James Jacobs wrote:
You are way too right there. This right here is why that Sorshen AP isn't out yet isn't it? DM to the masses. I really don't envy you, but I do wish you good luck.
Kalindlara wrote: I believe that Sorshen and Xanderghul's plots are on Mr. Jacobs' "this will definitely happen someday" list. ^_^ They actually suggest you may want to postpone running a follow up campaign because of an "upcoming Pathfinder product". Sounded like this was a bit more than a "planned for someday maybe" thing, but rather something that was in the works. More of a six months to a year thing. Just my opinion there of course, with perhaps too much hope sprinkled in. That said, having a book like this come out before a new AP featuring someone like Ileosa and her new Mistress would be good marketing....
First, credit where credit is due. Excellent freaking job on this guys! Artwork and overall repacking was a delight. Thanks people. Now, not to derail this thread, but, originally for "Continuing the Campaign" we had mention of "Sorshen Rises". My hardback has changed this to "Sorshen's Legacy". I have no idea of how to do the spoiler thing but it's a minor one at best, still you may want to stop reading now. MINOR SPOILER ALERT!!!!!!!!!!! Spoiler:
"In fact, she may feature in a prominent role in an upcoming Pathfinder product". Anyone heard anything about this? Seems kind of odd they'd put that in print for all time if they weren't going to follow up on it. Hopefully, soon. Or do we already have a thread on this topic and I simply missed it with my weak Forum-Fu? And now I DO know how to do the spoiler thAng. Until I forget. Thanks guys.
Hey, lookee there, I've got almost a full extra check this month. I'll just put that aside in savings and....hmm. This looks kinda interesting but I'm just gonna save my cash and...and. Did that Spicer guy mention Thundarr? No. No I can't. I should just save the...../sigh. Damn you. Damn you all. Take my money. FAH!
I'm sorry man, I really am. I'm not out to pull your tail. I guess we're just going to have to agree to disagree here. I see the problem of high level play going all the way back to first edition and walking through every phase the game has ever had. This new Mythic spin? More of the same, with the same solution as well. "If you(the players) can do it, I(the DM) can too." Problem solved. For me, maybe not so much for you. Like I said, different tables different values. That aside, I give props to Paizo for doing anything even remotely like Wrath. Took courage. You get enough barking on the regular stuff, and 100 times more on the high level stuff. As you might be aware. Kind of like Scotty said," The more plumbing they put in, the easier it is to gum up the works." S'all good man. Forget I said a thing. Hope your next run is a better one.
Am I being condescending? I think you're reading too much into it. Much like yourself however, I am stating my opinion. Simply because mine is different from yours doesn't mean I'm trying to belittle you in anyway. I think where our opinions differ here is that you concentrate on Mythic being broken. I'm trying to tell you D&D, the system Pathfinder is based on is broken. If you're going to play high level, you're going to have to tweak. Mythic or otherwise. Mythic does not create this problem. The foundation does. Well, the foundation and a table that wants to maximize. Seriously, if your table likes the max stuff you should probably stick to the lower level ends.
Uh huh. If you can do it, I can do it. You know how much powergaming that puts a stop to? There is no system that cannot be broken, no system that cannot be tweaked to insane levels. Make it your own game, or watch yourself get walked all over. That's not a game issue. Its a people issue. Or, simply don't use the Mythic set if its too much. Honestly, high level play isn't for all tables and mythic ramps that up. Possibly just as well to let it lie in your circle. Me? I'm going to run Savage Tides as mythic next. But then I have a table where that's possible. Not all tables are the same. No, not better, just different.
Ah, theres some of that anger you spoke of yes? Not taking my advice? Pity. That aside, personally I'm not looking for an AP to lead me by the ring in my nose. I'm looking for one I can build on and make my own. For me, Wrath did a great job of just that. Mythic rules and all. Perhaps something was lost in translation at your table. Look at it this way, judging from some of your player's comments they had a good time, so not a total failure anyway eh?
Full party or single player option would be good as well. Never did get around to doing NWN2, was going raid crazy in Vanilla WoW back then. But, a rep system would also be great. Something like the Old Republic 2 had. Score high with one party member, get the stink eye from another. Lots of replayability with that kind of thing.
Turn based like Temple would be preferred but I could go BG2 real time with pause if need be. The big thing though is a party to adventure with. I want NPC's to join me. NPCs that interact with each other as well as me. Bring them to life, give me a reason to put them on the frontline and worry about them. Lastly, something as open as BG1 would be nice, as long as it doesn't detract from a well done storyline.
