Mystic Theurge

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Goblin Squad Member

Good news from the Lodge!

Goblin Squad Member

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Midnight of Golgotha wrote:
"Reputation is a currency; it should be spent".

"Money, pardon the expression, is like manure. It's not worth a thing unless it's spread around, encouraging young things to grow." - Ephraim Levi

Goblin Squad Member

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Kobold Cleaver wrote:
...you promised us free microwaves.

Recalibrate your detector; microwaves are everywhere. Delivered as promised! ;-p

Goblin Squad Member

Welcome to our friends and colleagues in RiverBank!

Goblin Squad Member

Congratulations, Caldeathe and the Irregulars!

Stoneroot, too, of course...

EDIT: and, because the board won't let me post in the Kabal thread: Welcome back, Sunnfire!

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Thank you for all you did for us, Bonny. We'll miss you.

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Wheat and maize are both grasses, and we all know about the grass in PFO...

Goblin Squad Member

I also adore Duffy's map, and here's Harad Navar's mapping site, with much lovely juiciness, including overlays, and--in a near-future release--personalisation capability.

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You can also appeal the removal of your post to the named moderator who did the clean-up. We've seen instances where posts accidentally swept up have been replaced upon bringing them to the mods' attention.

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Lemkii Twins wrote:
To me this is anathema to Sandbox RPG design.

Remember also we've had extensive discussions here, over the last couple of years, about the meaning of the word "sandbox". The shortest way to sum up: this is PFO, not a generic sandbox, not least because few people seem to agree on a single definition of "sandbox".

Take the game as it is for now, and join in Crowdforging to make it what it will be in future.

Goblin Squad Member

<Kabal> Dan Repperger wrote:

Thanks for the info! That makes sense. Though I think it'd be a little more obvious if the feats reflected that. For example...

Whatever (1)
Keyword1

Whatever (2)
Keyword1, Keyword2

Whatever (3)
Keyword1, Keyword2, Keyword3

The ranks all showing all keywords (even when they don't actually have them) is rather confusing.

This might change when more tech's available. We learned in Alpha that someone took the time to cut and paste the text we see into each individual tooltip, and variability awaits the future.

Goblin Squad Member

Glad to see you back, Shaibes!

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Lemkii Twins wrote:
If Hammerfall wants to make their case...

Just for clarity in record-keeping: Hammerforge, not Hammerfall.

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Bluddwolf wrote:
...the interests of Hammerfall...

Thought I should point out it's Hammerforge under discussion. I believe Hammerfall's fine at the moment.

Goblin Squad Member

A key difference: one buys, with XP, what in tabletop are class features gained with going up a level. When one's bought enough, one's awarded an achievement noting the increase in role level, but the achievement has no game-mechanical effect in itself.

There are no classes, as tabletop uses them, and players are free to spend their XP on anything they like, from all roles. XP in PFO serves an almost exactly opposite purpose to tabletop.

Goblin Squad Member

Midnight of Golgotha wrote:
All gathering is PvP.

All economic activity is PVP.

Goblin Squad Member

What is a Linkshell, please? Google gives me many Final Fantasy references, but given my complete ignorance of that game, I'm not sure those are what I should be chasing.

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Welcome to all the new members of The Seventh Veil!

Goblin Squad Member

Welcome back...almost!

Goblin Squad Member

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Gol Phyllain wrote:
...kill mails...

Is there any way to avoid these becoming the e-peen-comparing tools they seem to be in EVE? "Bragging rights" can come uncomfortably close to griefing in the hands of some folk.

Goblin Squad Member

Welcome, Thannon and Gold & Steel!

Goblin Squad Member

Duffy, congratulations on receiving the widespread exposure your map so richly deserves!

Goblin Squad Member

Kadere wrote:
We are the chillest of bros...

I thought we'd heard it all...*now* we have :-p.

Goblin Squad Member

Gale Windswept wrote:
...at some point they will trigger redistribution by GW.

Reading somewhat between the lines of Ryan's note, I'll not be surprised if all they have to do to avoid re-distribution is to stay in private contact with Ryan and state an intention to enter the game "when it's ready". No Towers, no POIs..and perhaps no BFK, as they might have folks lined up to besiege them as soon as Settlement warfare goes live.

Goblin Squad Member

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Jakaal wrote:
I wish it allowed for multiple keys. I'd like both [Enter] and [/] to start chat...

It does. A bit of my player_settings.ini:

.

return = chat
slash = chat

Goblin Squad Member

TEO Cheatle wrote:
Ehhh, you have time before it deletes, lol.

It's appeared as if my trash empties immediately upon moving. There's also a clock, even if I'm standing still?

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Welcome, Guardheim!

