Jack-O'-Lantern

Reaching Rings.'s page

22 posts. Alias of The ShadowShackleton.


Full Name

Reaching Rings

Race

Non-binary Leshy Rogue 3 | Perc +9 (Darkvision) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +7 Ref: +11 Will: +9 (+1 vs emotion)

Classes/Levels

| Exploration: Avoid Notice | Status: None | Hero Points: ?

About Reaching Rings.

REACHING RINGS
When first created, Reaching Rings would rather
ponder philosophy while resting comfortably on a
tree. Eventually, their conversations with their creator,
a gnome druid named Briboribix, stirred within them a
desire for action. Perhaps if they helped Briboribix to
battle other threats to the forest and prove himself to
the forest’s denizens, Briboribix could eventually serve
as a mediator. With that, the pair set off for the northern
reaches of the Verduran Forest on a mission to stamp out
unnatural corruption and to drive off those who dare
partake too deeply of the forest’s bounties.
Unfortunately, one such mission claimed Briboribix’s
life, spurring Reaching Rings to retreat to quiet
contemplation for a time. When they emerged from their
meditations after decades of isolation, they wandered the
forest in search of other places that might need their aid.

REACHING RINGS
UNIQUE NG SMALL LESHY PLANT
Nonbinary leshy rogue 3
Heritage fungus leshy
Background hermit

Perception +9; darkvision
Languages Common, Gnomish, Sylvan

Skills Acrobatics +9, Arcana +6, Athletics +5, Crafting
+6, Forest Lore +6, Medicine +7, Nature +7, Occultism +6,
Religion +7, Society +6, Stealth +11, Survival +7, Thievery +9
Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 14 (+2),
Cha 10 (+0)

Items healer’s tools, leather armor, minor healing potions
(2), +1 rapier, repair kit, rope (100 feet), sack of rotten
fruit (3), shortbow (20 arrows), shortsword, thieves’
tools (3 replacement picks), 2 gp

AC 20, Fort +7, Ref +11, Will +9; +1 circumstance vs. emotion
effects
HP 38
Recognize Spell [reaction]
Speed 25 feet
Melee rapier +10 (deadly d8, disarm, finesse), Damage 1d6+4
piercing
Melee shortsword +9 (agile, finesse, versatile S), Damage
1d6+4 piercing
Ranged shortbow +9 (deadly d10, range 60 feet), Damage 1d6
piercing

Twin Feint [two-actions]
[dice=Rapier] 1d20 +10 [/dice]
[dice=Piercing] 1d6+4 [/dice]

[dice= Shortsword vs flat footed] 1d20+5 [/dice]
[dice= Piercing plus Precision] 1d6+1d6+4 [/dice]

Other Abilities deny advantage, racket (thief), sneak attack
1d6, surprise attack

Ancestry Feat Undaunted (Lost Omens Character Guide 54)

Class Feat Trap Finder, Twin Feint

General Feat Toughness

Skill Feats Dubious Knowledge, Pickpocket, Quiet Allies,
Recognize Spell

SACK OF ROTTEN FRUIT ITEM 1
UNCOMMON CONSUMABLE
Price 3 gp
Usage Held in 1 hand; Bulk L
Activate [one-action] Strike
Each of these unassuming sacks contains enough rotting fruit
to provide a fungus leshy with 1 week’s worth of rations, along
with clusters of stones to help press out the fruit’s juices.
When you Strike a creature with a sack of rotten fruit, the
sack is consumed while the creature takes 1d4 bludgeoning
damage and must attempt a DC 15 Fortitude save. On a
failure, the creature is sickened 1. The range increment of a
thrown sack of rotten fruit is 20 feet.