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AoO, Bless, Haste: 1d20 + 17 + 1 + 1 ⇒ (2) + 17 + 1 + 1 = 21
Damage: 1d10 + 9 ⇒ (9) + 9 = 18

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River gives Leosa a blessing from his ancestors.
That's a +2 you can spend on an attack roll, saving throw, skill check or ability check at any time during the next round

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Leosa's hammer strikes again and River provides her with further good will. The ogre in the back continues to be bewildered in place by Sihir's lingering phantasms.
Orange Fort vs Web Nausea: 1d20 + 8 ⇒ (14) + 8 = 22
Orange New Will vs Phantasmal Web: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
Round 2 - Bold can act (Haste, Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Leosa <clay skin, fly>
Daedîn <fly>
Not-Trixie <mage armor, see invisibility, darkvision, fly>
Black Spriggan <"web", grappled> -61 damage
Gray Ogre -18 damage
River of Stars <heightened awareness, heroism, fly>
Orange Ogre <"web", grappled>
Yellow Ogre <"web", unconscious> -53 damage
Psycho Dread <mage armor, fly>
Red Ogre <prone> -15 damage
Sihir Aneh <mage armor, pass without trace, spider climb>

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Psycho tries to affect mind of the Black Spriggan.
mind thrust 3 DC 21 will for half
damage: 10d8 ⇒ (1, 6, 8, 2, 4, 6, 1, 1, 3, 6) = 38

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As if the tiny spiders weren't enough, Psycho doubles their numbers in the spriggan's mind, forcing him to faint from the agony.
Undaunted, an ogre rises up provokes from Leosa and swings his club in a great arc over her head, his feet exchanging places in the slippery grease.
Black Will vs Mind Thrust: 1d20 + 4 ⇒ (8) + 4 = 12
Red Greatclub vs Leosa: 1d20 + 9 ⇒ (6) + 9 = 152d8 + 9 ⇒ (1, 7) + 9 = 17
Round 2/3 - Bold can act (Haste, Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
River of Stars <heightened awareness, heroism, fly>
Orange Ogre <"web", grappled>
Yellow Ogre <unconscious> -53 damage
Psycho Dread <mage armor, fly>
Red Ogre -15 damage
Sihir Aneh <mage armor, pass without trace, spider climb>
---------------------
Leosa <clay skin, fly> <AOO vs red>
Daedîn <fly>
Not-Trixie <mage armor, see invisibility, darkvision, fly>
Black Spriggan <unconscious> -99 damage
Gray Ogre -18 damage

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Daedîn will move 5' SW and fire at the grey ogre...if it drops while he still has shots left, he'll fire at red...
To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot, Deadeye Bowman, Bless, Haste
Damage: Magic, Strength, PBS, Deadly Aim
Magic Longbow: 1d20 + 13 + 2 + 1 + 1 - 2 - 2 + 1 + 1 ⇒ (6) + 13 + 2 + 1 + 1 - 2 - 2 + 1 + 1 = 21
Magic/Cold Iron: 1d8 + 2 + 1 + 1 + 4 ⇒ (7) + 2 + 1 + 1 + 4 = 15
Magic Longbow (Rapid Shot): 1d20 + 13 + 2 + 1 + 1 - 2 - 2 + 1 + 1 ⇒ (14) + 13 + 2 + 1 + 1 - 2 - 2 + 1 + 1 = 29
Magic/Cold Iron: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9
Magic Longbow (Iterative): 1d20 + 8 + 2 + 1 + 1 - 2 - 2 + 1 + 1 ⇒ (11) + 8 + 2 + 1 + 1 - 2 - 2 + 1 + 1 = 21
Magic/Cold Iron: 1d8 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12
Magic Longbow (Haste): 1d20 + 13 + 2 + 1 + 1 - 2 - 2 + 1 + 1 ⇒ (6) + 13 + 2 + 1 + 1 - 2 - 2 + 1 + 1 = 21
Magic/Cold Iron: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9

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Surprised and disappointed his illusion did not work better than it did, Sihir tries to put the poor fools out of their misery with a massive blast of very real fire!
fireball, DC 21: 9d6 ⇒ (1, 6, 4, 4, 1, 2, 2, 5, 3) = 28

