Game Master S's "Fly Free or Die"

Game Master Chris Marsh

Tactical Map | Campaign Tracker | Story Summary | Handouts | NPCs | Ships | Places | PCs

Quickposts:

INITIATIVE:
[dice=Hostiles]d20+2[/dice]
[dice=Aldo]d20+1[/dice]
[dice=Angel]d20+3[/dice]
[dice=Chip]d20+3[/dice]
[dice=Kaz]d20+7[/dice]

Tactical Tracker
Commerce Tracker


1,301 to 1,350 of 1,431 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

Aldo draws forth the Infinity Laser Rifle and makes a clever attack against Mk IV.

”Lets take the big one out first!”

Bluff vs. 15 + 1-1/2 × the opponent's CR: 1d20 + 12 + 1d6 ⇒ (18) + 12 + (2) = 32

Failure Indicates the target is FlatFooted to Aldo's attack, Success Indicates FlatFooted to Everyone’s Attacks.

Infinity Laser Rifle: 1d20 + 4 ⇒ (15) + 4 = 19
Fire Damage: 1d6 + 5 ⇒ (3) + 5 = 8


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Chip (SP: 21/21): TBD

I think you got that backwards my friend! Aldo tricks the Mk4 and then connects with his laser rifle! The shot is severe, and you immediately think this isn't going to be a tough fight.

the two robots split, trying to catch the party in the crossfire. It starts with shooting Aldo!
precision coil rifle: 1d20 + 6 ⇒ (3) + 6 = 9 MISS

Round 1:
Aldo (SP: 24/24): Clever hit!
Charity-Mk4: Break Right!
Kaz (SP: 24/24): Go
Angel (SP: ): Go

Charity-Mk2: TBD
Chip (SP: 21/21): TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

Mk2:
Mk4: 8


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 1

The vesk pulls his doshko and moves toward the wounded robot intent to finish it off. He swings hard.

Melee attack 1d20 + 9 ⇒ (14) + 9 = 23
Doshko 1d12 + 10 ⇒ (3) + 10 = 13


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Kaz takes the SRO's head in a single swing!

Round 1:
Aldo (SP: 24/24): Clever hit!
Charity-Mk4: Break Right!
Kaz (SP: 24/24): Kill
Angel (SP: ): Go

Charity-Mk2: TBD
Chip (SP: 21/21): TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

Mk2:


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip's drone separates and takes a shot, while the 'droid himself pulls out one of his weaker grenades and lobs it at the remaining robot.

Frag grenade: 1d20 + 6 ⇒ (6) + 6 = 12
P to 15': 1d6 ⇒ 6 <--DC 14

drone attack: 1d20 + 7 ⇒ (14) + 7 = 21
damage, P: 1d6 + 2 ⇒ (5) + 2 = 7


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel activates her combat tracking and puts up an energy shield.

(Adds 8 temporary HPs)


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Angel gets ready for the fight as the remaining SRO moves in and shoots at Kaz:
red star nova rifle: 1d20 + 8 ⇒ (2) + 8 = 10 MISS

Chip lobs a grenade that explodes, ripping into the foe, and damaging a fair amount of the goods in the store. REF: 1d20 + 1 ⇒ (4) + 1 = 5

His drone also scores a good hit!

Round 2:
Aldo (SP: 24/24): Go
Kaz (SP: 24/24): Go
Angel (SP: ): Go

Charity-Mk2: TBD
Chip (SP: 21/21): TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

Mk2: 13


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

[b]"Eat this, toaster!"/b]

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (13) + 7 = 20
E+F: 1d10 + 4 ⇒ (7) + 4 = 11


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Angel shoots the head off the SRO! Your quick victory is impressive, and earns the party 800 XP.

When the fighting stops, Jassk slowly rises from behind the counter, cowering and unfriendly, "WHAT THE HELL?! WHY ARE YOU BLOWING EVERYTHING UP?"


