
Angel. |

Angel peels off another shot.
Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 6 ⇒ (13) + 6 = 19
E+F: 1d10 + 3 ⇒ (8) + 3 = 11

Game Master S |
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Angel's shot leaves a smoking hole in V.I.C.T.O.R.'s head. The robot crashes to the ground with a pitiful buzzing noise.
For your victory the party earns 1,600 XP!
Looking around the first thing that stands out is the writing in red on the floor. Life Science to learn more, ability to translate Infernal to read more...
Though the computer is highly damaged, you might be able to bring it online with a Computers or Engineering check.

Kazador Agudo Garrez |

Kaz raises a fist in victory and gives a fist bump to Angel. Lacking most of the needed skills, the vesk simply uses his perception to search and see if he can find/spot anything else.
Perception 1d20 + 6 ⇒ (20) + 6 = 26

Game Master S |

Kaz doesn't find anything useful. Angel does get into the system, sort of. The damage is severe. She manages to pull the Final Endeavor’s navigational data, which indicates that the ship jumped from the Drift to the Material Plane several days ago. Before that point, the vessel seems to have had no heading for several months following a standard jump into the Drift.

Chip the Android |

life science: 1d20 + 5 ⇒ (12) + 5 = 17
Chip also tries his hand at the computer
computers: 1d20 + 10 ⇒ (2) + 10 = 12

Game Master S |

Chip can tell that the characters are written in blood, but that's about it. He doesn't glean anything else here.

Aldo Cygnaurius |

"This ship is the Final Endeavor. We are trying to verify the identity of the Fortune's Fool! . Do the logs give any indication that this might be the ship or have some connection to the ship with the missing daughter?"

Aldo Cygnaurius |

Aldo questions if this is a different ship than the Fortune's Fool. He begins looking over the bridge trying to find the VIN number and looking for any information that might indicate that someone changed the name or hid the identity of the ship.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Game Master S |

The Fortune's Fool was the ship the contract owner's daughter was on when she vanished. The contract owner now sends parties to every derelict ship in the area out of desperation.
The party searches room to room, finding nothing. No clues, only emptiness. But when Kaz opens the doors to the living quarters, that changes.
This living space now features only piles of torn bedding and broken personal effects with just a single bed still in recognizable shape. A single intact pillow floats quietly by. Suddenly two corpses stand and approach, their visages of a tortured death plainly visible!
INITIATIVE:
Hostiles: 1d20 + 4 ⇒ (17) + 4 = 21
Aldo: 1d20 + 1 ⇒ (2) + 1 = 3
Angel: 1d20 + 2 ⇒ (10) + 2 = 12
Chip: 1d20 + 3 ⇒ (18) + 3 = 21
Kaz: 1d20 + 7 ⇒ (12) + 7 = 19

Game Master S |

They immediately close in on Kaz! As they approach Kaz realizes that he can partially SEE through them Incorporeal.
The madness that cloys to their bodies assaults everyone's senses. You each have to pass TWO DC 11 Will saves at the start of your first turn. If you fail either one, you're confused.
Claw v. Kaz: 1d20 + 10 ⇒ (1) + 10 = 11
Claw v. Kaz: 1d20 + 10 ⇒ (1) + 10 = 11
But they completely, utterly fail.
Round 1:
???: ATK Mysticism to ID
Chip: Go
---Drone: Go
Kaz (SP: 10/24): Go
Angel: Go
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red:
White:

Chip the Android |

Will: 1d20 + 1 ⇒ (14) + 1 = 15
Will: 1d20 + 1 ⇒ (15) + 1 = 16
Chip blinks once--the blink lasts an extra beat, and the 'droid's head jerks twice. Pistol gets drawn and Chip fires, as does the droid.
Looks like I don't have LOS to red, so white it is
Laser pistol: 1d20 + 4 ⇒ (7) + 4 = 11
fire: 1d4 + 1 ⇒ (3) + 1 = 4
drone attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage, P: 1d6 + 1 ⇒ (6) + 1 = 7

Angel. |

Will Save: 1d20 + 2 ⇒ (6) + 2 = 8
Will Save: 1d20 + 2 ⇒ (10) + 2 = 12
Ruh Roh.
Not sure how confused works in Starfinder, but looks like I am about to find out.

