Shadow

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber. ***** Pathfinder Society GM. 722 posts (2,626 including aliases). 4 reviews. No lists. No wishlists. 23 Organized Play characters. 15 aliases.


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"FINISH HIM! Blub blub blub.

Rail Gun, Tactical (with Combat Tracking):: 1d20 + 10 ⇒ (14) + 10 = 24
Piercing:: 1d10 + 5 ⇒ (4) + 5 = 9


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"I've got this."

Angel uses remote hacking to get into the computer system.

Computers(C) 5 ranks: 1d20 + 12 + 3 + 2 ⇒ (10) + 12 + 3 + 2 = 27


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel regrets having not learned much in finishing school AKA prison and keeps her mouth shut.


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"Angel, my programming obliges me to caution you against any unlawful actions."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Feel free to scan our holds for yourself. You'll see they are empty.

Computers(C) 5 ranks: 1d20 + 12 + 3 + 2 ⇒ (19) + 12 + 3 + 2 = 36


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Female Cleric 3 | Perc +9 | Speed: 30' | HP: 41/41 | AC: 20 | Fort: +10 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 3/3, 2:1/2, Heal: 1/4 | Exploration: Search | Status: None | Hero Points: 0

"Snakes! Why'd it have to be snakes?"

Puddin's swings at the remaining snake.

Greatsword w Magic Weapon: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Slashing Damage: 2d12 + 4 ⇒ (9, 7) + 4 = 20

Greatsword w Magic Weapon: 1d20 + 8 + 1 - 5 ⇒ (3) + 8 + 1 - 5 = 7
Slashing Damage: 2d12 + 4 ⇒ (5, 12) + 4 = 21

Greatsword w Magic Weapon: 1d20 + 8 + 1 - 10 ⇒ (6) + 8 + 1 - 10 = 5
Slashing Damage: 2d12 + 4 ⇒ (6, 8) + 4 = 18


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Geez we should really come to some kind of agreement on who is doing what while we are sneaking around. Like some kind of.... exploration mode or something."

Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Guess I should really have been supporting you!


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Female Cleric 3 | Perc +9 | Speed: 30' | HP: 41/41 | AC: 20 | Fort: +10 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 3/3, 2:1/2, Heal: 1/4 | Exploration: Search | Status: None | Hero Points: 0

"Wait, where's Otoro gone?"


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel does her best to harmonize the shields against the environmental hazards.

Engineering: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

If this counts as a recall knowledge check, Angel can reroll it.

Computers: 1d20 + 15 ⇒ (1) + 15 = 16

What the actual....


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Female Cleric 3 | Perc +9 | Speed: 30' | HP: 41/41 | AC: 20 | Fort: +10 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 3/3, 2:1/2, Heal: 1/4 | Exploration: Search | Status: None | Hero Points: 0

I would love to take 10 minutes to search, refocus and heal anyone who is hurt (different party members taking on those jobs). Then stick to the left hand rule.


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"Programming coordinates, Captain."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Confused: 1d100 ⇒ 69

Nice.

Angel smashes herself in the face with her rifle.

Damage: 1d8 ⇒ 4

"Got to stop... the voices...try to make confusion... more like in PF2...


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Culture: 1d20 + 8 ⇒ (11) + 8 = 19


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Aldo YOU KICK ASS! Now let's maybe get a better computer. Tired of using my cassette drive to upload new coordinates."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"I love it when a plan comes together."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel takes out her tactical rifle and aims at the blue slug.

Plasma Bolter, Tactical: 1d20 + 5 ⇒ (15) + 5 = 20
E+F: 1d10 + 3 ⇒ (9) + 3 = 12


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Female Cleric 3 | Perc +9 | Speed: 30' | HP: 41/41 | AC: 20 | Fort: +10 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 3/3, 2:1/2, Heal: 1/4 | Exploration: Search | Status: None | Hero Points: 0

"Huh. I guess maybe that ladder summoning spell woulda come in real handy here."


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"Scanning for intruders...."

Terminal Uplink:

You can use your exocortex to stay vigilant. As a full action, you can upload your exocortex into a computer to which you have root access, directing it to monitor that computer. Once your exocortex is integrated, your custom rig alerts you whenever a creature operates or attempts to hack the computer, similar to the alarm countermeasure. Your exocortex upload can be removed from the computer by other users as if it were a module. If you upload your exocortex into a different computer, you lose the benefits of terminal uplink with the first computer, and the exocortex upload on that computer deletes itself 1d10 minutes later.

If you upload your exocortex into a computer with a camera, microphone, or other similar monitoring device, you can perceive the computer’s surroundings with that hardware by using your custom rig, so long as you’re within 100 feet per mechanic level you have of the computer. While observing the computer’s surroundings in this way, you can’t use your exocortex’s memory module, and the number of targets you can track with your exocortex is reduced by one. You must have an exocortex to select this mechanic trick.


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Non-binary Leshy Rogue 3 | Perc +9 (Darkvision) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +7 Ref: +11 Will: +9 (+1 vs emotion) | Exploration: Avoid Notice | Status: None | Hero Points: ?

"I have lived among them. I have supped of the afternoon tea. I have been disgusted by the cucumber sandwiches. It is usually held in the mid afternoon."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Big bucks, no whammies!

Mysticism: 1d20 + 1 ⇒ (20) + 1 = 21

LOL


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel strides forwards.

"No worries, we have a scheduled meeting."

Angel does her best to hack the system and create an appointment for us.

Computers: 1d20 + 13 ⇒ (9) + 13 = 22


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Computer upgrades!


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

Pepin makes a feast for all, using only the finest of slimes and vermin to satisfy the fussiest of kobold palates.

