GM Erich's The Harrowing (Tier 8-10) (Inactive)

Game Master Thereus, Silver Crusader

An adventure for 8th to 10th level characters


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Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

With the demon gone Leosa steps around the table looking for anymore threats.

Perception: 1d20 + 14 ⇒ (18) + 14 = 32

Grand Lodge

The Harrowing Maps and Handouts

With the immediate threat neutralized, Leosa searches for any other. She gets that familiar pang in her head signaling the invasion of a foreign spirit, but the protective ward serves her well again. River feels it as well, but his vast inner reserve proves too hardy.

Unwilling to further test your wills, the two remaining shadow demons burst forth from their magical hiding and their ghostly forms slip from the walls like falling water, before blending into the shadows again.

choices, choices: 2d4 ⇒ (4, 1) = 5
River's Will Save: 1d20 + 19 ⇒ (2) + 19 = 21 Almost...

Round 3/4 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Sihir Aneh <mage armor, pass without trace, spider climb, prot evil>
------------------------
River of Stars* <heightened awareness, heroism, fly>
Psycho Dread <mage armor, fly, prot evil>
Daedîn* <fly>
Red Shadow Demon <destroyed> -64 damage
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, prot evil, panicked>
Leosa <clay skin, see invisibility, fly, prot evil, aid>
Yellow Shadow Demon <invisible>
Orange Shadow Demon <invisible>

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

Woohoo I knew buying all the save boosting items was a good idea :)

Catching a glimpse of more demons hiding in the darkness, River tries the remaining trick he has for revealing the unseen, and starts casting a spell through ritual dance and chanting.

Assuming he thinks it will work, he's casting Invisibility Purge

Grand Lodge

The Harrowing Maps and Handouts

The Invisibility Purge will work.

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Leosa takes a step back to avoid getting separated from the rest of the party and starts working to disperse orange.

Attack, Bless: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

Attack, Bless: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Damage: 1d10 + 9 ⇒ (6) + 9 = 15

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

delay

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 2 | HP 53/53 | AC 15 T 14 FF 11 | CMB +2, CMD 16 | F: +9, R: +14, W: +12 | Init: +7 | Perc: +23, SM: +26, Low Light Vision | Speed 30 ft | Spells: 1st 6/6 2nd 6/6 3rd 5/5 4th 3/3 5th 2/2 | Reservoir 9/9 | Active conditions: None

”Alright, Vendalfek, you can stop now.” Not-Trixie’s voice is still shaky, but she squares her shoulders and hesitantly heads back down the stairs. You heard the demon’s death scream. You can do this. You are not alone. She keeps repeating the mantra as she descends.

As soon as she spots another shadow demon, the wizard snaps into action. With a wave of her hand, she conjures five silvery darts that all race towards the closer incorporeal opponent!

CL vs SR (if needed): 1d20 + 10 ⇒ (11) + 10 = 21
Force damage: 5d4 + 5 ⇒ (4, 3, 3, 3, 2) + 5 = 20

Move and cast magic missile, boosting CL with a reservoir point to get that fifth missile. Can’t quite figure out where opponents are on the map, so move Not-Trixie as appropriate, GM.

Scarab Sages

male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 46/46|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Sihir's shadow-lantern wastes no time in assaulting its dark counterparts...

light ray vs Orange: 1d20 + 3 ⇒ (19) + 3 = 22
omnidamage: 1d6 ⇒ 5

light ray vs Orange: 1d20 + 3 ⇒ (17) + 3 = 20
omnidamage: 1d6 ⇒ 5

...to which Sihir himself heads down and adds an ethereal grey light beam of his own...

Blinding Ray vs Orange: 1d20 + 8 ⇒ (2) + 8 = 10

...not that it amounts to much, as he nearly trips down the oversized stairs.

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

As the demons suddenly appear after River’s spell, Daedîn fires three cold iron arrows at the nearest (orange) demon...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot, Bless
Damage: Magic, Strength, PBS, Deadly Aim

Magic Longbow: 1d20 + 13 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (17) + 13 + 2 + 1 + 1 + 1 - 2 - 2 = 31
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (5) + 2 + 1 + 1 + 4 = 13

Magic Longbow (Rapid Shot): 1d8 + 13 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (7) + 13 + 2 + 1 + 1 + 1 - 2 - 2 = 21
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12

Magic Longbow (Iterative): 1d20 + 8 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (3) + 8 + 2 + 1 + 1 + 1 - 2 - 2 = 12
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12

Grand Lodge

The Harrowing Maps and Handouts

River's spell spreads across the kitchen, revealing the dark foes in turn. The rest of the party springs into action. Sihir's archon enlightens the nearest demon but the lantern lights are curiously ineffective and it dodges his blinding ray with disdain. Daedîn unleashes his volley into the closest demon, but only one arrow finds its target.