If you tone down the tier advancement I'd certainly run that by your table beforehand, your players might want to know the lay of the land before they start. That said, what you're hearing about a ramp in difficulty for a DM at book 3 and above is dead on the money. Not scaling back at all has worked just fine at my table, it may or may not for yours. We start the last AP this weekend and with 5 players its been a fun run so far. Although it would seem my table is a bit "non traditional" I'm told. Keep an eye on the things and since it sounds like you know your group already you should be fine.
See that word you used there? Balanced. That's about rules not story. I'm a DM, I tell stories, I have since the first edition where they blatantly told us to toss any rules that got in the way of the story. That's where Pathfinder gets its foundation and its why I don't think many people will find an easy balanced answer. The base of this game is built around a DM reworking the rules for his table as he goes. Of course, while its one of the strongest points its also one of the biggest weaknesses. In the hands of a good DM its a blessing. In the hands of bad DM, well, I'm sure we've all been there at one time or another. As to what it adds, for me, I finally get to play the Child of Bhaal as he was meant to be played(Baldur's Gate video game adaptation we play at my table). It means seeing why Elminster isn't just some guy that got a lot of levels but is really a lot more. It means understanding what it was to be a Runelord. Finally realizing that some drunkard with a few levels didn't just stumble into godhood but had a lot more going for him beforehand. And if they can do it I'm sure I can figure something out for my own crew, especially with all the ideas mythic tosses my way. For my table it adds a lot, once again though, your mileage, as always, may vary. We're all people so we'll always perceive it differently. And yes, they could've added all of the mythic on their own. I could still be playing 1st ed too. For me at least, I'm not so much interested in seeing what I can add, but seeing what others have added. Since I don't think exactly like them its usually something other than what I had in mind. Maybe you can think of it as a datamine? Theres a lot there. Before I go, Wheazy, you just called me insulting then you ask me to challenge you. You can't have it both ways. Anyway, I think this is going a bit offtopic so I'll be shutting up now. Besides, I think some damn kids are on my lawn, gotta go run 'em off. Pack a slackers.
Yes, its entirely possible I sound offensive. However, facts are facts. Not everyone should be DM'ing. That doesn't mean the mythic rules are perfect, and it certainly doesn't mean anyone who has trouble with them should get out of the DM seat. I'll try to clarify what I'm saying. Adjusting things is the DM's job, and the higher the level the more adjustment you're going to need. Add in rules like mythic and you crank that up to a new level. Sure, there are some ways Paizo could patch things, but no amount of patching will ever make the DM's job a simple plug and play situation. If this isn't something you want to do that's completely understandable and its also why there are more players out there than DMs. On the other hand, if you really want to sit in the DM chair you're going to need to work for it, and with mythic you'll need to work for it even more. Not good, not bad, just how it is. I just don't see them coming out with a cure-all that makes everyone happy for a game that has a history of high level "difficulties" to begin with. Lots of patch cures have been suggested, places to start so to speak. Still haven't seen anything that will make "all of the people happy all of the time" though. What can I say? I like the mythic stuff. Its a great place to start, but if you really want to use it, you'll need to take it down the road a bit. Maybe I don't see that as being as big a deal as some since I do that with any published material. Or maybe I've just been DM'ing way too long. Stuck in my ways. Don't mind me, I'm gonna grab my cane and hobble over to the corner. Carry on.
Not a fallacy and not an insult, its just how it is. While its good that people try to fill the roll of DM, not everyone is created equal. You're going to have varying degrees of success or failure. Not everyone can DM, and while many try, not all of them are really good at it. Almost everyone reading this has either had a bad DM or a killer DM at one time. Not right, not wrong, that's just how it rolls. Unlike games, humanity has no "balance". Who should Paizo target? Hardcore or casuals? The one AP per month they publish won't be a hit with both audiences so who should they ostracize? What sells at one table certainly won't sell at another. Hence middle of the road APs. The mythic ruleset added to those APs simply adds another layer of customization required by the DM. More work for me, and if I do it right, more fun for my table. As a DM you're in charge. Its your job to lead your table to a night of fun. An AP or even a ruleset is nothing more than a tool in your arsenal, not a crutch. Your imagination is your real weapon. Use it or you will fall flat on your face and drag your table right down with you. Sorry if it sounds harsh, but that's really what it comes down to. That said, are the Mythic rules perfect? Of course not. This game has never been perfect, 1st edition to present. Just part of the bigger picture. Make your adjustments and adlib from there. Worked for Gygax it'll do for me.
