Male Goblin Inventor (1)| HP 29/29| Hero Point 0/1 | AC 17 |Per: +7, F: +8, W: +6, R: +7 |Status: Level Bump Know: Arc +8, Craft +8, Occult +8, Engineer +8, Soc +8. Thiev +6, Med +5, Nat +5, Relig +5. ◆◇↺
"Sir Good-Longshanks!" Bork cries, pointing dramatically at the massive wolf.
"IRONWOLF IS NOT METAL. HE IS NOT A WOLF. BUT HE IS OUR FRIEND—AND HE IS IN THAT THING’S MOUTH!" commanding SGS to keep up the assault.
Meanwhile, Bork darts through the snow, skidding to his knees beside Ironwolf, muttering as he yanks out a length of gauze, a bent pair of tongs, and a jar labeled “Probably Clean”.
Male Goblin Inventor (1)| HP 29/29| Hero Point 0/1 | AC 17 |Per: +7, F: +8, W: +6, R: +7 |Status: Level Bump Know: Arc +8, Craft +8, Occult +8, Engineer +8, Soc +8. Thiev +6, Med +5, Nat +5, Relig +5. ◆◇↺
Bork scowls across the chasm at the snarling halfling, bow in hand. With his other hand he flips open a panel on SGS’s side and yanks down two new levers. Sparks sputter, gears whine, and the knight straightens to full height with a low hum.
“All right, overdrive on! Don’t fall into the chasm, okay? You’re noble, not nimble.”
He waves an arm, directing SGS to circle wide, keeping metal feet sure on the stone path.
Crazy cat-lady halfling. Never good news. Talking about feasting on goblins. Goblins are stringy meat, everyone knows that. Why’s she even interested? Fire makes more sense. Fire’s delicious.
Bork nocks an arrow and then draws back to a full pull before calling across the cave:
“Hey Kip! Try this on for size!”
The shortbow twangs, an arrow arcing out over the chasm toward her, a test shot to prime the fight... that clatters into the stone well short.
"That was your warning shot! There is no honor in shooting someone unprepared. You have been warned!"
With a juddering groan of gears, one of Sir Good-Longshanks Armor Pant's arms twitches. His helm creaks sideways, one glowing eye flickering back to life.
…STILL… ON… DUTY…
The knight lets out a grinding cough of steam, plates rattling as he shifts against the ground. His arm weakly lift up defensively, holding it aloft as if the fight were still raging.
Male Goblin Inventor (1)| HP 29/29| Hero Point 0/1 | AC 17 |Per: +7, F: +8, W: +6, R: +7 |Status: Level Bump Know: Arc +8, Craft +8, Occult +8, Engineer +8, Soc +8. Thiev +6, Med +5, Nat +5, Relig +5. ◆◇↺
Proposed locations in red. Goal is to direct the cats away from the tents and provide the sleeping goblins a little more protection. Also to prevent a straight shot in at the large southern entrance
Bork hops off SGS’s back with a thud and immediately starts pacing and mumbling to himself. A moment goes by, then another. "Ah ha! Must think like cat to beat kitty catty-ie. Listen up! We only got eighty feet of fence—barely enough to keep sharp cat teeth away from soft skin. So… we make it mean.” He jabs the stick toward the bridge. “First, block here. No easy run-in from the river. Cats gotta slow down, dodge, and think... which makes them dumber.”
He stomps to the nearest cluster of tents and draws an angle across them. “Then here and here. Zig-zag fences protect the goblins. Cats hate zig-zags. Makes their paws sad. They trip. They get confused. Gives us time to shoot them or stab them or light them on fire... ” he pauses, grinning, “purely for defensive reasons, obviously.”
He drops the stick, dusts his hands off, and points at SGS. “You, armor-pants. Start hauling wood. We’re gonna make these cats wish they stayed in whatever weird magic litter box they came from.”
Male Goblin Inventor (1)| HP 29/29| Hero Point 0/1 | AC 17 |Per: +7, F: +8, W: +6, R: +7 |Status: Level Bump Know: Arc +8, Craft +8, Occult +8, Engineer +8, Soc +8. Thiev +6, Med +5, Nat +5, Relig +5. ◆◇↺
Nature:1d20 + 4 ⇒ (8) + 4 = 12
Bork squints out across the dunes, arms folded and deep in thought. After a long pause, he gives a firm nod.
“Ah yes. The desert. Known for… sand. And rocks. And, uh, heat-based surprises.”
He gestures vaguely at the horizon like he’s identifying some grand natural phenomenon. “Camels roam freely here, nesting in cactuses. That’s why they’re so lumpy.”
