Strange Aeons

Game Master Nayr Trebrot

The stars are right, and they beckon.

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Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Thanks, Ulfric, and Happy New Year all!

Re: Zandalus remaining invisible after pulling out the arrow, that makes the most sense to me


campus's damage should be one less


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

So I'm clear on this, last round it went (according to initiatives):

1. Campus attacking Zandalus
2. Zandalus attacking me and missing
3. Me doing something (which was differed to Ulfric since I delayed)
4. Ulfric attacking Zandalus
5. My turn
6. Cerio's turn

2 came before 1 in the text order, one reason I'm asking. Does that look correct?


Yeah, sorry - the narrative for it is disjointed and out of sequence; I'd thought it would be better to just move it along for time since everyone was up before Z anyway. Kind of makes it hard to explain not taking an additional attack that would be useless, but I often go for moving the story along before sticking to precise order. Were we playing live, we would go person-by-person.

In essence, you see Ulfric and Campus converging on Z and raining down killing blows; Campus's strike will actually hit after your turn, but you can already see Z reeling and nearly laid low by Ulfric.

I can just go person to person if you'd prefer; I just defer to everyone acting at once so the round doesn't lag too much.


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Makes total sense, thanks for the explanation :thumbsup:


No problem, just glad it made sense to someone!


Sorry guys, caught a nasty bug. On some meds, so hope to be back to posting tomorrow.


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Aw get some rest and feel better!


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Sorry to hear, hope you're feeling better (no rush too)!


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Is the swarm a summons and evil?

Just a reminder that we have Protection from Evil Communial Going

Protection from Evil Benefits:
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.


It is an evil aberration, not summoned


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Please disregard the comment I added a bit ago about re: the +1 for Auspicious Tattoo, it's already factored in to my Will save value


Easy enough. Pathfinder is complicated. Wait until you have a level 10 character.


Yeah; I'm not looking forward to those combats.


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Yeah, I can't imagine at this point, haha

Re: me just becoming Frightened for three rounds, I assume this current round counts as the first? Also, each round, do I need to maximize the distance between myself and the creature?


Yes sir to both!


Cerio's out with the flu, but this is a pretty important combat in which to bot him. So...up to the players - what would you like me to have him do?


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Ugh, that sucks - sorry to hear, Cerio, rest up and get well!

I'm fine with waiting here, not a problem at all (I'm frightened for three rounds anyway :+1:)


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

If it is important then we should wait.

Hope you get better soon Cerio.


Gotcha; thanks for the input, and indeed - hope you feel better soon Cerio


wait is good. I'll spend extra time on the Shackles campaign :)


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

I'm confused here - Cerio just went and that was his action from last round (the one where I became frightened), meaning that at that point, all of us had done our action from that round. Why then does it say:

GM Nayr wrote:


Initiative bold you're up:
Tatterman
Campus
Cerio
Swarm
T'eron - frightedned
Ulfric

? I assumed the Swarm's attack in the last (current) post was from the previous round as well and that a fresh round was just beginning. Am I overlooking something?


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

I think because the swarm and the Tatterman have different initiatives.


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

So there are two different initiative groupings here, each containing Tatterman and Swarm?


It goes in the order listed above.


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

I want to hear from someone else (GM Nayr, primarily), then I will act. This makes no sense to have two layers of initiatives, nor does using just the last one make sense since some of the players listed as already having gone that round have actually not.

I'm frightened anyway, not much I can do, I just want to make sure I'm on the correct page in understanding this.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

There are not two layers of initiatives. Every creature has an initiative and it goes in that order. BUT since this is play by post and slow, some people may have posted early or late.


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Haha (and oops), looks like I misread something - when looking at the previous hide/show initiative list, I saw that as the actual order vs. just the rolls themselves. Sorry for the hassle!

That said, are you sure myself and Ulfric are up now? We both already went this round (everybody has).


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

I haven't previously gone, I just rolled my saves so GM Nayr would know to skip me or not.


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Yeah, I see, all clear on that then. I have definitely already gone (I moved to the corner of the room, frightened).


Sorry for the delay, rough weekend. Yeah, it's the big part of PBP games that infuriates most. The initiatives can be very painful when there are multiple enemies, which is why we group similar enemies together. Were we all sitting around a table playing, it'd make sense, but in this case we have: A few PC's act, then one bad guy, then the other PC's, then the other bad guy - rinse and repeat. Does that make sense?


Ulfric, you're not smiting with that, are you?


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

No problem, hope everything's ironed out. Yeah, got all that, I was mostly just (mistakenly) reading the list of the original initiative rolls as the actual initiative order (that plus wondering why it was still my turn).


That fear aura really sucks, sorry about that - kinda' takes you out of it completely for a bit. We'll just figure you're cowering there for now, and if Tats moves, then you may run the other way.


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Unfortunately I used my only smite on Zandalus. So unless it counts as the same creature then no more smites for me.


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

I have two vials of vermin repellent
https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Vermin%20repellen t

would this work?


Gotcha, sorry Ulfric; that stinks

Alas, no - this swarm is of the aberrant subtype


Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'

Too bad Teron is not wearing our lesser talisiman of warrior's courage.


Sorry didn't realize it was my turn


That sure would have helped!

No worries at all


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

I'm back this round, correct? Seems like I should be up next, then Ulfric


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

If anyone is interested, I'm recruiting a level 4 character for an Ironfang Invasion campaign that's near the end of Book 1. More info here: Recruitment


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

Almost forgot to mention it, but I am on vacation from February 29 to March 8. I should be able to get going again by March 9/10 once I am settled in again.


Thanks Ulfric; looks like you've got a tough selection on that new recruit already! I'd love to, but will pass since you have so many eager applicants. Good luck with it!

And, enjoy your vacation!

T'eron, you'll be up the next round, unfortunately, unless I miscounted. I'll go through it again.


Human Slayer Level 4 | HP 39/43 | AC17 T13 FF14 | F5 R8 W2 | CMB8 CMD21 | Init5 Perc7 | 30'

Thanks for the recruitment offer, Ulfric, perhaps another time. And yes, have a great vacation!

GM Nayr, I do this is the round I'm back, assuming that the round I became frightened counted as the first one (since that is when I ran to the corner)


Yup, you're right...time to do some damage!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
GM Nayr wrote:
All good with the swarm since they can't take an AOO, but you can only move to the northeast part of the room...wanna go there?

Yes, please!


Done sir!


Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3

I'm out for vacation now for a week. For the rest of this combat just keep having Ulfric push to the Tatterman and attack regardless of possible damage to himself.

For potential future combats, Ulfric will keep a defensive posture to keep Cerio safe.

See you all in a week or so!


HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet

Nice hit Ulfric! I believe it's T'eron's turn, not Cerio's? Cerio just went.

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