
GM Doug H |

The pounding on the gate intensifies. Some spokesperson shouts:
I'll bash yer heads in if you don't quit pranks' us! We're in a killing mood too — nary one kobold to cut up, and that hulking zombie vanished… and we gotta to work at dawn after all this crap. Now let us in.

Zyphlryx Istraga |

Zyphlryx starts looking about for some oil or tar. Anything they can drop on the heads of the pinkskins outside.

Pepin le Beouf |

"We should use the tools to fortify the gate. Slow them down so we can kill them one by one if they get through."

GM Doug H |

Broomzad sticks his head out, translucent and glowing. boo!
The pinkskkns wail. They’re all dead! The voices if the dead! This place us cursed!
They run off. Who knows if they will return to reclaim their valuable property like the e sawmill, lumber, and tools later?
where to next?

Imperius Aurum Rex |

”Or, you know, that works,” chuckles Imperius.
”Let’s find anything valuable and torch the place. ”

GM Doug H |
1 person marked this as a favorite. |

With the Pinkskins fleeing, you torch the place! As you trek back through the forest the flames of destruction dance merrily, illuminating the cliffs above and truly warming your Truescale hearts.
Not only have you run off the pinkskins and destroyed their base through deception and skulduggery but you’ve uncovered some sort of ancient ruins below. Down there is the Pinkskins’ true leader, this “Thuldrun” as well as some kind if cult. And perhaps the crown you lost, as Graypelt referenced. Should you tell the Queen about that!?
——
Back in the warrens, the Queen waits. Tombzaad is nowhere to be seen.
Well? My scouts report a large forest fire out by the mountains. I assumed Imperius stumbled into a trap, died, and you botched his funeral pyre. Which pleased me greatly. Yet I see he is still here somehow. So…. her marble eye glitters. You bring your mighty queen good news?

Imperius Aurum Rex |

"Stumbled into a trap? No, I valiantly found traps and was helpful to all!" declares Imperius.
"We have destroyed the loggers' outpost, so the assaults on our beautiful forest should stop. The pinkskins think that it was overrun by undead, and there might be a reason behind it. There is some powerful necromantic device deep below their outpost, and we should go back and check it out soon."

Zyphlryx Istraga |

Zyphlryx nods as Imperius speaks, then: Not only that, Your Auntieness, but we burned the loggers' fort, found some ancient ruins, and have determined that there is a potent necromantic device buried within!

Broomzad |
1 person marked this as a favorite. |

"I see your eye still glitters, my queen," Broomzad says, proud of the gift, yet also wanting it back, yet also also too ghostly to play with marbles anymore. So, mostly just sad.

GM Doug H |
1 person marked this as a favorite. |

YES! Good. Good! The queen’s eye glitters marbleously.
Necromancy... no wonder we have sad ghosts lurking about, haunting our beautiful warrens. We go from one problem to another. You are lucky to have such an intelligent amazing powerful queen in charge! And what of Tombzaad?
RWWWWAAAAWRRRRRR! on cue a terrible howl — Broomzad’s corporeal voice— echoes through the warrens. Something crashes and someone screams.

Zyphlryx Istraga |
1 person marked this as a favorite. |

Thoroughly plussed (as opposed to nonplussed), Zyphlryx waits a second, as if for dramatic effect, then continues. Ah, yes, almost forgot: we brought Tombzaad home.

GM Doug H |
1 person marked this as a favorite. |

The queen rips out her marble eye in rage. She almost throws it you but then she remembers how shiny it is.
WELL!? What are you waiting for!?

Zyphlryx Istraga |

Zyphlryx is uncharacteristically silent as he slips away. That went well, he says to Kadosh.

GM Doug H |

You rush down the hallways, following the noise to Deihl’s Tavern! There, you see Mihoothe and Vras the Necrope argiung while Tombzaad flips tables and smashes glassware. Deihl and several patrons cowers in a corner; there is centipede pot-pie (today's special) splattered all over the walls.
Mihoothe the Iomedaean knight-errant waves her sword around, almost slicing up one of the patrons. Necrope! Thy undead monstrosyty musteth be destroyed… eth!
Vras, interposed between her and the rampaging zombie, whispers, though his voice echoes eerily around the room: No… my creation… my beautiful powerful creation… not be destroyed over a few spilled drinks…
RWWWWARRRRRRR! Tombzaad hammers the bar, splintering the wood — you stole that precious shellacked oak plank from a cart years ago!
Mihoothe turns to you. Forsoothe! Thine heroes have arrived…eth! Killeth that which is already dead! She points to the zombie.
Vraz hisses. No! Listen. The Queen wants Tmbzaad… intact. Mostly. He helped your mission. He's full of cuts and arrows and rather agitated. Calm him down, or chain him up! Indeed, you can see that Tombzaad is worse for the wear after being chased around by the Pinkskins.
GAAAAAAAARRRR! Tombzaad throws a barstool at the wall, shattering it! Whatever happens, you have to do something… fast!
I'll take multiple skill checks (you tell me what) to calm or capture Tombzaad. Or you can attack him and poissibly destroy him for good.

