Game Master S |
Chip recognizes these as diatha mounds, home to a species of explosive slug common to Vesk-2. Found throughout the galaxy, diathas store energy in chemical chains, rather than in fat deposits, causing the slugs to smell like raw petroleum. When threatened, diathas bite. and they sometimes regurgitate volatile materials that ignite on contact with air into the wound. A normal slug is about the same size as a ysoki.
Aldo Cygnaurius |
”Alright, crew. Nice job with the Herd. Impressive work. Now we have this mother degree and her pups to deal with. Any volunteers to jump down and help this mother out? Who knows, you might make a friend down there.”
Game Master S |
Kaz slides, in, nearly falling, but pulling it together at the very end. The air is hot an noxious. Armor environmental protections should suffice though. The mother panics a bit, not understanding Kaz is here to help. It has stop thrashing, so it won't sink further, but the heat of the mud will kill it soon.
Kaz formulates a plan Engineering to fashion a device to drag it out. Life Science or Survival to coax it out calmly. Athletics to drag it, but you'll get burned too.
Unfortunately, it won't be that easy. Two diathas emerge from the mounds, looking to make a meal out of whoever is invading their lair.
INITIATIVE:
Hostiles: 1d20 + 2 ⇒ (15) + 2 = 17
Aldo: 1d20 + 1 ⇒ (11) + 1 = 12
Angel: 1d20 + 2 ⇒ (5) + 2 = 7
Chip: 1d20 + 3 ⇒ (18) + 3 = 21
Kaz: 1d20 + 3 ⇒ (10) + 3 = 13
Game Master S |
Round 1:
Chip (SP: 7/14): Go
Diathas: TBD
Kaz (SP:20/20): TBD
Aldo: TBD
Angel: TBD
Defrex: TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
1d4 + 4 ⇒ (3) + 4 = 7
Crate: -21
Blue: 24
Chip the Android |
Chip's drone separates from his head and takes a shot at Blue. Chip, meanwhile, takes Kaz' suggestion of a litter and starts juryrigging one to allow him to use one of the bikes to drag the trapped creature out.
drone attack: 1d20 + 7 ⇒ (1) + 7 = 8
damage, P: 1d6 + 1 ⇒ (2) + 1 = 3
Engineering: 1d20 + 14 ⇒ (10) + 14 = 24
Game Master S |
Chip's drone is wildly off, but the android fashions a quick litter in just a matter of seconds.
Meanwhile the slugs close in on Kaz!
Round 1:
Chip (SP: 7/14): Rig
Diathas: Double Move
Kaz (SP:20/20): Go
Aldo: Go
Angel: Go
Defrex: Go
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
1d4 + 4 ⇒ (1) + 4 = 5
Kazador Agudo Garrez |
Round 1
The vesk hesitates just a moment trying to determine best course of action. He hoped he would have a little more time before the space slugs were on top of him. Maybe he could kill one quickly then next round use the android’s device to rescue the mama.
With that he turns to the blue slug and viciously claws at it.
Melee attack 1d20 + 7 ⇒ (10) + 7 = 17
Vesky claws 1d4 + 8 ⇒ (2) + 8 = 10
Aldo Cygnaurius |
Aldo draws his Azimuth rifle and fires at the blue slug and then takes aim!
Attack vs. Slug's EAC: 1d20 + 3 ⇒ (7) + 3 = 10
Fire Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Angel. |
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Angel takes out her tactical rifle and aims at the blue slug.
Plasma Bolter, Tactical: 1d20 + 5 ⇒ (15) + 5 = 20
E+F: 1d10 + 3 ⇒ (9) + 3 = 12
Game Master S |
Aldo slashes one of the diatha deeply with his claws, while Angel solidly shoots another. In a moment they both begin to shudder and expand, and before Kaz can do anything about it, they both explode! the first does Fire: 1d6 ⇒ 5 and the second Fire: 1d6 ⇒ 4 Kaz make a REF save versus each. DC is a paltry 9 for half damage.
The threat is over, but the defrax is still stuck. With the jury-rig, a simple athletics check with a bonus will be enough to get it out.
Kazador Agudo Garrez |
Reflex save 1d20 + 4 ⇒ (3) + 4 = 7
Still celebrating the space slug with his bare hands, Kaz takes the explosion full in the face.
