Curse of the Crimson Throne

Game Master Something Wicked

Oftentimes, to win us to our harm, the instruments of darkness tell us truths, win us with honest trifles, to betray's in deepest consequence.

Respect Points: 2

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The rotating mechanism? Not very long. But a skilled craftsman could attempt to reverse it in the future.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

I think that's good enough for now, the other option is to collapse the stairwell, but not sure if we have the means to do that fast. Yazi's spell list is not the most... explosive.


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Congratulations on reaching the effective end of Book 3, Escape from Old Korvosa. We started this campaign four years ago, if you can believe it. I look forward to continuing the journey together.

Book 4's first post will be up ASAP.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Dear group, I have a hard deadline Wednesday. Please bot Kynes as needed.


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No worries! See you soon.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

I forgot to ask - what kinds of things were for purchase from Ichond?


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Alchemical items and potions "within reason". Basically ask you shall receive.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Can Li get an Align Weapon oil in case she runs into another situation like she did with Glorio? Is that within reason? :)


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Sure!


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Hey everyone, I'm still here but having a little difficulty with creative endeavors. Will catch up soon!

In the meantime, does anyone have any thoughts on our power creep? We've become an incredibly effective team, to the point that I didn't bother prepping key spells or defenses during the Arkona dungeon and its fights, and didn't feel overly concerned about any of their outcomes.

How would people feel about delaying our next few level-ups so as to add a little more tension to these encounters?


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Glad you're still with us!

That's a valid concern, and I'm happy to hear everyone's thoughts. Delaying levels is one option, as is limiting wealth and buffing up encounters. We could also do away with hero points. But don't forget that a character did die in Book 3.

Also, after the harrow reading you now have access to new Harrow point bonuses. Check the link in my tagline.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

On one hand, the Arkona dungeon did go better than I'd have thought, especially the final fight. Though, the last fight was practically single-handedly won by Lord Talfryn's Wall of Force, as I don't believe we'd have lasted much longer against the barrage from the snake people - damage was rather high.

I'd say instead of doing that, we continue as planned, but add a few more minions, even if that'd mean removing the Advanced template from some of them - Action economy is king, and cutting through swathes of enemies is narratively cool!


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

True. A single opponent will almost always go down quickly regardless of how powerful they are when dog piled. See the fate of endless evil wizards in countless Dungeon Magazine modules.

So perhaps adding some B tier bad guys to important fights to spread us out and disrupt the efficiency of our action economy is the way to go?


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

I'm not sure how effective Li has been power-wise so I don't have much to add to the conversation. I'm good with whatever the group decides.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Big Bad Guys needs ppl with him to keep heroes from ganging up. That's my preferred approach as well.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Aaah, slow down a little! :)

Gameplay posts are moving a bit too quick for me, can we give it a bit more time for people to react and roleplay?


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Sorry! Circumstances lately have allowed me to give a lot of attention to the game. I'll wait a day or two to move the plot.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Completely understand, I think a lot of people find themselves with an abundance of free time on hand these days. Alas, for me it is rather the opposite.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Same - while my free time is basically 95% forums right now, the actual free time is less, since half my department is quarantined.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

I submitted a new paper Wednesday, so things are loosening up for me...although now I'm dealing with the immediate aftermath with a bit of burnout :)


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Really looking forward to this book - the city barbarian vs the plains barbarians oughta be interesting! And would be interesting to see how Garvid's thoughts on the Shoanti change with the time in the Cinderlands.

While he's far from the 'all Shoanti are savages', especially after his time with Yazi, and the T-Bone and Gaekhen situation, he's still a bit wary and perceives them as a fair bit more aggressive and a lot more willing to fight over reason compared to the Korvosan people he's used to.


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Yea, Book 4 has received its fair share of hate for its deviation from the urban setting, but I'm of a like mind with you. And remember, you can still travel to and communicate with (through magical means or otherwise) your contacts in Korvosa.

