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TomParker wrote:
I allowed them to teleport back as they were badly outclassed by the destrachan but the magic of the circle put the word "loser" on their foreheads, which seemed punishment enough and in keeping with the intention of the setup.
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GreatGraySkwid wrote:
I wouldn't worry about it. PF2 is full of monster abilities that don't work exactly the way they do for the players. If he is hunting the spiders who is to say he isn't equipped with a consumable that he uses to chase them?
GM Doug H wrote:
That is awesome! Thank you so much for explaining it for me!
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Naurgul wrote:
The words they gave me was they were going to spend an hour to "barricade the s2#t out of that door". The issue was that the whole place would be on fire AND they would still be fighting creatures on their way out, including the BBG who was now trapped along with them. In the end they randomly picked the least two of the three deadly doors and all was well.
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Zapp wrote:
The 6d6 Vampiric Touch in AoE caused me to make a house rule that you can use all your remaining hero points to turn an instant death effect into Drained 1. And that was against a 3rd level party…. They definitely should errata those spell choices at least.
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Have an interesting session coming up tonight. My party had cleared out the entire second floor and explored the final room, which dumped them down a chute to the basement. The other members of the party climbed down. Now they are badly hurt, tapped out of spells for the most part and have 3 doors to choose from, 2 of which almost certainly lead to their death. The craziest part is they heavily barricaded the door to the basement from above so that no one would sneak up to surprise them. How is this not going to be a TPK? If nothing else Pratchett will set fire to the place and then he and the entire party will find themselves trapped while the building burns down around them. Should be an interesting session!
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I had Mrs Honeywell from the Dreaming Palace be a hostage in the bank robbery. She is still angry at the Edgewatch for arresting that lovely man Hendrix Pratchett and has threatened to press charges for the injury she took while they were freeing her from the bank robbers. She also immediately did an interview with Reginald Vancaskerin within hearing of the PCs.
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Model Tee wrote:
Sorry to create confusion. The characters for #12 were just examples of other characters I am playing but I have now posted my proposed character for this campaign.
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In keeping with the mildly unhinged nature of this character, I am thinking any magical abilities he has will be explained away by him as pulling assistance from other dimensions or the darkness itself. So a mirror image might be a matter of temporarily pulling versions of himself partially through the veil separating us from other dimensions to serve as a distraction. Definitely someone who means well but has been touched by contact with some darker forces.
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The ShadowShackleton wrote:
Ok the above were just examples of my characters but I have thought of who I would want to play. Brocket the Dwarf, uncharitably nicknamed Bogbreath by the local children, is often seen engaging in an unhinged rant about monsters and voices in the swamp on the corners of Otari. He is treated with kindness by the locals as an expert on the Fogfen Swamp. Though initially distrusted and reviled by many in town, he earned a place of respect when he rescued a local child who wandered into the swamp many years ago. Since then, the local merchants treat him with kindness and feed him when he isn't off crawling through the swamps. He has been a local fixture for so long that most can't remember a time when he wasn't around. Some say he can draw upon occult powers that he draws from the darkness itself, or even the ghosts of the swamp, though that may only be baseless rumours. All the same. he has survived in an unforgivable environment for longer than most could, so he must have some means to defend himself. He is often hired as a scout by those looking to explore the local haunts. Brocket will be a Dwarf with the Fogfen Taleteller background. Leaning toward a Witch (Night), or maybe a Ranger but class etc. is flexible.
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I am most definitely interested. 1. I am in a few PBP's now but am still relatively new to it. I have lots of experience with PF2 though (2 glyphs, former VC) and have been part of PFS since Season Zero. 2. I run a ghost tour company in Canada and love me some spooky stuff. 3. I am more than happy to fill gaps in the rest of the party. I usually like to build quirky characters with unusual combinations that are fun to play with. Currently playing a Duskwalker Hobgoblin, a hilarious Gnome Barbarian specialized in throwing large objects and a Halfling Cleric of Abadar who runs a "slightly used dungeon goods" business on the side. Will give some thought to an interesting character that can fill any gaps in the rest of the party.
Ok that would be helpful sometime. For the Shortbow issue the mistake was my own. When I added some earned money from chronicles in roll20 to Kralgang I bought him a Composite Shortbow and failed the add it to my paizo character sheet. So the bonus was +1 to damage which would have become +2 with the crit. Mistake was mine though so I will live with the shortbow for this adventure. Not cheating or failing to understand the rules. Just extremely forgetful haha.
Haha it is a real challenge for me to play such a dark and humourless character. Taking it from the idea that Duskwalkers just get reincarnated rather than dying and as a servant of Pharasma with very low wisdom and poor religious knowledge, he has certain ideas about how the world works that may or may not be accurate.
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Hiya Team. I got an email that this order was slated to ship in the next few days and changed my address to my Canadian address. It does not look like I will be able to cross the border to my PO box any time soon due to the pandemic related closure. Could I please have it changed to my Canadian address for the current order? I couldn't change that one and it appears it will still ship to a POBox where if could sit for months before being shipped back to you!
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Donald wrote:
Every suggestion you made leads to power creep, to the detriment of the game. In some cases they are weak versions of power creep but no, I would not prefer those boons be available.
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Personally I like it a lot. It makes sense that if you are carefully searching for traps you can not also be actively searching the treeline for archers at the same time without going very very slow. The party needs to divide the tasks between them. I for one salute the fact that now a trap or ambush can actually go off once in a while, instead of having 6 people roll every time, one of whom is guaranteed to succeed.
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mrspaghetti wrote:
It has been confirmed that the level plus 2 is for items on your chronicle only. As a VC I can confirm this has been confirmed by leadership. Wish they would post it publicly.
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Hmm it’s a good question. I really think if a player is doing nothing but defend or scout an argument could be made that they should get to use reactions before they act in combat. They lose the benefits of spotting traps or treasures so that seems like reasonable compensation. At least that is how I would be inclined to rule it.
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In my area we experienced a high water mark of around 5 tables per slot for our game days in PF1 but had been down to maybe 1 or 2 tables per slot in the past two years. With the introduction of PF2 we have seen very few players move over from the PF1 campaign and it has fizzled out BUT we have seen an influx of new players and are now already back to 3 full tables per slot of largely new players. Some from 5e, some from Starfinder (surprised me) and some who haven’t picked up an rpg in 30 years. I would say it is achieving the goal of reaching new audiences in my area at least. I suspect some of the PF1 holdouts will come over in a year or two once more options are available.
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Nefreet wrote:
I absolutely love the idea of telling my players who complain about the verisimilitude of needing one hand free that it is needed for “hand waving purposes”. I will be using that for sure! Still think it is the right call from a gameplay standpoint even if none of it is “realistic”.
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With regard to Fall of Plaguestone, who was the author again... oh wait. What other adventures have they written... oh. I think we should not be surprised it is a bit deadly. Jason Bulhman likes to write adventures that ratchet up the difficulty quite a bit. Also great adventures but yeah it is his reputation to write some deadly stuff.
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Yes. And I ruled it could not be used. And also felt like the concept of org play as a consistent, fairly adjudicated system was undermined in everyone’s eyes. As the local VC one would think a basic rule like this would be within my knowledge to define, but I only have the guide to go off of just like everyone else.
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