The only problem mythic rules has is the same problem any high level adventure will have, you can't write anything at that level that will appropriately challenge "your" party. "Your" party is going to be different from anyone else's so the DM has to "improvise, adapt, and overcome" as the saying goes. Honestly guys, this should be done in any AP. Publishers will quite often lose with the high level stuff because the module is perceived overkill(couple encounters from Savage Tides got that treatment as I recall) and people complain, or too easy and people complain. Lose/lose situation, glad I don't do that for a living.... End result? Middle of the road APs that require some doctoring. An adventure path is the bare bones, as the DM you breath life into it, if you don't you aren't doing your job. I'm not trying to say this in a bad way at all, but I see people shaking their heads over Wrath and I utterly fail to see how a DM couldn't help but slaughter the playerbase wholesale.......with a little DM addition here and there of course. Think of yourselves as chefs, something like Wrath is the turkey. Now spice it up, cook it, and serve it to your players. If you don't, all it is, is a dead bird, and no one wants to eat that. And before you ask, no, I'm not going to tell you what I'd do because what I'd do is for my table not yours. Works for me sure, for you though, maybe not so well eh? Customization is key. As to the OP's question, I hope they write another. This last one was pretty fun. That is, me and mine had a good time anyway.
It really all depends doesn't it? Are you and your table playing the game, or the system? If you're all interested in the story than of course it can work. The old Baldur's Gate video games are a perfect example of a story along those lines. One mythic character surrounded by a party of regular Joes. Although the gameplay wasn't anywhere near what we have with mythic the storyline certainly was. If you're worried about balance and adhering to the module as written, well, you're hosed. No, its not gonna work. Most likely the other players are going to wonder why they don't have those shiny godlike powers long before the many other problems of "balance" crop up.
First want to thank Paizo for letting me know about this product, it really looks great. That said, you guys lost a sale since you had no hard copy to go with it. I went to the Adventure site and bought from there. Why? I like hardcopy and really didn't want to pay 50bucks for simple data. Sales for stuff like this is obviously good for both of you. Maybe Paizo can offer a hardback combo deal as well? If you had I'd have bought here and not over there. Just sayin'.
Bought this last night, only paged through the pdf so far but it looks like it has promise. As always, diceless isn't for everyone but this seems to be making a good run for that type of system. Lots of potential to take the stairway environment in a lot of different directions as well. Good luck with this guys.
Some good advice in this thread so far not just for the OP but really any new DM, take it to heart. That said I'll limit own advice. First off, 'i bet these clerics don't have combat reflexes, so...., isn't a case of metagaming, its combat savvy that comes from playing, you should congratulate them on this. Guys a cleric, he's wise but not dexterous, probably, good bet to do just what your player did there. Now if the player starts quoting stats like he's read the module, yeah theres your metagaming. Second, and this is freakn huge, keep your frustrations to a minimum and don't turn the game into a DM Vs. PCs match. You will always win, until you become known as a killer DM, after which you will always be alone. Honestly, this probably isn't the best series for a first timer with a group of powergamers. Possibly not even a good group for you to be DM'ing at all since you seem to be worried about telling the story rather than simply rolling empty dice, although your sorc sounds like she has the right idea, maybe not the best mechanics though. That's a good thing to have on your part as a DM, story first, mechanics later. Keep following that and you'll come out fine. This is after all a roleplaying game. Oh, and uh, +6 on demons eh? Uh-huh. You trust this guy do you? I see. I'd probably give that one a good look. Stuff like that is just gonna get worse later on....
The thing is, I've subbed since back in Shattered Star. Never had a problem until Wrath. Every book so far has been delayed with this AP though. Meanwhile some people seem to get it on time regardless of having a sidecart full or empty. Its like they have two lists, those we take care of, and those we....well.....the other people. Seems like they have an expanding infrastructure and those two goblins they keep chained up in the warehouse just aren't keeping up anymore. Time to expand guys. Or at least buy those two a sammich or sumthin.
Fall-From-Grace from the old Planescape Torment game is the first and as far as I know the only demon to ever change her stripes. Back in 1st/2nd edition anyway. Her origin was an extremely good reason to have her do so. With Arue you actually have divine intervention. I don't see Nocticula being a former empyreal as a problem, but I'd be a tad skeptical as to her actually seeking redemption. Goddess of outcasts, artists, and the glories of midnight? Seriously? She wants to be the Goth's new goddess does she? Sounds fishy to me, or worse, like some kind of Twilight thing. When you add to all this the fact she has a known brother who makes regular visits to his "loving" sister things become even more unclear. Is he in on the redemption gig too? Who else, the maid, the gardener, Shamira? All of this is of course my opinion, but, did anyone else notice the only thing said about this from the esteemed Mr. Jacobs wasn't exactly a confession praising our powers of observation? Never underestimate the DM's ability to point you in the wrong direction with a few words that neither confirm nor deny your own speculations. Either way, it'd be nice if this was part of a "continuing the adventure" shtick for the end of the series. Yep, probably still time to toss that in there if you haven't already. Just sayin.....