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Sihir's casual fireball decimates what remains of the guard duty, leaving only one ogre standing for Daedîn to drop with but a single well-placed arrow.
Black Reflex vs Fireball: 1d20 + 7 - 9 ⇒ (17) + 7 - 9 = 15
Gray Reflex vs Fireball: 1d20 + 1 ⇒ (7) + 1 = 8
Orange Reflex vs Fireball: 1d20 + 1 ⇒ (2) + 1 = 3
Yellow Reflex vs Fireball: 1d20 + 1 - 6 ⇒ (9) + 1 - 6 = 4
Red Reflex vs Fireball: 1d20 + 1 ⇒ (5) + 1 = 6
Combat Over!
Leosa <clay skin, fly> <AOO vs red>
Daedîn <fly>
Not-Trixie <mage armor, see invisibility, darkvision, fly>
Black Spriggan <dead> -127 damage
Gray Ogre <unconscious> -46 damage
River of Stars <heightened awareness, heroism, fly>
Orange Ogre <unconscious> -43 damage
Yellow Ogre <dead> -81 damage
Psycho Dread <mage armor, fly>
Red Ogre <unconscious> -43 damage
Sihir Aneh <mage armor, pass without trace, spider climb>
Aside from the smoldering bodies, the room is arrayed as an expansive garden (trod with ogre footprints) with three doors exiting, the most impressive - a set of double doors leading forward - and two minor doors flanking on either side wall.
The lumbering fortress continues to stride through the thicket back toward the Prophet’s Garden. The creaky doors continue to buffet anyone standing on the back ledge.

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Psycho enters and looks around.
perception: 1d20 + 17 ⇒ (5) + 17 = 22

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”If we clear out these side rooms first, we might save ourselves from some surprises later,” Not-Trixie suggests. ”Also, Daedîn, be very careful when you scout. If we can tell what kind of dragon is running this place, I can ward us against the appropriate energy.”
Not-Trixie prepared communal resist energy, but she doesn’t completely trust the intel from the harrow deck on the dragon’s color and would like to verify that before casting.
As far as where to go next, how about south?

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Leosa moves to a side door and presses her ear against it.
Perception: 1d20 + 14 ⇒ (3) + 14 = 17

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River floats over, checks to make sure Leosa's door is safe and untrapped, and stands ready to proceed.
Take 10 on perception for searching for traps for a 46

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Cautiously exploring - you open the north door.
Candles, scrolls, and bizarre statuettes fill the nooks lining the walls here, all facing toward an alabaster and jade altar near the room’s center. A stone stairway runs along the room’s outer wall, spiraling upward. Another door is set in the back wall near the entrance.
The altar of precious alabaster and jade would net a tidy sum if you want to spend the better part of a day stripping it down.
River finds a niche in the wall that holds a scroll of spell immunity.
Room searched. Stairway or door next?

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Know (Religion): 1d20 + 11 ⇒ (15) + 11 = 26
"Those are holy symbols of Dahak, Lamashtu, and Urgathoa among other, more obscure deities. Nothing about the temple’s layout seems appropriate for any of the gods represented, almost as if someone were pantomiming worship with no genuine understanding of the faiths involved. "

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Leosa moves to the small door.
Let's check back here before we head up.
Perception, Blessing: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23

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River gives the scroll to Psycho.
"I think you are best suited to this Psycho. I'm not sure how it might be best employed, but perhaps if we encounter a powerful spellcasting dragon the answer might present itself"
He then floats upwards to see where the staircase leads, not intending to go through any doors but to make sure that there isn't anyone up looking looking down on them. Afterwards he comes back down ready for Leosa to try this next door
He's keeping the flight hex on for now

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The room seems secure, and River does not spot anyone lurking above.
The body has been dead for countless centuries.
When the door is finally opened by Daedîn and Leosa, there is a rush of stale air. The hallway is lined with opened boxes, mostly empty but with a few stale and moldy foodstuffs.
From the cramped stairway beyond, you hear a voice. "You came! You finally came!" It takes you a moment to place it. It is the voice of the Dragon's cook - Biyo - who introduced you to the realm and this quest so many weeks ago in the Midnight Circus.
Assuming you want to go down to the voice you hear, please line up how you wish to traverse stairways in this fortress.

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Sihir would be happy to meet up with a friendly face right now - but what if it's a ruse? Blue Dragons, he has heard, also make for powerful Illusionists...
...uh, Spellcraft to know whether Biyo's voice is an Illusion?: 1d20 + 22 ⇒ (10) + 22 = 32

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Pausing to evaluate, Sihir can't get a sense (as a master illusionist) of any magic at work per se. But River of Stars, Not-Trixie, Psycho Dread and even Daedîn feel that maybe it might not be Biyo's exact voice, if their memories serve.

