
The Wicked GM |


The Wicked GM |

I had to delete my discussion post. With the cover provided by Mouse and Garvid, Kynes's trip attempt actually fails :(.

Leah Kynes |
1 person marked this as a favorite. |

I forgot to mention that with Kyne's hit against a studied target, the fungal is sickened for 1 round
https://www.d20pfsrd.com/classes/hybrid-classes/investigator/investigator-t alents/paizo-investigator-talents/sickening-offensive/
and cannot make attacks of opportunity for one round:
https://www.d20pfsrd.com/classes/hybrid-classes/investigator/investigator-t alents/paizo-investigator-talents/sapping-offensive/

The Wicked GM |

Question: do you think it would be better to ask you to keep track of your own character's health, rather than me keeping tabs?
Some of you do it anyway, I know. I ask because I noticed that Garvid has a bonus to AC when adjacent to multiple opponents, something I'm bound to forget, and I'm prone to make other mistakes as well. In that case I would make my rolls and leave it to you to apply the damage listed, as applicable. I would still keep track of buffs and debuffs.

The Wicked GM |

Intimidate, in particular, is a mind-affecting fear effect, so fearless and mindless creatures are immune to all uses of Intimidate.
Looks like they're immune.

The Wicked GM |

Now would be a good time to review the Loot sheet. There is some nice gear there just hanging out.

The Wicked GM |

Also note that there are no light sources where we are. You'll need to account for visibility ahead.

Garvid Krein |
2 people marked this as a favorite. |

Hey everyone!
Sorry for keeping you waiting for so long, and I'm sorry to have saddled poor Wicked with driving Garvid. However...
Good news, everyone! I got a new job, less hours, an hour and change closer to home, and a lot more organised structure. I'll be starting that in late October, and I'll be trying to be more present here (now that I'm not worried about being sacked!)
Post coming up!

Marial "Mouse" Redfist |

Does anyone mind if I claim the eyes of the eagle from the Emperor's palace? I'm glad to hand them over to one of the trapfinders if they'd rather have them, but if not I'll snag them. (I also wouldn't mind having the bag of holding from Vencarlo's house, but as I wasn't there it doesn't make much story sense. It might make sense to use it as a group asset, in which case Mouse is happy to carry it as she's got the spare carrying capacity.)
Also, hooray work things working out! My work's only getting more mad over the next several weeks. :)

The Wicked GM |

That's great to hear Garvid! My commute is over an hour ("only" four days a week). It's the hardest part of the job.
Also, a reminder that I'll be traveling abroad Sep. 20-30. You may or may not hear from me much during that time, certainly while traveling. Then I dive back into a hectic work schedule the first week of October. But the show will go on!

Leah Kynes |

Kynes creeps down the stairway with the others until he encountered a wall. Something did not feel right. The wall seemed to him to shimmer, just slightly. Reaching, he found his hand passed beyond the surface.
There, the wall. The east one, I'd guess it would be. It it is but an illusion. The stairs continue down into the darkness.
Will: 1d20 + 8 ⇒ (12) + 8 = 20

The Wicked GM |

Li, yes in this case north is the top of the map.

The Wicked GM |

So north or east? Two people in agreement is enough for me.

The Wicked GM |

Thanks; east it is!

Lord Talfryn Blackoak |

Level 9!
+1 F/R
+9 HP (+4 Class, +3 Con, +1 Toughness, +1 Preferred)
+8 skills (Spellcraft, Arcana, Geo, History, Local, Planes, Religion, Lore)
Spells: Shadow Evocation, Overland Flight
Feat: Greater Spell Penetration

Leah Kynes |

Kynes is gonna try a monstrous physique I spell.
So complicated to me.
Was thinking about taking this form:
https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/deat hsnatcher/
Its attacks are:
Melee bite +29 (2d6+10), 4 claws +29 (1d8+10/19–20), sting +29 (1d6+10 plus poison)
Am I right in that the bite and 4 claws are primary, and the sting is secondary? Also, I assume that the sting would have no poison, and that if I use the two handed bladed scarves, two of those claws attacks would be used for that.
help!

The Wicked GM |
1 person marked this as a favorite. |

This is new to me as well. Let's see if we can break it down.
It would be mighty powerful indeed if you could do the full damage of a Deathsnatcher. I don't believe you get access to that much damage with MP I.
You're correct about poison--you only get the abilities monstrous physique I offers, which doesn't include poison.
Here are the rules for natural attacks. Your natural weapon damage is determined by your size. The table found with the link above tells us that as a medium creature, your bite deals 1d6, your claws 1d4, and your sting 1d4. We must also note which are primary and which are secondary.
The rules on polymorph magic tell us:
you . . . gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.
From the rules on natural attacks:
Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls.
So your bite and claw attacks (primary) would be BAB+Str modifier and your damage would be 1d6 or 1d4 +Str modifier. Your sting (secondary) would be BAB+Str modifier-5 and your damage would be 1d4+1/2 Str Modifier.
This changes when you mix natural and weapon attacks. When you full attack, you use all of your iterative attacks, then the natural attacks from limbs that are not holding any weapons. Those natural attacks are made as secondary attacks, no matter what they are normally. So you could attack with your two-handed weapon, but then your bite, remaining claws, and sting are all treated as secondary, at -5 to attack and 1/2 Str for damage.
I think that's how it works, anyway. Anyone more knowledgeable spot an error?
Edit to correctly classify claws as primary.

Leah Kynes |

Thanks; that was great.
One small question. I agree that I wouldn't get the static bonuses listed in the stat block on those natural attacks because I only get the my STR+2, per the spell. However, from the various threads I've read, ( e.g., thread most/all interpret it as still receiving the the damage dice of the base creature. Thought I'd just bring that up, but of course I'll defer to the DM.

The Wicked GM |

Okay I can buy that. Your damage dice would be enhanced as per the deathsnatcher statblock.

The Wicked GM |

Garvid can't charge due to Mouse's positioning and the firepit. You can move 30ft through Mouse and provoke an AoO from Senshiir (she has combat reflexes), but you'll also lose the charge bonus to your roll. Alternatively, you can double move around the firepit, but you'll forego an attack. If you haven't directed otherwise by the time I finish my post, I'll err on the side of caution and double move you so as not to provoke an AoO.

Garvid Krein |

Ah. Don't have roll20 on my phone. I think double moving for a flank (or not, considering she might have 360 vision) would be good. And Garvid probably doesn't have my Pathfinder playing experience, so double moving is reasonable.

Garvid Krein |

tag Mouse: the azura can't do aoo's for a round. If Mouse wants to slip back to heal, she can do so safely.
Actually, not just Mouse. Thanks for that, Kynes!
EDIT: I also forgot - I get 4 DR from barbarian and 3 from Stalwart now, instead of the 5 total I had two levels ago...

The Wicked GM |

Kynes, remind me what denies the AoO's?

Leah Kynes |

The Wicked GM |

Kynes, add a haste attack to your turn!

Leah Kynes |

A clarification of Kyne's studied combat talents.
Investigator talents add effects to an investigator’s studied combat. Only one of these talents can be applied to an individual attack, but the decision can be made when the damage is dealt.
Kynes has two talents: sickening offensive, & sapping offensive.
I was applying both, but that was incorrect. For each attack against a studied opponent that dealt damage, I can choose one effect.
Kynes first hit will be designated as sapping, the haste attack, if it hits, will be the sickening attack.

The Wicked GM |

Welcome to Level 10!

The Wicked GM |

Epic! We also have hero pts that allow you to cheat death.