What characters are you going to play in this AP?


War for the Crown

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Waldo Drafter; Human (Eye for Talent) Chirurgeon/Promethean Alchemist:
Waldo spent most of his childhood traveling with his parents, Heath and Robyn, who were performers, with acts like juggling, dancing, and just about any other form of acrobatic entertainment they thought would get them a copper piece. His older brother, Dillan often participated in their performances. Waldo never had any drive for the performing arts or even acrobatic feats, though he did enjoy rigging pyrotechnics and other flashy supplements for the shows.

Waldo’s life changed forever one day, when the village his family was visiting was attacked by a horde of Orcs. When the dust settled, and the dead were accounted for, Dillan’s body was among them. Waldo can still remember the way Dillan’s face was split open, his skull cracked down the middle, between his eyes.

After losing her eldest son, Waldo’s mother fell apart. She took to drinking, and would frequently be unable to perform. Waldo was forced to fill in for her, but his assistance was almost worse than if his father went out alone. To remedy this, Waldo took to medicine, and taught himself almost everything regarding the profession. He could occasionally detoxify his mother enough to perform, but her heart was still so broken that she was nearly as bad as Waldo anyway.

In the end, Waldo walked away from that part of his life. He left a note in their tent, explaining that he was leaving because it had become too hard to live that way, not that he had ever been good at it anyway, and he was going to try to become a legitimate doctor.

Many years later, Waldo had started a family of his own in Oppara, with a wife named Shona and a daughter named Corrina. He had started his own business as a professional doctor, which was moderately successful. Shona made extra money managing the front half of the building as an inn. They lived very comfortably, and were able to pay for Corrina to have a minor education.

It was horrifically ironic that Shona got fatally ill when Corrina was still only six. Waldo employed all of his knowledge and reached out to all of his professional contacts for help, but in the end, nothing could save her. One contact did hesitantly mention the name of someone who might help, and Waldo clung to this one lead.

In the slums of the city lived a man known only as The Good Doctor, though this name was used only by those with the worst of intentions, leaving a sinister aftertaste to the descriptor of “Good”. Desperate for a cure, Waldo went to see this man. The Good Doctor told Waldo that the only way to save his wife was to let her die. Only then would the illness leave her, and only then could she be “brought back”. He spoke mostly in innuendos, ambiguities, and implications, but Waldo had heard enough to leave The Good Doctor’s “office” in horror and disgust.

It was a peaceful afternoon when Shona passed away. Waldo had let her say her final words before inducing sleep so she would pass tranquilly. Corrina watched it happen; Waldo believed it would help her accept and understand better. Waldo can still remember how when Shona’s last breath left her lips, Corrina gently kissed her mother’s forehead and whispered “You’re free, now.”

Though she was still young, Corrina worked hard to pick up the slack left by Shona’s death, managing the inn. Waldo wanted her to play, to enjoy being young, but Corrina insisted. A year passed, and Waldo had come to rely on Corrina’s help. The two of them had grown extremely close.

Waldo received a summons one day to bring his services to a nearby town that had nearly burned to the ground. On the Prince’s coin, the town was being rebuilt, but the local physician had died in the fire, and many citizens had been left badly burned or otherwise injured. Waldo would receive a generous salary for the move – more than compensating for the loss of their inn and regular patients.

Seeing it as a good sign and chance to start over, Waldo and Corrina agreed to accept the summons. Within the week, they had arrived at the town, and Waldo began the arduous process of treating the neglected injuries of dozens of people. For several months, Waldo and Corrina worked in the town, watching it be reborn from the ashes, and they were happy.

One night, Waldo was awoken by the sound of thunder. He went to close the shutters, but realized with a jolt that it wasn’t thunder. The wall before him exploded in a cacophony of wood and stone as a boulder rammed into the side of his house. He hit the ground with ringing ears, and thought one word before he blacked out: Orcs.

The next day, Waldo was pulled from the wreckage of his house – bruised and disoriented, but otherwise remarkably unharmed. The raid that had ensued after Waldo blacked out was a gruesome one. Though it was clear that Waldo had much work to do, the first thing he did once he was back in his senses was search for Corrina. He found her in the street behind his house. He can still remember the way her face had split down the middle, her skull cracked open between her eyes.