Actually I can think of a non evil human lich from the Forgotten Realms, Ioulaum. http://forgottenrealms.wikia.com/wiki/Ioulaum. That said, he's probably the most powerful caster that world has ever seen, unless you count Karsus' spell that took out Mystryl making him the most powerful. Of course he couldn't control that power and died screaming so I don't really think it counted. At any rate, lorewise there are precedents for neutral and good versions of the lich, just not really that common. Although as always, if its good with your DM and works with your group, roll with it. Might want to watch out for random parties of peasants wielding pitchforks and torches though, I could see a lot of those in your immediate future...
XPs. Hmm, those are those little things that always fall off and you step on 'em and....hmmm, no. Oh yeah! They're the things that roll around and...and....hmmm, no. Nope, haven't used those in years. But if you really need some I think I've got a case or two in the attic. More than welcome to 'em if you can find them in amongst the other junk.
It really all comes down to what you play as far as rolling goes. If you're going to do a 1st/2nd edition run put that point buy stuff out of your head now. Stats never increased back then without serious magic, books/wishes/etc. You didn't get a freebie handout to your scores every few levels. Worse for some classes, if you didn't have an 18 your casting abilities were limited to say the least. All that aside I still use 4d6 drop the lowest reroll 1s. What can I say, old habits die hard. Since I'm the DM I really don't care what your stats are like, I'm pretty sure I can come up with something you'll find challenging. I guess a better question would be how similar are stats from a 15 point buy by level 20 Vs. 4d6 drop the lowest but never getting any stat increases via leveling?
Consider this book sold. Do I need it? Nope, sure don't. The thing is, what books like this offer is really invaluable. They offer a different take on the game. No matter how close you look at something you'll never see it from someone else's perspective, that's where the stuff you missed is usually at. And you always miss something....
Actually, this would be doable. Maybe the crystals have abilities that can be broadcast to underlings, upping their power levels by a substantial amount, making them a challenge for level 20 characters. Maybe they aren't all that rare, putting a few into the hands of "lieutenants" and such. Perhaps being close/in range negatively affects how magic works, well, mortal magic anyway, causing teleports, divinations, and such to falter. Yeah, doing this wouldn't be all that hard really, bit of work on the boosts and you're in there. As to loot, well, you're hosed. They need to forget about the loot carrot, after all, they're already level 20. At this point they aren't thinking about the next score, they need to put their eyes on the real game.
Wait. You guys are DM'ing and you're telling me you don't fudge rolls behind that huge DM screen? I..... You...... BWAHAHAHHHAAAAAAAHAHHHHAHHAAAAAHAHHHAHHHHHAAAHAHAHAHAHAHAAAAA! What was it Khan said? "You can't even break a rule. How can you be expected to break bone?" I'm sorry, I don't mean any of this in a bad way, its just kind of shocking to see how far things have changed. No wonder you see all this "optimized" stuff. I bet you guys run your Paths without customizing them to your group too. See, I've always put story and party enjoyment over random rolls, no module can ever cover your group with the options they need. Your group is always unique and if you want to bring the story out you're going to have to customize here and there. And if you see some little twist of luck wipe your party out because the bad guys got a string of good rolls, that's got nothing to do with a good story. Used to be a good DM would fudge things. I dunno, maybe I'm showing my mileage, but my players always have a good time, so I suppose it all works out. Different strokes and what not....
I'd be completely against gods being unassailable by the players, yet at the same time I don't think putting gods into a beastiary like Dieties & Demigods is a good thing either. Back in the day that book was taken too often for a Monster Manual 2, rather than a reference and background guide. Mostly I look at it like what Raistlin did in the dragonlance Legends series. Run around on the god's home plane screaming your head off killing her minions(after a suitably epic journey just to get to that point), then lure her away from her point of power where she's vulnerable. Once there, spring the trap, whack the god, viola. Well, ok, maybe a little more complicated but you get the idea. So, for my campaigns at least, deities are beyond mythic, most of the time. Until you catch them with their pants down around their legs, then they're no more mythic than anyone else, assuming you're prepared.
To answer the op's question, yes, yes you are the only one. That said, I think maybe a part of the problem you're having is a phrase you brought up, "moderately optimized". Stuff like that, and players who indulge in it(let alone go overboard with it) will kill a story pretty quick. An "optimized" party can make for a decent game, but rules like the Mythic ones can really end up like fire in a kid's hands. Not a pretty sight.... Maybe I'm lucky to have started playing when this was still a roleplaying game. I see things in terms of story, not damage per second. Maybe a less serious less "optimized" approach, with more of an emphasis on storytelling would work? I dunno, different strokes and all that I suppose. Good luck either way.
