Pathfinder Adventure Path #121: The Lost Outpost (Ruins of Azlant 1 of 6) (PFRPG)

3.40/5 (based on 5 ratings)
Pathfinder Adventure Path #121: The Lost Outpost (Ruins of Azlant 1 of 6) (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $24.99

Add PDF $17.99

Add Non-Mint $24.99 $18.74

Facebook Twitter Email

Trouble in Paradise

The Ruins of Azlant Adventure Path begins with the adventurers standing on the deck of a ship ready to make landfall at their new home. However, dread settles in as they notice that the colony is empty and abandoned. Tasked with uncovering the whereabouts of the prior group of colonists, the adventurers go ashore and explore the deserted settlement. Uncovering strange evidence leads the adventurers across the island, where they encounter two survivors who can give them clues as to the fate of the rest of the first wave of settlers. Can the adventurers survive long enough to discover what truly befell the fledgling colony?

This volume of Pathfinder Adventure Path launches the Ruins of Azlant Adventure Path and includes:

  • "The Lost Outpost," a Pathfinder adventure for 1st-level characters, by Jim Groves.
  • A detailed look at some of the other colonists who make up the colony of Talmandor's Bounty and the roles they play in the campaign, by Jim Groves.
  • A deep dive into the bizarre and alien ecology of the alghollthus—the family of creatures that includes the devious aboleths, by Greg A. Vaughan.
  • A bestiary of new monsters found in the shattered continent, by Jim Groves, Isabelle Lee, and Luis Loza.

ISBN-13: 978-1-60125-964-6

"The Lost Outpost" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (702 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Available now

Ships from our warehouse in 1 to 5 business days.

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90121


See Also:

Average product rating:

3.40/5 (based on 5 ratings)

Sign in to create or edit a product review.

Sinister and Subtle

4/5

I was a player in this, so just a brief review from that perspective.

There were some drawbacks, certainly, but what's strong is really strong. That remains true for the entirety of this AP.

There is a tough start to this one! A few bad rolls would've seen us wipe on the very first encounter, but of course that is subjective.

I really liked the sinister and mysterious atmosphere here. We truly had no idea what had gone on, and though some of the encounters were a bit basic, it still did a good job of feeling disconcerting and dangerous.

After the initial discovery of the lost colony, I think the latter second half was the strongest part. I enjoy when Adventure Paths let you get a strong sense of the theme early on, even if they don't let on exactly what's going on. The last area and boss really felt like a completely unique experience to this AP.

One criticism that remains consistent throughout this game is that the social stuff is a little weak, and largely falls back to 'people are dissatisfied and you need to appease them'. I understand, obviously in this kind of situation such things are inevitable, but it doesn't mean it's fun to revisit time and again when you have much more important, life threatening things to attend to.

Still, this remains one of my favorite games that Paizo has ever published. A completely unique experience which rewards an interest in Azlant and Azlanti technology, and truly does justice to the real villain (which I won't spoil here)


Nonsense ruins what is good here

1/5

Ruins of Azlant was released around the time that Paizo stopped taking risks with writing, meant to create a "safe space" where no uncomfortable emotions are present. As well, the format for the APs had recently shifted, with the Pathfinder's Journal being dropped, and a plain white background being used for pages. Both are negatives in my book. Always using the same background contributes to all adventures always feeling the same.

All of this results in an exceptionally milquetoast module. What should be an expedition to a vanished colony, full of mystery, foreboding, intrigue, and drama is instead hollow, written in an extraordinarily bland manner.

First, the pros:

- Although the cover art is pedestrian, most of the interior art is excellent. However, far too much of the art centers are characters, some of whom don't even matter, instead of illustrations of the settlement, island, terrain features, or any of the amazing Azlanti architecture/buildings.

- The encounter with the Speaker of the Dais is flavorful and intriguing. I wish more of the module were like this.

- Generally, things pick up in Part 3 (the last 3rd of the module), when more of ancient Azlant comes into play. This exploration is flavorful, intriguing, and fun!

- Greg A. Vaughan's Ecology of the Alghollthu is absolutely fantastic.

Now, for the copious cons:

- Maps, from a usually great cartographer, are subpar.

- Encounters are boring for the most part, with pedestrian opponents faced and banal quests undertaken (quicksand, killing boars, fetching reagents, calming bickering colonists, etc.)