Suffice to say, Waldo didn’t help anyone that day. Or the next day. Or the next week. Waldo’s salary had gone into alcohol, and he didn’t know or care much how many days or weeks had passed before he finally left his house. He had kept Corrina’s body and done his best to preserve it while he waited to become drunk enough to make the decision he knew she wouldn’t have wanted him to make.

When he left his house, Corrina’s body was in the trunk he took with him on a carriage back to Oppara. It was a dark, muddy, rainy afternoon when Waldo stepped out of the carriage outside of The Good Doctor’s office, dragging the trunk through filthy puddles of rainwater and scum.

Still sorrowfully drunk, Waldo banged on the doctor’s door, shouting through the symphony of rain and thunder for him. No one answered. Finally, Waldo picked the lock and forced his way inside. The Good Doctor would help him; whatever it took, he couldn’t lose his daughter, too. Perhaps he was simply away – Waldo would just wait here for him.

His hopeless, drunken thoughts ceased when he found The Good Doctor dead on the floor of the operating room. Dried blood caked the inside of his mouth, and stained his lips and the front of his lab coat. After a moment of hopeless silence, Waldo rolled up his sleeves and began plucking gnarled, sinister-looking books off of their shelves while lightning sliced across the filthy window pane of the laboratory.

“I’ll do it myself. Yes. I can do it myself!” Many of the Good Doctor’s books detailed horrific practices that didn’t help. Some of them contained the secrets of Alchemy. One of them, though, was the book he was looking for.

Corrina’s body was drained of fluids and organs, its skeletal structure was removed and replaced with a system of synthetic supportive material, and its skin was glazed with an Alchemical preservative substance. After many other alchemical processes, Waldo completed the operation by replacing the lost fluids with an alchemical solution containing one pint of his own blood. Corrina’s body had become the vessel for Waldo’s Homunculus.

Waldo awoke the next day with a migraine and very little memory of the night before. As he came to and realized where he was, saw The Good Doctor’s corpse across the room, and the empty trunk beside him, the realization came sinking in. Regret and panic filled the pit of his stomach, and he cursed his own loneliness, wishing he could take it back.

His mutterings and moanings were interrupted when Corrina entered the room, holding a tray of food for breakfast. Only, the creature who stood before him was clearly not Corrina; her beautiful blue eyes had taken on an unnatural electric hue, and her stunning head of long, straight, blonde hair now made a strange, ceaseless rattling sound whenever it moved, almost like the popping of static electricity. Most obtuse of all, though, was the iron band bolted onto her face, starting where her nose used to be, and disappearing up beyond her hair line.

Sobbing, Waldo picked himself up and went to her. His trembling hands held her, working their way over the iron band, through the rattling hair, and beyond. Shame and joy ripped his heart in twain that day as he beheld what he had done. Further interaction proved that Corrina could no longer speak, and she also held no memory of her past life – only an underlying instinctual understanding that she loved Waldo as a daughter. With innocently concerned eyes, Corrina watched Waldo, inches from her face, confused why he was upset.

Waldo remains squatting in the home of The Good Doctor, and eventually adopted his title and profession when funds dried out and questionable customers continued to come calling. Waldo uses most of his profits to fund his now full-blown drinking problem. He continues to buy food for Corrina, who has learned to pretend to eat it, or else Waldo will grow furious, though she doesn’t understand why.

Corrina doesn’t understand why Waldo is constantly sad, nor that the business he’s running is morally disgusting. Corrina’s primary goal in life is to make Waldo’s easier, which occasionally results in her sneaking out to silence a loose-mouthed, would be customer threatening to call the authorities, or making sure Waldo’s medical supplies never run out by keeping inventory of them and using gold from the coffers to go buy more, and almost always preparing Waldo’s extracts for him if need be.

Mainly, Corrina wants to see Waldo happy. She’s gotten to see such a thing on occasion, always on the rare instance that he’s sober. This has made her arrive at the conclusion that alcohol makes Waldo sad. Unfortunately, her instinctual nature prevents her from taking away his alcohol after he scolded her from doing it the first time – and she thought he was going to be happy she had figured it out. This relationship with Waldo and alcohol remains the most confusing of all mysteries to Corrina.