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- Caldeathe discovered the search-code for posters on the Goblinworks forums a while back:

https://goblinworks.com/forum/users/Ryan%20Dancey/posts/

Just substitute the name of the poster you're looking for.

- You know you have un-read posts in the thread when it's bold-faced, and you can click on the arrow at the right of the thread-name to take you to the first un-read post

- At the bottom of the forums' main page, click on "Last updates in topics", and you'll go to one page that has all the threads where you've not read something

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atl01.mainvoice.net:7183. :-)

Goblin Squad Member

Mark recently responded, on the Goblinworks boards, to my similar troubles. He asked me to contact him at mark.moreland@paizo.com, and he's been very quick to get back to me.

Goblin Squad Member

I seem to recall green in the swamps.

Goblin Squad Member

It may've been someone resembling me who once kept the sheet's name more-or-less up to date, but lately I've not needed to refer to the sheet every day.

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We need your permission to continue occupying your Settlement with our grubby crafting activities :-).

Goblin Squad Member

Welcome back, Mourn!

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Congratulations, UnNamed Company!

Goblin Squad Member

1 person marked this as a favorite.

Also, it sounds as if the DT-specific instructions are not warning against an absolute permanent loss of the Twin, but represent the best way to keep customer service (Bonny and Ryan), from "oh, I broke my account, fix it nao, kthxbye" calls and emails.

Goblin Squad Member

Bringslite wrote:

You guys scored that many T1 recipes in 3 days?

Impressive.

Given their member-count, dedication, and demonstrated success in Alpha, it'll be a constant race to accomplish things before Brighthaven does :-).

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Savage Grace wrote:
From what I've seen, they can simply BUY better (but more expensive) models.

For reference, here's some of what Ryan's told us about Goblinworks and Unity:

Ryan Dancey wrote:

We chose Unity because it was the best available client-side solution. The asset store was not a factor.

For the most part, the stuff in the asset store isn't going to work with our tech without so much re-work that we would end up spending about as much time configuring it to work in our toolchain as making it ourselves. We were able to get a large package of weapons which we're using rather than spend time modelling "Pathfinder Specific" stuff (although we'll get to that eventually).

We are, in addition to using Unity, using an off-the-shelf animation package (which we had to integrate with Unity because Unity's built-in system is too slow for an MMO), we're using Havok Physics, we're using Grome, we're using an off-the-shelf content management system for the website, and an off-the-shell forum system that integrates with that CMS.

The two parts of the system where we have invested the most time are the art assets and the server and networking code. Those are essentially "the hard parts" of making an MMO.

We have also spent a lot of time working with Unity itself to determine how to maximize its visual performance. There's a lot of under-the-hood tech in Unity that has to be carefully tweaked and configured and we're using it in a nonstandard way. Our objective is to find a mixture of good quality and a large number of moving entities (usually games are either/or). We have a full-time staff position called a Tech Artist who works almost exclusively on that kind of thing.

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I'd love to know the difference in headcount between PFO's art team and those of games with "better" graphics. Goblinworks had, last we heard, about 21 people total, including Ryan and Lisa; the art-team--however many of those 21 they are--has done yeoman's work to get us so far so fast.

Goblin Squad Member

Phaeros has been busy enough that I can only imagine how crowded things might feel in Brighthaven.

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"The Goodfellow" wrote:
I am willing to share credit of the "Awesome" in a 75/25 split, me/you. :-)

Banditry is alive and well! :-)

Goblin Squad Member

Thod wrote:
I think the problem was that if you accepted the pack you got an extra one every time you crossed a hex boundary.

To refine that supposition, I'll bet it was if you crossed hex boundaries before you opened it. I opened mine immediately, and never saw any others, despite travelling from Marchmont to Phaeros.

Goblin Squad Member

I don't understand. The $35 subscription option has always said it'll allow entry upon Open Enrollment, which is yet to arrive, and pledges from the tech-demo Kickstarter didn't have game-entry included, except for the $1000+ levels.

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Franz Lunzer wrote:
Damn. i'm in barcelona right now,and without my laptop.

Barcelona's its own reward :-).

Congratulations, Goblinworks!

Goblin Squad Member

VinnieSP wrote:
I'm from São Paulo, Brazil...

The most-notable Brazilian in our community's been Kemedo. He's not been around for a while, but many folks are laying low until Early Enrollment.

Goblin Squad Member

Best wishes for recovery and rest.

Goblin Squad Member

Happy holidays, Goblinworks! Enjoy your time of rest.

Goblin Squad Member

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Congratulations, Goblinworks!

Goblin Squad Member

Congratulations to everyone! I'm sorry I wasn't able to be there.

Goblin Squad Member

Wish you the best, Lifey, and we look forward to having you back among us.

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