- The quicksand encounter is notably poor, as it punishes clever PCs. The encounter notes that if the PCs skirt the areas with quicksand, the GM should just relocate the apparently quantum quicksand to wherever the PCs are. Just...terrible.

- Gender activism is on full display in this module, with nearly every "leader" being female, cover art only depicting females, and with multiple same sex relationships/love interests being explicitly highlighted. It's clear Paizo has an agenda beyond simply telling a story, wanting to "normalize" and "include" what they perceive to be marginal communities, and thus cement their Social Justice Warrior status. It only results in ruining the verisimilitude. If I wanted modern sensibilities and politics I can simply go online or turn on the news. I play fantasy games to get away from that, not indulge in it. (-1 star)

- In part 3, we meet yet another female goddess of battle, in defiance of all logic and rationality. Yes, I get it. Paizo is (as usual), attempting to subvert stereotypes. But, there's a reason 99% of societies have used male soldiers to battle - they're far better suited to it physically. This hints at a greater problem with Paizo - they disrespect masculinity and seem to revere non-conformity to masculinity. And thus, we get nearly every female crafted to "play against type", subvert stereotypes, and change the thinking of their, apparently, neanderthal readers who can't think for themselves. This is completely ineffectual, for in order for stereotype subversion to be effective, you need stereotypes to exist, and people to harbor biases. This apparently does not occur in Golarion, where every community seems to be either an exemplar of gender equality or a matriarchy. Without a foundation of stereotypes, you can't play against type and subvert them. What you're left with is a world without a sense of mooring or verisimilitude, just a shadowy reflection of some modern, ultra-liberal idea of utopia. (-1 star)

- After a nice buildup to a climax in Part 3, the final confrontation is a big letdown.

- Finally, I was disappointed to see party "diplomacy" devolve to lying in order to placate a frightened colonist scholar. Somehow, this is considered both lawful and good. I think that tells you a lot about Paizo. It's about the "feelz". As long as you can make someone feel happy, even if you lie to do so, you've won!

And so here we are, with a mostly monotonous adventure full of safe spaces and signalled "virtue".

Enjoy! :)


5/5


Good Times

4/5

** Don't worry, no spoilers :) **

When I first saw that Paizo was releasing an adventure path revolving around Azlant, I suddenly felt a little like a kid on Christmas Eve. I downloaded the PDF the morning it came out and read as much as I could before having to leave for work. We are now 3/4 through the book and having a blast! A big thank you to everyone at Paizo for all the work put into this. We are eagerly looking forward to the rest of the adventure.

Pros:
1) A large list of NPCs that have pre-generated backgrounds for use in the campaign at your discretion.
2) Plenty of encounters & role playing opportunities
3) Developers / writers went the extra mile to enhance player immersion while on the island.
4) Not everything is hack-n-slash, writing is supportive for multiple outcomes.
5) The section on Aboleths is one of the largest/best I've seen since an old Dragon magazine from way back.

Cons:
1) The last map needs a bit more dressing.
2) Some of the unused NPCs do not show information for their class/race/alignment/ ect. This may be done purposefully so the GM can flavor however they want but a suggestion on what to use would have been good.

In closing, despite the cons I listed, we are really enjoying the adventure so far. As a GM running the adventure for 5 players, I've found it to be decently paced and a pleasure to run.

-Best Regards


Actually 3.5 stars

3/5

I was super excited to get Ruins of Azlant, and there is a lot to like about this first installment. There is a lot of discovery going on in Part 1, instead of it being just a way to get out of level 1. There is an interesting cast of NPCs for the party to get involved with, and I feel like it's a more manageable number than in Skull & Shackles, with some great scripted interactions.

So why only 3.5 stars? First of all, the AP suffers from lack of battle maps. The entire first part of the AP has one non-grid-lined map and nothing to cover the combats. It would have been helpful to at least have suggestions of Flip Mats and Map Packs to use instead. As it is, I'm probably going to be cannibalizing from a lot of them and being like, "I know it's not the same shape as it was on the outside. Just go with it." Since I run online, I may also just super enlarge the big map.

The second issue is that I feel like a certain point in the AP doesn't give appropriate guidance as to why the PCs would go to a particular place. Everything for the first two parts has a logical motivation, but then it becomes a description of places where the PCs need to go without any impetus for that particular place. Yes, I can make something up, but the lack of a quest-give in this place feels like an oversight.


151 to 200 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Pathfinder Adventure Path Subscriber

Aboleths. I hate these guys. Anytime spent killing these things is time well spent. Take mah MONEY!

