Erdrinneir Vonnarc

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Pathfinder Adventure Path Subscriber. 95 posts. No reviews. No lists. No wishlists.



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James Jacobs wrote:

I ALMOST didn't put stats for Kazavon in the book, because I knew that once something gets stats, there's a certain category of gamer who will interpret that as a sign of weakness and deride it as being not as powerful as it could or should have been.

But in fact, a CR 25 foe is plenty powerful, regardless of how its statted up, and as always, if someone feels the need to make him even more powerful, that's GM prerogative to adjust things.

You are way too right there. This right here is why that Sorshen AP isn't out yet isn't it? DM to the masses. I really don't envy you, but I do wish you good luck.


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Hey, lookee there, I've got almost a full extra check this month. I'll just put that aside in savings and....hmm. This looks kinda interesting but I'm just gonna save my cash and...and.

Did that Spicer guy mention Thundarr? No. No I can't. I should just save the...../sigh.

Damn you. Damn you all. Take my money. FAH!


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I'm sorry man, I really am. I'm not out to pull your tail. I guess we're just going to have to agree to disagree here.

I see the problem of high level play going all the way back to first edition and walking through every phase the game has ever had. This new Mythic spin? More of the same, with the same solution as well. "If you(the players) can do it, I(the DM) can too." Problem solved. For me, maybe not so much for you. Like I said, different tables different values.

That aside, I give props to Paizo for doing anything even remotely like Wrath. Took courage. You get enough barking on the regular stuff, and 100 times more on the high level stuff. As you might be aware. Kind of like Scotty said," The more plumbing they put in, the easier it is to gum up the works."

S'all good man. Forget I said a thing. Hope your next run is a better one.


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Look at all the interest this campaign still generates so many years later. They really REALLY need to put this into a pdf/book/whathaveyou form and update it. Should make Paizo and Wizards a bit of coin....


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Turn based like Temple would be preferred but I could go BG2 real time with pause if need be.

The big thing though is a party to adventure with. I want NPC's to join me. NPCs that interact with each other as well as me. Bring them to life, give me a reason to put them on the frontline and worry about them.

Lastly, something as open as BG1 would be nice, as long as it doesn't detract from a well done storyline.


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The only problem mythic rules has is the same problem any high level adventure will have, you can't write anything at that level that will appropriately challenge "your" party. "Your" party is going to be different from anyone else's so the DM has to "improvise, adapt, and overcome" as the saying goes. Honestly guys, this should be done in any AP. Publishers will quite often lose with the high level stuff because the module is perceived overkill(couple encounters from Savage Tides got that treatment as I recall) and people complain, or too easy and people complain. Lose/lose situation, glad I don't do that for a living.... End result? Middle of the road APs that require some doctoring.

An adventure path is the bare bones, as the DM you breath life into it, if you don't you aren't doing your job. I'm not trying to say this in a bad way at all, but I see people shaking their heads over Wrath and I utterly fail to see how a DM couldn't help but slaughter the playerbase wholesale.......with a little DM addition here and there of course.

Think of yourselves as chefs, something like Wrath is the turkey. Now spice it up, cook it, and serve it to your players. If you don't, all it is, is a dead bird, and no one wants to eat that.

And before you ask, no, I'm not going to tell you what I'd do because what I'd do is for my table not yours. Works for me sure, for you though, maybe not so well eh? Customization is key.

As to the OP's question, I hope they write another. This last one was pretty fun. That is, me and mine had a good time anyway.


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Wow. Not only is the review a spammer, but he only gave the book a one! Those spammers can be brutal.


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They've teased us with Sorshen for years. We know where she sleeps, we know she was mythic, and we know she needs a beat down. Time to do it.

Mythically.


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Consider this book sold. Do I need it? Nope, sure don't. The thing is, what books like this offer is really invaluable. They offer a different take on the game. No matter how close you look at something you'll never see it from someone else's perspective, that's where the stuff you missed is usually at. And you always miss something....


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Wait. You guys are DM'ing and you're telling me you don't fudge rolls behind that huge DM screen? I..... You......

