feat was to take "Gunslinger" now I am being told that because the "Gunslinger" is a parent class to the "Swashbuckler" I cant have a "Guslinger" level. It was also explained to that for PFS only way to get firearms was with the gunsmithing feat. Please keep in mind this was when the Picaroon first came out, so I dont know if things have changed.
RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
The first thing isn't true (Gunsmithing is a feat that anyone can take), the first was only true during the playtest (the restriction on multiclassing between hybrid and parent classes was removed in the final version of the ACG), but the last thing is true. You have to have Gunsmithing to buy a firearm.
KayleeBSL |
so I burnt a feat for medium armor the get into 4 mirror Mythril armor to keep it light for my Picaroon, but now I wonder about upgraqding armor
For PFS when upgradinging equipment, do I just pay the difference or do I have to buy a whole new suit of armor?
I have a Mythril 4 Mirror+1, and I am looking at upgrading to a +3
so my +1=5195gp and the +3 I want 13195, can I pay the 8K difference or do I need to pay the full price, and take 1/2 of the 5195 from the +1?
Lucy_Valentine |
Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.
In addition to the options mentioned, you could also take two levels of Juggler Bard.
But every time I imagine that it breaks my mind a little.
Kyrie Ebonblade, Venture-Lieutenant, Florida—Jacksonville |
Under A Bleeding Sun wrote:Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.In addition to the options mentioned, you could also take two levels of Juggler Bard.
But every time I imagine that it breaks my mind a little.
Pepper box pistol is what I'm building towards. Expensive but worth it.
FLite Venture-Captain, California—Sacramento |
Lucy_Valentine wrote:Pepper box pistol is what I'm building towards. Expensive but worth it.Under A Bleeding Sun wrote:Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.In addition to the options mentioned, you could also take two levels of Juggler Bard.
But every time I imagine that it breaks my mind a little.
Don't you still need two hands to change cylinder on the Pepperbox? I thought pepperbox just spared you having to rapid reload.
Kyrie Ebonblade, Venture-Lieutenant, Florida—Jacksonville |
Thomas Graham wrote:Don't you still need two hands to change cylinder on the Pepperbox? I thought pepperbox just spared you having to rapid reload.Lucy_Valentine wrote:Pepper box pistol is what I'm building towards. Expensive but worth it.Under A Bleeding Sun wrote:Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.In addition to the options mentioned, you could also take two levels of Juggler Bard.
But every time I imagine that it breaks my mind a little.
it saves the reload but I find it useful That and double barrel pistols but they leave a bad taste in some GMs mouths still.