2 people marked this as a favorite.
Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Forgive us, Jassk. I just didn't want us to be shot up by Mk 2 and 4. They should not have shot first. But I trust that you are alright? Now, lead us onward to find Agavana. She can not get away."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"WOAH! Agavana? Hey, I'm just.... yeah okay, so Agavana showed me some stuff. She took me to a hidden base, but she made sure not to tell me where we were going, and I have no idea where it is!”

He looks at the smoking piles of SRO and their weapons, then at your weapons, "Look, I think you've got the wrong idea. She's a passionate rebel and follower of Weydan. Man I saw stuff, people suffering from the worst toxin ever. She was HELPING them."


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"What do you mean by helping? Helping them to suffer? I may have the wrong idea about her, but that's why I want to talk to her. You've got to remember more than you have, my friend. Tell us, how do we find her? You must have some idea."

Aldo keeps things polite for the moment, and moves the conversation in a tone of helpfulness.

Diplomacy: 1d20 + 15 + 1d6 ⇒ (16) + 15 + (6) = 37


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"I can't help you. I don't know more than what I've told you, and I don't know how to get to her.... unless.... she uses those Charity SROs a lot. Maybe one of them has something in their hard drive?"


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Angel, or Chip, can one of you see if Mk 2 or Mk 4 has something in their innards that may give us a lead to finding Agavana?"

Turning back to Jassk, Aldo adds, "If you are concerned about the oathbreaker coming back for you, you can rest assured that we have an impeccable track record. We will be brining her in dead or alive. Either way, she will not cause you any more trouble and you will be able to live a nice quiet life here in your music shop. Just know that with her out and about, the prospect for making music goes down."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

"If you say so bub. Maybe instead you can help sweep up the store you just ruined with a firefight."


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Let's have a look at these hard drives."

Computers: 1d20 + 15 ⇒ (10) + 15 = 25


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Angel makes two discoveries. First, there's a Charity Mk5 too. Second, that Agavana has been living with Charity mk 5 in an abandoned temple of Weydan known as Liberator’s Sanctum. The ruins lie on a small coastal island several hundred miles northeast of Gaskari according to the data.


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"I am sorry that those robots ruined your store, and I admit that I spent my youth sweeping the edge, but it looks like you could have used a little renovation here anyway. We've got places to go and a monster to catch."

Turning to his crew, Aldo declares, "Well done, Angel. Let's go find Liberator's Sanctum."


1 person marked this as a favorite.

"Programming coordinates, Captain."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Rhonda immediately calculates a route. You'll be able to get close, maybe a 30 minute walk. The only way in is to land in a small clearing and take the bridge in. Hopefully they don't expect you....


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Nice work, Angel. But it sounds like you couldn't find a closer parking spot."


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Close enough. They may be expecting us but, hey, how bad can it be, right? Also, we have to stop requesting jobs from the Agency for Moral Dilemmas. We need some easy cash!"


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Stepping over the smoking remains of Charity mk2 and mk4, the party departs (also leaving an exasperated Jassk to clean up.)


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kaz gives a polite nod to the store owner as they leave. Chip probably didnt NEED to use a grenade. But he figures better safe than sorry. And a little sweeping/cleaning never hurt anyone.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The Liberator’s Sanctum served as a temple of Weydan for those who aimed to right the wrongs of the Veskarium. Gaskar’s original peoples built it atop a small coastal island called Yul, named for the vesk prophet Gaskar Yulalov, who preached against the Veskarium’s growing tyranny until his arrest and execution. The only way onto the island is by crossing Renunciant Bridge, named for radical disciples of Yulalov. A massive statue bearing Yulalov’s likeness still stands at the eastern side of the span.

It looks like a populated area, not a secret hide out. What's your approach look like?


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

”Lets avoid any unwanted attention as long as possible, but the moment we are behind closed doors, draw those weapons. Let’s stay alert for any sneaking out from the oathbreaker.”


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Super busy today.... but if everyone could give me a flat d20 roll, hopefully when I get back everyone will have posted!


