Pathfinder Adventure Path #76: The Midnight Isles (Wrath of the Righteous 4 of 6) (PFRPG)

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Pathfinder Adventure Path #76: The Midnight Isles (Wrath of the Righteous 4 of 6) (PFRPG)
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Chapter 4: "The Midnight Isles"
by Greg A. Vaughan and James Jacobs

After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula—and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • "The Midnight Isles,” a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A. Vaughan.
  • A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel.
  • An overview of Nocticula’s realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs.
  • A demonic siege in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Amanda Hamon and James Jacobs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-585-3

Note: This product is part of the Pathfinder Adventure Path Subscription.

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A partly epic, and partly disapointing, fourth leg

2/5

Just to get this out of the way, let me start with the following obligatory advice:

Advice on adjusting the difficulty level of this AP:
Before running this AP, I was warned that the power of mythic PCs quickly outpaced the difficulty of the encounters the AP provides. Despite taking a number of precautions to mitigate this (having players use a 10 point-buy, applying advanced templates to every mythic creature, etc), I found this to be true.

In light of our experiences, and those reported on the boards, the consensus seems to be that there are two generally viable ways to deal with these problems:

Option 1: Power-down the PCs.

(a) Don't give the PCs mythic ranks.

(b) [Optional:] Use the Hero Point system introduced in the APG, and give the PCs a number of Hero Points per day equal to the number of mythic ranks they're supposed to have. (This makes players a bit more robust.)

(c) More or less play the AP as is. (Though there are a couple of encounters in book 6 that will probably need to be made a bit easier).

Option 2: Power-up the encounters.

(a) Give the PCs mythic ranks as the AP suggests (possibly with the nerfs suggested in Mythic Solutions).

(b) Use the (vastly) upgraded stat blocks presented in Sc8rpi8n_mjd's modified stat blocks document to upgrade encounters, and then further multiply the HPs given in the stat blocks by something like (creature's mythic rank+3)/3. (For more optimized players you may need to multiply HPs even more.)

Our experience, FWIW: We played books 1-4 more or less as is, and (despite my efforts to boost and combine encounters) found books 3 and 4 to be far too easy to be fun. We then adopted something like option 2 for books 5 and 6, and found that to be much more challenging and enjoyable. But we also found that combat can take forever -- don't be surprised if you find yourself needing to spend more than one session to get through a fight.

The story of this AP was decent and a lot of this AP felt appropriately epic -- with plane-hopping, trying to survive in a demonic city in the abyss, and a face-to-face encounter with a demon lord. The last half of the AP felt a little anti-climatic, though, sending the PCs through a lengthy dungeon crawl in a... [wait for it...] mine. Not very epic.

We found all of the encounters in this AP that the PCs are intended to fight their way through to be trivial for mythic PCs. (For example, I combined the 20 or so encounters in the mine into three big encounters, and the PCs never broke a sweat.) My players seemed bored by this leg of the AP (which is rare for them), and a couple of them independently suggested quitting the AP to try something else.

--Fun of playing this leg of the AP, as written: 0/5
--Fun of the story of this leg of the AP: 4.5/5
--Total score: 2.25/5


Evil All Around Us

4/5

The Midnight Isles proves itself to be another interesting chapter in the Wrath of the Righteous campaign. Although I didn’t find this part to be as good as the three previous chapters in this campaign, it was still quite a lot of fun and well worth the play time.

The player characters will find themselves in a lot of ugly and dangerous places this time. Normally being surrounded by so many enemies would probably get them killed in a matter of minutes, but they’re all pretty high level at this point, so as long as they stay together they should survive.

There’s quite a bit of wandering around trying to find information about a mining operation for evil crystals. I personally didn’t find that part very engaging. It also seemed a bit awkward when good-aligned PCs have to do amusing things to entertain a succubus. Our paladin wasn’t pleased about that!

On the plus side, there are lots of scary battles to fight, and many powerful evil to destroy. Although they don’t do battle with her, PCs do get the opportunity to come face-to-face with the Succubus Queen Nocticula, which makes for a pretty fascinating encounter.

The artwork throughout the book is some of the best I’ve ever seen. Some of my favorites include the images of Mutasafen, Ursathella, Vellexia, and of course, the amazing depiction of Arueshalae on the cover.