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Leosa creeps ahead trying to lay eyes on the source of the voice.
Stealth: 1d20 + 20 ⇒ (7) + 20 = 27

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The voice continues to imitate Biyo beckoning you to join him as Leosa slinks down the stairs into the darkness. These massive kitchens could service a castle twice this size. Breads and pies heap the nearby counters, but the overwhelming earthy smell suggests anything but food. She can see no one making the noise, although it sounds like it is coming from the far wall.
As she nears the last step, the voice stops talking and hisses a warning to the others in the room.
Daedîn Init: 1d20 + 13 ⇒ (20) + 13 = 33
Leosa Init: 1d20 + 4 ⇒ (14) + 4 = 18
Not-Trixie Init: 1d20 + 7 ⇒ (13) + 7 = 20
Psycho Dread Init: 1d20 + 1 ⇒ (4) + 1 = 5
River of Stars Init: 1d20 + 2 ⇒ (16) + 2 = 18
Sihir Aneh Init: 1d20 + 3 ⇒ (5) + 3 = 8
Red Init: 1d20 + 8 ⇒ (20) + 8 = 28
Yellow Init: 1d20 + 8 ⇒ (7) + 8 = 15
Orange Init: 1d20 + 8 ⇒ (4) + 8 = 12
Red Perception (bonus hidden): 1d20 ⇒ 18
Round 1 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Daedîn <fly>
Red Creature
Not-Trixie <mage armor, see invisibility, darkvision, fly>
Leosa <clay skin, fly>
River of Stars <heightened awareness, heroism, fly>
Yellow Creature
Orange Creature
Sihir Aneh <mage armor, pass without trace, spider climb>
Psycho Dread <mage armor, fly>
Most of your spells, minus haste, are still in effect. Room is dark.

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Unable to see well, Daedîn moves behind River and readies an attack in case a hostile appears...
Damage: Magic, Strength, PBS, Deadly Aim, Sneak Attack
Longbow: 1d20 + 13 + 2 + 1 + 1 + 1 - 2 ⇒ (8) + 13 + 2 + 1 + 1 + 1 - 2 = 24
Magic/Cold Iron/Sneak Damage: 1d8 + 2 + 1 + 1 + 4 + 4d6 ⇒ (3) + 2 + 1 + 1 + 4 + (2, 4, 3, 5) = 25
If sneak doesn’t apply, only 11 damage

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Daedîn moves up to target down the stairwell, but arrives only to see Leosa struggling against some unknown force.
For an instant, Leosa sees the vague outline incorporeal! of a grim, hooded man clad in red and black robes, but with sharp teeth and claws - before it blends into the dark shadows again. last location - red circle
@Leosa needs a DC 19 Will save or be hurled violently to the location indicated and take damage: 1d6 ⇒ 6 from hitting the shelf there.
Round 1 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Daedîn <fly, readied attack>
Red Creature
Not-Trixie <mage armor, see invisibility, darkvision, fly>
Leosa <clay skin, fly> <need will save>
River of Stars <heightened awareness, heroism, fly>
Yellow Creature
Orange Creature
Sihir Aneh <mage armor, pass without trace, spider climb>
Psycho Dread <mage armor, fly>

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Will: 1d20 + 9 ⇒ (11) + 9 = 20
Planes: 1d20 + 14 ⇒ (17) + 14 = 31
Special Defenses, Special Attacks

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Also, DR/cold iron or good.
It can pounce with its attacks that hit touch AC and do extra cold damage.
Don't forget to act too

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So I can be ready for my turn:
Knowledge (Planes): 1d20 + 20 ⇒ (14) + 20 = 34 Magical Powers? Resistance to magic (especially shadow magic)? Senses?

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River flies up the stairs to see what's wrong, but sees nothing at all.
"Leosa, what was that, are you OK?"
He looks around warily and prepares to call the light of the stars onto anything that materialises.
Ready to stardust anything that becomes visible within 30 feet. I'm not 100% how far he can get with 40 feet of flight, please update his position as necessary

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A shadow demon. We need light, bright stuff so he can't hide. You'll need cold iron or goodness to harm him fully and watch out his claws will chill you to the bone.
Is his shadow blend something that would be overcome with see invisibility?
Attack, Bless: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Damage, Brace: 2d10 + 18 ⇒ (2, 9) + 18 = 29

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Not-Trixie hurries after her friends, stopping in the stairwell behind Leosa. "A shadow demon you said?" she asks worriedly. Quickly she conjures a translucent shield of force around her arm as she looks around the room. "Is it alone?"
Knowledge (planes): 1d20 + 12 ⇒ (8) + 12 = 20
Move and cast shield. Not-Trixie also has see invisibility active.