I’ll mostly be roleplaying the homunculus, not Waldo, who’s usually too drunk to be of much use. If Orcs ever actually come up, though, Waldo becomes fully alert and invested in whatever relates to them. Waldo will never turn down an opportunity to kill Orcs, though I don't see them being a common enemy in this AP; any Half-orcs he meets will make for interesting role playing, though.

I'll VMC into Sorcerer (Impossible Bloodline), mostly for Spontaneous Generation, to be the best Crafter ever, and eventually take Brew Potion and Master Alchemist. If anyone has any tips on how else I could make Waldo useful, based on how I plan to play him, I'm all ears!


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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

OH OH OH

here's an idea - Mercutio from Romeo and Juliet. He could be a Skald (Instigator).

That might be fun.


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Cuup wrote:
** spoiler omitted **...

Bravo. Bravo, good sir!

That was probably best character idea I've seen on these forums in years. Give yourself a good pat on the back!

Liberty's Edge

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Cuup wrote:
** spoiler omitted **...

I have to agree with delightful, I wish I could write like that and the character is awesome. (Wish ye where in the Fairbanks AK area, would be fun to game with such characters)

Scarab Sages

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I don't know if I'll be playing or gm'ing this one but I'm rather taken with the notion of the Silksworn Occultist archetype from page 29 of the Heroes of the High Court book. It's basically an Occultist who wears silk and fancy garments who practically lives in high society.

Silksworn

Either way it would be nice to see it suggested in the player's guide.


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Balgin wrote:

I don't know if I'll be playing or gm'ing this one but I'm rather taken with the notion of the Silksworn Occultist archetype from page 29 of the Heroes of the High Court book. It's basically an Occultist who wears silk and fancy garments who practically lives in high society.

Silksworn

Either way it would be nice to see it suggested in the player's guide.

Wow that is a seriously sweet archetype.

I'm a little confused on how the Silksworn Eloquence adds up but I'm not that familiar with Occultists.

Scarab Sages

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Oh I don't generally play Occult classes at all. I just feel that the archetype really fits the AP.


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I'll probably need to do some rewriting, but thinking a Tiefling Investigator I originally wrote up for the next time I saw a Council of Thieves game recruiting.

And some of that re-writing might have to wait until the player's guide comes out because I am not all that familiar with Taldor.

Liberty's Edge

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ShadowFighter88 wrote:

I'll probably need to do some rewriting, but thinking a Tiefling Investigator I originally wrote up for the next time I saw a Council of Thieves game recruiting.

And some of that re-writing might have to wait until the player's guide comes out because I am not all that familiar with Taldor.

Taldor as my wife put's it, is like a Victorian Society Politics in a fantasy setting. People see there social limits as actual limitations and others whom are Taldorian generally see others as limited by their class as well. England Connections of whom know's whom and such.

Several area's seem to have this style in the Pathfinder world.

Taldor made think of Stagnate but Hopeful, opposed to the Fearful setting of Ustalav.

Tiefling Investigator Character could very well be a Sherlock Holmes for example. Wonder if your healer in the group shall be your watson

Dark Archive Vendor - Fantasiapelit Tampere

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I'm throwing around idea for Changeling Bloodrager, taking the Hag-Riven archtype and hag bloodline. Someone who voluntarily answered her call and well, process did not go as planned. Outcasted even by the hags, she know puts her considerable strength and unique abilities to use as a muscle for Taldor's wealthy elite, providing more terrifying sort of mercenary who can forgo weapons and just slice people up with fingers.

Basically, Lady Deathstrike in Taldor.

Shadow Lodge

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Delightful wrote:
Not anymore. Recent canon from campaign books says that the Taldan Grand Prince repealed by the ban on Sarenite worship. But if your really in love with the concept (which sounds really cool by the way) I say ignore that.

Are Grand Princes whose deaths spark succession crises likely to have been strong enough for their writs to carry weight throughout the entire country? I'd imagine there are lords throughout the country, and especially along the border, who find it convenient to pretend that the ban was never rescinded at all.


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Ouachitonian wrote:
An Ulfen Guard aspirant could be fun. A young barbarian (or bloodrager, maybe) from the Lands of the Linnorm Kings, hoping to become one of the Princess's trusted cadre of bodyguards one day. Or at least get rich.