Page Count? The great nemesis of writers the worlds over. Interesting, I'd wondered how it was determined where the party ended up level'wise. The overall process makes a bit more sense now. I always modify modules I DM and kept wondering why no one just added a little extra spice here and there to up the levels by endgame. You've got 20, might as well use 'em. Page Count. I hate that guy.
James Jacobs wrote:
In the words of the immortal Eric Cartman, "Sweeeeeeeeeeet!" Thanks for the heads up guys.
Chemlak wrote:
A Very Good Point. On the same note, staff people, maybe give a look from this perspective to other designs as well. Just in case. Easier to fix now than later!
So the guys who wanted to make confederate south wins- alt university TV show are now making a Star Wars movie. The same folks who have proven that they are good with adaptable material but with their own writing on place the show starts to sink? Who added more rape to game of flippin' thrones? Goodie, I'm so excited.
Name: Upi Lunkka
Now the player wants to change character, because Upi believed in natural progression of death and does not want to be raise'd or reincarnated. Which is shame, since Upi was fun and competent character. And the artist I commissioned for a group picture just finished Upi's picture, which seems just ironic.
I'm throwing around idea for Changeling Bloodrager, taking the Hag-Riven archtype and hag bloodline. Someone who voluntarily answered her call and well, process did not go as planned. Outcasted even by the hags, she know puts her considerable strength and unique abilities to use as a muscle for Taldor's wealthy elite, providing more terrifying sort of mercenary who can forgo weapons and just slice people up with fingers. Basically, Lady Deathstrike in Taldor.
I just want to share a adventure detail we just had while finishing this book: Our party is Black Blade Magus, Beastbonded Witch, Hunter, Arcane Duelist Bard and Volcano Oracle. 1) We were at the Logrivich's clock tower, and they were afraid that the dragon would be too much after whatever awaits in the towe. So, their decision was, to use wand of spider climb that they got I do not remember where, and climbed the tower from the outside. So, they did that then, and found very surprised Logrivich there. Battle ensues, and the dragon manages to use his breath weapon (all succeeded in their save + witch had resistance) and make one full round at the party, but then the dwarf hunter decideded "f this" and just whams his earthbreaker at the dragon's head; crit and massive. Logrevich is dead after two rounds of combat. Then they decide to go the tower in reverse. 2) At the fight with Nazhena, I replaced the wussie Ice Golem with Frost Giant. Frost Giant and hunter duel, and the giant barely wins. Nazhena is being all evil and super cool, but then our witch throws a Snowball spell to her face, and staggers her. Our witch, mind you, is kind of a meek, uses mainly debuffs from afar. Nazhena, having spied on the party, has not seen her ever using offensive spells. She is pissed now, and tries to spectral hand-vampiric touch her, but fails. Our witch answers with chucking a lighting bolt at her face, further making her super confused why her intel is so dead wrong about this young, barely 18-years old witch. That manages to draw her attention, so the black blade magus manages to sneak under her, and uses bladed dash vertically and after two tries finally crit kills her. That went really funny, and we had a fun session with lots of laughter and cool ideas to roleplay. Anyway, I just wanted to share this cool moment.
Gark the Goblin wrote:
That is the newest one, the Traitor is in swedish Svikaren, right here.
