Game Master S's "Fly Free or Die"

Game Master Chris Marsh

Tactical Map | Campaign Tracker | Story Summary | Handouts | NPCs | Ships | Places | PCs

Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+1[/dice]
[dice=Angel]d20+3[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+7[/dice]

Tactical Tracker
Commerce Tracker


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Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

Aldo takes the Captain role!

"Hit the thrusters! Let the race begin!"


1 person marked this as a favorite.
none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
Game Master S wrote:

"First one through this cluster of fire jellies and on planet is

first in line to talk to the buyer. Deal?” Jinx does NOT wait for an answer!

The Wintermourn ignites its thrusters and surges toward Vesk-2, weaving deftly between the pyrozoa.

This is a chase, not starship combat.... BUT I need everyone to pick their starship roles! Go!

Chip cracks his knuckles and deftly begins hitting console controls. As Vizzini may have said: Never go in against an ANDROID, when NECROPHAGES are on the line!!

PILOT


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Niva attempts to rattle the crew of the Oliphaunt, "HA! You have no shot of beating Jinx, as he’s the only pilot to have successfully navigated the Blockade!"Intimidate: 1d20 + 13 ⇒ (13) + 13 = 26 It's enough to make Chip doubt himself! Chip takes a -2 on his next roll.

Aldo, you've got an opportunity to do the same at the start!

Chase!

Party Roles:

Captain: Aldo
Chief Mate:
Pilot: Chip
Engineer:
Science Officer:
Magic Officer:
Gunner 1: Kaz


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip tries to muscle through the intimidation. I'll be proud to take that distinction away from Jinx. He says this to himself, knowing that any actual intimidation attempt will fall flat.


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Are you kidding? Our pilot has learned from the great Ace Pilot, Alfonse Vizzini. He is unstoppable. In fact, you've had a three day head start and you are only just getting here now?! Push aside Wintermourn."

Intimidation: 1d20 + 8 ⇒ (19) + 8 = 27


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

I forgot that Chip was now the Pilot. Angel can serve as Engineer or Science Officer. Not sure if one is more important than the other.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk would absolutely prefer to be a gunner. However since this is a race and not actual shipcombat he can fill in as first mate.

He somehow slithers his thick body into a smallish access panel in the floor. With a strong grip he manually adjusts the power converter to give Chip a burst of speed or some sort of bonus He gives a grunt and hollers Now Chip!

Athletics 1d20 + 8 ⇒ (16) + 8 = 24


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none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
Angel. wrote:
I forgot that Chip was now the Pilot. Angel can serve as Engineer or Science Officer. Not sure if one is more important than the other.

my gut says Engineer


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Wintermourn Init: 1d20 + 8 ⇒ (8) + 8 = 16

CHASE PHASES:
Obstacles
Chase Initiative
Oliphaunt Pilot Action
Wintermourn Pilot Action
combat Actions.

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

I dont' know what our init mod is, but...

1d20 ⇒ 19

I don't know what the possible pilot actions are. Also, S please note that Aldo did an intimidate as well.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:

I dont' know what our init mod is, but...

d20

I don't know what the possible pilot actions are. Also, S please note that Aldo did an intimidate as well.

Nice roll!


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |
Chip the Android wrote:
Also, S please note that Aldo did an intimidate as well.

It doesn't affect initiative, just pilot action. Also note that in the tracker, the chase actions are linked.

The Wintermourn punches it with a risky maneuver, cutting you off:
Trick DC 18: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19. Your pilot is at -2 for the maneuver and -2 for their own Taunt.

CHASE PHASES:
Obstacles
Chase Initiative
Loser Pilot Action
Winner Pilot Action
Chase Progress
combat Actions

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
Game Master S wrote:


The Wintermourn punches it with a risky maneuver, cutting you off:
Your pilot is at -2 for the maneuver and -2 for their own Taunt.

...I don't know what my options are. Barrel roll to avoid the Wintermourn?

pilot: 1d20 + 7 - 2 - 2 ⇒ (1) + 7 - 2 - 2 = 4 <--oh ffs


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Chip fumbles the controls, but either way, the race is neck and neck. Both ships advance. I also messed up, winners go first in chases.
also, no one was in the gunner spot, so you can't fire this round.