Overcoming her fear, Not-Trixie races to a spot under the archon and fills the newest demon with missile after missile of piercing force. Leosa's hammer pummels the demon further, causing it to wither substantially.

The furthest demon pounces onto River, tearing at his flesh and the dreaded wards he now emanates. The wounded demon pulls back and fills the remainder of the room with frightening thoughts once again.

Your minds fill with the hideous voice screeching - "We shall avenge the Bishop!"

Need DC 18 will saves from all but River and Vendaflek or be panicked. Shaken for 1 round on a successful save.

spell resistance Lantern Archon vs Orange: 1d20 + 9 ⇒ (8) + 9 = 17
Will save Orange vs disbelief: 1d20 + 7 ⇒ (18) + 7 = 25
concealment miss chances: 3d100 ⇒ (17, 89, 91) = 197
claw vs River's touch AC: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 1d6 ⇒ (5) + (1) = 6
claw vs River's touch AC: 1d20 + 11 ⇒ (5) + 11 = 161d6 + 1d6 ⇒ (3) + (1) = 4
bite vs River's touch AC: 1d20 + 11 ⇒ (7) + 11 = 181d8 + 1d6 ⇒ (3) + (5) = 8

Round 5 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
River of Stars* <heightened awareness, heroism, fly, daylight, invisibility purge> -18 damage
Sihir Aneh <mage armor, pass without trace, spider climb, prot evil> <Need Will save>
Psycho Dread <mage armor, fly, prot evil> <Need Will save>
Daedîn* <fly> <Need Will save>
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, prot evil, panicked> <Need Will save>
Leosa <clay skin, see invisibility, fly, prot evil, aid> <Need Will save>
Yellow Shadow Demon <visible>
Orange Shadow Demon <visible> -41 damage

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

WILL: 1d20 + 18 ⇒ (7) + 18 = 25

Psycho casts magic missiles in hope that they will hit Orange Shadow Demon.

damage: 5d4 + 5 ⇒ (2, 4, 4, 1, 4) + 5 = 20

SR: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

Will: 1d20 + 3 ⇒ (16) + 3 = 19 (Wow, it’s a near miracle Daedîn has made all his Will saves this encounter)

Daedîn unloads three cold iron arrows at the orange demon if it’s still standing...if not, then yellow...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot, Bless, Shaken
Damage: Magic, Strength, PBS, Deadly Aim

Magic Longbow: 1d20 + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 ⇒ (17) + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 = 29
Miss<=50: 1d100 ⇒ 22
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (2) + 2 + 1 + 1 + 4 = 10

Magic Longbow (Rapid Shot): 1d20 + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 ⇒ (8) + 13 + 2 + 1 + 1 + 1 - 2 - 2 - 2 = 20
Miss<=50: 1d100 ⇒ 84
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (5) + 2 + 1 + 1 + 4 = 13

Magic Longbow (Iterative): 1d20 + 8 + 2 + 1 + 1 + 1 - 2 - 2 - 2 ⇒ (17) + 8 + 2 + 1 + 1 + 1 - 2 - 2 - 2 = 24
Miss<=50: 1d100 ⇒ 17
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 + 4 ⇒ (2) + 2 + 1 + 1 + 4 = 10

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

River flies away from the shadow demon that's been attacking him, a pained expression on his face.

He's got no acrobatics so he'll have to eat the AoO

"Amá sání!"

The same ghostly shoanti woman that you've seen before appears between River and the demon and immediately attacks (hopefully)
Spiritual Ally spell resistance: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Spiritual ally Lvl,WIS: 1d20 + 10 + 7 ⇒ (8) + 10 + 7 = 25
Force damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8

The ally occupies its space and can take attacks of opportunity etc, though if you want to acrobatics around it it's anyone's guess how to calculate its CMD

Spiritual ally rounds:1/10

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Will: 1d20 + 9 ⇒ (13) + 9 = 22

Leosa's attacks continue, undeterred.

Attack, Bless: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Damage: 1d10 + 9 ⇒ (9) + 9 = 18

Attack, Bless: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage: 1d10 + 9 ⇒ (9) + 9 = 18

If orange goes down Leosa will close with yellow to flank with River's ally.

