Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)

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Pathfinder Adventure Path: Curse of the Crimson Throne (PFRPG)
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A Campaign Fit For a Queen

The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known! This hardcover compilation updates the fan-favorite campaign for use with the Pathfinder Roleplaying Game, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure!

This hardcover edition of Curse of the Crimson Throne contains:

  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
  • An array of new rules options for characters, ranging from campaign traits to spells to magic items.
  • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
  • A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
  • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!

ISBN-13: 978-1-60125-890-8

Pathfinder Society Roleplaying Guild Sanctioned Content
Curse of the Crimson Throne is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules for running this Adventure Path and Chronicle sheets — (681 kb zip/PDF)

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4.80/5 (based on 5 ratings)

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Frick it my review got deleted

5/5

I wrote fricking long review about great time I had with running the whole campaign(and post campaign) and then it got deleted by the fricking "too much backtracking" page dagnabbit

I'm not gonna write the entire thing again, so here is in short: This campaign has great recurring NPC cast(most of later APs have problem with introducing cool NPCs and then rest of books never mentioning them again), great themes, great villains, Kazavon's awesome hair, allows multiple approaches to different situations(such as infiltrating with sneaking or talking through places instead of just fighting through them. Kinda reminds me of Deux Ex computer games in a way), awesome locations, awesome post campaign potential and is one of my favourite APs ever.


Good value, but some reservations

4/5

Short Version: A smart buy but held back by structural issues.

It's hard to get better adventure value for your dollar than this or the Rise of the Runelords collected edition. If I were reviewing on that alone, this would be 5 stars and then some. But there's more to an adventure than that.

The AP's hook is quite good, but almost immediately discarded in favor of saving the city. This can be helped a good session 0, but still feels artificial.

Even looking at the new plot, many elements feel shoehorned in. People point to volumes 4 and 5 for this, but there are sections in 2 that exist only to kill time as the plot advances and an entire dungeon in 3 that is cool but can seem forced if the players don't kick in the door right away. Any of these alone would be fine, but each makes the next more obvious.

That being said, there's a lot of cool stuff going on here, it just takes at least a star's worth of work to stitch it together.


3.5 vs. Pathfinder comparison!

5/5

I´m gonna list the differences between the original AP#7s chapters and it´s adaption into the hardcover edition:

Inside front cover:
The "Korvosan Hierarchy" overview is not reprinted.
Part 1:
The illustration on page 6 is exchanged for a cartoony new one on page 12 of the HC.
Page 10 of AP#7 has a map where the 8 locations in Korvosa that are important for book 1 are marked and named. This map is reprinted on page 400 of the HC but that one shows ALL important locations of the campaign at once, marked with letters and numbers.
"Lamm´s Lambs" stats are upgraded to young human on page 18 of the HC.
"Yargin Balko" now has a full body illustration instead of an upper body one. "Hookshanks Gruller" gets a full body illustration. "Giggles" gets a fbi. "Gaedren Lamm" gets a fbi.
Part 2:
King Eodred Arabasti gets a head illu. "Imps and Dragons" gets an illustration. "Meet the mob" gets a "Amin Jalento" head illu and his battle stats.
Part 3:
The illustration of "Sabina Merrin" on page 25 is not reprinted (she gets a new one on page 455).
Part 4:
"Cressida Croft" gets a head illu (and fbi on page 443). The Queens gets a new veiled head illu (the old one is more mysterious). The "renegade guards" stats in "All the Worlds Meat" get new stats. "Verik Vancasterkin" is upgraded from fighter 3 to fighter 4.
Part 5:
The "Ambassadors Secret" gets a new head illu. The fbi of "Vencarlo Orisini" from page 34 is not reprinted. The fbi of "Devargo Barvasi" on page 37 is replaced with a new one that is very much less impressive. He is upgraded from rogue 4 to rogue 5. "Majenko" is changed from pseudodragon to house drake. The illustration on page 41 is replaced with a new one (page 57). Both are equally creepy.
Part 6:
The "Trinia Sabor" fbi from page 43 is not reprinted (she gets a new look on page 460, but the old one is flashier). She is upgraded from bard 4 to bard 5. "The Shingle Chase" gets a better illustration. Curiously it features the old flashier Trinia Sabor outfit instead of the new.
Part 7:
The Owlbear skeleton gets gorgeous art on page 59 of the HC. The cool illustration on page 52 is replaced by a cool new one on HC page 61.
Cabbagehead´s head illu is replaced by a fbi. The "Gaekhen" head illu is not reprinted. "Vreeg" gets a much better new fbi.
Concluding the adventure:
The famous "green dress Illeosa Arabasti" illustration from page 56 (on which the first miniature is based) is NOT reprinted!
The Blackjack illustration from page 57 is replaced by a much better one on HC page 67.
Appendixes:
The 4 page Harrow article is updated to a 14 page one!
The 8 page "people of the road" article about varisians is not reprinted.
The 6 page Pathfinder´s journal is not reprinted.
Bestiary:
The illustration of the "Dream Spider", the only creature that hasn´t been adapted to a Bestiary yet, is not reprinted from page 82 but it´s stats are.
Inside back cover:
The "Korvosas enemies" overview is not reprinted.