Imperius Aurum Rex |

”Now stop that right now! That is hardly behavior of a truly true true scale, now is it?
“You have done a great service to your queen, and it really didn’t hurt that much, did it?
“So, do calm down and let Vraz patch you up! You will have plenty of more times to make your queen proud of you!”
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Zyphlryx Istraga |

Athletics: 1d20 + 6 ⇒ (10) + 6 = 16
Zyphlryx begins his assistance, such as it is, by trying to pluck a few of the arrows out of Tombzaad's hide.

Pepin le Beouf |

"Calm yourself and I will give you that delicious head cheese I stashed away in my kitchen. I know you will love it!"
Cooking Lore (T): 1d20 + 6 ⇒ (7) + 6 = 13

Kadosh |

Kadosh growls almost noiselessly to himself. He has a perfect snare to try to capture someone even dumber than the rest of them. But he doesn't have it ready right now. Curses!
Seeing Zyphlryx trying to help, Kadosh lets out a long sigh and decides to try to follow suit. If he's dumb enough to do this himself, he's surely not trying to trick you into doing it!
"If I get hurt, I'm blaming you," he mutters sotto voce.
Thievery (trained): 1d20 + 8 ⇒ (8) + 8 = 16

GM Doug H |

Tombzaad stares at Imnperius but down;t try to decapitate him. He doesn't notice the arrows getting ripped out… and follows the stinky cheese.
Vras creeps along behind. Yes… yes! hahahahaha!
Mihoothe stompeth off. Hmmpth!

Broomzad |
2 people marked this as a favorite. |

Why destroy him for good? I say we let him terrorize the pink skins. For bad.
Broomzad tries to entertain Tombzaad with a juggling act, something he used to enjoy when he was alive, but doesn't seem as capable of now that he's a ghost...
Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11

GM Doug H |
1 person marked this as a favorite. |

Tombzaad gets agitated at seeing the ghost of his body and certainly doesn't enjoy juggling as he is too slow to understand the motion of the balls through the air, and gerts frustrated and punches Vras the Necrope!
Yes… yes! hahahah — OWW!

GM Doug H |

You head to Zaadragrank’s workshop. On the wall next to Graypelt's shriveled ear on a shelf is the shriveled head of Uncle Dilgax! It rolls its eyes and shrieks:
Oh look who it is my ungrateful nephew and his entourage of hangers-on. Whatever it is they're probably not here asking Dilgax III for advice. You know back in my day the youth LISTENED but no… probably here begging for a free handout.
Zaadragrank’s eyes are keen. He notices a bloody wolf's head. Could it be…?

Zyphlryx Istraga |

Not only could it be, but it is! Zyphlryx says excitedly, moving a little fast to put the wolf head next to the ear and consequently sending Dilgax's head tumbling off the shelf along the floor toward Imperius.
You should have seen it! Kadosh slit its throat after Pepin made it throw up Imperius, who had been swallowed and was surely about to perish if we hadn't all moved too quickly for some reason!

Kadosh |

Kadosh is ready to slink into the shadows when he hears his name. It's praise, so ... he decides he can spend a little more time here, even if he prefers to not have attention on him (since that just draws people who have bad intentions).

Imperius Aurum Rex |

"About to perish?? Nay! I was just about to cut my way out of the foul beast's stomach so as to slay him from within!"

GM Doug H |

Zaadragrank holds Graypelt's head next to the old ear. How's it look? Nobody messes qith the Truly True Truescales.
Dilgax sniffs. It smells bad. Mov e him an little to the left… why is no one listening to me? Now the elders of this generation…
Zaadragrank ignores Dilgax III and listens to your tale. You're truly tricky, sneaky, stabby Truescales! Here, I was crafting this for my own hunts down in the caverns, but I think you earned it. He hands you a +1 tricky pick! If you want you can spend a day of downtime with him moving the rune for free.

GM Doug H |

Ready to move on to the next part of the dungeon after a rest?

Zyphlryx Istraga |

Fine with moving the rune. Z wouldn't use the pick. Speaking of which...
Zyphlryx ignores both Imperius' boasting, accurate though it may be, and Zaadragrank's pick as he asks, Don't suppose you have a monocle in that stack somewhere...?

Imperius Aurum Rex |

"The pick isn't my kind of thing, but we could really use that rune!"