Grand Lodge

The Harrowing Maps and Handouts

Unaffected by fear, the group rages on. River's new ally imposes over the demon. As it turns to face the new threat, River's volley of arcane force disintegrates it completely.

Daedîn angles his bow to the remaining foe, but it proves hard to strike more than once. Leosa's hammer tears away some of its essence.

Emboldened by the odds, the demon slides down toward the wall and fills the entrance of the room with shadowy black flames.

Two saves from everyone but River, first is DC 19 to disbelieve the spell and take 20% damage instead (7 points), second save is the DC 19 reflex to take half of that damage (or evade)

Sihir Will Save: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Not-Trixie Will Save: 1d20 + 9 ⇒ (13) + 9 = 22
Shadow Demon Bite AOO vs River Touch: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 1d6 ⇒ (5) + (3) = 8
Shadow Evocation Fireball: 10d6 ⇒ (1, 3, 2, 6, 6, 4, 1, 5, 4, 4) = 36

Round 6 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
River of Stars* <heightened awareness, heroism, fly, daylight, invisibility purge> -26 damage
Sihir Aneh <mage armor, pass without trace, spider climb, prot evil> <Need Will and Reflex save>
Psycho Dread <mage armor, fly, prot evil> <Need Will and Reflex save>
Daedîn* <fly> <Need Will and Reflex save>
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, prot evil, panicked> <Need Will and Reflex save>
Leosa <clay skin, see invisibility, fly, prot evil, aid> <Need Will and Reflex save>
Yellow Shadow Demon <visible> -15 damage
Orange Shadow Demon <destroyed> -69 damage

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

Will: 1d20 + 3 ⇒ (19) + 3 = 22

Wow, can't believe Daedîn's luck with his Will saves is still continuing...hope there's no more as I think he's spent his powder...

Reflex: 1d20 + 13 ⇒ (11) + 13 = 24

Surprisingly, Daedîn disbelieves the spell and evades any damage from the spell. With a wicked grin, he fires at the shadow demon...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot, Bless
Damage: Magic, Strength, PBS, Deadly Aim

Magic Longbow: 1d20 + 13 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (5) + 13 + 2 + 1 + 1 + 1 - 2 - 2 = 19
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12

Magic Longbow (Rapid Shot): 1d20 + 13 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (15) + 13 + 2 + 1 + 1 + 1 - 2 - 2 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12

Magic Longbow (Iterative): 1d20 + 8 + 2 + 1 + 1 + 1 - 2 - 2 ⇒ (18) + 8 + 2 + 1 + 1 + 1 - 2 - 2 = 27
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

will: 1d20 + 18 ⇒ (8) + 18 = 26
ref: 1d20 + 11 ⇒ (15) + 11 = 26

Psycho casts magic missiles once more trying to hit Yellow Shadow Demon.

damage: 5d4 + 5 ⇒ (2, 3, 2, 3, 2) + 5 = 17

SR: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

Sorry GM, forgot to include the miss rolls above...

Miss<=50: 1d100 ⇒ 90
Miss<=50: 1d100 ⇒ 70
Miss<=50: 1d100 ⇒ 23

Question for future reference, GM. If Daedîn would've had ghost salt arrows, would he still have to roll for concealment misses?

Grand Lodge

The Harrowing Maps and Handouts

Ghost salt would make it so your arrows did full damage against an incorporeal creature. The miss chance is from the dim light condition (was dark down here, daylight spell made it dim light)

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

Oh sorry, GM, I misunderstood. And please excuse my ignorance on this matter, but I'm guessing an Elf's lowlight vision isn't any help in dim light as far as concealment goes then, is that right?

Grand Lodge

The Harrowing Maps and Handouts

Yeah, low-light just lets you see farther in dim light than say, a human. Only darkvision negates the concealment miss chance.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 2 | HP 53/53 | AC 15 T 14 FF 11 | CMB +2, CMD 16 | F: +9, R: +14, W: +12 | Init: +7 | Perc: +23, SM: +26, Low Light Vision | Speed 30 ft | Spells: 1st 6/6 2nd 6/6 3rd 5/5 4th 3/3 5th 2/2 | Reservoir 9/9 | Active conditions: None

Whoops, looks like the forums ate last round's post! No need to retcon.

Will, Shaken vs DC 19: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Reflex, Shaken vs DC 22: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29

Not wanting to deplete her magical reservoirs with a dragon on the loose, Not-Trixie dodges the worst of the shadowy flames and heads back up the stairs. If I don't get injured, that's less resources needed later, she reasons with herself - though her fingers curl tightly at the memory of the fright only a few seconds ago.