BWAHAHAHHHAAAAAAAHAHHHHAHHAAAAAHAHHHAHHHHHAAAHAHAHAHAHAHAAAAA!

What was it Khan said? "You can't even break a rule. How can you be expected to break bone?"

I'm sorry, I don't mean any of this in a bad way, its just kind of shocking to see how far things have changed. No wonder you see all this "optimized" stuff. I bet you guys run your Paths without customizing them to your group too.

See, I've always put story and party enjoyment over random rolls, no module can ever cover your group with the options they need. Your group is always unique and if you want to bring the story out you're going to have to customize here and there. And if you see some little twist of luck wipe your party out because the bad guys got a string of good rolls, that's got nothing to do with a good story. Used to be a good DM would fudge things. I dunno, maybe I'm showing my mileage, but my players always have a good time, so I suppose it all works out. Different strokes and what not....


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Do we know yet if we'll be hitting level 20 by the end of this run? Last I heard it was a maybe yes maybe no kind of thing. Really hoping this one goes the distance.


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The gods can't do everything even if they wanted to. The president of a large corporation runs the business, but he doesn't do every job. He can't. He delegates authority because he can't be in all places at all times doing all things.

Look at Aroden's first herald. He lets her watch the shop just once while he's overseas setting up new contacts and BANG! Dead herald. Now he's gotta go out and put an add in the paper advertising the open position, wade through endless reams of out of work loser wannabes trying to get in on the "godthing". He was lucky to get Iomedae, sure, girls got major issues but at least she's trainable. And of course theres the time effort and cost of training the newbie in the hopes they don't foul up like the last one.

No. Gods aren't just gonna jump in and start micro-managing everything. It doesn't work for mortals, it doesn't work for them. Besides, dying for a cause is something mortals do, not gods.


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And yet again, another reason to like this company. Sold....


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Dragon Star, as opposed to Dragonstar? That was a space/fantasy setting for 3.5 from Fantasy Flight Games. Hope no one gets sued over the name. Sounds interesting, I'll have to give it a look.


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Kind of funny, the Githyanki and Githzerai being "Product Identity". They originally came out in the Fiend Folio, which was a compilation of player submitted monsters. Somebody gave those concepts up to TSR to be used by everyone. Guess he was a tad naive....


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A bit of perspective on the whole godkiller thing. This is DnD no matter how much we calll it Pathfinder. Gods have been getting killed by players since before the Deities & Demigods book came out back in 1st Ed. Not right, not wrong, its just how it is. Gods die here, you want a game where that doesn't happen try some World of Darkness. Here you can rise to challenge the gods themselves, there you get eaten by your elders. Just how it is.


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Wait. He's a min/maxxer as a player? Oh dear god. Run boy. Run while you still can!

If running isn't an option, you might point him towards the GameMastery Guide. There are a lot of good ideas in there and for someone that likes to know the ins and out ofs with the rules he should soak it up just fine. Something else for him to soak up thats vital is that not everyone min/maxxes. Some people like to play a less than optimal archer ranger rather than the uber-kill fighter bow weaponmaster because of esthetics, not feat count. The DM doesn't have to min/max, but he does have to know when to lighten up just a little.

Hold on, did you say his girlfriend is part of your usual group? This isn't one of those things where she spends a lot of time with you guys so he started playing to see what shes up to but he feels like he has to compete with your group for time spent with her is it? Subconscious jealousy issues on the part of the DM could explain quite a lot of your problems. Maybe its not a DM Vs Players problem, maybe its Him Vs His Girlfriends buds who are taking away all her time from me I hate those guys...?

Yeah, I'd ride this one out, finish the path if he's up for it, just grin and bear it, and never ever ask him to DM again. Ever.


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Welcome to my world Tom. You'll find that the older you get the harder it is to find a group thats willing to get together on a regular basis. Job/family/etc makes it hard. Usually these same things also make it hard for them to keep up on rules. In my case, my regular group switching from 3.0/3.5 over to Pathfinder.

Time. It does grim grim things. Give it a few years though, you may find a new crew. Ya never know.