Recommended!


Awesome!!!

5/5

Fell in love with this AP from the beginning and this adventure just kept it up, by far my favorite AP of them all so far


Into the abyss

4/5

In this fourth part of the campaign, the PCs finally leave the material plane behind and hop head first into the abyss - one of the most horrible realms in all of existence.

Of course, the PCs are not yet high enough in level to survive the more hostile locations in the abyss, but luckily for them, their mission sends them into the Nightmare Isles, realm of the Demon Lord of Juvenile Fantasies, Nocticula. In their quest to stop the production of a special kind of crystals that make demons into mythic versions of themselves, the new heroes of the crusade must brave infernal jungles, a beautiful city that hides it's terrible nature behind a fanciful yet dangerous facade, and even a meeting with the Demon Lord herself!

The mid part of the adventure is certainly the strongest. The possibilities for unique adventures in the capital city of the Midnight Isles are endless, and the players will be responsible for taking the initiative and getting things done by themselves. The later part and the early part, though, are standard dungeon crawls, albeit truly high powered ones - the PCs are quit the little menaces by this point.

All in all despite the unique setting the adventure feels rather bland, and no particular thing about it really stands up above the rest. I suspect that the fact that it was written by two different people had to do with it. It still looks like a ton of fun to play, and is perfectly serviceable as a part 4 of a campaign.

It is a bit annoying how unimportant the PCs mission turns out to be, though. They stop the production of the super crystals, and process to meet, like, 70 mythic demons in the next adventure. If there are so many, surely preventing the creation of the crystals barely matters.


Lacks that mythic feel

3/5

Read my full review on Of Dice and Pen.

The Midnight Isles is the first adventure in Wrath of the Righteous to lose that mythic quality and feel like just another adventure. It’s a decent adventure, sure, but it doesn’t stand out the way the other instalments in this adventure path have. In part, this is because planar adventures already have many of the qualities that make an adventure feel “mythic” and so, in order to make them stand out even more, they have to have something more than other planar adventures have—and I really don’t think this one does. In part, it’s also due to the fact that this adventure feels rather “done before”. It bears a lot of similarities to some earlier Paizo adventures, particularly parts of the Savage Tide adventure path. Of course, to a certain extent, all adventures reuse common patterns and tropes, but this one seems to do so to a greater extent. In his foreword, James Jacobs explains that the reason there are two authors on this adventure is because he and Greg A. Vaughan helped each other out due to both of them have very busy and tight schedules. It’s therefore not surprising, I suppose, that in order get it completed, they had to rely on reusing tried-and-true tropes. But alas, tried-and-true does not make for a mythic feel. The result is a planar adventure that seems rather ordinary when compared to the adventures that have led up to it.


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Alex Smith 908 wrote:
I think the reason for the Fortitude save is to make her ability not work on constructs or undead, as both are immune to things that require a fortitude save that do not explicitly state they work on objects.

Quite possibly. For a player who wants to get around it (maybe because they're intent on picking a fight for some reason), though, they'll probably need to either find a willing vampire, or undergo the lichdom change.

What it also means is that the badass mythic lich Tar-Baphon can likely take her out, since he'd be immune to some of her main weapons.

Quote:
Mythic Tirisfal wrote:
Abhremoch wrote:


Someone was talking before of the "Profane Ascension ability".

What is that about?

** spoiler omitted **

Essentially, you do not want the first date to go well with Nocticula D:

Is this ability a mind-affecting one, or anything like that? Also, the succubus' profane gift states that a dispel evil or dispel chaos will remove it. Does the Profane Ascension have the same text?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Vexous wrote:
Sooooo, I subscribe, it says I've been charged, and I get no download. You guys got to download yours already? What did I miss?

Up under the "PDF available Dec 26" it should say In Your Downloads, in blue text.


Wow!!
So many powers, so many possibilities for this demon lord.
I got my fill of spoilers for the day, thanks to all who posted.
Now I just got to wait for the PDF.


Vexous wrote:
Sooooo, I subscribe, it says I've been charged, and I get no download. You guys got to download yours already? What did I miss?

