Curse of the Crimson Throne

Game Master Something Wicked

Oftentimes, to win us to our harm, the instruments of darkness tell us truths, win us with honest trifles, to betray's in deepest consequence.

Respect Points: 2

[Loot] | [Roll20] | [Harrow Points] | [Hero Points]

[Cinderlands Map] | [Kaer Maga Map] | [Korvosa Map] | [Padlet]


1,901 to 1,950 of 2,351 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Mouse:
Sorry about your token. I think it's fixed. Please let me know otherwise.

Talfryn:
If you plan on using fly regularly, it would be worth putting some ranks in the fly skill. I won't require a check for this first use, but going forward I may ask you to roll.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

I had to delete my discussion post. With the cover provided by Mouse and Garvid, Kynes's trip attempt actually fails :(.


dang


1 person marked this as a favorite.
Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

I forgot to mention that with Kyne's hit against a studied target, the fungal is sickened for 1 round

https://www.d20pfsrd.com/classes/hybrid-classes/investigator/investigator-t alents/paizo-investigator-talents/sickening-offensive/

and cannot make attacks of opportunity for one round:

https://www.d20pfsrd.com/classes/hybrid-classes/investigator/investigator-t alents/paizo-investigator-talents/sapping-offensive/


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Question: do you think it would be better to ask you to keep track of your own character's health, rather than me keeping tabs?

Some of you do it anyway, I know. I ask because I noticed that Garvid has a bonus to AC when adjacent to multiple opponents, something I'm bound to forget, and I'm prone to make other mistakes as well. In that case I would make my rolls and leave it to you to apply the damage listed, as applicable. I would still keep track of buffs and debuffs.


Sounds good to me.
It will get me to more accurately keep up with all my conditions.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Is intimidation a mind affecting effect, or can Kynes intimidate?


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Per the FAQ:

FAQ wrote:
Intimidate, in particular, is a mind-affecting fear effect, so fearless and mindless creatures are immune to all uses of Intimidate.

Looks like they're immune.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

ah well.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Sorry guys, been distracted this past week, not playing Talfryn at his best. Haven't even had time to level up yet. Come Monday that should change.


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Cannot post today as I'm at a workshop the whole day, but Yazi would continue to spiritual weapon red and probably try a workable hex on orange (Evil Eye or Misfortune).


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Now would be a good time to review the Loot sheet. There is some nice gear there just hanging out.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Also note that there are no light sources where we are. You'll need to account for visibility ahead.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

hmm That is why you have a lamplighter.........................


2 people marked this as a favorite.
Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Hey everyone!

Sorry for keeping you waiting for so long, and I'm sorry to have saddled poor Wicked with driving Garvid. However...

Good news, everyone! I got a new job, less hours, an hour and change closer to home, and a lot more organised structure. I'll be starting that in late October, and I'll be trying to be more present here (now that I'm not worried about being sacked!)

Post coming up!


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Yay for good news!


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Does anyone mind if I claim the eyes of the eagle from the Emperor's palace? I'm glad to hand them over to one of the trapfinders if they'd rather have them, but if not I'll snag them. (I also wouldn't mind having the bag of holding from Vencarlo's house, but as I wasn't there it doesn't make much story sense. It might make sense to use it as a group asset, in which case Mouse is happy to carry it as she's got the spare carrying capacity.)

Also, hooray work things working out! My work's only getting more mad over the next several weeks. :)


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Congrats. That kind of commute bites. I complain about my 30 minute commute.....


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

How could Kynes resist a mask of mantis.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

That's great to hear Garvid! My commute is over an hour ("only" four days a week). It's the hardest part of the job.

Also, a reminder that I'll be traveling abroad Sep. 20-30. You may or may not hear from me much during that time, certainly while traveling. Then I dive back into a hectic work schedule the first week of October. But the show will go on!


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Kynes creeps down the stairway with the others until he encountered a wall. Something did not feel right. The wall seemed to him to shimmer, just slightly. Reaching, he found his hand passed beyond the surface.

There, the wall. The east one, I'd guess it would be. It it is but an illusion. The stairs continue down into the darkness.

Will: 1d20 + 8 ⇒ (12) + 8 = 20


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Li, yes in this case north is the top of the map.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

So north or east? Two people in agreement is enough for me.


Female Human Unchained Rogue/11 HP 93/93; AC 21 T 15 FF16; Fort+5 Ref+12/14 Will+5; Init+5; Perception+16/19, Sense Motive +16

Lid votes east


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

East.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Thanks; east it is!


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Level 9!

+1 F/R
+9 HP (+4 Class, +3 Con, +1 Toughness, +1 Preferred)
+8 skills (Spellcraft, Arcana, Geo, History, Local, Planes, Religion, Lore)
Spells: Shadow Evocation, Overland Flight
Feat: Greater Spell Penetration


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Kynes is gonna try a monstrous physique I spell.
So complicated to me.

Was thinking about taking this form:
https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/deat hsnatcher/

Its attacks are:
Melee bite +29 (2d6+10), 4 claws +29 (1d8+10/19–20), sting +29 (1d6+10 plus poison)

Am I right in that the bite and 4 claws are primary, and the sting is secondary? Also, I assume that the sting would have no poison, and that if I use the two handed bladed scarves, two of those claws attacks would be used for that.
help!