Thanks, Doug for the very fitting wrap up!


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Oww! That hurts worse than my last piercing!"


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Rhonda, focus fire on the injured one."

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 4 ⇒ (20) + 4 = 24
E+F: 1d10 ⇒ 2

Crit baby!

E+F: 1d10 ⇒ 2


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"This should be child's play."

Computers before Aid: 1d20 + 12 ⇒ (18) + 12 = 30


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

"Oh Imperius, surely two of us can't be wrong?"


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

Pepin is familiar with fine art. This does not look like fine art.

Society (T): 1d20 + 6 ⇒ (3) + 6 = 9

Sovereign Court

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Not part of this campaign, but just jumping in to say that I approve of this content.


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"If we do get screwed over, we have an entire shipment of weapons on our hands, and somebody is going to pay for them one way or another."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Wow you folks ask way too many questions. If I did that back in my old profession you'd be talking to my ghost, if I was lucky enough that they didn't kill that too. Money's good. We are otherwise screwed. Not a lot of options here that I can see."


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"How is this for a 'good choice', Rhonda?"

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 3 ⇒ (17) + 3 = 20
E+F: 1d10 ⇒ 10


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"How are you going to learn to make good choices if I do everything for you myself?"


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

Pepin sets to work with his cleaver, saving the best bits of the dark mantles for the Queen.

"Let's lock these maudite pinkskins out of their own fort! And kill any that are left and rob them blind!"


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

"Try not to ruin the meat! These are a delicacy in Galt!"

Pepin targets 1 and 3 with an electric arc.

Microwave on High (Electric Arc) Reflex DC18: 1d4 + 4 ⇒ (4) + 4 = 8

He then tosses fire at whichever one looks the most hurt.

Hot Sauce Toss (Elemental Toss): 1d20 + 8 ⇒ (16) + 8 = 24Fire Damage: 1d8 + 1 ⇒ (6) + 1 = 7


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CN Human Cyberborn Mechanic 6 She/Her| SP 42/42 HP 40/40 | RP 6/6 | EAC 18, KAC 20 | Fort +6; Ref +9; Will +3 | Init: +8 | Perc: +8, SM: +8 | Speed 20ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Yeah yeah Rhonda, I know. Bad news but hey, organized crime has to be better than the disorganized crime I got up to in the past, right?"

Angel guards the shipment.


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"Message sent. Advise caution, Captain. I will accompany Angel to make sure everyone stays safe, and makes the right.... choices. Not that anyone listens to me."


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

Pepin brings some supplies from Galt, carefully sealed and wrapped, as we depart.

When we arrive, he places the stinkiest cheese anyone could imagine in strategic places around the fort. It is enough to make the eyes water and turn the stomach of anyone not from Galt.

Cooking Lore: 1d20 + 6 ⇒ (4) + 6 = 10

Hero Point?

Cooking Lore: 1d20 + 6 ⇒ (12) + 6 = 18


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

Pepin makes a fish gumbo for the Queen, adding a little "je ne sais quoi" into the spicy stew.

Cooking Lore: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

Pepin sets to work using leftover scales and other fish parts from the kitchen. He builds a monstrous "fish" lure with large eyelashes and bright red lips that he dubs "Mrs Swimmy".

"If this doesn't attract his attention, nothing will.

Deception: 1d20 + 8 ⇒ (5) + 8 = 13


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Chompy shuffles into the room. The sloshing of his latest meal as he waddles forward causes him to belch forth the half dissolved corpse of a giant rat.


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

"Sacre bleu! Run for your lives!"


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

Cooking Lore: 1d20 + 5 ⇒ (8) + 5 = 13
Hero Point: 1d20 + 5 ⇒ (17) + 5 = 22

"Oh this undercooked centipede meat mixed in with their stew will have them WISHING they were dead."

And these cloth lanterns can double for our wisps in the woods when the time is right.

Deception: 1d20 + 7 ⇒ (18) + 7 = 25


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

"We could set some traps and scare them towards them with trickery in the night. Maybe it is time to build some spooky wisps? These dunces will take the bait!"


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Male Sorcerer 3 | Perc +7 (Darkvision) | Speed: 25' | HP: 27/27 | AC: 17 | Fort: +6 Ref: +7 Will: +7 |Spells: Foc:1/1; 1: 4/4; 2:3/3 | Exploration: Avoid Notice | Status: None | Hero Points: 1/1

"Please forgive me your imperious majesty! The imbecile who will replace me as acting head chef did not even know how to destink the rat meat and needed a thorough tongue lashing! I beg your forgiveness."

You all know Pepin le Beouf by his pinkskin name, given to him while he lived among them in the distant land of Galt. His volatile temper and abuse of assistants is generally tolerated as he is known for his culinary creations despite his extremely limited supplies.

He is also known as a skilled sorcerer of fire magic, although it is usually seen in the service of making flaming desserts for the Queen.

Vigilant Seal

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Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:

"Yes the terrible truth is out. You have somehow cheated death and the natural order of things. How will you atone to the Lady of Graves?"

Vigilant Seal

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Male Hobgoblin Duskwalker Investigator 4 | hp 48/48, hero 3/3 | AC 21, F+8 R+11 W+7 | Speed 25ft | Perception +7, Arcana +10, Crafting +12, Occultism +11, Society +12, Stealth +9 | Current Conditions:

Kralgang seethes in silence. His companions so readily accept a sigil reputed to allow souls to escape the judgement of Pharasma. An abomination, but solving this mystery may require some temporary risks and compromises, and he has no right to determine the actions of others, no matter how reprehensible their choices may be.

He orders a tea and sips it quietly.

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