The Wintermourn's weapons are highly specialized, and they'r ein no position to fire!

Several pyrozoa wrap slimy tentacles around the
Oliphaunt, increasing drag Maybe the Chief Mate can knock them off with a little rerouting! Athletics or Engineering check by the Chief Mate. DC 14 otherwise the next Piloting check is at -2.

CHASE PHASES:
Obstacles
Chase Initiative
Loser Pilot Action
Winner Pilot Action
Chase Progress
combat Actions

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Chief Mate

Athletics 1d20 + 8 ⇒ (9) + 8 = 17


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Kaz knocks the creatures off!

Wintermourn: 1d20 + 8 ⇒ (17) + 8 = 25

CHASE PHASES:
Obstacles
Chase Initiative
Winner Pilot Action
Loser Pilot Action
Chase Progress
combat Actions

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

pilot, initiative: 1d20 + 7 ⇒ (11) + 7 = 18

Chip isn't fast enough on the draw to act quickly...


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The Wintermourn tries to pull ahead, HARD:
Pilot: 1d20 + 8 ⇒ (5) + 8 = 13, but fails! There's an opening!

Kaz knocks the creatures off!

Wintermourn: 1d20 + 8 ⇒ (19) + 8 = 27

CHASE PHASES:
Obstacles
Chase Initiative
Winner Pilot Action
Loser Pilot Action
Chase Progress
combat Actions

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip knows Jinx is the superior, more experienced pilot. He knows he won't likely win without some risk, so he separates his drone to crawl into the ship's structure and try to squeeze out as much speed as he can for a quick first push!

pilot: SPEED UP: 1d20 + 7 ⇒ (19) + 7 = 26


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Chip's gamble pays off! The Oliphaunt pulls ahead! Niva blares over the comm, "Bastards!"

Suddenly a swirling vortex appears in front of you! If you swerve it'll cost you time! Someone, anyone, can make a Mysticism check to counter it.

Oliphaunt Status:
Aft Shields: 0

CHASE PHASES:
Obstacles
Chase Initiative
Winner Pilot Action
Loser Pilot Action
Chase Progress
Combat Actions

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
Game Master S wrote:
Niva blares over the comm, "Bastards!"

Chip raises his voice to carry to the comm, the slightest quirk of a smile on one side of his face. I'm terribly sorry, Niva. I cannot contain the stupendous nature of my piloting skills. Perhaps I can conference with Jinx afterwards, if he desires any pointers.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Sorry, this is probably out of order. SF ship combat is a little more confusing via PbP. Was certainly easier and made more sense when playing tabletop the other week.

The vesk has no mind for mysticism. Instead he rips open a different hatch and somehow slithers his large bulk through the opening. With a powerful hand he manual manipulates the flux capacitor to give Chip a little something extra to work with.

Athletics 1d20 + 9 ⇒ (3) + 9 = 12

He then curses lightly in Vesk slizzt! as he didn't quite time it right


2 people marked this as a favorite.
CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Big bucks, no whammies!

Mysticism: 1d20 + 1 ⇒ (20) + 1 = 21

LOL


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip inhales sharply at the sudden appearance of the vortex. He risks a glance at Kaz, raising one eyebrow at the mighty vesk's apparent attempts to help. His attention returns to the console showing the vortex, as he prepares to evade it--even if it costs the lead he just squeaked out.

With Angel's quick gesture and muttered phrase (which he suspects are curse words in at least two languages), he's able to see the way through the vortex. He gives Angel a straight-faced wink before once again giving the ship his full attention.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Rules correction. You don't need to be assigned a ship combat role in a chase. You can simply GO. This means you can open fire this round.

Angel undoes whatever spacetime vortex they were summoning, allowing Chip to stay on target.
Wintermourn Init: 1d20 + 8 ⇒ (2) + 8 = 10

Oliphaunt Status:
Aft Shields: 0

CHASE PHASES:
Obstacles
Chase Initiative
Winner Pilot Action
Loser Pilot Action
Chase Progress
Combat Actions

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

init: 1d20 + 7 ⇒ (6) + 7 = 13

Chip decides to take advantage of their superior position, and see how Jinx responds to his own trick. He executes a roll to get directly in front of the Wintermourn, then burn enough fuel to create a smoke screen!