1 person marked this as a favorite.
[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

This is new to me as well. Let's see if we can break it down.

It would be mighty powerful indeed if you could do the full damage of a Deathsnatcher. I don't believe you get access to that much damage with MP I.

You're correct about poison--you only get the abilities monstrous physique I offers, which doesn't include poison.

Here are the rules for natural attacks. Your natural weapon damage is determined by your size. The table found with the link above tells us that as a medium creature, your bite deals 1d6, your claws 1d4, and your sting 1d4. We must also note which are primary and which are secondary.

The rules on polymorph magic tell us:

srd wrote:
you . . . gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.

From the rules on natural attacks:

srd wrote:
Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls.

So your bite and claw attacks (primary) would be BAB+Str modifier and your damage would be 1d6 or 1d4 +Str modifier. Your sting (secondary) would be BAB+Str modifier-5 and your damage would be 1d4+1/2 Str Modifier.

This changes when you mix natural and weapon attacks. When you full attack, you use all of your iterative attacks, then the natural attacks from limbs that are not holding any weapons. Those natural attacks are made as secondary attacks, no matter what they are normally. So you could attack with your two-handed weapon, but then your bite, remaining claws, and sting are all treated as secondary, at -5 to attack and 1/2 Str for damage.

I think that's how it works, anyway. Anyone more knowledgeable spot an error?

Edit to correctly classify claws as primary.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

That all looks correct, at least to my sleepy and stress-addled brain. :)


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Thanks; that was great.
One small question. I agree that I wouldn't get the static bonuses listed in the stat block on those natural attacks because I only get the my STR+2, per the spell. However, from the various threads I've read, ( e.g., thread most/all interpret it as still receiving the the damage dice of the base creature. Thought I'd just bring that up, but of course I'll defer to the DM.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Okay I can buy that. Your damage dice would be enhanced as per the deathsnatcher statblock.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Garvid can't charge due to Mouse's positioning and the firepit. You can move 30ft through Mouse and provoke an AoO from Senshiir (she has combat reflexes), but you'll also lose the charge bonus to your roll. Alternatively, you can double move around the firepit, but you'll forego an attack. If you haven't directed otherwise by the time I finish my post, I'll err on the side of caution and double move you so as not to provoke an AoO.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Ah. Don't have roll20 on my phone. I think double moving for a flank (or not, considering she might have 360 vision) would be good. And Garvid probably doesn't have my Pathfinder playing experience, so double moving is reasonable.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

tag Mouse: the azura can't do aoo's for a round. If Mouse wants to slip back to heal, she can do so safely.


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

Leah hasn't, ah, hinted in the slightest that he can turn into demonic beings, has he?


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Well, probably not, but he has done alchemy in front of the party, and polymorph spells should be known to magic types :)


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15
Leah Kynes wrote:
tag Mouse: the azura can't do aoo's for a round. If Mouse wants to slip back to heal, she can do so safely.

Actually, not just Mouse. Thanks for that, Kynes!

EDIT: I also forgot - I get 4 DR from barbarian and 3 from Stalwart now, instead of the 5 total I had two levels ago...


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Nice, used that opportunity for a trip maneuver without provoking!


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Kynes, remind me what denies the AoO's?


1 person marked this as a favorite.
Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

Sapping Offensive


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Kynes, add a haste attack to your turn!


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Haste! That's right!


Male Human HP 87/92 | AC 18/ FF 12/ T 16 | Per +7 | F: 8/ R: 7/ W: 10 | Init +5 | Active Conditions: Mage Armor, Overland Flight

I have all these cool spells but nothing I think has quite the sea change effect of Haste.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

In a fairly martial-heavy party (which this is), it's a hell of a force multiplier, haha.


Lamplighter 11| HP:31/80 curr AC 18, T:11 FF:14 |( Init +5+1d6 ) Perception +14 (+19 traps)| F+7 R+11 W+10|

A clarification of Kyne's studied combat talents.

Investigator talents add effects to an investigator’s studied combat. Only one of these talents can be applied to an individual attack, but the decision can be made when the damage is dealt.

Kynes has two talents: sickening offensive, & sapping offensive.
I was applying both, but that was incorrect. For each attack against a studied opponent that dealt damage, I can choose one effect.

Kynes first hit will be designated as sapping, the haste attack, if it hits, will be the sickening attack.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Welcome to Level 10!


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Trying to take her out before she could return the favor did not work out this time. XD


Female Shoanti Shaman 11 (Lore) HP: 2/89 | 28/28 | AC 25/13/23 | F+9 R+9 W+15 | Per +13 Init +7 | Hex DC 20

Is ok, I gotchu.

Mouse does "gain" a temporary negative level that lasts one day, however.


[Roll20] | [Harrow Point Uses] | [Loot] | [Hero Points] | [Padlet] | [Discord Chat]

Epic! We also have hero pts that allow you to cheat death.

1,901 to 1,950 of 2,351 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Curse of the Crimson Throne by The Wicked GM Discussion All Messageboards

Want to post a reply? Sign in.