Dark Archive

captain yesterday wrote:
This adventure sounds fun but I'm a little worried the rest will just be dungeons in water.

Books 1 & 2 look to be mostly taking place on dry land and book 4 takes place in an underwater city, so these should be fine.

Books 3, 5 & 6 seem to be big underwater dungeon crawls on the other hand...


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, my first read through of the product page it seemed more dungeon happy.

After a subsequent read through I feel better about it.

I'm good. :-)

Liberty's Edge

Marco Massoudi wrote:
captain yesterday wrote:
This adventure sounds fun but I'm a little worried the rest will just be dungeons in water.

Books 1 & 2 look to be mostly taking place on dry land and book 4 takes place in an underwater city, so these should be fine.

Books 3, 5 & 6 seem to be big underwater dungeon crawls on the other hand...

Yay!!

Sounds Awesome!


2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I really like the final cover design. Very cool, especially that light shade of green and the compass rose.


I didn't notice the compass rose, now I like it even more.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Love the Arcadian flavor on the cover lady and the AP logo. The AP volumes get more beautiful each time!


I wonder if any part of this AP will take you to Arcadia.

Paizo Employee Managing Developer

This Adventure Path doesn't go to Arcadia.


1 person marked this as a favorite.
Adam Daigle wrote:
This Adventure Path doesn't go to Arcadia.

Does it go to eleven?

Paizo Employee Managing Developer

2 people marked this as a favorite.

I hope so!


Pathfinder Adventure, Rulebook Subscriber

I have to really resist buying ALL THE THINGS!! (my wife would be very unhappy)


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What she doesn't know can't hurt you. :-)


So I take it there will be no articles that talk about Arcadia?

Will any of the AP volumes talk about ancient Azlant?

Paizo Employee Managing Developer

2 people marked this as a favorite.
Dragon78 wrote:

So I take it there will be no articles that talk about Arcadia?

Will any of the AP volumes talk about ancient Azlant?

There will be no articles about Arcadia in the Ruins of Azlant Adventure Path.

Nearly every volume will speak to ancient Azlant in some way, even if there isn't a dedicated article about a particular topic.


Adam Daigle wrote:

I'm working on the fifth adventure right now and can say there has yet to appear a red-headed merfolk bard...

...nor any singing crabs.

Sorry.

How about a brunette merfolk bard with a singing sponge and starfish?

Paizo Employee Developer

9 people marked this as a favorite.

We're leaving all the pop culture mermaids open for PCs to play as. It'd be a real shame if someone wanted to play Ariel only to find out that we'd put her in as an NPC.


3 people marked this as a favorite.
Gisher wrote:
Adam Daigle wrote:

I'm working on the fifth adventure right now and can say there has yet to appear a red-headed merfolk bard...

...nor any singing crabs.

Sorry.

How about a brunette merfolk bard with a singing sponge and starfish?

Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha Hahahahahahahaha... I don't get it.


Who is the stranger on the cover? She is intriguing....

Paizo Employee Managing Developer

1 person marked this as a favorite.

That's Ramona Avandth, the leader of the colony!

Liberty's Edge

Pathfinder Companion Subscriber

I really like the cover. For some reason this is giving me a Mummy's Mask vibe. Being off Avistan, beautiful (to my personal tastes) artwork, and Jim Groves. I am *really* on the fence whether I should pick this up or not. On one hand I'm kind of running out of room for more adventure paths so I'm getting much pickier nowadays, and the main hooks for this (Atlantis and underwater) aren't really my cup of tea. On the other hand, the main hooks for this (Atlantis and underwater) are still more appealing than the APs on both sides, but I'm not sure that "better than not interested at all" is enough justification to commit to $150 plus postage. I have a lot of thinking to do.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"Just do it." -- Nike.

:-)

Liberty's Edge

Pathfinder Companion Subscriber

Adam, what is the climate of the colony? Is it rainy Pacific Northwest, default temperate normal stuff, arid Arizona with tumbleweeds or wet tropical Caribbean? The palm trees and turqoise water on the cover kind of give me hope that we'd get to vacation in Aruba or the like.

Who's the artist for Ramona on the cover?

Paizo Employee Managing Developer

4 people marked this as a favorite.

The region where this Adventure Path takes place is roughly at a 30 degree latitude and has a humid subtropical climate.

The cover artist is Setiawan Lie.

Liberty's Edge

Pathfinder Companion Subscriber

Thanks!