Piloting, trick: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19 <--vs DC 15+ship's item level


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Your ship is currently a Tier 3 ship.

Piloting: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 The Oliphaunt's smokescreen slows them down for a bit, but the wintermourn is still hot on your tail.

Targeting: 1d20 + 8 ⇒ (18) + 8 = 26 They've locked on to your engines!
ATK: 1d20 + 8 ⇒ (5) + 8 = 13 but they miss!

There's a dense wall of pyrozia in front of you. you can blast your way through or try to squeeze! Piloting or Gunnery

Oliphaunt Status:
Aft Shields: 0

CHASE PHASES:
Obstacles
Chase Initiative
Winner Pilot Action
Loser Pilot Action
Chase Progress
Combat Actions

Chase!
Party Roles
Captain: Aldo
Chief Mate: Kaz
Pilot: Chip
Engineer: Angel
Science Officer:
Magic Officer:
Gunner 1:
-----
GM's Tracker


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Kaz, kindly see what you can do here.


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip pauses. Kaz...after you blast our way through, can you fire on the wall again, to confound the Wintermourn?

since they shot at us...is this something we can attempt?


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk happily takes to the guns. He targets the pyrozia.

1d20 + 7 ⇒ (6) + 7 = 13 not sure if any bonus is given from the ship


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The space above is thick with them, but Kaz doesn't think he's done much to stymy their chase.

Wintermourn Init: 1d20 + 8 ⇒ (17) + 8 = 25


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The Oliphaunt blows past, leaving the Wintermourn behind! "You've won... this time. Luck won't be on your side the next time though!" Niva's words over the comms wound like a mix of grudging respect and a love of competition.

For winning the chase, the party earns 800 XP.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

When you land the Oliphaunt you find a sprawling network of ancient ruins, recently excavated. Mangled pieces of excavation equipment— drills and backhoes, all marked with the emblem of the Veskarium—surround the ruins. Among the hundreds of tents pitched, some have been converted to temporary medical facilities.

Thousands of sapient squid-like creatures populate the entire area— all afflicted with ...something. Life Science for more.

Somewhere here, you're looking for someone looking to purchase some black hearts...


2 people marked this as a favorite.
none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip immediately calls out Luck ain't got nothin' to do with it! Until next time, and regards to Jinx for a good chase.

He then sits back with a very subtle smile, looks around, nods once, and comments to his crew We busted them up!


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Profession Mercenary 1d20 + 4 ⇒ (2) + 4 = 6

Kaz scans the area but the camp doesnt look overly familiar to his time in military.
He looks for a nearby officer or better yet the QuarterMaster’s tent

Perception 1d20 + 6 ⇒ (7) + 6 = 13


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

life science: 1d20 + 4 ⇒ (1) + 4 = 5


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Life Science: 1d20 + 4 ⇒ (13) + 4 = 17


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Angel can tell that these are ijtikri. Native to island-strewn Vesk-2, ijtikris are sapient beings that resemble squids, though they are terrestrial upon reaching adulthood. Each has an oblong body that they hold roughly vertically atop the muscular arms that surround their mouth. An ijtikri has two long and dexterous feeding tentacles that are tipped with pads that serve as manipulators and allow the ijtikri to use tools.

She can also tell that many are suffering from either radiation sickness or some kind of necrotic disease. Diplomacy (Gather Information) can not only help you find your contact, but also let you interact with the locals to know more.


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

”Crew, I want to commend you for a job well done! There was something very satisfying about winning that little race. I’m sure we will be meeting the Wintermourn again and I look forward to our next little competition. But first, let’s see if I can find our contact and claim our prize.”

Diplomacy(Gather Information): 1d20 + 12 + 1d6 ⇒ (3) + 12 + (2) = 17

Savvy Merchant Reroll

Diplomacy(Gather Information): 1d20 + 12 + 1d6 ⇒ (10) + 12 + (3) = 25


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Aldo, savvy as always, finds directions to the contact, one "Dr. Shazarad." It doesn't take long to find her tent. When the party arrives, Niva is outside already. "You know," she smirks, "I should have set the finish line as this tent, we'd have won. Still I'm good to my word since that's all we have out here. I haven't gone in. This time victory is yours."