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

Flat Check: 1d20 ⇒ 1


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

sorry, i've been preoccupied.

secret stuff: 1d20 ⇒ 10


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Flat check 1d20 ⇒ 3

we have a pretty low average roll…. I hope low is good


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Botting Angel: 1d20 ⇒ 17

The party approaches, crossing the bridge to the sanctum. Weirdly, after a few steps you feel like you're sloshing through ankle deep water, though the bridge is dry. Two steps forward and it feels like you're up to your knees. Angel looks down and sees the cause.

Angel:

The dry bridge is a hologram!

She quickly points it out, and was the party realizes that there's a hologram covering the bridge, everyone fails to notice a massive creature plop itself on the side of the bridge!

INITIATIVE:
Hostiles: 1d20 + 1 ⇒ (1) + 1 = 2
Aldo: 1d20 + 1 ⇒ (15) + 1 = 16
Angel: 1d20 + 3 ⇒ (9) + 3 = 12
Chip: 1d20 + 3 ⇒ (2) + 3 = 5
Kaz: 1d20 + 7 ⇒ (10) + 7 = 17


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Surprise Round:
Angel: Go

Round 1:
Kaz (SP: 24/24): Go
Aldo (SP: 24/24): Go
Angel (SP: ): Go
Chip (SP: 21/21): Go

Life Science to ID: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

Holofang:


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

Aldo quickly draws his infinity rifle and fires at the beast!

"This creature doesn't look like it wants to negotatiate!"

Aldo takes a shot and then steps out of the water.

Tactical Infinity Rifle: 1d20 + 4 ⇒ (15) + 4 = 19
Fire Damage: 1d6 + 4 ⇒ (1) + 4 = 5


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Aldo finds the thing reasonably easy to hit, though it'll take a lot of hits to end the threat.

Surprise Round:
Angel: Go

Round 1:
Kaz (SP: 24/24): Go

Aldo (SP: 24/24): Hit
Angel (SP: ): Go
Chip (SP: 21/21): Go

Life Science to ID: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

Holofang: 5


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"What the hell is that?"

Life Science: 1d20 + 5 ⇒ (8) + 5 = 13

Angel tracks the beast and shoots it regardless of the answer.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (20) + 7 = 27
E+F: 1d10 + 4 ⇒ (7) + 4 = 11

Crit!


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 1

The vesk doesnt know what it is just that it is hostile and needs to be nullified. Doshko in hand he moves forward and strikes.

Melee attack 1d20 + 9 ⇒ (19) + 9 = 28
Doshko 1d12 + 10 ⇒ (7) + 10 = 17

Kaz has the Coordinated Shot feat. Everyone using ranged weapons gets a +1 to the opponent that Kaz is fighting melee w/


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Angel snaps a perfect shot down the gullet!

Kaz rushes in, and the thing suddenly lashes out with its tongue! AoO: 1d20 + 13 ⇒ (2) + 13 = 15 He bats it aside and lands a wicked blow with his doshko

Round 1:
Kaz (SP: 24/24): Hit
Aldo (SP: 24/24): Hit
Angel (SP: ): Go
Chip (SP: 21/21): Go

Life Science to ID: TBD

******************************************
TACTICAL MAP
Location: Gaskar-III
GM’s Tracker
Party Conditions: Inspiring Boost: - Inspiring Combo: Locked until Round NA
Gravity:Normal
Atmosphere: Normal
Lighting: Normal (though intermittent)
Battlefield terrain: Normal

DM:

Holofang: 44


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

Chip's drone takes a shot, while he studies the creature and draws his laser pistol.

drone attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
damage, P: 1d6 + 2 ⇒ (1) + 2 = 3

Life Science: 1d20 + 7 ⇒ (14) + 7 = 21


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Chip misses, but at least he knows what this is, a holofang. You've seen its ability to use an illusory hologram, but the big thing is that it can swallow a vesk whole! Thankfully it looks easy enough to kill....


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Angel seems confused for a moment but then takes a shot at the beast.

Plasma Bolter, Tactical (with Combat Tracking: 1d20 + 7 ⇒ (9) + 7 = 16
E+F: 1d10 + 4 ⇒ (3) + 4 = 7


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Angel's shot goes right down the gullet, killing the creature!

