Ventnor |
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I'm interested in play testing a multiclass into one of these, but I note that the playtest docs don't seem to include dedication feats. Thoughts? Advice?
We didn't get multiclass feats during the playtest of the Advanced Player's Guide classes and we didn't get multiclass feats during the playtest of the Secrets of Magic classes, so I'm pretty sure we're not getting multiclass feats for the Guns and Gears playtest.
PossibleCabbage |
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One of the biggest issues in the Secrets of Magic playtest is that we never had any idea what a Summoner multiclass would look like, or if even such a thing were possible.
But the gunslinger archetype shouldn't be that hard to extrapolate from existing martial multiclass archetypes (there's a dedication feat, a basic foo feat, an advanced foo feat, a save feat, and a "get more HP" feat- biggest issue to address is "proficiency advancement with firearms".)
roquepo |
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biggest issue to address is "proficiency advancement with firearms".)
They are just uncommon weapons, they still follow the simple, martial and advanced thing for proficiencies.
Probably just trained and access to them (a Ranger could use both simple and martial firearms while a Rogue could use only simple ones) and then another feat to jump to expert later on.
RPGnoremac |
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I would definitely like them to have a the multiclass parts but it is quite understandable.
Since for the playtest they dont have any idea how the class will actually turn out. If they completely change the class around then pretty much any multiclass discussion would have been a waste of time.
I am very curious how the Magus and Summoner multiclass dedications will turn out.
Will we be able to spell strike? If not what will the Magus even do for a character.
Will a Summoner dedication give an eidolin? If not I am not sure what it will do.
I feel inventor and gunslinger dedications will be quite simple. Gunslinger will give access to guns and let you take some of their feats. Inventor will just give you some of the unique things.