"This time...."

She even holds open the tent flap. Inside is a lime-furred skittermander wearing surgical scrubs. Shazarad smokes a cigar as she examines a datapad. She looks up.

“Heya, ‘nufriends,’” turning the familiar greeting into a growl. “You must have my organ delivery.” She waves a cred stick, "Here's your agreed upon payment." The readout on the cred stick matches. 20 Bp


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Niva, I'm glad to see that your word means something. I have a lot of respect for that. We can all use some honor among thieves these days. I won't forget it. I look forward to our next meeting. In the meantime, be well."


1 person marked this as a favorite.
| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

She nods and gives Aldo a toothy grin. “I admire the ijtikris,” Shazarad says, gazing out the tent at the protesters beyond. “Standing up for what they believe in! But this place is gonna kill ’em. So, I figured I’d help! Necrografts may be a little squishy, but they’re perfect for this situation. Why, with a black heart inside ’em, my friends outside won’t even notice the radiation. Or the poisonous air. And, uh, maybe they won’t notice the fact they’re dead inside. I don’t know! But, I’m helping, and that’s what matters.”

For taking the 20 Bp, the party earns 800 XP. You are no longer pressed for time, and I've updated both the XP Tracker and the Trade Tab. Looks like the treasure hasn't been captured, which means your splits aren't going to be accurate. So, given your new wealth, look for a job yourselves, call up Tarika, or spend some time upgrading?


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
Game Master S wrote:

Niva is outside already. "You know," she smirks, "I should have set the finish line as this tent, we'd have won. Still I'm good to my word since that's all we have out here. I haven't gone in. This time victory is yours."

"This time...."

She even holds open the tent flap.

As Chip passes into the tent, he pauses. Thank you for your honor, Niva. Please consider this: now that we both have a better appraisal of the others' capabilities, larger profits could be had by working together rather than competing.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"Nice try fly-droid. We don't work with other teams." Niva winks before heading into the tent for her own negotiations.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Game Master S wrote:

She nods and gives Aldo a toothy grin. “I admire the ijtikris,” Shazarad says, gazing out the tent at the protesters beyond. “Standing up for what they believe in! But this place is gonna kill ’em. So, I figured I’d help! Necrografts may be a little squishy, but they’re perfect for this situation. Why, with a black heart inside ’em, my friends outside won’t even notice the radiation. Or the poisonous air. And, uh, maybe they won’t notice the fact they’re dead inside. I don’t know! But, I’m helping, and that’s what matters.”

Usually quiet during these deals, Kaz speaks up. What are the ijtikris standing up for? The vesk is familiar with skittermanders from his earlier days. He knows how they love to help.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"The Veskarium has attempted to uncover the ruins here for decades; the ijtikris who dwell in the area oppose this excavation, believing it will unleash a terrifying evil imprisoned by their ancestors. This belief stems from centuries-old texts that are highly respected in ijtikri culture. They're out in an environment toxic to them as they're displaced from their homes. Don't get any ideas, this is a massive interplanetary issue, and you guys are smugglers. I'd just take the creds and go."


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Game Master S wrote:
"The Veskarium has attempted to uncover the ruins here for decades; the ijtikris who dwell in the area oppose this excavation, believing it will unleash a terrifying evil imprisoned by their ancestors. This belief stems from centuries-old texts that are highly respected in ijtikri culture. They're out in an environment toxic to them as they're displaced from their homes. Don't get any ideas, this is a massive interplanetary issue, and you guys are smugglers. I'd just take the creds and go."

The vesk gives a nod of thanks and turns to his comrades. Ready to go?


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

So, make the delivery, collect the payment, return to Absalom station and get some upgrades? is that the order of the day?


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Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:
So, make the delivery, collect the payment, return to Absalom station and get some upgrades? is that the order of the day?

I think so. Kaz is already talking about bigger guns for the ship


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Alright folks, let's go!"

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