In the last 2-3 months, I took part in a book reading club-course in my University class. Theme was nordic crime literature, and we read 10 novels by authors from Finland, Sweden, Norway, Danmark, Iceland and Russia. Names in the brackets are if there is no officila translation name, or at least that I did not found one. - Isä, Poika & Paha Henki (Father, Son and the Evil Ghost) by Matti Rönkä: Spoiler:
Almost a literal crime novel, being both told from perspective of business man Viktor Kärppä who meddles in prostitution and smuggling, and being criminally boring. Viktor is "Marty Sue", who is good at everything and everyone depends on him. Though I respect the angle of what being a russian/karelian immigrant in Finland is like. - Thirst by Jo Nesbo: Spoiler:
A real thriller story, latest entry in popular Harry Hole-series of Norwegian crime novels. Serial rapist-murderer makes headlines with his gross methods and links to vampirism. Harry Hole returns from teaching job to help catch him, since he reminds him of old foe he once let escape. Thrilling, gory, dark but also fun and very well written, with glimpses of hope and good humanity to balance the darkness of the murderers. Has slightly technological angle, with Tinder and 3D printing playing significant parts. - Murtumispiste (Breaking Point) by Arttu Tuominen. Spoiler:
Tuominen came to the course to talk about writing, and I was very glad he did it before I had to read his book, because it sucked. Hard. Annoying, needlessly cruel and full of super cliched and thin characters. Hard pass. Not even the fact that it happened in my hometown of Pori helped this at all. - Faceless Killers by Henning Mankell. Spoiler:
First of the super popular Kurt Wallander-books of swedish crime tradition. Mankell is way too good a writer for this to be a bad novel, but Faceless Killers is kinda boring nonetheless. Old farmer and her wife are cruelly murdered, and Wallander starts to investigate who are to blame, and rumors and yellow press are blaming the immigrants. Despite being written in the 90's, it is somewhat topical in it's themes. It is not a bad book, just bit cliched and tad boring. - The Hypnotist by Lars Kepler. Spoiler:
Swedish writer Kepler is a pen name of a married couple Alexander Ahndoril and Alexandra Coelho Ahndoril. That might explain the very split tone of the book. Detective Joona Linna finds himself amidst of a particulary gory mass murder, were members of one family are chopped up to bits, with exception of missing daughter and only very seriously injured son. Linna seeks help of Erik Maria Bark, a hypnotist, to find out what the boy knows. Bringing the hypnotist only makes matters worse, and the novel goes to wildy different direction than expected. Defines the term "frustrating", even if it is a very thrilling read. Long, full of characters and subplots (including 50 pages flashback, ugh). - Irina Tietää Liikaa (Irina Knows Too Much) by Alexandra Marinina. Spoiler:
Russian style detective novel in 90's Moscow, where militia officer Kamenskaja solves the murder of a murdered official Irina Filatova. Not much to say, because I failed to read it in time and did not finish it. The style is intriguing, but writer's tendency to give pet names to everyone makes it also a confusing read. - Petturi (Traitor) by Katarina Wennstam. Spoiler:
My favorite from the bunch. Story focuses on two characters; a lesbian police officer trying to solve the crime of murdered football star, and a Swedish-Iranian lawyer trying to help the family of the murdered. Very focused on socio-political themes, mostly on the theme of toxic masculine culture. Very well written, both main characters are different and fun to read. It has a killer ending, that makes you want to read more. - Strange Shores by Arnaldur Indriðason. Spoiler:
Very slow, very much a mood piece. Paints absolutely beautiful picture of Iceland and it's people. Most interesting part is that the murder in the novel happened decades ago, and is mostly about maun character Erlendur finding closure. Beautiful, but bit slow and hard to follow, from time to time. - Miss Smilla's Sense of Snow by Peter Hoeg. Spoiler:
Another very slow and very intricate mystery, with one of the most open-ended endings ever. Very nordic. Main character's Half-Danish, half-Greenlandic nature makes her a pariah in both cultures. But like I said, very intricate and super "wordy". Hoeg goes on tangents about Greenland's history and/or character's histories that halt the story. - My First Murder by Leena Lehtolainen. Spoiler:
Overly cliched, childishly simple and annoying dialogue makes this the second worst book in this list. It's not blood-boilingly bad as the Breaking Point, but it is a bad book nonetheless. Main character is self-hating, I guessed who the murderer was on page 20 and ending was just weird. Ugh. It was a fun project, and since I have never really read crime novels before, it was enlightening. Nesbo and Wennstam are definitely writers that I will read more in the future. Now, back to basics with Iain M. Banks...
Citizen Cold & Ray kicking ass and taking names while openly adoring each other. I loved this. Whole Crisis on Earth-X was such a hoot. Real stakes, really good emotional stuff that made me feel feelings I'm not ready talk about and kickin' superhero action. Spoiler:
Isis, Vixen & Killer Frost riding a ice bridge to NaziRider was so effing awesome. So many characters, but everyone got some cool moments. Too bad some where missing the action (Kid Flash you were so cool in the first ep) but still, really good superhero tv. More of this please.
Doomed Hero wrote:
I concur, this is stellar stuff. Even if one likes BvS, it's worth the watch for the movie making side of things. History of making Superman movies in part 2 is really something. It kinda makes you more annoyed at BvS because on paper, most of the ideas in it are actually kinda great.
Yeah, there is costume changes. Spoiler:
Flashback sequence dealing with Steppy's first assault on Earth features amazons from Age of Heroes, when they used either leather bikinis or deep cleavage armors.