While the new edition HC is better overall and everything needed for playing the campaign is included, updated and streamlined, quite a few cool things are left out.
I´m glad i got the original AP #7 too.


Even better than the original

5/5

Read my full review at Of Dice and Pen.

It was perhaps inevitable that Curse of the Crimson Throne would one day also receive a similar treatment to Rise of the Runelords. There’s no special anniversary to celebrate this year, but does there really need to be? Much like its Runelords predecessor, the new hardcover compilation of Crimson Throne updates the adventure path to Pathfinder rules and also expands on the story where beneficial and streamlines in other areas. It also takes advantage of the most recent rules supplements, making use of newer monsters, classes, and feats where appropriate.

At nearly 500 pages in length, it is actually a substantially larger tome than the hardcover Runelords (a good 50 pages or so longer), and its extra length is certainly put to good use. Indeed, it manages to make one of the best adventure paths even better.


The Best Just Got Bester!

5/5

Ahoy hoy everyone!

Welcome to the officially official first review of Captain Yesterday's not so official reviews of everything and life... or is that too cumbersome... how about an acronym... The O.O.F.R.O.C.Y.N.S.O.R.O.E.A.L... that will have to do for now.

Now that I've milked how many words on that, let me say without a doubt this is one beautiful book, and hefty too! With upwards of 480 pages you really get your money's worth.

This might take awhile so I'll most likely come back and edit and update, so stay tuned!

The campaign traits - this is one of my favorite parts of the book, while there are only six traits, each one has two different options, they do an excellent job at both getting your party to really hate Gaedren Lamm, they also do an exceptional job at giving the player's a glimpse of Korvosa. So five stars!

Alright, gotta go for now! But I'll be back soon!


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Exactly. I knew you could cause you egg other people's ships.

Also to keep it relevant to the thread: BLOOD PIG!!!!

Paizo Employee Creative Director

12 people marked this as a favorite.

I ALMOST didn't put stats for Kazavon in the book, because I knew that once something gets stats, there's a certain category of gamer who will interpret that as a sign of weakness and deride it as being not as powerful as it could or should have been.

But in fact, a CR 25 foe is plenty powerful, regardless of how its statted up, and as always, if someone feels the need to make him even more powerful, that's GM prerogative to adjust things.


3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm incredibly grateful you included Kavazon, especially the emphasis on him

:
being quite insane for spending so much time in human form

Also, to reiterate, I'll pay cash money if you get the web team to put his human form in the avatar rotation. :-)


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
James Jacobs wrote:

I ALMOST didn't put stats for Kazavon in the book, because I knew that once something gets stats, there's a certain category of gamer who will interpret that as a sign of weakness and deride it as being not as powerful as it could or should have been.

But in fact, a CR 25 foe is plenty powerful, regardless of how its statted up, and as always, if someone feels the need to make him even more powerful, that's GM prerogative to adjust things.

You are way too right there. This right here is why that Sorshen AP isn't out yet isn't it? DM to the masses. I really don't envy you, but I do wish you good luck.


2 people marked this as a favorite.

James,

I don't begrudge your interpretation. Hell I think it's fine for everyone. I am different and I know you didn't write this just for me.

If you did, I'd probably owe you 125,000 dollars...

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
captain yesterday wrote:

I'm incredibly grateful you included Kavazon, especially the emphasis on him ** spoiler omitted **

Also, to reiterate, I'll pay cash money if you get the web team to put his human form in the avatar rotation. :-)

I had a feeling you'd want him as your avatar.