I did the same and the answer is this: your pdf download will be available once they process your physical copy order and charge your credit card. So my guess is to give it a couple of days... :(

Sovereign Court Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

Rysky wrote:
Vexous wrote:
Sooooo, I subscribe, it says I've been charged, and I get no download. You guys got to download yours already? What did I miss?
Up under the "PDF available Dec 26" it should say In Your Downloads, in blue text.

Not until they've actually processed your shipment. They (obviously) have a long list of people they are sending this book to. The moment they drop your book in a box with a label on it is the moment your account gets signed off on. THAT is when you get the download, Vexous. You're just further down the list than all these people.

As am I, by the way. I've found I get access to my download, on average, about a week after I start seeing everyone talking about it early on.

For future reference: the "PDF available" date is the date the book goes on sale to the general public via book stores, game stores, and the like. The PDF from Paizo goes on sale to the general public on the same day. This has nothing to do with your availability as a subscriber, from what I have seen.


Alleran wrote:


Is this ability a mind-affecting one, or anything like that? Also, the succubus' profane gift states that a dispel evil or dispel chaos will remove it. Does the Profane Ascension have the same text?

It is not mind-affecting, and only a Miracle or Wish can remove it on the target's end.


Pathfinder Adventure Path, Rulebook Subscriber

They give you the download option when they ship your package. Subscribers don't get them all at once.


Tirisfal wrote:
Alleran wrote:


Is this ability a mind-affecting one, or anything like that? Also, the succubus' profane gift states that a dispel evil or dispel chaos will remove it. Does the Profane Ascension have the same text?
It is not mind-affecting, and only a Miracle or Wish can remove it on the target's end.

Impressive. Not out of reach for Tier 7+ mythic characters by any means, but impressive all the same. Is there a limit to how many people she can grant the Profane Ascension to?

And if it's not too much trouble, what spell-like abilities does she have?


Alleran wrote:
Tirisfal wrote:
Alleran wrote:


Is this ability a mind-affecting one, or anything like that? Also, the succubus' profane gift states that a dispel evil or dispel chaos will remove it. Does the Profane Ascension have the same text?
It is not mind-affecting, and only a Miracle or Wish can remove it on the target's end.
Impressive. Not out of reach for Tier 7+ mythic characters by any means, but impressive all the same. Is there a limit to how many people she can grant the Profane Ascension to?

One at a time.


Alleran wrote:
Alex Smith 908 wrote:
I think the reason for the Fortitude save is to make her ability not work on constructs or undead, as both are immune to things that require a fortitude save that do not explicitly state they work on objects.

Quite possibly. For a player who wants to get around it (maybe because they're intent on picking a fight for some reason), though, they'll probably need to either find a willing vampire, or undergo the lichdom change.

What it also means is that the badass mythic lich Tar-Baphon can likely take her out, since he'd be immune to some of her main weapons.

Quote:
Mythic Tirisfal wrote:
Abhremoch wrote:


Someone was talking before of the "Profane Ascension ability".

What is that about?

** spoiler omitted **

Essentially, you do not want the first date to go well with Nocticula D:

Is this ability a mind-affecting one, or anything like that? Also, the succubus' profane gift states that a dispel evil or dispel chaos will remove it. Does the Profane Ascension have the same text?

Being undead has immunity to most of her main weapons actually( including her deadly poison and death-effect SPAs), which means it is a very effective way to fight her. But even then, that will still extremely difficult due to the sheer power difference between her and a group of lv.14 tier 5 characters.


Even TB will be probably finished off by her within 2 rounds with her hand crossbow in a melee. and don't forget she is also immune to almost everything TB can bring out against her.


Pathfinder Adventure Path Subscriber

Well then, back to waiting it is. I hate waiting. Thanks for the heads up though guys.

Are we there yet?

/sigh.....


Tirisfal wrote:
Alleran wrote:
Tirisfal wrote:
Alleran wrote:


Is this ability a mind-affecting one, or anything like that? Also, the succubus' profane gift states that a dispel evil or dispel chaos will remove it. Does the Profane Ascension have the same text?
It is not mind-affecting, and only a Miracle or Wish can remove it on the target's end.
Impressive. Not out of reach for Tier 7+ mythic characters by any means, but impressive all the same. Is there a limit to how many people she can grant the Profane Ascension to?
One at a time.