Angel. |

Ah I see you linked it.
Confusion wheel of fortune: 1d100 ⇒ 86
Nearest creature 1: red enemy 2: Kaz 3: Aldo 4: Chip: 1d4 ⇒ 4
Plasma Bolter, Tactical: 1d20 + 5 ⇒ (19) + 5 = 24
E+F: 1d10 + 3 ⇒ (6) + 3 = 9
Damn. Sorry Chip.

Aldo Cygnaurius |

Will Save: 1d20 + 3 ⇒ (8) + 3 = 11
Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
Aldo narrowly avoids the confusion and uses his inspiring combo to give Chip an inspiring boost.
”Chip, don’t worry about that plasma strike from Angel! It’s just a flesh wound!”
Restore Chip’s Stamina: 10 = 10 Points
The envoy then open fires at the spirit!
Azimuth Laser Rifle: 1d20 + 3 ⇒ (19) + 3 = 22
Fire Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Game Master S |

Chip keeps his mind in place, and fires. His shot is off, but the drone's is on target! Unfortunately, the bullet passes clean through the undead without slowing down.
Angel unsure of reality, right, wrong, friend, or foe turns and blasts Chip! Thank fully Aldo keeps him focused and ready. Aldo then makes a shot of his own and strikes the thing! The laser looks like some passed through, but some disrupted the undead.
Round 1:
???: ATK Mysticism to ID
Chip (SP: 12/21): Miss
---Drone: No DMG
Kaz (SP: 10/24): Go
Angel: Oops
Aldo: hit
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 4
White:

Kazador Agudo Garrez |

Will 1d20 + 3 ⇒ (16) + 3 = 19
Will 1d20 + 3 ⇒ (12) + 3 = 15
Round 1
The warrior recognizes a threat and moves to attack, no other thought is needed. He steps out of the way of his comrades and raises his rifle to shoot at the same one Aldo shoots.
Ranged attack 1d20 + 7 ⇒ (12) + 7 = 19
Infinity Rifle 1d6 + 3 ⇒ (4) + 3 = 7Laser
He also shouts to his friends Should I swap to doshko or keep shooting energy?

Game Master S |

No one has given thought to Kaz's answer yet, but his laser also seems to do some minor damage.
Both close in, though one puts itself between Angel and Kaz, seeming to not care about the positioning. Both rip at the vesk with undead claws:
Red: 1d20 + 10 ⇒ (17) + 10 = 27 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
White: 1d20 + 10 ⇒ (15) + 10 = 25 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8
Round 2:
???: ATK Mysticism to ID
Chip (SP: 12/21): go
---Drone: Go
Kaz (HP: 23/27): Go
Angel: Go (confused)
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 7
White:

Chip the Android |

Chip's drone fires on Red. The 'droid himself activates his shield, thinking that he may want to give Kaz some cover if things get worse.
drone attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage, P: 1d6 + 1 ⇒ (4) + 1 = 5
5 temp HP to Chip

Game Master S |

Chip raises some defensive measures. This is an enemy the likes of which he's never seen. The drone's bullet misses, not that it would have mattered...
No one has given thought to Kaz's answer yet, but his laser also seems to do some minor damage.
Both close in, though one puts itself between Angel and Kaz, seeming to not care about the positioning. Both rip at the vesk with undead claws:
Red: 1d20 + 10 ⇒ (15) + 10 = 25 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
White: 1d20 + 10 ⇒ (8) + 10 = 18 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Round 2:
???: ATK Mysticism to ID
Chip (SP: 12/21): Shield
---Drone: Go
Kaz (HP: 23/27): Go
Angel: Go (confused)
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 7
White:

Angel. |
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Confused: 1d100 ⇒ 69
Nice.
Angel smashes herself in the face with her rifle.
Damage: 1d8 ⇒ 4
"Got to stop... the voices...try to make confusion... more like in PF2...

Game Master S |

Moments after denting her nose, Angel regains her wits!
Chip raises some defensive measures. This is an enemy the likes of which he's never seen. The drone's bullet misses, not that it would have mattered...
No one has given thought to Kaz's answer yet, but his laser also seems to do some minor damage.
Both close in, though one puts itself between Angel and Kaz, seeming to not care about the positioning. Both rip at the vesk with undead claws:
Red: 1d20 + 10 ⇒ (1) + 10 = 11 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
White: 1d20 + 10 ⇒ (15) + 10 = 25 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Round 2:
???: ATK Mysticism to ID
Chip (SP: 12/21): Shield
---Drone: Miss
Kaz (HP: 23/27): Go
Angel (SP: 14/18): Self smash
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 7
White:

Kazador Agudo Garrez |

The vesk hesitates only a moment then shoots the red ghost thing point blank with an overcharged shot. He figures the laser rifle worked so he'll keep using it.
Ranged attack 1d20 + 7 ⇒ (10) + 7 = 17
Infinity Laser Rifle 2d6 + 3 ⇒ (5, 4) + 3 = 12

Game Master S |

It's close, but Kaz connects with the shot. It's hard to tell how wounded the undead is.
Round 2:
???: ATK Mysticism to ID
Chip (SP: 12/21): Shield
---Drone: Miss
Kaz (HP: 23/27): Hit
Angel: Self Smash
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 13
White:

Aldo Cygnaurius |

(Inspiring Combo can be used in1d10 - 4 - 1 ⇒ (10) - 4 - 1 = 5 rounds).
Using the best weapon he has available, Aldo fires again at the spirit!
Azimuth Laser Rifle: 1d20 + 3 ⇒ (13) + 3 = 16
Fire Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Game Master S |

I inadvertently pasted some extra stuff above. Ignore.
Aldo misses by the width of his laser!
Undeterred, they continue to concentrate on Kaz:
Red: 1d20 + 10 ⇒ (13) + 10 = 23 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
White: 1d20 + 10 ⇒ (10) + 10 = 20 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7
Round 3:
???: ATK Mysticism to ID
Chip (SP: 12/21): Go
---Drone: Go
Kaz (HP: 10/27): Go
Angel: Go
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 13
White:

Aldo Cygnaurius |

(Inspiring Combo can be used again in 4 rounds)
Undeterred by his miss, Aldo fires again at the undead!
Azimuth Laser Rifle: 1d20 + 3 ⇒ (20) + 3 = 23
Fire Damage: 1d8 + 3 ⇒ (6) + 3 = 9<--- Double this Damage if the undead is affected by crits, plus add Burn Damage: 1d6 ⇒ 4

Angel. |

Angel focuses on the most injured one that is still standing.
"Nobody makes me hurt my friends!"
Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 6 ⇒ (6) + 6 = 12
E+F: 1d10 + 3 ⇒ (3) + 3 = 6

Game Master S |

Sadly, the incorporeal are immune to crits. Still, a hit's a hit!
Two shots fired, one hits as Aldo hits center mass. Sadly, there's not "mass."
Round 3:
???: ATK Mysticism to ID
Chip (SP: 12/21): Go
---Drone: Go
Kaz (HP: 10/27): Go
Angel: Miss
Aldo: Hit
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 18
White:

Chip the Android |

"Nobody makes me hurt my friends!"
Chip looks at Angel. With the usual total straight face, he tilts his head and says Awwwww!
He then fires his laser pistol at Red (the drone is hovering but not firing)
Laser pistol: 1d20 + 4 ⇒ (12) + 4 = 16
fire: 1d4 + 1 ⇒ (3) + 1 = 4

Game Master S |

Chip scores the lightest of hits!
Sadly, the incorporeal are immune to crits. Still, a hit's a hit!
Two shots fired, one hits as Aldo hits center mass. Sadly, there's not "mass."
Round 3:
???: ATK Mysticism to ID
Chip (SP: 12/21): Hit
---Drone: NA
Kaz (HP: 10/27): Go
Angel: Miss
Aldo: Hit
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
Red: 19
White:

Game Master S |

Kaz's shot disrupts the undead enough to cause it to dematerialize into nothingness!
The undead next to him doesn't stop though. There is no fear, no morale to break, only hatred of the living:
ATK: 1d20 + 10 ⇒ (11) + 10 = 21 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
Round 4:
???: ATK Mysticism to ID
Chip (SP: 12/21): Go
---Drone: Go
Kaz (HP: 4/27): Go
Angel: Go
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
White:

Aldo Cygnaurius |

(Inspiring Combo can be used again in 3 rounds)
Aldo sees that Kaz could use a pick me up and decides to give him an inspiring boost.
"Kaz, Evil spirits suck! I mean, they try to take the life out of you, but know this. The living are far more powerful than they will ever be!"
Inspiring boost restores 10 SP to the soldier.