Did any feats or magical items get changed between the original iteration of this AP and now?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Gelarshie wrote:
Did any feats or magical items get changed between the original iteration of this AP and now?

Arguably, Thunder and Fang... though the new wording reflects how it always seemed intended to me.

Didn't notice any others on my first skim through.

As to Kavazon's power level; the only thing that might seem 'odd' is that his remains created multiple artifacts. However, that can easily be explained as Zon-Kuthon empowering them after his death (as part of a plan to bring him back) rather than Kavazon just being so massively powerful that even after death his body parts were inherently the equivalent of artifacts.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Two of the original AP's most notorious items - the guided weapon property and the celestial plate armor - were replaced or discarded. ^_^


Out of curiosity, did they do anything to

Spoiler:
relieve the idiocy that is "only the person in the party with the sword can hurt Ileosa" thing? Because when I played through we had no paladin and it didn't occur to any of us to sunder the crown, so most of the party just watched while my Barbarian dueled her (after taking out her minions of course.)


Pathfinder Card Game, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
FedoraFerret wrote:
Out of curiosity, did they do anything to ** spoiler omitted **

Spoiler:
Yes, the sword now only suppresses her regeneration for a round; everyone can do lethal damage to Ileosa now. There were a number of other adjustments to Ileosa's statblock, the crown, and that combat in general.

FedoraFerret wrote:
Out of curiosity, did they do anything to ** spoiler omitted **

What was wrong with the Celestial Plate Armor? That's a solid armor choice for tanks.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Gaaaahh. It's wednesday here already! I want to buy this but it won't let me ;(


I'm most curious about Acadamae Graduate. I really want to make a summoner wizard but that feat more-or-less makes or breaks the build.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

Acadamae Graduate was not specifically reprinted, no. That said, it was from the Player's Guide, so it wasn't necessarily going to be reprinted, and its absence isn't quite as meaningful.

Ask your GM. ^_^


Tried to buy the Pdf but there wasnt a link to do it. I might be too early to buy it though.


The PDF will be available in a few hours, I believe.


Steelhaven1 wrote:
FedoraFerret wrote:
Out of curiosity, did they do anything to ** spoiler omitted **
What was wrong with the Celestial Plate Armor? That's a solid armor choice for tanks.

I think there were issues due to the fact that now AC is much higher in Pathfinder. But I could be wrong.

As for the Illesoa thing...didn't hurt my PCs. Especially since her regen wasn't strong enough for some of the summoner's attacks.

Paizo Employee Creative Director

4 people marked this as a favorite.

I removed the celestial plate armor for two reasons.

1: The space was better used on other magic items.

2: Celestial Plate Armor devalues the cool factor of celestial armor by spreading it around. Unique armor and weapons are more interesting when they're not spammed across all armor or weapon types.


Heine Stick wrote:
The PDF will be available in a few hours, I believe.

Yay i can't wait. The group i have basically just started this. there on their second adventure. Can't wait to see what's in store for them and me :)


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
James Jacobs wrote:
2: Celestial Plate Armor devalues the cool factor of celestial armor by spreading it around. Unique armor and weapons are more interesting when they're not spammed across all armor or weapon types.

I just wanted to bring up a possible different point of view. Food for thought as it were.

Unique goodies are awesome because a designer spent time coming up with a clever package of abilities that are generally different from the "this is a +2 equivalent" menu. They aren't awesome because they're "chain shirt" or "full plate" or "warhammer".

When a player sees a unique item which is appealing to their impression of their character but the one thing that is a menu pick - the physical item itself - doesn't match something their character could or would use, that's a not awesome.

That's when you hit "ask your GM for special permission to find/create a variant version of this." The fewer times in a game a player has to ask their GM for a favor, the better. Not because it's an adversarial relationship, but because players shouldn't be asking for exceptions frequently. Save the exceptions for when they really matter. And "it's a warhammer" versus "it's a longsword" shouldn't (usually) matter.

Anyway, I hear what you're saying and I don't disagree. But I can't help but think that a little bit of dilution to ease the frequency of "this would be awesome for my character but I've got Weapon Focus (not this) and Weapon Specialization (not this) and the Greater feats for same... so... I guess I'll just use some (+1 flaming not this), instead of this."