Also, please take a couple of minutes to examine the Loot document. You'll soon have an opportunity to sell items and make purchases. There are some really nice items currently unclaimed.

Also, I'm going to stop tracking consumable usage in the loot document and will soon delete the "Tracked Resources" tab. For those who have them, please continue to track those consumables on your end.

I've been keeping an eye on the Wish List tab as well.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

I get where people could be coming from, if they're 100% mentally set on an urban adventure, but to me it's not too jarring, or at least not as jarring as some book-to-book transitions I've seen in Adventure Paths. Mostly it's just the nature of having six authors working simultaneously on a project - you'll get some weird jumps like that. They've tied it in well story-wise, so that it at least makes some sense. And like Mouse said, a change of scenery can be nice. :)


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Im sorry everyone. Im going to try to catch up this week. Im in a big transition point, and am being especially productive in my career, and I am trying not to get distracted by fun while the muse is upon me!
If this last much longer, I will take myself out, rather than have a walking dead player, but hopefully I will be back


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Congratulations! Understandable, though I hope you're able to return.


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We do need to reach a decision on Trinia. Li seems open to the idea of letting her join. Can I get a second?


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

I'm also having general difficulty engaging in rp - it's not for lack of time, but rather the enervating effect that current events is having on my creativity. Thanks for your patience - I'm reading the posts, just having difficulty contributing at the moment.


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No problem.


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Li wrote:
So I assume we need to succeed on all 3 will saves in order to not be affected? And do we roll a d100 for each failed will save or just one roll?

Righto, as each effect comes from a distinct source. If any of them stick, a single d100 is sufficient. Looks like you did it right.

Because it's an aura, you need to make the saves every round until the creatures are dead.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Man, these things are awful. I might have to have my IRL group fight them.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

This is going to be a hell of a slog...


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11
Quote:
Li's terrible roll sequence

Well, at least you got *that* out of the way...o.O


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Rerolling Li's will saves here (she rolled 1d2) (thanks Garvid!):
3d20 ⇒ (14, 4, 8) = 26

She still fails, so her turn doesn't change.

Yazi, from the confusion effect: Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). I read this to mean that Slinky isn't a valid target for the "attack nearest creature" result. Just something to keep in mind for the future.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

sorry Li.......super glad Kynes defaults to non-lethal attacks


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Being at the bottom of a 50 foot pit, would Mouse be out of the aura at the moment? She would of course need to make the save as she climbed back up into it.


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Oh yea! The aura has a range of 30ft.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

So how are Li's actions affected by Keynes' attacks? Just wondering how she's debuffed for her rolls for this turn


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It looks like you are both sickened and shaken. Kynes might have some additional info.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Close. Actually, now that I think about it, the Enforcer Feat says this:

Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

So frightened would take precedent over anything else right? If that’s the case then Li flees. I just need to know exactly what is affecting her and for how long so I can act accordingly


1 round frightened. 1 round sickened. many many rounds shaken.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Got it! Thanks :)


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Uh ohmore pain. Will get that roll up once I get coffee in my cup!


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@Talfryn, dismissing a spell is a standard action, so unless the fireball is quickened you couldn't do both. Since Mouse is on her way out, and you haven't had many opportunities to damage the seugathi, I'll work on the assumption you'll cast fireball. Let me know if otherwise.

Mouse, remember to include your speed boost with haste.


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Talfryn, is that shadow evocation?


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11
GM wrote:
Mouse the DC is back to 30. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

So I assume that means I fall back into the pit and take more acid damage?


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Possibly. We'll say you can make the check at your current position on the pit's wall. If you can hit a 26 you stay put, but fail by 5 or more and you fall back down.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Apologies, yes, Shadow Evocation. Sorry, Mouse!


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

oh my god.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

If someone can do a will spell against Kynes, he will fail he has a -10 penalty on those saves right now.. That might be best for the party.

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