That’s still not a bad idea, but the more I read about this AP, the more I lean Vigilante. The whole “court intrigue” angle seems like it’d be a great fit. Say, a Warlock who’s a minor item crafter for the Royal Family by day, but stalks the darkened palace halls by night. Or maybe he’s the princess’s personal assistant; his whole job is to follow her around casting Prestidigitation on her, making doors automatic with Open/Close, casting Comprehend Languages when she needs to talk with a foreigner, Alter Winds to keep the breeze from messing with her hair, Cause Fear when needs to intimidate someone, Charm Person when she wants to charm someone, Light on her crown, Endure Elements when it’s hot or cold in Oppara, Erase when she misspells something, and so on. Oh, this would be hilarious.


If I do get to play this AP, I'm feeling like trying out a Bard and, as soon as possible, taking the prestige class Lion Blade.

Liberty's Edge

Sir Nicholas of House Merrosett
History
Nicholas, born to the great Taldor House of Merrosett, Known for it's powerful wizard-knights, so powerful
in fact that Nicholases own blood carries the very arcane power of his family, Making him a Natural spell caster.

While a 'knighted' member of his family, mostly because every member of the families blood-line is, and those
not from traditional marriages are often brought in as squires and servants. Being a Sorcerer brought recognition,
noble title, and born from a legitimate family brought with it: Boredom. Horridly so.

Because of his 'special' blood he was brought to parties, Meetings, dull classes to control his arcane powers, he
never got to go out and try what he considered where 'real' adventures, never to slay an evil of unspeakable horror, no dragons, nor even
get the chance to save a damsel, at least not from anything more dangerous than her growing bored at a party.
(It never even dawned on him that his own immediately family never did either from there own stories, he took them at there embellished word.)

As the days, months and years ticked by, Nicholas hoped one day to be allowed on his own grand adventure, all he has to do
is act as the family wishes, and certainly one day, Hopefully to get's his wish.

Sadly for now, Nicholas only designs clothing to be enchanted by his family to give to 'fashionable' members of the family
and a few family friends. Some secretly enhanced by the family magically, which he has started on the path to learning, mostly as
his fall back to his dream of adventuring, if he can't, perhaps he can help someone else whom intends too.
---------------------------------------------

tried to re-write my characters history. Does it read alright to those whom know more about the adventure than I do as a possible player in it?


My whole group's in a bit of decision-paralysis on this one. Things look so good so far that I think everyone really wants to go above and beyond and make a stellar character for an awesome party.

Combine that with the fact that every member of our group prefers to wait for everyone else to choose what they're building first, and we're not getting much done.

I considered an Oozemorph, but it seems like the time limitations at 1st level make that infeasible here. I'll save it for Carrion Crown.

Actually got my physical copy of Ultimate Wilderness just a couple days ago, and the Gathlain race looks like it could be surprisingly fitting in this AP. Might go that route, though I'm undecided on class.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

after reading the first adventure, were I to run this game, i'd have all the players be from a minor noble house... and they'd be the nobles in the dungeon.

i'd have to re-write the first part of the adventure a bit, but i think that would be so much more interesting. everyone would have to make up some little noble family, the four players can collaboratively build inter-relationships that go back for generations, and there's all the fun stuff with the family business to go on with.

Shadow Lodge

Possibly a LG or LN Velvet Blade Slayer. If the GM lets me, either a vishkanya (but preferably human) Deadly Courtesan URogue, who gets the stuff to qualify for becoming a Lion Blade without having to multiclass.
He'd be Sean Moore, disillusioned former Lion Blade (as to why he's level 1, it was all a blur of alcohol, taggit oil, and something involving a wight), who swore an oath to serve Taldor's throne, not the scheming whims of whoever currently owns the backside upon it. If he's able to take the feats for it, I plan for him to calmly walk from cover to cover, only turning to Sneak Attack his target with his hand crossbow.
Hopefully, the GM will allow two concessions: use Unchained ABP, so he can have all manner of fun magic doodads that would be situationally useful, and, should he ever get flirtatious with any women, they should certainly pour their drink all over him (I might have to get him a Sipping Jacket).


So, a few modifications to the party my PC is playing this Adventure Path in:

I'm playing a male human fighter (high guardian)/cleric (hidden priest) of Iomedae and am planning on taking the Holy Vindicator prestige class.