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Will: 1d20 + 9 ⇒ (20) + 9 = 29

Ref: 1d20 + 10 ⇒ (2) + 10 = 12

Undaunted by the illusion Leosa takes a quick step to pen the shadow in

1st Attack, Aid, Bless: 1d20 + 17 + 1 + 1 ⇒ (4) + 17 + 1 + 1 = 23
Damage: 1d10 + 9 ⇒ (7) + 9 = 16

2nd Attack, Aid, Bless: 1d20 + 12 + 1 + 1 ⇒ (20) + 12 + 1 + 1 = 34
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

before clubbing him over the head with her hammer.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

River gives the remaining demon an evil-eye and chants to make the effect more pronounced.
Incorporeal Fail to affect <= 50: 1d100 ⇒ 67
DC 22 will save for 2 rounds rather than 10. -4 to AC

He then commands his ally to five-foot fly A swift action for river

Spiritual ally Lvl,WIS: 1d20 + 10 + 7 ⇒ (3) + 10 + 7 = 20
Force damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Spiritual ally Lvl,WIS iterative: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Force damage: 1d10 + 3 + 2 ⇒ (9) + 3 + 2 = 14

Is this the same shadow demon I already attacked? If not I need another SR check I think

Scarab Sages

male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 46/46|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Looks like you already made my Will save, DM, and a fine saving throw it is (although you left out my other +2 bonus)!

Reflex save vs Evil/Shadow: 1d20 + 9 ⇒ (5) + 9 = 14

Naturally, Sihir has no trouble recognizing shadow magic for what it is - but his, shall we say, professional appreciation for the magic kind of gets in the way of his ability to actually dodge the blasted blast.

Shadow Lantern Will save vs Evil: 1d20 + 2 ⇒ (18) + 2 = 20

Like continues to recognize like as the shadowy archon shines truth amid the dark flames...

Shadow Lantern Reflex save vs Evil: 1d20 + 5 ⇒ (2) + 5 = 7

...though it too has a bit of a problem dodging them, and even the enfeebled flameshadows manage to dim the lantern significantly.

Sensing its time growing short - as well as the nearby presence of a kind soul in need of spiritual support, the gentle ball gracefully orbits Not-Trixie as it bestows its kindly blessing.

aid on Not-Trixie: 1d8 + 3 ⇒ (8) + 3 = 11

Sihir, seeing the remaining demon's luck appears to be rapidly running out, is content to attempt another one of his ethereal moonbeams.

Blinding Ray: 1d20 + 8 ⇒ (13) + 8 = 21
CL vs SR: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

The Harrowing Maps and Handouts

@Sihir Actually that was the will save vs fear (my fault for not labeling)...still need a will save to see if you disbelieve and take less damage.

River's ally strikes hard into the demon, followed by Sihir's blinding flash and Psycho's missiles. Daedîn's second arrow finally releases the dread demon from existence and the room is silent once more.

Combat Over!
River of Stars <heightened awareness, heroism, fly, daylight, invisibility purge> -26 damage
Sihir Aneh <mage armor, pass without trace, spider climb, prot evil> -7 or 36 damage <need will save still>
Psycho Dread <mage armor, fly, prot evil> -3 damage
Daedîn <fly>
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, prot evil, aid> -3 damage
Leosa <clay skin, see invisibility, fly, prot evil, aid> -7 damage
Yellow Shadow Demon <destroyed> -62 damage
Orange Shadow Demon <destroyed> -69 damage

------------------------------------------------

There is nothing else of significance in the kitchen, other than the clay and mortar baked goods now fill much of the available workspace.

An angered scream echoes from the main hall above and pierces the silence. see map

Scarab Sages

male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 46/46|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Will save vs Evil/Shadow: 1d20 + 9 ⇒ (20) + 9 = 29 Yeah, ha-ha, NO, f!%& you demon, I AM THE MASTER OF SHADOW HERE!!!

Sihir's shadow archon does its best to spend the rest of its fleeting (but exciting and good!) existence sharing its blessings with its friends.

Aid on:

River: 1d8 + 3 ⇒ (5) + 3 = 8
Psycho: 1d8 + 3 ⇒ (5) + 3 = 8
Daedîn: 1d8 + 3 ⇒ (3) + 3 = 6
Sihir: 1d8 + 3 ⇒ (1) + 3 = 4

Do-overs (because it can) for:
Daedîn: 1d8 + 3 ⇒ (1) + 3 = 4
Double-Do-Over for Daedîn: 1d8 + 3 ⇒ (5) + 3 = 8
Sihir: 1d8 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Looks like we're heading back up to some trouble.

