Picaroon Swashbuckler Archetype Gun for PFS


Pathfinder Society

The Exchange 3/5

IN Pathfinder Society play the Picaroon Swashbuckler Archetype, in the Advance Class Guide, is legal for play and gets the ability to attack with a light weapon and a firearm as if she has two weapon fighting but can not get a firearm until she has the Fame to buy one. The fame can come at the soonest at 3rd level. So why have a class feature that can not be used until 3rd level gained at 2nd. There is not mention of the Picaroon getting a firearm for free like in the Gunslinger class description. Does this class get modified like other classes in Society play or was this an over site in the addition rules resource section. I am curious if the skill will be push back to 3rd level or will the Picaroon get a firearm like a Gunslinger.

Thank you for your time.

5/5

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Probably neither...the archetype was written for the game in general. The fame purchase rules are simply house rules, and they don't change the books for something like that.

There are a couple of firearms that cost 750gp or less IIRC. Those could be purchased with 2PP as soon as first level...assuming you have the Gunsmithing feat.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Or, do what I am doing. 1 level of mysterious stranger, then picaroon.

you will probably still want a dagger pistol or buckler pistol to start with, because until you have 10,000 for a glove of storing, you won't be able to reload in combat anyway

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

I take it back, at level one, a human picaroon could have acrobatic + kick up, drop his sword, fire his shots, reload his gun, and kick the sword back up. But that is a two feet buy in, compared to 10K. And he pretty much needs rapid reload to make that combo work, so it won't kick in till level 3.

Silver Crusade 4/5 5/55/55/55/5 ****

FLite wrote:

Or, do what I am doing. 1 level of mysterious stranger, then picaroon.

you will probably still want a dagger pistol or buckler pistol to start with, because until you have 10,000 for a glove of storing, you won't be able to reload in combat anyway

Just remember that a 1st level Gunslinger can only choose between a Pistol, Musket, or Blunderbuss at level 1. I like Buckler guns myself, but you can't get those right away :)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

1 person marked this as a favorite.

yeah, but 2 pp gets you the buckler gun, and since picaroon doesn't get quick clear till level 3 (4 if you take a level of MS first...) a backup gun is critical.

The Exchange 5/5 5/55/5 ***

I ran into a similar problem designing my Savage Technologist. No starting gun, no deeds, no Gunsmithing.

One level of Pistolero was my solution.

Grand Lodge 2/5

2 people marked this as a favorite.

With these new archetypes the whole "must have Gunsmithing to have a gun" is getting really old. If they don't want everyone to use a gun for their ranged weapon then they should just change to something like "must have a class feature that relies on guns before you can purchase a gun."

5/5

claudekennilol wrote:
With these new archetypes the whole "must have Gunsmithing to have a gun" is getting really old. If they don't want everyone to use a gun for their ranged weapon then they should just change to something like "must have a class feature that relies on guns before you can purchase a gun."

I must say this is a little different. Usually when folks ask for a change because they think something is too restricted they try and make it more open to the general population...not the reverse like this.

Grand Lodge 2/5

Sniggevert wrote:
claudekennilol wrote:
With these new archetypes the whole "must have Gunsmithing to have a gun" is getting really old. If they don't want everyone to use a gun for their ranged weapon then they should just change to something like "must have a class feature that relies on guns before you can purchase a gun."
I must say this is a little different. Usually when folks ask for a change because they think something is too restricted they try and make it more open to the general population...not the reverse like this.

How about "must have a class feature that relies on guns *or* the Gunsmithing feat"? It doesn't interfere with me, personally, but it's just bothersome in general for people who want to make PCs such as picaroons but can't get guns because it's not one of the "gun classes" that gets Gunsmithing for free. I know they can buy the feat, but they shouldn't have to as using guns is literally built into the class.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

If you're using guns more than just casually, you want Gunsmithing anyway. Ammunition costs will just kill you otherwise.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

I think the idea is that the techslingers don't need gunsmithing, because it doesn't help with their costs.