Only one at a time? That seems... I don't know, a bit odd, maybe. I seem to remember Malcanthet back in Savage Tide had a limit for her Queen's Kiss that was her CHA modifier (17 or so). Nocticula's Profane Ascension is certainly more powerful, but also much more limited. If she can only grant it to one person at a time, then she'd have to pick from a very select pool rather than being able to spread her influence more widely.

Any information on her spell-like abilites?

Quote:
Being undead has immunity to most of her main weapons actually( including her deadly poison and death-effect SPAs), which means it is a very effective way to fight her. But even then, that will still extremely difficult due to the sheer power difference between her and a group of lv.14 tier 5 characters.

Oh, I personally wouldn't go near her until I was packing 8th level spells and about 7 mythic tiers, from what I'm just hearing. At what point in the adventure are the PCs likely to actually meet her, though, if at all?


Quote:
Oh, I personally wouldn't go near her until I was packing 8th level spells and about 7 mythic tiers, from what I'm just hearing. At what point in the adventure are the PCs likely to actually meet her, though, if at all?

Spoiler:
Something like what I suggested, 14/5. If you are not an undead or construct, 8th level spells, even mythic ones, wouldn't help you that much against such an enemy, since you wouldn't be able to stand for one round anyway. Even if you have channel power to ignore her SR, her high saves(35+) , immunities/resistance, and her 775 hp/two lives make your spells almost useless. Not to mention the fact that she is always watching you, you are in her realm and she is always better prepared than you are.

Her SPAs focus heavily on death effects.


You can get some pretty crazy results out of mythic spells if you're pushing it. Even better out of melee.

In any case, are the death effect SLA's themed mostly along the lines of her shadow portfolio? Or does she have a couple of the succubus standby ones as well (e.g. dominate person/monster SLA, suggestion, etc.)? Any particular standout or non-core SLAs in the mix?


Pathfinder Lost Omens, Rulebook Subscriber
Alleran wrote:

You can get some pretty crazy results out of mythic spells (e.g. 325+ damage in a standard action at 6th tier, which would at least make a dent).

In any case, are the death effect SLA's themed mostly along the lines of her shadow portfolio? Or does she have a couple of the succubus standby ones as well (e.g. dominate person/monster SLA, suggestion, etc.)? Any particular standout or non-core SLAs in the mix?

How could you get around her high saves and immunity/resistance?

Spoiler:
the death effect ones are finger of death , symbol of death, soul bind, wail of the banshee. yes, she has quickened mass suggestion and she is in no need of dominate person/monster since her dominate(su) is a much stronger version.


Alleran wrote:
You can get some pretty crazy results out of mythic spells if you're pushing it. Even better out of melee.

I totally understand what mythic PCs can do, but (1) she is extremely smart, experienced and resourceful, and always better prepared than PCs are (2)she is a demigoddess which means she is immune to many mortal magics like anti-magic field(3)for min-maxing PCs, she should get an advanced template which will make her even more daunting.

Spoiler:
For example, a simple Headband of Charisma together with the advanced template will make the DC of her seductive presence 48. Do you think your wizard has any chance (besides natural 20s) surviving this if she suddenly teleports into his vicinity? even he survived, what about other 2 will saves with the same dc in the same round?

Don't be fooled by sheer numbers, a 10th tier archmage with channel power, mythic meteor swarm, metamagic mastery and a greater quicken rod can definitely one shot her as almost anything else with stats, a mythic two hand fighter with Mythic vital strike can also do that if he hits, but she will not let them do so and she has plenty of ways to achieve that, especially in her realm.


yuling wrote:
she is in no need of dominate person/monster since her dominate(su) is a much stronger version.

She will need it to exercise domination over a target of her Profane Ascension from afar. Otherwise, she'll need to include a command telling them to come back and be re-dominated once a month when the duration is running low. Unless, of course, she can use her supernatural dominate through it, but that doesn't appear to be the case (previous posts just said she can use SLAs through the telepathy aspect).

Aliasalias" wrote:
(1) she is extremely smart and experienced, and always better prepared than you are (2)she is a demigoddess which means she is immune to many mortal magics like anti-magic field(3)for min-maxing PCs, she should get an advanced template which will make her even more daunting.

So things like adding the advanced template etc. are actually stated? Intriguing.

