Lemkii Twins wrote:
To me this is anathema to Sandbox RPG design.
Remember also we've had extensive discussions here, over the last couple of years, about the meaning of the word "sandbox". The shortest way to sum up: this is PFO, not a generic sandbox, not least because few people seem to agree on a single definition of "sandbox".
Take the game as it is for now, and join in Crowdforging to make it what it will be in future.
<Kabal> Dan Repperger wrote:
This might change when more tech's available. We learned in Alpha that someone took the time to cut and paste the text we see into each individual tooltip, and variability awaits the future.
A key difference: one buys, with XP, what in tabletop are class features gained with going up a level. When one's bought enough, one's awarded an achievement noting the increase in role level, but the achievement has no game-mechanical effect in itself.
There are no classes, as tabletop uses them, and players are free to spend their XP on anything they like, from all roles. XP in PFO serves an almost exactly opposite purpose to tabletop.
Gale Windswept wrote:
...at some point they will trigger redistribution by GW.
Reading somewhat between the lines of Ryan's note, I'll not be surprised if all they have to do to avoid re-distribution is to stay in private contact with Ryan and state an intention to enter the game "when it's ready". No Towers, no POIs..and perhaps no BFK, as they might have folks lined up to besiege them as soon as Settlement warfare goes live.
- Caldeathe discovered the search-code for posters on the Goblinworks forums a while back:
Just substitute the name of the poster you're looking for.
- You know you have un-read posts in the thread when it's bold-faced, and you can click on the arrow at the right of the thread-name to take you to the first un-read post
- At the bottom of the forums' main page, click on "Last updates in topics", and you'll go to one page that has all the threads where you've not read something
Savage Grace wrote:
From what I've seen, they can simply BUY better (but more expensive) models.
Ryan Dancey wrote:
I think the problem was that if you accepted the pack you got an extra one every time you crossed a hex boundary.
To refine that supposition, I'll bet it was if you crossed hex boundaries before you opened it. I opened mine immediately, and never saw any others, despite travelling from Marchmont to Phaeros.
Saturday December 20th, at 5PM EST / 2PM PST / 10PM GMT - Brighthaven population test! [Make it if you can!]