But that presumes there is a sustainable level of recharging, which I'm not sure is really there.

4/5

Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.


Gun Twirling (CoB)+ Quick Draw lets you get away with it

Shadow Lodge

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Cardz5000 wrote:
Gun Twirling (CoB)+ Quick Draw lets you get away with it

Except gun twirling only lets you holster the gun, you need to holster/drop your melee weapon to reload the gun.

The Kick Up feat however is essentially unnerfed weapon cords again.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

several ways.

dual dagger pistols + gun twirling. low damage, huge feat chain

Kick up. doesn't work if you are flying, two feat buy in

level dip alchemist for extra arm. gets you abundant ammo as a plus

Glove of storing on the sword hand 10K gold, still probably the cheapest.

Grand Lodge 4/5

FLite wrote:

several ways.

dual dagger pistols + gun twirling. low damage, huge feat chain

Kick up. doesn't work if you are flying, two feat buy in

level dip alchemist for extra arm. gets you abundant ammo as a plus

Glove of storing on the sword hand 10K gold, still probably the cheapest.

Correct me if I'm wrong but you don't get discoveries till 2nd level and abundant ammo isn't an extract for Alchemists. So you'd need 2 levels and a good umd

4/5

Ahhh, cool! Didn't know about all these (outside gloves of storing and alchemist). I guess the picaroon would be kick up. Regards.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

I was pretty sure that abundant ammo was available as an extract, but I could be miss remembering.

yes, you would need two levels of alchemist, I would have to check, you might be able to do it with one level of alch + extra discovery feat, but I don't remember the requirements.

Grand Lodge 2/5

FLite wrote:

I was pretty sure that abundant ammo was available as an extract, but I could be miss remembering.

yes, you would need two levels of alchemist, I would have to check, you might be able to do it with one level of alch + extra discovery feat, but I don't remember the requirements.

You don't get a Discovery until your alchemist's second level, so you can't take Extra Discovery at first level.

Sczarni 5/5 5/55/5 ***

You could always spend 5pp and retrain your 1st level feat at 2nd, though.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

1 level of white-haired witch can help with reloading.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
thistledown wrote:
1 level of white-haired witch can help with reloading.

I just took a look at White-Haired witch, I am not seeing anything that helps with reloading. What am I missing?

Shadow Lodge

Dragnmoon wrote:
thistledown wrote:
1 level of white-haired witch can help with reloading.
I just took a look at White-Haired witch, I am not seeing anything that helps with reloading. What am I missing?

The flavor refers to the hair as prehensile which would make one think that it can manipulate objects, however the ability doesn't say anything about object manipulation.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Dylos wrote:
Dragnmoon wrote:
thistledown wrote:
1 level of white-haired witch can help with reloading.
I just took a look at White-Haired witch, I am not seeing anything that helps with reloading. What am I missing?
The flavor refers to the hair as prehensile which would make one think that it can manipulate objects, however the ability doesn't say anything about object manipulation.

I thought maybe there was a feat or Spell that would allow you to manipulate objects that I was missing, but as is all you can do is attack with the hair and do some combat maneuvers.


A spiked gauntlet counts as a piercing weapon and your hand is still free to help reload.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Yeah, I realized that long after this thread.

Cestus is better. (Crit range 19-20)

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Alternately improved unarmed strike, boar style, improved two weapon fighting.

Use your hand as your piercing weapon, still have a hand free to reload, and if you get lucky and hit twice with you unarmed strike, deal 2d6 bleed. (Alternately, snake style, but dodging panache is probably usually going to be better.)

Dark Archive 1/5

when I first started playing a picaroon I was told by the (VL) at the time only way to get the "gunsmithing" feat was to take "Gunslinger" now I am being told that because the "Gunslinger" is a parent class to the "Swashbuckler" I cant have a "Guslinger" level. It was also explained to that for PFS only way to get firearms was with the gunsmithing feat. Please keep in mind this was when the Picaroon first came out, so I dont know if things have changed.