My girlfriend is playing a female half-elf enchanter and is planning on taking the Enchanting Courtesan prestige class.

My brother's girlfriend is playing a female halfling rogue (spy)/slayer (cleaner) and is planning on taking the Halfling Opportunist prestige class.

My brother is playing a male dwarf warpriest of Torag and is planning on taking the Sacred Sentinel and Stalwart Defender prestige classes.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Now that the Player's Guide is out:

Dragonchess Player wrote:
Gnome mesmerist (fey trickster; VMC summoner) with Warden of Nature and the Fey Spell Versatility feat (add hideous laughter, heroism, control summoned creature, and greater oneric horror to spell list); basically, a spokesperson for the Verduran Wood/Whispil; wants to "liven up" the "stuffy" Taldor and promote a more eco-/fey-friendly nation.

Chargoxius Vertinnibar, CG(NG) male gnome; traits Senatorial Hopeful (possible replacement for Tanasha Starborne in the future) and Twinned Presence.

Dragonchess Player wrote:
Human (Taldan/Ulfen) skald (battle scion); still debating on whether or not to pursue Nature Soul/Animal Ally for a cataphract (mounted archery/combat), possibly going for a level or two in mammoth rider and a war elephant, or stick with a more standard approach.

Ingegerd Vellumis, NG(N) female human; traits Ear for Music (Perform (Oratory)) and Taldan Patriot. Going the cataphract/mammoth rider route; possible replacement for High Strategos Maxillar Pythareus in the future (another blow against Taldor's chauvinism).

Dragonchess Player wrote:
Human (Taldan) swashbuckler (inspired blade, noble fencer) with Silver Tongued and the Fencing Grace and Fox Style feats; planning on switching to vigilante (warlock) at 2nd level ("The Night Fox").

Menefein Merosett, NG(C) male human; traits Seeker and Young Reformer (Disable Device is a class skill), replacing the Fox Style feat with Noble Scion instead (13 Cha). Working from both within the system (beauracracy) and without (on taking vigilante levels) to enact change.

Dragonchess Player wrote:
Tengu occultist with Glide and the Extra Mental Focus feat; probably going to occultist 2 to pick up the Trappings of the Warrior panoply (buckler and falcata; "Raven Targe"/Abjuration and "Crow's Beak"/Transmutation), then switching to wizard (sword binder) 8/eldritch knight.

Rukkanto, N(G) male tengu; traits Athletic Champion (Diplomacy, Perception to help mitigate low Wis, Cha) and Magical Knack (Wizard). An "outsider" to Taldan politics, wants to help make the nation more inclusive/tolerant.


Pathfinder Adventure Path Subscriber

I gave up my chance of playing WftC in favour of running it, but I did have three concepts in the works before I made the choice.

Treise Corrax
NG Half-Elf Rogue (Phantom Thief) or Investigator (Empiricist or Mastermind)
Heir to an information brokering organization called the Corrax Syndicate, whose goal is to subtly influence the political landscape of the Inner Sea in pursuit of a stable and sustainable government. Treise has been trained as a capable spy and diplomat (though he shuns his father’s less reputable tactics), and sees in Taldor the perfect opportunity to reform an Empire.

Astrea Maerifa
NG Aasimar Psychic (Lore or Rapport Discipline)
Born of a Qadiran Sarenite and a Chelaxian scholar, Astrea is an unlikely candidate for any sort of involvement in Taldan politics. However, her deep sense of obligation towards helping the impoverished and oppressed prevents her from turning a blind eye to Taldor’s extravagances, and Princess Eutropia seems an ideal candidate to fix things.

Freddus Mercurius Adfer
LG Human Cavalier (Courtly Knight, Honor Guard)
Son of a hero of the Mendevian Crusade (My Wrath of the Righteous PC) and a Taldan Noble (Manaria Wardroxan). A kind and charismatic young man with grand ambitions and courage, albeit at the cost of some common sense. Has an idealistic view of Taldor’s ancient tales of glorious heroes of legend, and aspires to be like them. He also has a huge (and slightly unhealthy) interest in unusual mounts, particularly lions and dragons.