Grand Lodge

The Harrowing Maps and Handouts

Moving to the other room. Feel free to finish up your healing or cast another buff on the way over. Note the shadow archon "Aids" granted to many of you. The 2 minute Communal Protection from Evil would have disappeared (one of you has a minute left), a few other short term buffs will disappear after this next encounter.

Opening up the door to reveal the source of the screaming, you find another tower beyond. This room stinks of chemical smells. Over-sized vats, racks, hearths, and an assortment of cutting tools suggest grim activities in this dark, reeking chamber.

Two large creatures have just moved down the stairs leading from the tower above. One is a powerful giant with blue-green skin and eyes - flashing a scowl that highlights her pearlescent teeth and carrying a trident. The male following her is a muscular giant with crimson skin and small black horns, wielding an imposing falchion.

feminine voice in Aquan (sounds like the source of the previous screaming):
"I told you there were intruders, you idiot! We must protect the Patchwork Lord!"

DC 19 Knowledge Planes for the female:
She is a marid, an aquatic genie that is much stronger in a water filled environment. Feel free to ask other questions if you beat the DC by 5.

DC 18 Knowledge Planes for the male:
He is an efreet, a fire-based genie able to cast a multitude of fire spells. Feel free to ask other questions if you beat the DC by 5.

Initiative!:

Daedîn Init: 1d20 + 13 ⇒ (14) + 13 = 27
Leosa Init: 1d20 + 4 ⇒ (13) + 4 = 17
Not-Trixie Init: 1d20 + 7 ⇒ (5) + 7 = 12
Psycho Dread Init: 1d20 + 1 ⇒ (10) + 1 = 11
River of Stars Init: 1d20 + 2 ⇒ (10) + 2 = 12
Sihir Aneh Init: 1d20 + 3 ⇒ (10) + 3 = 13
Red Init: 1d20 + 7 ⇒ (10) + 7 = 17
Purple Init: 1d20 + 8 ⇒ (8) + 8 = 16

Round 1 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Daedîn <fly, aid +8 hp>
Leosa <clay skin, see invisibility, fly> -7 damage
Red Male
Purple Female
Sihir Aneh <mage armor, pass without trace, spider climb, aid +10 hp> -7 damage
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly, aid +7 hp>
River of Stars <heightened awareness, heroism, fly, daylight, invisibility purge, aid +8 hp> -26 damage
Psycho Dread <mage armor, fly, aid +8 hp> -3 damage

Because of the Daylight streaming in, the room is now cast in dim light.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

I think the aids would expire too wouldn't they? Spells cast by summoned creatures expire when the spell that summoned them expires I think

River heals himself after the combat while suffering the admonition of his grandmother's spirit for constantly getting himself into scrapes and for not eating enough and for not finding a partner and so on. Mercifully after a minute they have to say goodbye as she vanishes.

CLW: 2d8 + 2 ⇒ (3, 7) + 2 = 12

He'll happily use any healing wands people have on them if required, or his own if they don't have them.

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

On the way up Leosa flips her spectacles back to resting position and taps herself with a wand a couple times.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Knowledge (Planes), female: 1d20 + 14 ⇒ (9) + 14 = 23

Knowledge (Planes), male: 1d20 + 14 ⇒ (19) + 14 = 33
Special defenses, special attacks, weak save

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho offers his wand for healing to party members to heal him before they reach the room.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

The Harrowing Maps and Handouts

Interesting on the expiration of the summoned creature's spells. I did not know that.

Going to give Leosa and Daedîn a bit more time to act. Here are the knowledge results so far. On the efreet, he deals a bit of fire damage whenever it hits in melee or grapples and the weak save is fortitude (barely). It can also change size twice a day.

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

Daedîn fires quickly at the flat-footed red male...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot
Damage: Magic, Strength, PBS, Deadly Aim, Sneak

Magic Longbow vs FFAC: 1d20 + 13 + 2 + 1 + 1 - 2 - 2 ⇒ (18) + 13 + 2 + 1 + 1 - 2 - 2 = 31
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 4d6 ⇒ (8) + 2 + 1 + 1 + 4 + (1, 3, 5, 6) = 31

Magic Longbow (Iterative) vs FFAC: 1d20 + 8 + 2 + 1 + 1 - 2 - 2 ⇒ (1) + 8 + 2 + 1 + 1 - 2 - 2 = 9

Magic Longbow (Rapid Shot) vs FFAC: 1d20 + 13 + 2 + 1 + 1 - 2 - 2 ⇒ (5) + 13 + 2 + 1 + 1 - 2 - 2 = 18
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 + 4d6 ⇒ (8) + 2 + 1 + 1 + 4 + (4, 4, 3, 6) = 33

...and moves 5' west...