Note: I'm replying to the reason you've given, not the specific. I've never read the celestial plate armor and don't care about it in particular. I'm more interested in the design philosophy.

Silver Crusade

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Is there no Pathfinder Advantage discount on this PDF?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hmm, probably just an error.

Silver Crusade

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Well, I hope they correct that soon.

The Want on this PDF is high

Dark Archive

Anguish wrote:
James Jacobs wrote:
2: Celestial Plate Armor devalues the cool factor of celestial armor by spreading it around. Unique armor and weapons are more interesting when they're not spammed across all armor or weapon types.

I just wanted to bring up a possible different point of view. Food for thought as it were.

Unique goodies are awesome because a designer spent time coming up with a clever package of abilities that are generally different from the "this is a +2 equivalent" menu. They aren't awesome because they're "chain shirt" or "full plate" or "warhammer".

When a player sees a unique item which is appealing to their impression of their character but the one thing that is a menu pick - the physical item itself - doesn't match something their character could or would use, that's a not awesome.

That's when you hit "ask your GM for special permission to find/create a variant version of this." The fewer times in a game a player has to ask their GM for a favor, the better. Not because it's an adversarial relationship, but because players shouldn't be asking for exceptions frequently. Save the exceptions for when they really matter. And "it's a warhammer" versus "it's a longsword" shouldn't (usually) matter.

Anyway, I hear what you're saying and I don't disagree. But I can't help but think that a little bit of dilution to ease the frequency of "this would be awesome for my character but I've got Weapon Focus (not this) and Weapon Specialization (not this) and the Greater feats for same... so... I guess I'll just use some (+1 flaming not this), instead of this."

Note: I'm replying to the reason you've given, not the specific. I've never read the celestial plate armor and don't care about it in particular. I'm more interested in the design philosophy.

That seems kinda pointless reply though, I mean Paizo's design philosophy on that subject is "Change item to match party". Like, I heard one ap has artifact bastard sword in it with note to change it whatever you want if nobody in party would use bastard swords.

Also on CR 25 thingie not being mythic, my comment on that is "Good, you could then have it as plausible level 20 party 'really hard to defeat boss' encounter then" :P

Paizo Employee Creative Director

Anguish wrote:
James Jacobs wrote:
2: Celestial Plate Armor devalues the cool factor of celestial armor by spreading it around. Unique armor and weapons are more interesting when they're not spammed across all armor or weapon types.

I just wanted to bring up a possible different point of view. Food for thought as it were.

Unique goodies are awesome because a designer spent time coming up with a clever package of abilities that are generally different from the "this is a +2 equivalent" menu. They aren't awesome because they're "chain shirt" or "full plate" or "warhammer".

When a player sees a unique item which is appealing to their impression of their character but the one thing that is a menu pick - the physical item itself - doesn't match something their character could or would use, that's a not awesome.

That's when you hit "ask your GM for special permission to find/create a variant version of this." The fewer times in a game a player has to ask their GM for a favor, the better. Not because it's an adversarial relationship, but because players shouldn't be asking for exceptions frequently. Save the exceptions for when they really matter. And "it's a warhammer" versus "it's a longsword" shouldn't (usually) matter.

Anyway, I hear what you're saying and I don't disagree. But I can't help but think that a little bit of dilution to ease the frequency of "this would be awesome for my character but I've got Weapon Focus (not this) and Weapon Specialization (not this) and the Greater feats for same... so... I guess I'll just use some (+1 flaming not this), instead of this."

Note: I'm replying to the reason you've given, not the specific. I've never read the celestial plate armor and don't care about it in particular. I'm more interested in the design philosophy.

Far too late to change my mind, first off.

And I'm not so sure celestial plate armor counts as "unique" or was all that difficult to come up with, since it's a barely different change from an existing item.

Finally, if you prefer having celestial plate in your game, go for it. In fact, adjusting armor and weapons in a published adventure to match the preferences of your player characters is just good GMing.


True James. I once made the Rod of Seven Parts into the Sword of Seven Parts. Just see what would happen. ;)


Pathfinder Starfinder Roleplaying Game Subscriber
Franz Lunzer wrote:

Is there no Pathfinder Advantage discount on this PDF?

Seems like there isn't for some reason.


