| The Wicked GM | 
The rotating mechanism? Not very long. But a skilled craftsman could attempt to reverse it in the future.
| The Wicked GM | 
| 3 people marked this as a favorite. | 
Congratulations on reaching the effective end of Book 3, Escape from Old Korvosa. We started this campaign four years ago, if you can believe it. I look forward to continuing the journey together.
Book 4's first post will be up ASAP.
| The Wicked GM | 
| 1 person marked this as a favorite. | 
No worries! See you soon.
| The Wicked GM | 
Alchemical items and potions "within reason". Basically ask you shall receive.
| Lord Talfryn Blackoak | 
Hey everyone, I'm still here but having a little difficulty with creative endeavors. Will catch up soon!
In the meantime, does anyone have any thoughts on our power creep? We've become an incredibly effective team, to the point that I didn't bother prepping key spells or defenses during the Arkona dungeon and its fights, and didn't feel overly concerned about any of their outcomes.
How would people feel about delaying our next few level-ups so as to add a little more tension to these encounters?
| The Wicked GM | 
Glad you're still with us!
That's a valid concern, and I'm happy to hear everyone's thoughts. Delaying levels is one option, as is limiting wealth and buffing up encounters. We could also do away with hero points. But don't forget that a character did die in Book 3.
Also, after the harrow reading you now have access to new Harrow point bonuses. Check the link in my tagline.
| Garvid Krein | 
On one hand, the Arkona dungeon did go better than I'd have thought, especially the final fight. Though, the last fight was practically single-handedly won by Lord Talfryn's Wall of Force, as I don't believe we'd have lasted much longer against the barrage from the snake people - damage was rather high.
I'd say instead of doing that, we continue as planned, but add a few more minions, even if that'd mean removing the Advanced template from some of them - Action economy is king, and cutting through swathes of enemies is narratively cool!
| Lord Talfryn Blackoak | 
True. A single opponent will almost always go down quickly regardless of how powerful they are when dog piled. See the fate of endless evil wizards in countless Dungeon Magazine modules.
So perhaps adding some B tier bad guys to important fights to spread us out and disrupt the efficiency of our action economy is the way to go?
| The Wicked GM | 
Sorry! Circumstances lately have allowed me to give a lot of attention to the game. I'll wait a day or two to move the plot.
| Garvid Krein | 
Really looking forward to this book - the city barbarian vs the plains barbarians oughta be interesting! And would be interesting to see how Garvid's thoughts on the Shoanti change with the time in the Cinderlands.
While he's far from the 'all Shoanti are savages', especially after his time with Yazi, and the T-Bone and Gaekhen situation, he's still a bit wary and perceives them as a fair bit more aggressive and a lot more willing to fight over reason compared to the Korvosan people he's used to.
| The Wicked GM | 
Yea, Book 4 has received its fair share of hate for its deviation from the urban setting, but I'm of a like mind with you. And remember, you can still travel to and communicate with (through magical means or otherwise) your contacts in Korvosa.
Also, please take a couple of minutes to examine the Loot document. You'll soon have an opportunity to sell items and make purchases. There are some really nice items currently unclaimed.
Also, I'm going to stop tracking consumable usage in the loot document and will soon delete the "Tracked Resources" tab. For those who have them, please continue to track those consumables on your end.
I've been keeping an eye on the Wish List tab as well.
| Marial "Mouse" Redfist | 
I get where people could be coming from, if they're 100% mentally set on an urban adventure, but to me it's not too jarring, or at least not as jarring as some book-to-book transitions I've seen in Adventure Paths. Mostly it's just the nature of having six authors working simultaneously on a project - you'll get some weird jumps like that. They've tied it in well story-wise, so that it at least makes some sense. And like Mouse said, a change of scenery can be nice. :)
| Leah Kynes | 
Im sorry everyone. Im going to try to catch up this week. Im in a big transition point, and am being especially productive in my career, and I am trying not to get distracted by fun while the muse is upon me! 
If this last much longer, I will take myself out, rather than have a walking dead player, but hopefully I will be back
| The Wicked GM | 
Congratulations! Understandable, though I hope you're able to return.
| The Wicked GM | 
We do need to reach a decision on Trinia. Li seems open to the idea of letting her join. Can I get a second?
| Lord Talfryn Blackoak | 
I'm also having general difficulty engaging in rp - it's not for lack of time, but rather the enervating effect that current events is having on my creativity. Thanks for your patience - I'm reading the posts, just having difficulty contributing at the moment.
| The Wicked GM | 
So I assume we need to succeed on all 3 will saves in order to not be affected? And do we roll a d100 for each failed will save or just one roll?
Righto, as each effect comes from a distinct source. If any of them stick, a single d100 is sufficient. Looks like you did it right.
Because it's an aura, you need to make the saves every round until the creatures are dead.
| The Wicked GM | 
Rerolling Li's will saves here (she rolled 1d2) (thanks Garvid!):
3d20 ⇒ (14, 4, 8) = 26
She still fails, so her turn doesn't change.
Yazi, from the confusion effect: Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self). I read this to mean that Slinky isn't a valid target for the "attack nearest creature" result. Just something to keep in mind for the future.
| The Wicked GM | 
Oh yea! The aura has a range of 30ft.
| Leah Kynes | 
Close. Actually, now that I think about it, the Enforcer Feat says this:
Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
| Norelia "Li" | 
So frightened would take precedent over anything else right? If that’s the case then Li flees. I just need to know exactly what is affecting her and for how long so I can act accordingly
| The Wicked GM | 
@Talfryn, dismissing a spell is a standard action, so unless the fireball is quickened you couldn't do both. Since Mouse is on her way out, and you haven't had many opportunities to damage the seugathi, I'll work on the assumption you'll cast fireball. Let me know if otherwise.
Mouse, remember to include your speed boost with haste.
| The Wicked GM | 
Talfryn, is that shadow evocation?
| Marial "Mouse" Redfist | 
Mouse the DC is back to 30. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.
So I assume that means I fall back into the pit and take more acid damage?
| The Wicked GM | 
Possibly. We'll say you can make the check at your current position on the pit's wall. If you can hit a 26 you stay put, but fail by 5 or more and you fall back down.