GM Doug H |

Take a day to move it… shop, and down into the dungeon you shall delve!

GM Doug H |

Let me know who took the rune.
You treck back to the ruined fort; it looks like the fire has done its work. The palisades now look like the stumps of blackened trees, and the equipment is a pile of twisted wreckage.
After a little effort you find Graypelt's old chamber, and the stairways going down. YUM YUM The cauldron leans down and licks bloody fur off a charred pylon.
Down you go!
The stairway opens into a large, rectangular chamber, its stone walls covered with intricate carvings of squat humanoids toiling in mines or over forges. In the center of the chamber stands the bottom half of a broken obsidian obelisk. it's pitch dark down here… no problem for Truescales!
You can spend 10 minutes studying the carvings, which have no words.
Society or art lore, etc to try
See Slide 1 maop. There are passages chambers ahead, left, and right.

GM Doug H |

Pepin recounts the tale carved onto the wall.
Toil to keep your blood from getting boiled in the cold furnace. It's the path to salvation — no matter what those anti-Droscragans say. They're just lioars and haters. Work in Droscrag's Forge forever… it's great. Even the unfaithful are welcome to serve: their blood and bones can kindle smelting fire. Yes, the world be bright with the light of Droscrag!

GM Doug H |

Broomzad confirms this is about Droscrag’s light shining on the world!

Imperius Aurum Rex |
1 person marked this as a favorite. |

If no one takes the rune, I will add it to my crossbow.
"Droskar! It is Droskar!"
Society: 1d20 + 5 ⇒ (19) + 5 = 24

GM Doug H |

Imperius is clearly seeing whatever he wants to see. His translation is a bit different:
Toil is the only true path to Salvation. Those who will not work shall have their blood boiled in the Dark Furnace for all time... Our corrupt ancestors lied! Only industrious labor in Droskar’s Forge awaits the faithful. This great work is its own reward... The unfaithful, they will serve in the end, their blood and bones shall stoke the fires of our industry... The world will burn to the glory of Droskar.

GM Doug H |

You turn left and pass a branch in a long hallway. Finally, you pass into a long barracks that's completely unadorned save for a row of uncomfortable stone beds.
Floating on the other side of the chamber is a skeleton. The air around it ripples and undulates; its tattered cloak floats and ripples in the air. The skeleton's armor glitters. It grasps an axe that shines with light like a torch, through ripples of water. It begins to slowly, silently glide toward you…
Zyphlryx's Initiative Using Investigate: 1d20 + 6 ⇒ (11) + 6 = 17
Pepin le Boeuf's Initiative Using Avoid Notice: 1d20 + 5 ⇒ (18) + 5 = 23
Kadosh's Initiative Using Avoid Notice: 1d20 + 7 ⇒ (11) + 7 = 18
Broomzad's Initiative Using Avoid Notice: 1d20 + 7 ⇒ (17) + 7 = 24
1d20 + 5 ⇒ (18) + 5 = 23
DC 18 Occultism to ID.
★★★
Shiny Ghost Dwarf! Round 1
──────────
BOLD IS UP!:
──────────
➤ Broomzad (26/26 HP)
➤ Imperius (22/22 HP)
Ghost dwarf (-0 HP)
Pepin le Beouf (20/20 HP)
Kadosh (26/26 HP)
Zyphlryx (22/22 HP)

Broomzad |

Broomzad doesn't know much about the undead, despite his firsthand experience. He knows about glittery though.
"Shiny is my favorite color," he says, thinking back to his lost marble.
He cautiously moves forvard, and tries to hide under a bed, so he can get the jump on this skeleton as it glides closer.
Hide: 1d20 + 10 ⇒ (8) + 10 = 18
Move, Move, hide

![]() |

Imperius Rex's Esoteric Lore (T): 1d20 + 7 ⇒ (2) + 7 = 9 haunts, curses, creatures of any type
Imperius isn't sure what kind of ghost this. Well, he can exploit it anyway!
Imperius Rex's Esoteric Lore (T): 1d20 + 7 ⇒ (12) + 7 = 19 haunts, curses, creatures of any type He produces a bose hair trimmer! Even ghost dwarves love their nose hair. Success, but no weaknesses.
He steps between the rotting old cots.

GM Doug H |

The shiny dwarf glides closer…
so shiny!
C 18 occultism or DC 23 perception check to learn things
★★★
Shiny Ghost Dwarf! Round 1-2
──────────
BOLD IS UP!:
──────────
➤ Broomzad (26/26 HP)
➤ Imperius (22/22 HP)
Ghost dwarf (-0 HP)
➤ Pepin le Beouf (20/20 HP)
➤ Kadosh (26/26 HP)
➤ Zyphlryx (22/22 HP)