I've been looking through it. Really cool stuff all around. Definitely a great follow-up on Rise of the Runelords! Though one thing I noticed; the Crown of Fangs here is a bit different from the version presented in Artifacts and Legends (mainly with a higher ego and other abilities). Is this a result of it, shall we say, gaining power as the Queen proceeds with her plot?

Paizo Employee Creative Director

6 people marked this as a favorite.
PannicAtack wrote:
I've been looking through it. Really cool stuff all around. Definitely a great follow-up on Rise of the Runelords! Though one thing I noticed; the Crown of Fangs here is a bit different from the version presented in Artifacts and Legends (mainly with a higher ego and other abilities). Is this a result of it, shall we say, gaining power as the Queen proceeds with her plot?

I suppose you could say that if you wanted, but it's not the case.

When you build a campaign and use existing material, you should absolutely tailor and adjust that material as you need to make sure you tell the story you want to tell. That goes for us at Paizo as well—in creating this version of Crimson Throne, I needed the Crown of Fangs to be more powerful, and so it was.


YAY! More power to the Fangs! :D


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'd call that fangtastic!

... NVM, I'll get my coat.

Ruyan.


I've a question related to book 3.
I recall the presence of a Sphinx-like monster in that book, that was from the tome of horrors. Is that monster still present or was it changed with something different, more "indian" (like a Naga, for example)?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Pnakotus Detsujin wrote:

I've a question related to book 3.

I recall the presence of a Sphinx-like monster in that book, that was from the tome of horrors. Is that monster still present or was it changed with something different, more "indian" (like a Naga, for example)?

Spoiler:
I had wondered about that myself.

The darksphinx Sivit is still present - without her, all of the symbol spells scattered about would make a lot less sense. ^_^

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Pnakotus Detsujin wrote:

I've a question related to book 3.

I recall the presence of a Sphinx-like monster in that book, that was from the tome of horrors. Is that monster still present or was it changed with something different, more "indian" (like a Naga, for example)?

Yep, Sivit is still present.

Paizo still regularly uses stuff from Tome of Horrors.

Edit: Like usual, ninjaed by Kali :3

Paizo Employee Creative Director

2 people marked this as a favorite.

We do indeed regularly use Tome of Horrors content... but the darksphinx is not from Tome of Horrors. She's from Green Ronin's Book of Fiends.


Still a great book, though James. :)

Paizo Employee Creative Director

4 people marked this as a favorite.
Thomas Seitz wrote:
Still a great book, though James. :)

Ummm... nowhere did I say that any of those were anything BUT great books. In fact, that's why I use them so often in adventures I write or develop.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The House Drake, were they beefed up from the usual Pseudo Dragon due to message board feedback or did Pseudo Dragons become less powerful with the switch to pathfinder.

I was just curious, I haven't had a chance to check out pseudo dragons yet. :-)


James,

Oh. Well still! It's get my vote for best supplement of the 3.0/3.5 years. :)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
We do indeed regularly use Tome of Horrors content... but the darksphinx is not from Tome of Horrors. She's from Green Ronin's Book of Fiends.

D'oh :3

Paizo Employee Creative Director

4 people marked this as a favorite.
captain yesterday wrote:

The House Drake, were they beefed up from the usual Pseudo Dragon due to message board feedback or did Pseudo Dragons become less powerful with the switch to pathfinder.

I was just curious, I haven't had a chance to check out pseudo dragons yet. :-)

The house drake is it's own creature. It's very similar in power to a pseudodragon, but it's not a pseudodragon. It exists because of the fact that the imps vs. pseudodragons element of Korvosa is REALLY cool, but that idea neglected to back itself up with rules—as written, even in earlier editions of the game, an imp will ALWAYS win in a fight against a pseudodragon, which cannot damage an imp at all.. House drakes can. They're designed to be a very even fight against an imp.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That's what I thought, they're super adorable little drakes that's for sure. :-)

Scarab Sages

Pathfinder Adventure Path Subscriber

Do we have any suggestions as to updated appropriate classes, bloodlines, etc.


Gin, you do know there's a posting about it right?

Click here

Scarab Sages

Pathfinder Adventure Path Subscriber

No, I didn't know, thus the asking. Thanks for the link!


How was the Crown of Thorns buffed exactly?


Ginasteri wrote:
No, I didn't know, thus the asking. Thanks for the link!

Glad I could assist then.

Dark Archive

3 people marked this as a favorite.

Yay finally got the book


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yay!

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