Your quick victory nets the party 1,200 XP.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The temple’s original denizens abandoned it when a cyclone destroyed the aboveground portions of the structure. The bottom levels have remarkably remained intact, though the rest of the structure has been completely destroyed. You enter to find yourselves at the base of stairs with choices on your next move.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kazador eyes the body of the giant bivalve monster they just killed. Does he think it could be fried up into clam strips?

Survival 1d20 + 7 ⇒ (13) + 7 = 20


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

"Kaz, I'm glad you are thinking about our well being by grabbing some tasty clam strips! We will have a feast when this is all over. In the meantime, let's take a right and see where they takes us."

Aldo follows the soldier with his rifle drawn.


2 people marked this as a favorite.
none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]
Kazador Agudo Garrez wrote:

Kazador eyes the body of the giant bivalve monster they just killed. Does he think it could be fried up into clam strips?

Survival 1d20+7

Kaz, this creature specializes in illusions and holograms. I think that if you eat it, you'll only FEEL full immediately, and you'll be hungry again in half an hour.


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

"Right behind you, captain."


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Kaz very quickly concludes that it would NOT be good eats, as they're poisonous! Map updated. You may have to scroll up.


CN Human Cyberborn Mechanic 4 She/Her| SP 24/24 HP 26/26 | RP 6/6 | EAC 17, KAC 18 | Fort +4; Ref +7; Will +2 | Init: +3 | Perc: +7, SM: +7 | Speed 25ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

We take the door to the right.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Angel. wrote:
We take the door to the right.

I moved Kaz to the door I think Angel is referring to

The vesk opens the door.


Aasimar Envoy 4 SP 24/24 HP 28/28 RP 7/7 | EAC 12 KAC 13 | F +2 R +5 W +4 | Init +1 | Perc +9, Dipl +15, SM +7 | Inspiring Boosted: None | 20/20 Charges

”We are getting closer to Agavana. Be on your lookout. Remember we want to capture her alive. Also remember that she has avoided capture for over ten years, watch for her tricks.”

1,401 to 1,431 of 1,431 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Game Master S's "Fly Free or Die" All Messageboards

Want to post a reply? Sign in.

| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

The majority of the discussion will happen on the Iron Fellowship Slack. This thread is best used for things that require or are best served by permanence: leveling up, bill of goods in the game etc.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Link to the Player's Guide for Fly Free or Die.


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

placeholder :-) I'm workin on it


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

FYI guys, I'll be heading out on a trip on Friday 9/15. This trip will be different than my other trips this year bc we will be camping in Sawtooth National Forest in middle of nowhere Idaho. I know we wont have wifi and I'm uncertain of cell service too. That will be the middle of the trip. Maybe the 18th till the 23rd.

Please feel free to post for Kaz. Shouldn't be too hard. He doesnt talk that much. He is honorable in his actions.
In combat, I see him as a "switch hitter" with melee vs ranged. Lay down heavy gun/laser fire, unless it going melee is better tactics. Then drop the gun and lay waste with his vesky claws. Unless he can manage to grab some big melee weapon.


none Android Mechanic/4 Init:+3 ST 21/21 HP 22/22 EAC 13 KAC 14 Perc 8 F5 R7 W1
attacks:
[dice=Laser pistol]1d20+6[/dice] [dice=fire]d4+2[/dice] [dice=drone attack]d20+7[/dice] [dice=damage, P]1d6+2[/dice]

I've got too much to look at/think about to get anything on this done today! Over the weekend I should have a little time though...


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:
I've got too much to look at/think about to get anything on this done today! Over the weekend I should have a little time though...

There is some neat stuff.

A Starfinder backpack
Rings of Resistence
Jump Jets for armor
Synaptic Acceleration
Darkvision goggles

Community / Forums / Online Campaigns / Play-by-Post Discussion / Game Master S's "Fly Free or Die" Discussion All Messageboards

Want to post a reply? Sign in.