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

This is going to hurt, wish Lamont was still here. Leosa thinks to herself as she takes a step forward and follows Daedin's arrows will a pair of hammer swings.

1st Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 1d10 + 9 ⇒ (4) + 9 = 13

2nd Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d10 + 9 ⇒ (10) + 9 = 19

Confirm 1st Attack: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 1d10 + 9 ⇒ (3) + 9 = 12

Grand Lodge

The Harrowing Maps and Handouts

Daedîn strikes first, leaving an arrow hanging in the efreet's smoldering side. Leosa steps forward and follows with two powerful smashes against his legs.

The efreet in Aquan:
"Out of my way woman! These intruders must be destroyed!"

The marid steps back and smashes her trident into a series of pipes along the wall, snapping them and forcing a torrent of water to spray the walls and floor. Leosa floats gingerly above the waterline as it begins to fill the sunken room.

The efreet slips back over the flooding floor and fills the air with an overwhelming barrage of fiery rays, nearly bringing the wayang warrior down.

miss chances: 2d100 ⇒ (45, 39) = 84
water trip attempt: 1d20 + 7 ⇒ (3) + 7 = 10
scorching ray vs Leosa's touch AC: 1d20 + 13 ⇒ (5) + 13 = 184d6 ⇒ (5, 3, 2, 3) = 13
scorching ray vs Leosa's touch AC: 1d20 + 13 ⇒ (13) + 13 = 264d6 ⇒ (1, 1, 2, 1) = 5
scorching ray vs Leosa's touch AC: 1d20 + 13 ⇒ (16) + 13 = 294d6 ⇒ (4, 1, 3, 2) = 10
scorching ray vs Leosa's touch AC: 1d20 + 13 ⇒ (1) + 13 = 144d6 ⇒ (3, 3, 3, 4) = 13
scorching ray vs Leosa's touch AC: 1d20 + 13 ⇒ (13) + 13 = 264d6 ⇒ (3, 6, 5, 3) = 17
scorching ray vs Leosa's touch AC: 1d20 + 13 ⇒ (16) + 13 = 294d6 ⇒ (6, 6, 2, 6) = 20

Round 1/2 - Bold can act (Bless, Hunter's Blessing (dragon) and Lucky Numbers are up)
Sihir Aneh <mage armor, pass without trace, spider climb> -7 damage
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly>
River of Stars <heightened awareness, heroism, fly, daylight, invisibility purge> -14 damage
Psycho Dread <mage armor, fly>
-----------------------------
Daedîn <fly>
Leosa <clay skin, see invisibility, fly> -65 damage
Purple Marid
Red Efreet -63 damage

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

Psycho tries to effect mind of Efreet.

Mind thrust II: 5d8 ⇒ (6, 8, 4, 6, 8) = 32

DC20 Will for half

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

Knowledge (planes) female: 1d20 + 18 ⇒ (10) + 18 = 28
Knowledge (planes) male: 1d20 + 18 ⇒ (4) + 18 = 22

River watches the barrage of fire strike Leosa with horror. "I can soothe some of those burns, but there may be more where that came from. Can anyone protect her from fire?"

He then flies up next to her and casts cure critical wounds

Cure Critical: 4d8 + 10 ⇒ (7, 4, 6, 6) + 10 = 33

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 2 | HP 53/53 | AC 15 T 14 FF 11 | CMB +2, CMD 16 | F: +9, R: +14, W: +12 | Init: +7 | Perc: +23, SM: +26, Low Light Vision | Speed 30 ft | Spells: 1st 6/6 2nd 6/6 3rd 5/5 4th 3/3 5th 2/2 | Reservoir 9/9 | Active conditions: None

"On it!" Not-Trixie begins tracing broad strokes in the air, seeming to push one after another aside as both hands work furiously. Thank goodness everyone is so close still, she thinks to herself as her mouth quickly repeats the strange phrases she recently learned. As the words come to an end, she reaches out to touch Sihir and Vendalfek momentarily before stepping into the doorway and warding the rest of her companions.

Casting communal resist energy (fire), taking a 5 ft step and touching her companions as part of casting the spell. Everyone gains Fire Resistance 20 for the next 13ish minutes.