(As somebody not currently playing WotR, or even a wizard at all, I also found the comment amusing. Were I planning on actually going head to head, I wouldn't be on the same plane if I didn't have the Undead type beforehand. However, I do like trying to think my way around it, if only as a way of guessing what my group might try. Just going "yeah, she planned for that already and has a bunch of extras, rocks fall you're her slaves now" is boring at best. For example, if she couldn't manipulate a creature or realised her abilities wouldn't work on them, such as an Undead creature, why is she letting a potentially threatening one get within miles of her in the first place?)


Were you planning on going to head to head, how would you know what to plan for?

It's not like her abilities are common knowledge :)


Curmudgeonly wrote:

Were you planning on going to head to head, how would you know what to plan for?

It's not like her abilities are common knowledge :)

A Knowledge (the planes) check is capable of identifying a planar creature's abilities and weaknesses. The DC of the check is 10 + the creature's CR (so nominally DC 40), but even with an additional +30 tacked on "because demon lord" (in keeping with the rules on true names, I'd be more likely to say a +10-15, personally) it's easy to come up with a +74 modifier before rolling for a 15th level mythic wizard (assuming we're still talking about a wizard: 15 ranks + 3 class + 6 skill focus + 10 INT + 20 Moment of Prescience + 20 Display of Intelligence).


Fair enough, assuming you have a level 8 spell and a mythic power to spare :)

While I haven't played through WotR, I'd imagine you'll want to keep those handy.


You can tell Nocticula is getting a lot of love by the sheer amount of posts discussing her abilities.

I wonder if Paizo staff will have anything to add / clarify about the rules discussed above. Just the fact that the number of posts for that book nearly doubled in one weekend should get their attention!! :-)


Love the Midnight Isles...especially the list of 30 islands named after slain demon lords. Noct really got a long hit list.

Paizo Employee Creative Director

Kvantum wrote:
Also, I think there's an error in her DR. Shouldn't she have DR --/good rather than --/lawful? Every other demon lord's DR is --/good, even for Dagon, whom you might mke a case for --/lawful as a former Qlippoth lord.

That's absolutely not an error. You need lawful weapons to get through her DR, and she was not a qlippoth lord.

There's a reason for that, but I'm not yet ready to reveal it.

And those worried about her low damage should take note of her sneak attack dice and how easy it is for her to get sneak attacks...

Paizo Employee Creative Director

Alex Smith 908 wrote:
I think the reason for the Fortitude save is to make her ability not work on constructs or undead, as both are immune to things that require a fortitude save that do not explicitly state they work on objects.

This is correct.

Also, a little bit of "your body reacts to her presence as much as, if not more than your mind" is correct.

Also the compassion to phantasmal killer is apt.

The whole point is that her abilities are intended to be really potent. She's probably the most powerful demon lord behind Lamashtu after all.

Paizo Employee Creative Director

Abyssal Lord wrote:
Love the Midnight Isles...especially the list of 30 islands named after slain demon lords. Noct really got a long hit list.

Note that I only bothered listing the big isles too. All the smaller ones; the dots on the map, were for the most part nascent demon lords...


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Kvantum wrote:
Also, I think there's an error in her DR. Shouldn't she have DR --/good rather than --/lawful? Every other demon lord's DR is --/good, even for Dagon, whom you might mke a case for --/lawful as a former Qlippoth lord.

That's absolutely not an error. You need lawful weapons to get through her DR, and she was not a qlippoth lord.

There's a reason for that, but I'm not yet ready to reveal it.

I remember Mikaze musing in some other thread about there being stories that Desna is on a guerilla mission to redeem her or something like that. Given how Arueshalae has DR/Lawful, uh... this could be interesting.


2 people marked this as a favorite.
magnuskn wrote:
James Jacobs wrote:
Kvantum wrote:
Also, I think there's an error in her DR. Shouldn't she have DR --/good rather than --/lawful? Every other demon lord's DR is --/good, even for Dagon, whom you might mke a case for --/lawful as a former Qlippoth lord.

That's absolutely not an error. You need lawful weapons to get through her DR, and she was not a qlippoth lord.

There's a reason for that, but I'm not yet ready to reveal it.