But the defrex is still suffering and trapped. He does his best to shake it off and get moving. At Chip’s holler he looks up and grabs the jury rigged equipment. He hooks it to the stuck defrex and starts pulling.
Athletics 1d20 + 8 ⇒ (2) + 8 = 10
Aldo Cygnaurius |
Aldo gets his bike out and attempts to use it to help Kaz out.
Piloting to Aid: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
"Give it a push while I hit the throttle!"
Game Master S |
The mother defrex finally comes free of the boiling mud. She's injured, but will heel in time. The 9 young immediately bray in relief and follow her. It looks like she's also going to follow you. Since these defrexes are quite young, you think you can fit them in the hold!
What's more, Kaz notices a dead corpse in the ravine. It looks pretty bad, but it's still holding a tactical railgun that looks like it's in good shape.
For your success here you earn a bonus 400 XP. I've also added the gun to the tracker, ready to be claimed.
Game Master S |
With the herd now tamed and following, all you need to is get back to the FireStorm, load them, and deliver them. The ravine is pretty tight, so they won't wonder off. Still, it's a tense portion of the job.
I need a marching order, and the HERD counts as one PC in the order. It's wide enough that you can walk to the left and right if that's how you play it. I also need a Perception check from each PC.
Chip the Android |
Chip falls in to the back of the line--as the best pilot, he stands the best chance to round up stragglers and/or get to where another body would be needed fast. He disengages his noggin-drone, and it flies at the front of the line. reminder--the drone does have a camera installed now
perception, Chip: 1d20 + 6 ⇒ (5) + 6 = 11
perception, drone: 1d20 + 4 ⇒ (15) + 4 = 19
Aldo Cygnaurius |
"Well, that was fortunate that we came along and saved that mother when we did. I doubt she would have lasted much longer. Let's all get this herd delivered."
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Kazador Agudo Garrez |
Kaz will mount back up on a defrex and take point. Due to the rough nature of the railgun, the vesk will not try to use it till he has time to take it apart and check it over.
He holds his infinity rifle over his lap and looks back at the others. Lets mount up and move’em out!
Perception 1d20 + 7 ⇒ (1) + 7 = 8
Kaz is too excited to play vaquero. Please someone roll above a ten for perception
Kazador Agudo Garrez |
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Kaz leads the herd mounted on a defrex.
Chip brings up the rear, his drone is flying up front near Kaz (if Im reading his post correctly)
Aldo can take right flank.
Angel the left.
Angel’s perception 1d20 + 7 ⇒ (14) + 7 = 21
Game Master S |
Angel spots what looks like some kind of either sickly or undead creature hiding ahead... It sees that you've made it, so it gives a tremendous cry! The herd will need to be stopped with one of you spending a standard action to use Survival/
Hostiles: 1d20 + 2 ⇒ (16) + 2 = 18
???: 1d20 + 4 ⇒ (4) + 4 = 8
Aldo: 1d20 + 1 ⇒ (16) + 1 = 17
Angel: 1d20 + 2 ⇒ (2) + 2 = 4
Chip: 1d20 + 3 ⇒ (10) + 3 = 13
Kaz: 1d20 + 3 ⇒ (8) + 3 = 11
The creature, now visibly undead, charges forth! It goes after Kaz:
Bite: 1d20 + 6 ⇒ (5) + 6 = 11 MISS
Round 1:
Ghoul: Miss
Aldo: Go
Chip (SP: 7/14): Go
Kaz (SP:20/20): Go
???: ???
Angel: TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
1d4 + 4 ⇒ (1) + 4 = 5
Chip the Android |
Chip's drone takes a shot at the monster.
drone attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage, P: 1d6 + 1 ⇒ (4) + 1 = 5
Chip activates his shield, and then moves to try to take the heat off of Kaz so Kaz can focus on the heard.
Temp HP: 5
Game Master S |
The drone lands a light hit on the ghoulish foe while Chip protects himself from whatever is coming.
Round 1:
Ghoul: Miss
Aldo: Go
Chip (SP: 7/14): Hit
Kaz (SP:20/20): Go
???: ???
Angel: TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Ghoul: 5
Kazador Agudo Garrez |
Round 1
Kaz barely dodges the strange undead looking creature. Though suddenly in the heat of battle he knows the herd must be stopped and he is probably the best to do it.