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The Shifty Mongoose wrote:

Possibly a LG or LN Velvet Blade Slayer. If the GM lets me, either a vishkanya (but preferably human) Deadly Courtesan URogue, who gets the stuff to qualify for becoming a Lion Blade without having to multiclass.

He'd be Sean Moore, disillusioned former Lion Blade (as to why he's level 1, it was all a blur of alcohol, taggit oil, and something involving a wight), who swore an oath to serve Taldor's throne, not the scheming whims of whoever currently owns the backside upon it. If he's able to take the feats for it, I plan for him to calmly walk from cover to cover, only turning to Sneak Attack his target with his hand crossbow.
Hopefully, the GM will allow two concessions: use Unchained ABP, so he can have all manner of fun magic doodads that would be situationally useful, and, should he ever get flirtatious with any women, they should certainly pour their drink all over him (I might have to get him a Sipping Jacket).

I can't understand why that archetype is Vishkanya only. Especially as Lion blade is a thing

Hopefully 2E will allow for certain swaps that are a bit more convenient than the current VMC. But I am sure VMC will be baked in

VMC Bard allows for Lion blade but two levels later (sadly)

I would certainly allow a Human in this AP to play this archetype (but that is just me). I am also a big fan of ABP and plan on implementing it in the Hells Rebels game I am starting soon


^Slayer VMC Bard might be a good single-class entry route into Lion Blade if you can afford to wait the extra 2 levels.

As for me, this feels like 1 of 2 especially Vigilante-appropriate APs -- Hell's Rebels being the other -- but as in Hell's Rebels, the competition among different character concepts is tough . . . .


Lanathar wrote:
I can't understand why that archetype is Vishkanya only. Especially as Lion blade is a thing

It says right in the book that other races can take racial archetypes with GM permission. It's racial feats that are forbidden.


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Racial Heritage (Vishkanya) is also a possibility for a Human, although unless you're going to amortize it over a bunch of Vishkanya stuff, this is really a feat tax, since this feat doesn't do anything other than unlock Vishkanya-specific feats, archetypes, traits, etc.


Not that it matters as most people will play this in campaign mode, but I believe racial heritage would also make the deadly courtesan PFS legal for humans yes?


^Should work (at least, I haven't heard of any PFS-specific rulings about Racial Heritage, and Archives of Nethys has a normal PFS-legal symbol for it rather than one that indicates changes).

Liberty's Edge

well it seems my character concept might change due to the adventure and how they changed families in the new AP.

But two ideas right now are at the forefront to play :-3


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Not Iikely to play this one, but if I did my first character concept would be a Witchwolf Destined Urban Bloodrager. Probably a would-be Ulfen Guard; whether or not she actually pursued the prestige class would depend on how the character develops, but that's a reasonable enough goal to start with.

Second choice might be to try and make a Shifter work, carefully selecting traits to pump his social skills.


Toying with the idea of playing a spy from Andoran. With a bit of work, Vigilante should support this mechanically.


UnArcaneElection wrote:

Toying with the idea of playing a spy from Andoran. With a bit of work, Vigilante should support this mechanically.

Just curious, but why would a spy from Andoran work to get Eutropia on the throne? She's likely to at least partially re-vitalize Taldor which I'm doubtful Andoran would support. I think they'd rather see Taldor further decline until they become ripe for an economic take over.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Darkbridger wrote:
UnArcaneElection wrote:

Toying with the idea of playing a spy from Andoran. With a bit of work, Vigilante should support this mechanically.

Just curious, but why would a spy from Andoran work to get Eutropia on the throne? She's likely to at least partially re-vitalize Taldor which I'm doubtful Andoran would support. I think they'd rather see Taldor further decline until they become ripe for an economic take over.

I never really saw Andoran as the conquering sort, I figure they'd rather have more allies.


Rysky wrote:
Darkbridger wrote:
UnArcaneElection wrote:

Toying with the idea of playing a spy from Andoran. With a bit of work, Vigilante should support this mechanically.

Just curious, but why would a spy from Andoran work to get Eutropia on the throne? She's likely to at least partially re-vitalize Taldor which I'm doubtful Andoran would support. I think they'd rather see Taldor further decline until they become ripe for an economic take over.

I never really saw Andoran as the conquering sort, I figure they'd rather have more allies.