I remember Mikaze musing in some other thread about there being stories that Desna is on a guerilla mission to redeem her or something like that. Given how Arueshalae has DR/Lawful, uh... this could be interesting.

I'll put $10 on it maybe having something to do with this:

"Her greatest secret isn't her unusual gender, though, but rather her faith - Ayavah is a heretical worshiper of Nocticula who believes the queen of succubi is in fact a fallen empyreal lord who wants to ascend from the evil of the Abyss to become a goddess of outcasts, artists, and the glories of midnight. Few take greater exception to these unusual beliefs than the actual cult of Nocticula, a group Ayavah has been hiding from for many years, and which she lives in constant fear of being discovered by again." ~Magnimar, City of Monuments (p. 40)

A fallen Azata? Although fallen LG Archon might be more poetic (LG becoming its exact opposite, CE).


Pathfinder Adventure Path, Rulebook Subscriber

Her bestiary write-up specifically mentions that she grants spells to those heretics as well...


MMCJawa wrote:
Her bestiary write-up specifically mentions that she grants spells to those heretics as well...

It does? Interesting. Might even add a reason why she seems to spend so much time killing off other demon lords, too.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Very interesting...

Paizo Employee Creative Director

2 people marked this as a favorite.
Alleran wrote:
MMCJawa wrote:
Her bestiary write-up specifically mentions that she grants spells to those heretics as well...
It does? Interesting. Might even add a reason why she seems to spend so much time killing off other demon lords, too.

Indeed.

Or why she's so accommodating to those pesky adventurers who come to visit her realm, even.


What are the other monsters in the book? Other than the demon lord


Gancanagh wrote:
What are the other monsters in the book? Other than the demon lord

The obligatory demon: The Cambion...quite unlike the one from D&D.

The putrid ooze and the pesky lamhigyn...winged three eyed Abyssal pests similar to the eyewing from Planescape.


James Jacobs wrote:
Abyssal Lord wrote:
Love the Midnight Isles...especially the list of 30 islands named after slain demon lords. Noct really got a long hit list.
Note that I only bothered listing the big isles too. All the smaller ones; the dots on the map, were for the most part nascent demon lords...

I think you and Erik Mona should seriously consider running a demonic regular feature similar to the Demonomicon of Iggwilv, but name it The Demonology of the Savant.

Scarab Sages

James Jacobs wrote:
Alleran wrote:
MMCJawa wrote:
Her bestiary write-up specifically mentions that she grants spells to those heretics as well...
It does? Interesting. Might even add a reason why she seems to spend so much time killing off other demon lords, too.

Indeed.

Or why she's so accommodating to those pesky adventurers who come to visit her realm, even.

Considering the fairly difficult list of penitences for Arue, killing Demon Lords is probably the only acceptable penitence for another Demon Lord. ;)


James Jacobs wrote:
Alleran wrote:
MMCJawa wrote:
Her bestiary write-up specifically mentions that she grants spells to those heretics as well...
It does? Interesting. Might even add a reason why she seems to spend so much time killing off other demon lords, too.

Indeed.

Or why she's so accommodating to those pesky adventurers who come to visit her realm, even.

Nocticula, fallen empyreal lord (perhaps even the one who put Cicatrix into Vildeis' hand), attempting to escape her fate through ascension to godhood and by doing penances, yet each penance (death of a demon lord) is slowed by her need to maintain her cover. Interesting. Unless some or all of it is a deception by the succubus queen herself, naturally.

I wonder how old deities/empyreal lords/demon lords/whatever would have to be in order to know the truth about Nocticula (the mysterious Concordance, the Seventh Accord - perhaps it was a deliberate choice to fall in order to do something akin to Tabris, or a long-term fight from the other side that got out of control...).


Pathfinder Adventure Path, Rulebook Subscriber

Who's to say Nocticula wants to be good. She might just be sick of the senseless violence associated with being a demon lord, and striving for a more neutral alignment. I don't see Nocticula, even is she does "rise", becoming the patron saint of puppies and rainbows.


Pathfinder Adventure Path, Rulebook Subscriber

So by chance is the Lamhigyn based on the Welsh llamhigyn y Dwr? Seems similar as well as having a similar name.