And in the modern era, some amazons (like Hippolyta) still have their old armor. But many others, like Penthasilea and Nubia, have metal bikini armors, just a modern version of those leather bikinis. Also there are FAR MORE assshots of Wonder Woman and other Amazons. So yeah. Also sorry Freehold, under Snyder since these were shown a while ago before Whedon was even on board. Take that, hatred. Though the worst parts in JL are the added comedy parts sooo 50/50
Spoiler: Grandmaster was to me, like many other, like a slave master/owner. Casually seems nice, but his apprehension to speak about things with their real names (not slaves, non-paid workers) and casual cruelty towards people echo this. And that alone makes him very uncomfortable be with. So the idea that he has maybe using emotional abuse to keep Hulk happy is probably very true.
archmagi1 wrote:
Or Book of Henry. Depends on the source. Yea, I'm not super happy about that even though I really, really enjoyed Force Awakens. But better him than Trevorrow.
No. It would have not been great. Sure, I would have loved that MCU got the rights to Fantastic Four. That would have been amazing. But X-Men in MCU right now...would just mess everything up. Also...this would have been a huge industry shakeup. I love Disney and all, but I am against monopolies, including in the entertainment industry. This would mean that Disney would have the movie and TV rights to X-Men and Fantastic Four, but also: - The Simpsons
(But also home media rights to original theatrical versions of Star Wars 4-6, so that would have been neat.) But what would Simpsons look like if it was produced by Disney? Or Kingsman? Most of these are R-rated movies, a style of film which Disney rarely-if ever-makes. So yeah. This might still happen in the future, but let's hope it's just the Fantastic Four.
Ragnarok was ton of fun. Really fun, action was balls to the walls amazing, acting was solid and it had actually something to say, and Waititi's bold vision for Thor really paid off. HULK. HULK EVERYTHING. This was the best movie Hulk we have ever got, clearly it's own character, not just some always angry monster. Spoiler: Did anyone else notice that one of the Grandmaster's towers giant heads was Beta-Ray Bill?
Also, He stood alone at Gjallerbru. Well, not alone but still. NEAT. Matt Damon, Sam Neil and Luke Hemsworth made me laugh so much.
Runaways are coming in November 21! This looks so cool. Huge fan of the original comics, obviously they have changed some stuff but the core team looks great and I love the ending shot of that trailer. So ready for this.
(Why do I see MMCJawa screaming to a pillow somewhere right now) But it is interesting to see if and how much this makes bank. It could draw the horror crowd too, but it is relatively unknown title. Logan and Deadpool where for one a very popular characters before that. COmic fans might know New Mutants, but there is not one character even on the main X-Men level of familiarity. Good thing they have Maisie and Heaton, because they might draw some people in as well.
Lord Snow wrote:
Except Kylo Ren, Phasma, Rey, Finn, Maz Kanata, that ending battle between Kylo & Rey, both long silent parts with Rey in the beginning and at the end, land fights with X-Wings, melee fight with where lightsaber does not instawin but loses, "tempting of the light side" idea as something bad guy is afraid of, weaponized planet (not build fake moons, w e a p o n i z e d p l a n e t ) someone freezing a laser bolt in midair instead of just blocking/deflecting.... Plot structure is similar to New Hope. I'm not denying that. But to say FA tried NOTHING NEW is just not paying attention to the film.
Rey wins the lightsaber battle for one very simple reason: Kylo never wanted to kill or hurt her. He does not attack straight at her first, just hits around her, trying to scare her. Why? Because he wants Rey to his side, not to the side where all the corpses are. And when he can't force her to change sides, Kylo get's scared, where as Rey- who has been shown to be powerful in force- picks the hate she feels for Kylo right up. Tables have been turned- Rey wants to kill Kylo Ren, Kylo Ren is terrified beyond reason because he does not want to die. All of his focus is on survival, which includess... ....having a massive hole in his abdomen, and half of his time goes to, you know, keeping his intestines in. That is why he punches his own wound- to feel pain, which amplifies his force-using and keeps his guts where they are supposed to be- barely. (video I mentioned earlier and that I have been referencing.)
I don't think it really doesn't, since most of the criticism is based on how similar those movies are, and I think they are missing the point of Force Awakens. Because that is a criticism based on the surface elements- same plot (it really isn't) same themes, same overarching structure. What people seem to overlook every time is great acting with instant chemistry between the main characters, clever subversion of the tempting of the dark side, villain who is more interesting after he puts away the helmet and we see his very human face, character development for the old characters based on the state of the world and JJ Abrams doing his darnest to fix the mistakes of prequels (sorry, prequel fans, no hard feelings) in how light & dark side are equated in metaphysical level. Rey is awesome (who's actions make sense, and she is just as mary sue as Luke was), Finn is awesome (one of my favorite protagonists ever) and Poe is awesome (Oscar Isaacs is a living legend). Best fight scenes of the entire series, (lightsaber melee with only one lightsaber YES), tragic ending with weight and gravitas because they earn it by build up, and understandable and powerful storytelling in many parts without speaking a word. So yes. Force Awakens is more than just plot structure of New Hope. It is wholly it's own story, and very unique one on that when one looks deeper than just on the base level.