Dark Archive

4 people marked this as a favorite.

Will there be a hive of skum and villainy?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Nice cover and color scheme! Ramona looks like an interesting character, too.


Pathfinder Adventure Path, Companion, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Adam Daigle wrote:
That's Ramona Avandth, the leader of the colony!

Can I get some minorish spoiler details about her, maybe not things central to the entire plot, but what is she (class and such)?


DitheringFool wrote:
Woo-hoo!!! Aboleths for the win. I can't get enough of them. Darkness without Form is still one of my favorite supplements.

What is Darkness Without Form? Google is coming up empty.


Dhampir984 wrote:
Adam Daigle wrote:
That's Ramona Avandth, the leader of the colony!
Can I get some minorish spoiler details about her, maybe not things central to the entire plot, but what is she (class and such)?

Pathfinder Chronicler is my guess.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Voomer wrote:
DitheringFool wrote:
Woo-hoo!!! Aboleths for the win. I can't get enough of them. Darkness without Form is still one of my favorite supplements.
What is Darkness Without Form? Google is coming up empty.

Try this.


I'm just really impressed by those uncomfortably sexy fishmans on the cover.

Are they romance options?

Liberty's Edge

Pathfinder Companion Subscriber

Are they skum or kuo-toa?

Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

skum i think.
kuo-toa are probably found when you start more direct underwater excursions.

Liberty's Edge

Pathfinder Companion Subscriber

I don't really know how to tell the two apart.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Well, kuo-toa have never appeared or been referenced in Pathfinder. They're probably D&D Product Identity.

Those are, indeed, skum (aka ulat-kini).

Liberty's Edge

Pathfinder Companion Subscriber

Holy crap I just read the Bestiary fluff for skum and jeez.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thursty has a really good ecology of the Skum in Turn Of The Torrent. :-)


I thoroughly enjoyed that article.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I like the aquamarine colour on this AP. Very pretty!

The design reminds me of both Skull and Shackles (cover of Raiders of the Fever Sea, and probably other pictures) and Serpent's Skull (probably because of all the snakes wound around the borders). Plus the other border elements: swords, tropical plants, and the parrot.

I'm definitely getting "Caribbean lagoon" vibes! Possibly also some from the Isle of Dread ... :)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Is anyone else worried that it is July, and there is only a description for the first adventure in this AP? It makes me wonder if all Paizo's energy has been spent on Starfinder, so they don't even have this AP completely mapped out with authors committed.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
steelhead wrote:
Is anyone else worried that it is July, and there is only a description for the first adventure in this AP? It makes me wonder if all Paizo's energy has been spent on Starfinder, so they don't even have this AP completely mapped out with authors committed.

No.


Pathfinder Adventure Path Subscriber

Fair enough. But I think it would be nice to see what the adventures are named, who is writing which adventures, and the plot for each adventure.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
steelhead wrote:
Fair enough. But I think it would be nice to see what the adventures are named, who is writing which adventures, and the plot for each adventure.

You're welcome.


Right now I'm glad to see to more detail on War for the Crown myself...


1 person marked this as a favorite.

Both look like fun. I re-subscribed for both of 'em. Plus I'm really hoping the one after WftC is the Doomsday Clockwork Orange campaign. :)


steelhead wrote:
Fair enough. But I think it would be nice to see what the adventures are named, who is writing which adventures, and the plot for each adventure.

If you go back to the Ruins of Azlant Adventure Path page rather than this specific one and click All products down below they are there.


So far this AP sounds awesome, Adam. Our group will probably make use of some colony building. As GM, my big challenge will be to try and figure out how to make our established corner of the world (the stolen lands and points east) connect to Azlant, which is the other side of the continent and half an ocean away.

I smell a secret port in Varisia!

Dark Archive

Is there an ETA for the "Ruins of Azlant Player's Guide" yet?
Personally i hope early august.

This AP will probably benefit more than most from a guide, because the setting is more specialized and not every character class will work equaly well.

Also: it's finally time for that shark animal companion! ;-)

Silver Crusade

Pathfinder Adventure Path Subscriber
Marco Massoudi wrote:


Also: it's finally time for that shark animal companion! ;-)

You can have one since almost exactly 8 years, it's in the Core Rulebook.

151 to 200 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #121: The Lost Outpost (Ruins of Azlant 1 of 6) (PFRPG) All Messageboards

Want to post a reply? Sign in.