Vendalfek, the Marriage!


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Mawwiage. Vendalfek produces the Harrow deck with a flick of his wing. Mawwiage is what bwings us togethew today. Effortlessly, he plucks a card from the deck. Mawwiage, that bwessed awwangement, that dweam within a dweam. He holds the card in flat in both hands, as if it were on a cushion. And wove, twue wove, wiww fowwow you fowevah and evah… Triumphantly, he presents the image of the salamander and water weird together. So tweasuwe youw wove… He pauses, glancing down at Sihir. Have you the wing?

Playing the Marriage card from the deck.

Scarab Sages

male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 46/46|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Ambient lighting check?

Sihir looks back up at Vendalfek. "Have you not two?" He inquires before suddenly disappearing; a moment later, Leosa appears to twirl wildly in place - despite not moving her body - for a second or two before stopping again. That was where she was just standing...wasn't it?

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

If the efreet is still up, Daedîn fires at it...if not, he’ll move 5’ NE and fire at the marid...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Rapid Shot, Deadeye Bowman, Precise Shot
Damage: Magic, Strength, PBS, Deadly Aim

Magic Longbow: 1d20 + 13 + 2 + 1 + 1 - 2 - 2 ⇒ (2) + 13 + 2 + 1 + 1 - 2 - 2 = 15
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (3) + 2 + 1 + 1 + 4 = 11

Magic Longbow (Iterative): 1d20 + 8 + 2 + 1 + 1 - 2 - 2 ⇒ (20) + 8 + 2 + 1 + 1 - 2 - 2 = 28
Confirmation: 1d20 + 8 + 2 + 1 + 1 - 2 - 2 ⇒ (8) + 8 + 2 + 1 + 1 - 2 - 2 = 16
Magic/Cold Iron Damage: 1d6 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12

Magic Longbow (Rapid Shot): 1d20 + 13 + 2 + 1 + 1 - 2 - 2 ⇒ (4) + 13 + 2 + 1 + 1 - 2 - 2 = 17
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (2) + 2 + 1 + 1 + 4 = 10

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Leosa keeps after the efreet

Attack, Bless: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Attack, Bless: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d10 + 9 ⇒ (5) + 9 = 14

Grand Lodge

The Harrowing Maps and Handouts

Dim light inside the "dark" room from River's daylight spell.

Not-Trixie wards the group with resistance to the efreet's rays as her familiar casts a card forth. The twin foes illuminate slightly as the card releases its strange power. River rushes to Leosa's side and heals the lion's share of her wounds and Sihir deems her to be harder to target in the future. Psycho forces pure pain into his thoughts and Daedîn finds an opening on his outstretched arm. Renewed by her friends, Leosa swings mightily at the fire-wrapped genie and splays him with a guttural wail.

The marid screeches at the efreet's slaying and turns her massive trident at the shadowdancer in a rageful fit. Leosa escapes each blow by magic or cunning, which only angers the woman even more.

will save vs mind thrust: 1d20 + 9 ⇒ (17) + 9 = 26
dim light concealment: 1d100 ⇒ 26
trident vs displaced Leosa: 1d20 + 14 ⇒ (16) + 14 = 301d100 ⇒ 72d6 + 21 ⇒ (4, 5) + 21 = 30
trident vs displaced Leosa: 1d20 + 9 ⇒ (13) + 9 = 221d100 ⇒ 612d6 + 21 ⇒ (2, 4) + 21 = 27
trident vs displaced Leosa: 1d20 + 4 ⇒ (11) + 4 = 151d100 ⇒ 562d6 + 21 ⇒ (5, 1) + 21 = 27

Round 2/3 - Bold can act (Bless, Hunter's Blessing (dragon), Resist energy (fire 20) and Lucky Numbers are up)
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly>
River of Stars <heightened awareness, heroism, fly, daylight, invisibility purge> -14 damage
Sihir Aneh <mage armor, pass without trace, spider climb, +12 hp>
Psycho Dread <mage armor, fly>
-----------------------------
Daedîn <fly>
Leosa <clay skin, see invisibility, fly, displacement> -32 damage
Purple Marid
Red Efreet <unconscious> -102 damage

The Concordance

“River of Stars” | Male NG Medium Human Shaman 10 | HP 79/79 | AC 20 / 13 T / 19FF | CMD +9 CMD 19 | F +15, R +14, W +21 | Init +2 | Perc +32 SM +13 |Speed 40ft | Shapeshift 10/10 minutes, Flight 4/10 minutes, Stardust 3/4, Ancestor's Council 3/4|Lesser Toppling Rod 3/3, Pearl of Power 1/1|Active Conditions: frigid touch in armour, h. awareness, heroism, lucky #4, haste

I think River is at full HP as he started the day with 19 temp HP from greater false Life

River points at the marid and calls down some stardust so she's easier to see.