3/5 RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The first thing isn't true (Gunsmithing is a feat that anyone can take), the first was only true during the playtest (the restriction on multiclassing between hybrid and parent classes was removed in the final version of the ACG), but the last thing is true. You have to have Gunsmithing to buy a firearm.

3/5

You could be a tiefling with a prehensile tail. Needs a feat to move objects though. Or have quick draw and a bunch of daggers. Drop one dagger, reload, draw another dagger. Then after combat go collect your daggers.

Dark Archive 1/5

Ninja Thanks, so I get burn a bonus feat and get Gunsmithing Excellent. Problem Solved

Grand Lodge

Vahanian 89 wrote:
You could be a tiefling with a prehensile tail. Needs a feat to move objects though. Or have quick draw and a bunch of daggers. Drop one dagger, reload, draw another dagger. Then after combat go collect your daggers.

you can also use Monkey Belt if you dont have a tieflin

Dark Archive 1/5

so I burnt a feat for medium armor the get into 4 mirror Mythril armor to keep it light for my Picaroon, but now I wonder about upgraqding armor

For PFS when upgradinging equipment, do I just pay the difference or do I have to buy a whole new suit of armor?

I have a Mythril 4 Mirror+1, and I am looking at upgrading to a +3

so my +1=5195gp and the +3 I want 13195, can I pay the 8K difference or do I need to pay the full price, and take 1/2 of the 5195 from the +1?

Grand Lodge 4/5

Pay the 8K difference, but you need the Fame for the full 13195 total value.

Dark Archive 1/5

Martin Weil wrote:
Pay the 8K difference, but you need the Fame for the full 13195 total value.

ok not a problem, I got enough fame for 16000gp item


Under A Bleeding Sun wrote:
Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.

In addition to the options mentioned, you could also take two levels of Juggler Bard.

But every time I imagine that it breaks my mind a little.

Shadow Lodge 4/5 Venture-Lieutenant, Florida—Jacksonville

Lucy_Valentine wrote:
Under A Bleeding Sun wrote:
Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.

In addition to the options mentioned, you could also take two levels of Juggler Bard.

But every time I imagine that it breaks my mind a little.

Pepper box pistol is what I'm building towards. Expensive but worth it.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Thomas Graham wrote:
Lucy_Valentine wrote:
Under A Bleeding Sun wrote:
Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.

In addition to the options mentioned, you could also take two levels of Juggler Bard.

But every time I imagine that it breaks my mind a little.

Pepper box pistol is what I'm building towards. Expensive but worth it.

Don't you still need two hands to change cylinder on the Pepperbox? I thought pepperbox just spared you having to rapid reload.

Shadow Lodge 4/5 Venture-Lieutenant, Florida—Jacksonville

Jared Thaler wrote:
Thomas Graham wrote:
Lucy_Valentine wrote:
Under A Bleeding Sun wrote:
Ok, somewhat unrelated but this has been bugging me, how is the Picaroon supposed to reload his firearm? I thought you couldn't reload with both hands full, and I didn't see any mechanic built into the class to allow this.

In addition to the options mentioned, you could also take two levels of Juggler Bard.

But every time I imagine that it breaks my mind a little.

Pepper box pistol is what I'm building towards. Expensive but worth it.
Don't you still need two hands to change cylinder on the Pepperbox? I thought pepperbox just spared you having to rapid reload.

it saves the reload but I find it useful That and double barrel pistols but they leave a bad taste in some GMs mouths still.

Grand Lodge 5/5

@Jared,

Id be interested in seeing your build for that character. Ive got one very similar, so Id like to see what you did compared to what I came up with so far (though mine is a level 5 GM blob atm).

Also, if you don't have it already, you may find Opening Volley useful.

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