Chip the Android |
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Kaz, tactical retreat? Let me stand in for you.
Chip moves a bit closer, giving Kaz the invite to retreat, while he fires again
Laser pistol: 1d20 + 4 ⇒ (19) + 4 = 23
fire: 1d4 + 1 ⇒ (3) + 1 = 4

Game Master S |

Aldo does what he can to keep Kaz in the fight while Chip very lightly wounds the undead.
Round 4:
???: ATK Mysticism to ID
Chip (SP: 12/21): Hit
---Drone: NA[b]
Kaz (SP: 10/24, HP: 4/27): Go
Angel: Go
Aldo: Inspire
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
White: 2

Angel. |

Angel tries to end the remaining enemy, tracking and firing.
Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 6 ⇒ (14) + 6 = 20
E+F: 1d10 + 3 ⇒ (1) + 3 = 4

Chip the Android |

Chip (SP: 12/21):
Point of order: I think you missed Aldo giving Chip back 10 Stamina. Should be at full, and 5 temp HP to boot

Game Master S |

I did. Chip's up to date.
Angel makes a similar shot, wounds minor enough that the undead barely pays it any heed.
Round 4:
???: ATK Mysticism to ID
Chip (SP: 21/21, Shield): Hit
---Drone: NA
Kaz (SP: 10/24, HP: 4/27): Go
Angel: Hit
Aldo: Inspire
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
White: 4

Game Master S |

In small, short measures the party wears the undead down. Considering what it took to bring the first one down, you're going to need a lot more to finish the job.
ATK v. Kaz: 1d20 + 10 ⇒ (16) + 10 = 26 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6. Kaz seems extremely hard pressed...
Round 5:
???: ATK Mysticism to ID
Chip (SP: 21/21, Shield): Go
---Drone: Go
Kaz (SP: 4/24, HP: 4/27): Go
Angel: Go
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
White: 7

Aldo Cygnaurius |

(Inspiring Combo can be used again in 2 rounds)
Aldo glares at the undead and attempts a clever feint against it!
Clever Feint (Ex) As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check. The DC of this check is equal to either 10 + your opponent's Sense Motive total skill bonus or 15 + 1-1/2 × the opponent's CR, whichever is greater. This is the same DC as a check to feint against that enemy (though this isn't a standard check to feint, so Improved Feint and Greater Feint don't apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies' attacks until the end of your next turn. You can't use clever feint against a creature that lacks an Intelligence score. At 6th level, you can spend 1 Resolve Point to treat a failed Bluff check for clever feint as if it were a success
Bluff Check (Clever Feint): 1d20 + 10 + 1d6 ⇒ (7) + 10 + (6) = 23

Game Master S |

Aldo tricks the undead into defending against his own attack!

Chip the Android |

Willing to try something different, Chip holds one of his frag grenades on his palm for the drone to pick up. he then fires on the ghost.
I suggest everyone take a step or two back, while I try this. The shrapnel won't hurt it, but maybe the concussion will.
it's clear the drone is going to drop the grenade next round...
Laser pistol v FF: 1d20 + 4 ⇒ (14) + 4 = 18
fire: 1d4 + 1 ⇒ (1) + 1 = 2

Angel. |

"Hang in there Kaz!"
Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 6 ⇒ (1) + 6 = 7
E+F: 1d10 + 3 ⇒ (7) + 3 = 10
Angel runs over next to Kaz in case he drops.

Game Master S |

Chip scores another light hit as the drone prepares for a new tactic. Angel rushes the shot, missing before she gets to Kaz.
Round 5:
???: ATK Mysticism to ID
Chip (SP: 21/21, Shield): Hit
---Drone: Prep[b]
Kaz (SP: 4/24, HP: 4/27): Go
Angel: Miss
Aldo: Improv
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
White: 8

Kazador Agudo Garrez |

Round 5
The vesk is in the corner of the room trying to keep what little distance he can from the thing. Stock in his shoulder, he overcharges the battery and fires.
Ranged attack 1d20 + 7 ⇒ (3) + 7 = 10 suck!
Infinity Rifle 2d6 + 3 ⇒ (1, 5) + 3 = 9

Game Master S |

Kaz misses, though his tongue remains sharp. He also knows it's likely his doom:
Undead claw v. Kaz: 1d20 + 10 ⇒ (12) + 10 = 22 for DMG: 1d6 + 4 ⇒ (3) + 4 = 7, but he keeps standing!!!
Round 6:
???: ATK Mysticism to ID
Chip (SP: 21/21, Shield): Go
---Drone: Go
Kaz (SP: 0/24, HP: 1/27): Go
Angel: Go
Aldo: Go
******************************************
TACTICAL MAP
Location: Derelict Ship
GM’s Tracker
Party Conditions: Inspiring Boost: Kaz, Inspiring Combo: Locked until Round 4
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal
White: 8