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Not-Trixie skirts down the stairs and peers over Leosa's shoulder. She can spot the demon at the far end, with a shadowy wrongness about him. Leosa lowers her lens and sees the same eerie figure. River floats down and prepares to light up the demon should it show itself.
Round 1/2 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Sihir Aneh <mage armor, pass without trace, spider climb>
Psycho Dread <mage armor, fly>
--------------------------
Daedîn <fly>
Red Shadow Demon <invisible>
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly>
Leosa <clay skin, see invisibility, fly>
River of Stars <heightened awareness, heroism, fly, readied to stardust>
Yellow Creature
Orange Creature
Note that Not-Trixie is in 2 places at once! Just wanted to show that the last step on the upper floor is next to the first step on the lower floor

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Psycho flies upstairs and casts Echolocation on himself.
EcholocationYou can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. The echo-producing noises are too high-pitched to be heard by most creatures, and can only be detected by dragons, other creatures with this ability (such as bats), and creatures with hearing-based blindsense or blindsight. You cannot use this ability if you are deaf, and cannot detect anything in an area of silence.

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Sihir scurries over to just behind Not-Trixie on the steps, forming a something like an unevenly-shaped Arcadian totem pole with she and Leosa. Unable to see the entity himself, he works on warding those near him against its power.
I cast communal protection from Evil: 2 minutes each for myself, Not-Trixie, Leosa, and Psycho, with the remaining extra minute going to whoever doesn't already have a deflection bonus to AC from anything (all I know is it's not me).

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Knowing he can't fire if he can't see the creature, Daedîn keeps his bow in hand and sneaks behind the others up the stairs and into the room, trying to conceal himself in the corner behind some of the room's furniture...
Stealth: 1d20 + 23 ⇒ (19) + 23 = 42

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Sihir's thin fingers reach over the stairway wall to touch Psycho, Not-Trixie, Leosa, and then himself - protecting each from the evil downstairs. Psycho zooms into the room and tries to summon a new sense to use. Daedîn creeps down to set an ambush.
The demon swirls its ways through the room ending in the center and causing a blistering wave of panic to fill the entire eastern side of the room. The casting of the spell forces it to become visible to all who can see it in the dark. River's stardust fills the area around it, but as it dissipates the demon remains unlit.
Need DC 18 Will saves from Daedîn, Not-Trixie, Leosa and Psycho or be panicked. If you succeed on the save you are only shaken for 1 round.
Corporeal spell vs incorporeal creature, low is bad: 1d100 ⇒ 28
SR check too: 1d20 + 10 ⇒ (3) + 10 = 13
Round 2 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Daedîn <fly> <Need will save vs fear>
River of Stars <heightened awareness, heroism, fly>
Red Shadow Demon <visible>
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, prot evil> <Need will save vs fear>
Leosa <clay skin, see invisibility, fly, prot evil> <Need will save vs fear>
Yellow Creature
Orange Creature
Sihir Aneh <mage armor, pass without trace, spider climb, prot evil>
Psycho Dread <mage armor, fly, prot evil> <Need will save vs fear>

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Will: 1d20 + 9 ⇒ (13) + 9 = 22
Startled by the movement Leosa's hammer comes down
Attack, Bless, Shaken: 1d20 + 17 + 1 - 2 ⇒ (10) + 17 + 1 - 2 = 26
Damage: 1d10 + 9 ⇒ (10) + 9 = 19
emboldened she swings again.
Attack, Bless, Shaken: 1d20 + 12 + 1 - 2 ⇒ (18) + 12 + 1 - 2 = 29
Damage: 1d10 + 9 ⇒ (10) + 9 = 19
a pair of hammer blows pass through the shadow tearing away chunks of its being.