He maneuvers his defrex and tries to bring the herd to a halt. Whoa! Whoa!
Survival 1d20 + 6 ⇒ (5) + 6 = 11
Game Master S |
Kaz tries, but Aldo pulls it off. The herd stays put for now.
Suddenly a new enemy appears, from cover 15' up you see some horns poke out in the moment before he shoots at Angel!
tactical rail cannon: 1d20 + 12 ⇒ (18) + 12 = 30 for Piercing: 1d10 + 4 ⇒ (3) + 4 = 7
Round 1:
Ghoul: Miss
Chip (SP: 7/14, Shield 5): Hit
Kaz (SP:20/20): Fail
Aldo: Success
Nuar: Hit
Angel (SP: 15/22): Go
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Ghoul: 5
Nuar:
Angel. |
"Aaaaa! That hurts you son of a..."
Angel activates combat tracking and peels off a shot at the ambusher.
Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 6 ⇒ (11) + 6 = 17
E+F: 1d10 + 3 ⇒ (1) + 3 = 4
Game Master S |
Angel fires back, grazing the ambushing Nuar despite the cover!
The ghoul tries again
Bite: 1d20 + 8 ⇒ (5) + 8 = 13, but Kaz fights him off!
Round 2:
Ghoul: Miss
Chip (SP: 22/22, Shield 5): Go
Kaz (SP:20/20): Go
Aldo: Go]
Nuar: TBD
Angel (SP: 15/22): TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Ghoul: 5
Nuar: 4
Chip the Android |
Chip directs his drone to fly up and gain even ground with the ambusher, and fire off a shot at him. The android then draws his own laser pistol.
drone attack v ambusher: 1d20 + 7 ⇒ (5) + 7 = 12
damage, P: 1d6 + 1 ⇒ (3) + 1 = 4
Game Master S |
The Bucho war cry made me laugh out loud enough to startle the cat.
Kaz gives a tremendous shout and slashes the ghoul's neck so hard that it's head flops backward. The body hits the ravine floor unceremoniously.
Chip and drone close in, missing with a quick shot.
Angel fires back, grazing the ambushing Nuar despite the cover!
The ghoul tries again
Bite: 1d20 + 8 ⇒ (11) + 8 = 19, but Kaz fights him off!
Round 2:
Ghoul: Miss
Chip (SP: 22/22, Shield 5): Miss
Kaz (SP:20/20): Crit kill
Aldo: Go
Nuar: TBD
Angel (SP: 15/22): TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Nuar: 4
Game Master S |
Steps forward a bit ahead of Kaz and sets off rigged flash grenade! REF: 1d20 + 4 ⇒ (10) + 4 = 14, but Aldo averts his eyes just in time to take his shot.
Aldo scores a hit that elicits a grunt from the nuar. Not ready to give up his position though, he takes a shot back at Aldo before completely rolling behind cover.
ATK: 1d20 + 12 ⇒ (7) + 12 = 19 for DMG: 1d10 + 4 ⇒ (9) + 4 = 13
The Bucho war cry made me laugh out loud enough to startle the cat.
Kaz gives a tremendous shout and slashes the ghoul's neck so hard that it's head flops backward. The body hits the ravine floor unceremoniously.
Chip and drone close in, missing with a quick shot.
Angel fires back, grazing the ambushing Nuar despite the cover!
The ghoul tries again
Bite: 1d20 + 8 ⇒ (12) + 8 = 20, but Kaz fights him off!
Round 2:
Ghoul: Miss
Chip (SP: 22/22, Shield 5): Miss
Kaz (SP:20/20): Crit kill
Aldo: HIT
Nuar: HIT
Angel (SP: 15/22): Go
Round 2:
Chip (SP: 22/22, Shield 5): Go
Kaz (SP:20/20): Go
Aldo: Go
Nuar: TBD
Angel (SP: 15/22): TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Nuar: 14
Kazador Agudo Garrez |
Round 2
The vesk spots the naur up by the rock. Kaz moves a few steps to get a better angle. He shoulders his rifle and fires a laser blast.
Ranged attack 1d20 + 7 ⇒ (10) + 7 = 17
Infinity rifle 1d6 + 3 ⇒ (1) + 3 = 4
Game Master S |
Kaz scores a hit on the nuar's horn. It's a graze, but a painful one.