Their history with Taldor says otherwise. Just the different forms of government puts them at odds according to what I recall reading. No, I don't expect them to descend into bloody conflict, but if Taldor were to go bankrupt and open a bigger window of economic gain for Andoran, I think they would want that. I don't think Andoran wants a revitalized Taldor challenging their own economic interests in the area, and a further declining Taldor is only a good thing economically for them.


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I would guess Andoran's foreign policy is focused westward. Cheliax is powerful, extremely ideologically opposed, has a historical feudal claim to their land, and is right on their border. Containing and defending against Cheliax has got to be a near obsession for Andoran's government and military. Everything is going to be evaluated in terms of "How does this help us defend ourselves from our super scary neighbor?"

A weak Taldor can't help Cheliax in check, if Taldor dissolves into civil war it can't be an ally in the fight against Chelish aggression. If a PC wants to play an Andoran spy, "Help get their government back on track fast, we need them in a position to deter Cheliax" is a plausible rationale.


Ring_of_Gyges wrote:

I would guess Andoran's foreign policy is focused westward. Cheliax is powerful, extremely ideologically opposed, has a historical feudal claim to their land, and is right on their border. Containing and defending against Cheliax has got to be a near obsession for Andoran's government and military. Everything is going to be evaluated in terms of "How does this help us defend ourselves from our super scary neighbor?"

A weak Taldor can't help Cheliax in check, if Taldor dissolves into civil war it can't be an ally in the fight against Chelish aggression. If a PC wants to play an Andoran spy, "Help get their government back on track fast, we need them in a position to deter Cheliax" is a plausible rationale.

I suppose that's reasonable. Our campaign differs a bit, in that Cheliax has had a few issues of late that have downgraded them from "super scary". Other than their navy, I don't see what Taldor does to keep Cheliax in check I guess. If anything, they're more important as a buffer against Qadira.

Oh, and sorry for the slight derail.


One solution is the unspecified reforms could include making (future) senators an elected (directly or indirectly) position instead of being appointed by the Emperor. That on it's own is enough, but a character can take things further by predicting/knowing this eventually leads to the royalty becoming mere figureheads with no real power.


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I ask you, citizens of Andoran.... you have a choice, an important one.

You can continue to have a relatively benign eastern border- or even improve relations with your neighbor to the east to the extent that they open up and become more accepting of your ideology.

You can support the Princess in her bid for the Throne, and secure her gratitude. Her assistance, when possible. Or you could allow the forces of reaction to seize the throne of Taldor... in which case you have either an aggressively traditionalist potential enemy on your eastern border- or an unstable basket case of a nation whose lawlessness makes your citizens less safe. Or, worst, and most likely...

Removes spectacles, polishes lenses

... when the Princess succeeds, and we remind her of how little help you were, offering you any aid whatsoever, any trade, anything of the sort... well. We'd love to help. Truly. But we have concerns of our own.

Slight shrug

The choice, of course, is yours. Good day.


^You got it.

Besides -- at least if you look on Earth -- it wouldn't be the first time a democracy has made friends with a monarchy.

Liberty's Edge

3rd to hopefully last changing update on group characters

Cate
Catfolk Oracle of Intrigue (worships Calistria, Curse: Covetous)
*Alt traits: Curiosity
Feats: Extra Revelation
Revelations: Assume Form (Sp), Desire Sight (Sp)
traits: Resilient, Adopted [World traveler], Rising Star
Drawback: Hedonistic
Background: Adopted by an Taldan explorer of ruins groomed and treated almost like a daughter or member of the family, other Taldans thought of her more as a pet to the family and Cate herself and found herself enjoying the concept just fine, in fact she now as an adult moves from wealthy backers whom want such a pet and as such tries to be the best she can be, to get pretty clothes, jewelry and every creature comfort she can.

Charolette
Dhampir, Rogue (spy) [Wants to go Shadow Dancer]
traits: Reactionary, Taldan Patriot
Concept: A Dhampir that has decided to use her long lifespan to make changes to Taldor for the better.