Oh look, it's again my time to defend Force Awakens as a good movie! Oh how I missed this. Not. Force Awakens was a good movie. I prefer it highly over Rogue One. Smarter folks than me have defended it better than me (I recommend Movies with Mikey episode about Force Awakens) and since every argument seems to start and end with "iT Is ThE sAmE MoVIe aS nEw hOpE", I'm just tired. Scott, take it away.
We are (finally!) starting this AP this Sunday, and this is our party: Akariel Wrona- CG Half-Elf Magus (Bladebound); Herald from the fey courts, a knight of summer. Grag- CN Half-Orc Oracle (Volcano mystery); startled by the early winter in his country, Grag is seeking the source of this phenomenon. La Gorda- Changeling Witch (Beastbound/Spirits); no further information yet. Pablo Esteban de Raichardt- Halfling Bard (Arcane Duelist); Director, founder and perfomer in Granite Orchestra, circus that is run by him and.... Upi Lunkka- N Dwarf Hunter; ...the other member of Granite Orchestra, animal wrangler who has a sad backstory of continued abandonment. Luscenzo- N Mammoth (Scarred Companion); Upi's animal companion, even sadder mammoth that accompanies Upi.
I loved Dunkirk. It was one of my favorite movies of the summer and will climb pretty high in my catalogue of best Nolan movies, still losing to Prestige and Dark Knight. It was beautifully shot by amazing Hoyte van Hoyteman who's work is exemplary, Nolan directed the s&!& out of it and I really liked the ticking clock music. Like so many Nolan movies, Dunkirk was all about desperation of time. By making three separate time stamps, it threw audience in small disarray of what is happening and when, and for me it enforced the "time is running out" narrative. It was not about action, but just trying to live, survive long enough to get home which just-right-there. And the ending really nailed the tone as well. Cillian Murphy was brilliant. Mark Rylance brought real heart to the movie and the reason why he was so adamant to get there was made very clear by the end of it all. The young soldier on the beach that everybody said was flat and without persona- duh, his name was Tommy. TOMMY. He was just one face to follow; normal young soldier, one of thousands stuck on the beach, terrified out of his mind just trying to survive. I did not need for him to have complex personality, actor did great with small things and since the movie was pretty light on dialogue to begin with, it worked for me. And I did not care at all that the movie did not have any gore or exploding people or any of that other crap less talented filmmakers think are vital on war movies (looking at you, Gibson) to "make it realistic" as it that was some sort of degree of which by movies should be judged. I do not care for aboslutely-every detail right-historical accuracy. If I want that, I watch documentaries. I don't- as most people as well- recognice right planes or count down bullets of guns to nitpick about them later. I got sucked in to the intensive drama and raging heartbeat-esq pace of the movie. I really, really liked this one.
I hesitate to call her joke, since her own series (EISNER-winning one) is legit really fun and good. And it is more like fun times superhero adventures with no care for complex canons or histories without taking everything so effing seriously, and I adore it And since she does not take part in civil wars, infinities or various other crisis crossovers, Squirrel Girl comics are basically a standalone series outside of main Marvel continuity. Deadpool however....he is industry joke that people take way too seriously. *mic drop*
Oh, there are many stories you could tell with amazons still. They don't have a strong mission in the comics these days, and yet writers can make compelling stories with them. Rucka did, Gail did and Rucka is still on it. There are good characters among them, that could be future allies, villains and anything between. I would love to see Themysciran Embassy, Io, Donna Troy, Alkyone, Circe and all the other Themysciran-linked characters. Also there is the whole thing about first creating a female utopia that (especially female) audience fells in love and then using it as a sacrifical altar for next doomsday villain. That is bound to bite the franchise in the ass HARD.
Ambrosia Slaad wrote:
YES THIS ALL The trailer line about Superman being a inspiration to do better is really odd, and I did not recognize the Superman from MoS or BvS anywhere. I want to see Henry Cavill be the Superman he can be. I love Henry Cavill, he is a good actor, but he needs to step up his game and writers and directors should do as well. Superman means something to people. It must be weird for him to play the most iconic and beloved superhero ever and get critized, only to see a TV actor play the same role in CW series and do it better and be praised. I really, really hope that Geoff Johns (now heading the whole DCEU thingy) sees that the Superman from before did not work, and that changes must be made in order to make everyone once again love Superman.
Pretty much agree with The Thing on this one. Though I must say, Hollywood has almost nothing to do with this, being made by bunch of different European studios and a french filmmaker, even if by french cinema standard Besson is pretty mainstream. Could the name have just been "Valeran & Laureline?"
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