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will: 1d20 + 18 ⇒ (5) + 18 = 23

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Will, Bless vs DC 18: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Not-Trixie's face goes white as a sheet, and she flees back up the stairwell in a blind panic.
Doesn't look like protection from evil prevents this since it's not exercising mental control over Not-Trixie, and the resistance bonus from the spell won't stack with her Cloak of Resistance. Since it's only one creature (that we know of), I don't think it's worth using the folio reroll. @GM, how long is she out of commission?

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@Not-Trixie --- 10 rounds. You don't have to move any farther than you have, unless the red shadow demon shows itself up there.
Not-Trixie gasps and flees to the safety of the storeroom above while Leosa swings savagely through the petulant demon.
Leosa and Daedîn both feel a twinge of pain in their heads as their souls fight to remain. Leosa's protective warding is enough to diffuse the attempt on her, but Daedîn struggles to keep control and his soul barely succeeds!
choices, choices: 2d5 ⇒ (1, 4) = 5
shaken Daedîn's Will Save: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
Round 2/3 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, prot evil, panicked>
Leosa <clay skin, see invisibility, fly, prot evil, shaken>
Yellow Creature
Orange Creature
Sihir Aneh <mage armor, pass without trace, spider climb, prot evil>
Psycho Dread <mage armor, fly, prot evil, shaken>
---------------------
Daedîn* <fly, shaken>
River of Stars <heightened awareness, heroism, fly>
Red Shadow Demon <visible> -19 damage
Reminder: the shadow demon room remains in regular darkness.

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River curses in Shoanti when his stardust fails to affect the demon.
"This will have to do then"
He takes a step back and draws a scroll of Daylight from his haversack, reads the arcane symbols in his usual chanting drone, and touches his buckler. It burst into bright light that's difficult to look at.
River has the ability to see normally in any kind of darkness, even supernatural, so hopefully reading the scroll is not an issue

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Casting that will create dim light conditions, enough for Psycho Dread and Daedîn to see.

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Sihir briefly squawks in surprise as Not-Trixie nearly bowls him over, followed by a blazing torrent of dim light - fortunately, it is not so bright that he cannot still freely bring forth an eerie orb of otherworldly light, a deadly antipode to the dark demon...
That is a Tenebrous shadow Conjuration, CL 10th and DC 27!
...the first act of which is to bolster the brave Leosa with mysterious power!
aid: 1d8 + 3 ⇒ (7) + 3 = 10

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Psycho casts magic missiles trying to hit Red Shadow Demon.
damage: 5d4 + 5 ⇒ (3, 2, 4, 4, 4) + 5 = 22
SR: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

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Daedîn unloads three cold iron arrows at the demon...
To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot, Bless, Shaken
Damage: Magic, Strength, PBS, Deadly Aim
Magic Longbow: 1d20 + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 ⇒ (17) + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12
Magic Longbow (Rapid Shot): 1d20 + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 ⇒ (12) + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 = 24
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (5) + 2 + 1 + 1 + 4 = 13
Magic Longbow (Iterative): 1d20 + 8 + 2 + 1 + 1 + 1 - 2 - 2 - 2 ⇒ (19) + 8 + 2 + 1 + 1 + 1 - 2 - 2 - 2 = 26
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12

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The veiled illusionist creates a fortuitous ally that quickly aids Leosa with extra fight. With the area illuminated somewhat by River's daylight, Psycho and Daedîn punish the demon with missiles of all shapes and sizes. Besieged, the demon blends into the shadows again, filling your minds with telepathic curse-words.
concealment miss chances, low is bad: 3d100 ⇒ (87, 83, 57) = 227
Round 3 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
River of Stars <heightened awareness, heroism, fly>
Psycho Dread <mage armor, fly, prot evil>
Daedîn* <fly>
Red Shadow Demon <invisible> -59 damage
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, prot evil, panicked>
Leosa <clay skin, see invisibility, fly, prot evil, aid>
Yellow Creature
Orange Creature
Sihir Aneh <mage armor, pass without trace, spider climb, prot evil>

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Attack, Bless: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30
Damage: 1d10 + 9 ⇒ (2) + 9 = 11
Attack, Bless: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Damage: 1d10 + 9 ⇒ (9) + 9 = 18
Leosa address the shadow in the language of the shadow plane.

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The demon is struck down by Leosa's first hammer-blow, and dissipates to nothingness.
@Leosa You can take your remaining move action...
Also, I know Not-Trixie is panicked but didn't know if Vendalfek had any ideas

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@Not-Trixie It will end it, but since it was killed after your turn, you have to wait til next turn to move downstairs again.