Round 2:
Ghoul: Miss
Chip (SP: 22/22, Shield 5): Miss
Kaz (SP:20/20): Crit kill
Aldo: HIT
Nuar: HIT
Angel (SP: 15/22): Go
Round 2:
Chip (SP: 22/22, Shield 5): Go
Kaz (SP:20/20): Hit
Aldo: Go
Nuar: TBD
Angel (SP: 15/22): TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Nuar: 18
Chip the Android |
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In a calculated bit of desperation, Chip fires his pistol at the Nuar, despite the cover. The drone, however, is positioned to obviate the cover...
Laser pistol: 1d20 + 4 ⇒ (7) + 4 = 11
fire: 1d4 + 1 ⇒ (3) + 1 = 4
drone attack: 1d20 + 7 ⇒ (20) + 7 = 27 <-w000000t
damage, P: 1d6 + 1 ⇒ (4) + 1 = 5
Game Master S |
Chip's shot is off, but the nuar dodges directly into the drone's shot!
Round 2:
Ghoul: Miss
Chip (SP: 22/22, Shield 5): Miss
Kaz (SP:20/20): Crit kill
Aldo: HIT
Nuar: HIT
Angel (SP: 15/22): Go
Round 2:
Chip (SP: 22/22, Shield 5): Crit!
Kaz (SP:20/20): Hit
Aldo: Go
Nuar: TBD
Angel (SP: 15/22): TBD
******************************************
TACTICAL MAP
Location: Vesk-2
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz
Gravity:Normal
Atmosphere: Normal
Lighting: Normal
Battlefield terrain: Normal
Nuar: 28
Aldo Cygnaurius |
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Aldo takes aim and fires again with his Laser Rifle at the Nuar.
Azimuth Laser Rifle: 1d20 + 3 ⇒ (20) + 3 = 23
Fire Damage: 1d8 + 3 ⇒ (3) + 3 = 6 <--- Double Damage plus Burn Damage: 1d6 ⇒ 6
"I've grown fond of these little Drefrexes and we won't have any trouble with creatures trying to bring harm to them."
Game Master S |
Aldo's shot with the rifle is perfect! The nuar is quickly immolated!
A solid victory that earns the party 1,200 XP.
Game Master S |
It doesn't take long for Kaz to scramble up to the top. Suddenly the very charred but not yet dead nuar stirs. He grits his teeth and turns his head to Kaz, that's when Kaz sees that he's holding a frag grenade! “It’s EJ Corp—you don’t just get to quit.”
It causes Kaz DMG: 2d6 ⇒ (6, 2) = 8 half with a DC 15 REF.
Kaz's armor and reflexes make it little more than an annoyance.
Game Master S |
Kaz sifts through what's left of the body, and finds the gear intact, mostly.
He's got some salvageable augmentations
Kazador Agudo Garrez |
The vesk brings back the loot. We have good news and bad news. He makes sure he catches the eye of each party member. These guys were sent by EJ, the naur said “…you dont just get to quit…” He lets that sink in a moment.
But on the good side, they had some nice gear. I like this heavy cannon and armor.
Game Master S |
The party recovers from the blast and herds the defrex into the cargo, and heads towards the ranch! For succeeding at getting them to the ranch your party earns 3,000 XP.
When you return to Vesk-3 and arrive at Skitterhaven ranch, you can land in an open field where they can herd the defrexes into a pasture adjoining a well-maintained barn. Adani and Karm greet you inside. They take inventory of the delivery, counting the defrexes you managed to bring. They seem delighted at how successful you were! They start to count them in order to pay you out.
Perception checks!
Kazador Agudo Garrez |
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Slight retcon
While onboard the FireStorm Kaz takes all the recovered weapons and armor. He takes time to clean and inspect everything. He hands the Tactical Railgun to Angel, Still in decent shape under all the dirt and grime. The vesk seems to be moving stiffly. The vesk bares his teeth in a way the other have found is a vesk’s smile. Going to have to get used to wearing heavy armor again. Im a little slower but its just such an advantage to shrug off minor hits.
Kaz claims the Tactical Rail Cannon and heavy armor. There is some decent stuff here, claim what you want.