Mudbert
Half-Orc, Fighter (two-handed)
Traits: Civilized and Athletic Champion (Perception & Climb)
Concept: Arena warrior turned Bodyguard

Sir Edwynd Merrosett (my character)
Race: Human (Taldor)
Class: Sorcerer, Bloodline: Arcane [still not 100% on Blaster or Sniper style caster with Conjuration fun to be had]
Feats: Noble Scion & Noble Stipend
traits: Ease Of Faith (Faith) Rich Parents (Social) Child of Oppara (Campaign) (Drawback): Headstrong
Concept: Bored Noble trying to help prove like others in his family the superior magical talents of his family over the Lotheed's as Taldor's Wizard Knights


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
UnArcaneElection wrote:

^You got it.

Besides -- at least if you look on Earth -- it wouldn't be the first time a democracy has made friends with a monarchy.

Something about some Colonies, a King of France...


^And later, best friends forever with the United Kingdom.

Also, keep in mind that Cheliax will certainly have thought of trying to influence the Taldan Succession . . . Somebody has to counter this.

Actually, for the Andoren spy concept, it is conceivable that different factions in Andoran may have conflicting motives, and it is possible that the conflicting motives could get turned into conflicting orders . . . .


Got a few ideas rolling around in my head....

NG Female Half-elf cavalier (beast rider and courtly knight archetypes; order of the dragon): she's under a curse that makes her a hermaphrodite (rolled on the tiefling physical characteristics to get what the curse was).

LN Male human arcanist: Basically he's a smart mouth with a sharp and sarcastic wit, wears glasses, and smokes a magical pipe. He's also a Reformer.

CG Female Oread Psychic: Still working on this one.

Scarab Sages

Pathfinder Adventure, Adventure Path Subscriber

All Bard Party!!!!


^I want to play in one of these, or failing that, at least see one (anyone know of a PbP on these boards that has one, including yours)?

Hell's Rebels and Council of Thieves would also be great for this.

Scarab Sages

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Pathfinder Adventure, Adventure Path Subscriber
UnArcaneElection wrote:

^I want to play in one of these, or failing that, at least see one (anyone know of a PbP on these boards that has one, including yours)?

Hell's Rebels and Council of Thieves would also be great for this.

PC1: Halfling Dawnflower Dervish Bard (melee damage/AC focus)

PC2: Human Soundstriker/Arcane Healer Bard (STR, reach weapon with disarm, some healing ability and standard bard song - only PC with normal bard song and bardic knowledge)
PC3: half Orc Archaelogist Archer bard (range focus)
PC4: human magician bard (arcane / magic focus, with greater spell focus enchantment at level 1)

Everyone has Cure Light Wounds as a level 1 spell. Greatest weakness (especially early game) is Armor Class. They have some healing/staying power, but cannot go multiple fights until level 3-4 with useful gear.

They rocked book1-part1 skills section (obviously).


Final characters everyone made before the group broke up due to job changes/moves:

Ranger (Dandy) - former Calistrian Courtesan, dexterity based fighter with a curve blade. Went from Calistria Lust to Vengeance aspect due to the abuses of a previous patron who I plan to have show up (replace someone else) in the AP.

Investigator (Psychic Detective/Empiricist... yes, not normally allowed, but we're using a mash up of the two) - Minor noble, studied abroad and met the next character. Wants to prove herself through ability, not title.

Kitsune Mesmerist - Was saved by the Investigator and is trying to repay that debt.

Vigilante (Cabalist) - Higher ranked noble, senate aspirations, has a pretty dark origin for the Vigilante side, but the Social side is altruistic and the alignments are still both on the Good side. Not sure how this is going to play out in the second module, as the NPC there has much more extreme goals. Her family was also wronged by some unknown party (brother was killed) and need the whole AP in hand before I try working that in.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
grandpoobah wrote:

All Bard Party!!!!

BARD PARTY!


I think an all bard party would be pretty good as they can cover most things

We have one (Provocateur) in our party. And a cleric (crusader), an inquisitor, and a fighter

I am playing my first ever rogue / and first ever alchemist (Poisoner/Eldritch Poisoner archtypes)

Everyone is a human, and somewhat noble....each person has a different campaign trait

All going well thus far

Sovereign Court

We have..

Human female Virtuous Bravo
Kitsune female Unchained Rogue
Elf female Spell Warrior Skald
Human female Life Shaman
Human female Arcanist

We seemed to do very well in the 1st book, especially with skills

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