MMCJawa wrote:
Who's to say Nocticula wants to be good. She might just be sick of the senseless violence associated with being a demon lord, and striving for a more neutral alignment. I don't see Nocticula, even is she does "rise", becoming the patron saint of puppies and rainbows.

Artists, outcasts and midnight aren't necessarily good-aligned. Ascension and penance can get you to neutral without needing to go all the way to the other end. Her elf-y appearance could even be fey-related.


NOCTICULA + RAGATHIEL = LAWFUL GOOD MURDERHOBO BABIES!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: Babies that are murderhobos, that is! They aren't adventurer-lootsacks like Goblin babies after all (How do they eat 1d20 gold and survive?!)! :P


So, let me get this straight...by time City of Locusts is out, we will have nine demon lords with stats in total, correct?

*Xoveron (The Worldwound Incursion)
*Shax (The Sword of Valor)
*Sifkesh (Demon's Heresy)
*Nocticula (The Midnight Isles)
*Baphomet (Herald of the Ivory Labyrinth)
*Deskari (City of Locusts)
*Pazuzu (Bestiary 4)
*Dagon (Bestiary 4)
*Kostchtchie (Bestiary 4)


Pathfinder Adventure Path, Rulebook Subscriber

We also get the Nascent Demon Lord (CR 25) Shamira in this volume


Abyssal Lord wrote:
Gancanagh wrote:
What are the other monsters in the book? Other than the demon lord

The obligatory demon: The Cambion...quite unlike the one from D&D.

The putrid ooze and the pesky lamhigyn...winged three eyed Abyssal pests similar to the eyewing from Planescape.

Thanks the Lamhigyn sounds cool, the Putrid Ooze sounds like just another ooze, hope it has something special going on and not only acid..

Cambion's i've never been a fan of, I hate Tieflings and other half-breed-with-human-stuff, and I always thought the Cambion was very similar to the Tieflings, hope it suprises me!

Eh! I just found out the lamhigyn is actually another name for the frog-like Water Leaper! Awesome! But what does the Water Leaper in a demon bestiary?

Only 2 bestiaries left and the AWESOME Asag (stone demon that spawns smaller stone demons from its back like surinam toads) from mythology is still not in any of them, hope it appears in the 5th or 6th bestiary.


Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
MMCJawa wrote:
We also get the Nascent Demon Lord (CR 25) Shamira in this volume

Also, for Nascent Demon Lords we have:

Treerazer - Inner Sea World Guide
Nightripper - Inner Sea Bestiary
Moxix - Isles of the Shackles


Brinebeast wrote:
MMCJawa wrote:
We also get the Nascent Demon Lord (CR 25) Shamira in this volume

Also, for Nascent Demon Lords we have:

Treerazer - Inner Sea World Guide
Nightripper - Inner Sea Bestiary
Moxix - Isles of the Shackles

Moxix is a unique demon rather than a nascent demon lord, I think.


Abyssal Lord wrote:
Brinebeast wrote:
MMCJawa wrote:
We also get the Nascent Demon Lord (CR 25) Shamira in this volume

Also, for Nascent Demon Lords we have:

Treerazer - Inner Sea World Guide
Nightripper - Inner Sea Bestiary
Moxix - Isles of the Shackles

Moxix is a unique demon rather than a nascent demon lord, I think.

Yep! Moxix is statted up in the Inner Sea Beastiary and is just a unique demon. He's a pretty tough customer, I'll tell ya.

And his artwork portrays him having a ripping good time D:


MMCJawa wrote:
We also get the Nascent Demon Lord (CR 25) Shamira in this volume

Wow, and you have to fight her?

What are her domains?


Axial wrote:
MMCJawa wrote:
We also get the Nascent Demon Lord (CR 25) Shamira in this volume

Wow, and you have to fight her?

What are her domains?

No, this module is about negotiating...if you were to run right into a battle with Shamira or Nocticula at this point in the adventure, you would be eviscerated in moments.

Shamira grants the domains of Chaos, Charm, Evil, and Nobility, and the subdomains of Demon, Leadership, Love, and Lust.

Dark Archive

I hate waiting. Do you actually meet and have to treat with Nocticula in this one. From the description I would think yes put from hearing here abilities it is kinda weird as she could just make our group her slaves. Having mythic slaves would be a good thing.

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