-3 to attack rolls, sight based perception and she can't benefit from concealment or invisibility for 5 rounds

Grand Lodge

Male Elf CG Sniper (UC Rogue) 8th / Slayer 1st | HP:66/66| AC:22 T:16 FF:17 | CMB:8 CMD:25 | Saves F:+7 R:+17 W:+5 (+2 vs enchantments) | Init:+13 | Per: +20

Daedîn switches targets to the marid...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Deadly Aim, Precise Shot
Damage: Magic, Strength, PBS, Deadly Aim, Sneak

Magic Longbow: 1d8 + 13 + 2 + 1 + 1 - 2 - 2 ⇒ (5) + 13 + 2 + 1 + 1 - 2 - 2 = 18
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9

Magic Longbow (Iterative): 1d20 + 8 + 2 + 1 + 1 - 2 - 2 ⇒ (6) + 8 + 2 + 1 + 1 - 2 - 2 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9

Magic Longbow (Rapid Shot): 1d20 + 13 + 2 + 1 + 1 - 2 - 2 ⇒ (13) + 13 + 2 + 1 + 1 - 2 - 2 = 26
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (4) + 2 + 1 + 1 + 4 = 12

Sovereign Court

Female Wayang; Fighter (Gloomblade) 5/Shadowdancer 4 | HP 77/77| AC 27 T 17 FF 23 | CMB +13, CMD 28 | F: +11, R: +10, W: +9 | Init: +4 | Perc: +14 | Speed 20ft | Trap Spotter | Gloomstorm 9/9 | Shadow Shadow Speaker +3 4/day | Shadow Jump 5ft 8/day | Silent Image 2/day | Shadow Conjuration 1/day | Active conditions: Bless, Clay, Haste, H Blessing (Harrow, Dragon), L# 14

Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 1d10 + 9 ⇒ (6) + 9 = 15

Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Leosa steps in behind Daedin's arrows and keeps the Marid engaged.

Grand Lodge

”Psycho” | Male N Human Psychic 10 | HP 42/62 0/8 temp | Mage armor on AC 22, T18, FF 21 (AC 19, T 18, FF 18) | CMB +3 CMD 20 | F +9 R +11 W +18 | Init +1 | Perc +17 SM +4 | Speed 30ft | Spells: 1st 6/8, 2nd 5/8, 3rd 4/7, 4th 2/6, 5th 3/4; Detect thoughts 1/1; Phrenic pool 9/9; Third eye 1/1; | Active Conditions: Echolocation, fly and mage armor;; scroll of spell immunity

"You will also feel some headache!"

Psycho tries to effect mind of MArid.

damage Mind thrust II: 5d8 ⇒ (5, 3, 5, 8, 7) = 28

DC20 Will for half

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 2 | HP 53/53 | AC 15 T 14 FF 11 | CMB +2, CMD 16 | F: +9, R: +14, W: +12 | Init: +7 | Perc: +23, SM: +26, Low Light Vision | Speed 30 ft | Spells: 1st 6/6 2nd 6/6 3rd 5/5 4th 3/3 5th 2/2 | Reservoir 9/9 | Active conditions: None

Not-Trixie retreats carefully, watching to see if the marid survived such a fearsome onslaught of blows before expending more of her magical reserves.

Delay

Grand Lodge

The Harrowing Maps and Handouts

River lights the marid with an interstellar glow allowing Psycho, Daedîn and Leosa to easily buffet her with attacks.

will save vs mind thrust: 1d20 + 9 ⇒ (3) + 9 = 12

Round 2/3 - Bold can act (Bless, Hunter's Blessing (dragon), Resist energy (fire 20) and Lucky Numbers are up)
River of Stars <heightened awareness, heroism, fly, daylight, invisibility purge>
Psycho Dread <mage armor, fly>
-----------------------------
Daedîn <fly>
Leosa <clay skin, see invisibility, fly, displacement> -32 damage
Sihir Aneh <mage armor, pass without trace, spider climb, +12 hp>
Not-Trixie <mage armor, shield, see invisibility, darkvision, fly>
Purple Marid -66 damage
Red Efreet <unconscious> -102 damage

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