Male Goblin Inventor (1)| HP 29/29| Hero Point 0/1 | AC 17 |Per: +7, F: +8, W: +6, R: +7 |Status: Level Bump Know: Arc +8, Craft +8, Occult +8, Engineer +8, Soc +8. Thiev +6, Med +5, Nat +5, Relig +5. ◆◇↺
“Shake the Moneymaker?” Bork whispers back, brow furrowed. “Sir GoodShanks is a knight of duty and position. The moneymaker stays unshaken..." with a long pause. "Unless absolutely mission-critical.”
He clears his throat and steps forward with a visible reverence.
“Master Yigrig, your family has the full weight of my spanner and my conscience.” He ceremonially places a hand on his chest. “Protecting goblins, repairing infrastructure, and solving nighttime disappearances all fall squarely within my operational expertise. Also I recently improved Sir GoodShanks’ moisture tolerance. Which may be relevant. Rivers can be very moist.”
He turns to the others. “I will go. For family! And for bridges.”
Male Orc Thaumaturge - 4 (Hero Points: 1)|HP 56/56|AC 21 (23 Shield)| F +10, R +9, W +8 Implement (Mirror)| Perc +8, Diplo + 11, Intim +9, Esoteric Lore +11, Athl +9. ALL Recall Know +9|Conditions: Icons: ◆◇↺
Flashing his mirror again, Kzem shatters and reappears directly in front of the Kobold king. He stares him down in an effort to peer deep into his soul.
E.L. vs Standard DC Creature Level:1d20 + 6 ⇒ (4) + 6 = 10
He produces from his pouch a small, broken crown and waives it about infront of the king.
Note that the EFF statement got updated today, with a suggestion that the OGL 1.0a is NOT revocable.
But it all so says WotC can revoke it from new users using it. So old content would be safe, which is great for Paizo with a warehouse of inventory, but could stop new content creators from using OGL 1.0a
But, that buys time and keeps revenue streams open long enough for a join collaboration of open gaming to have a chance. Making a non-dnd SRD would revitalize the market pretty quickly.
I don't have a value for the 5 small gems, but everything else is listed.
I also added the link to the slide as well. GM: Keep putting stuff in that form and I can move it over to the sheet.
Current totals: 3174 gp (selling all but the moderate wounds potions)
6-way split: 529
7-way split (Equal party fund): 453
If you want to add something to the sheet: Toss in the name, value, quantity, claimed- and it will do the rest. If something sells for full value gold, gems, or items) add the value to the equation built in.
With Smacky's command, the crew springs to life! Yamtisy draws up the sale and calls back out over the deck.
"There is lots of Adventure, Captain. Which ones where you thinking? I hear there is a lot of good booty to the South.
Meanwhile, Riy-zi begins to scheme and plot, learning the trade of navigator- knowing that leading is much more than giving orders, but moreso making plans. Satisfied that the ship headed in the right direction- he stretches his wings and joins Xosrov in the Crow's nest as he looks over His ship.
Reva and Kildrax make their way along the deck, flexing their newfound authority over the crew. It's obvious that they will need some work, and that Varossa was too focused on her treasure to keep the crew in check... but there will be plenty of time to whip them back into shape.
The Magpie drifts slowly out to the open sea, leaving the island and the famed treasure hidden in a secret cove, on an uncharted island, in the middle of the shackles.
”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None
Heading the opposite direction of the stables, Fumbus looks for a run down building on the edge of the encampment. Glancing about, he finds what he is looking for- a lone goblin on lookout duty.
Greenskin always watch longshanks. I know one is here!
He calls out to Goblin "I have shiny. Need goblin dog. You bring dog, I give shiny. Hurry, else I make you burn!" The creature disappears into the woods and returns about 10 minutes later- a giant flaky, dandruff laden, rat ROUS. He tosses 4 coins to the creature, who quickly disappears back into the woods.
Hoping on the creature, he rides back into the encampment to join his fellow pathfinders.
Meet Licemaster. Finest dog in all of Findar! Ready to go now"
And he rides off, signing to himself.
"Licemaster comes and treks beside
Pathfinders near and wide
Better than stupid pony or horse
Cause it would eat them, of course of course!"
”Fumbus” | Male CN Small Goblin Alchemist 3 | HP 33/33 | AC 19 | F +8 R +10 W +5 | Perc +5 (Darkvision) | Default Exploration (Stay Hidden) | Speed 25ft | Active Conditions: None
Thanks for the BB code!
I am still open to changing to another pregen in the name of party balance. Otherwise we can have dueling goblin alchemists.
Kissan flinches as the dwarf approaches, and a low growl escapes her lips. Her eyes flick over to Edmund, who's face displays a calm assurance. She relents. The strange sounds come from the dwarf, but a calming emotion washes over her, fur standing on in.
The jaguar leaps up, and licks Shardra face before trotting back over to Edmund
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
There are specific rules regarding a Ghosts having to step out from a wall in order to attack, always allowing themselves open to AoO and readied attacks.
I am not sure how that would work with Evil Eye (do you have to see it the whole time?), but the creature does loose concealment during an attack outside of the concealment, for at least the period of time of the attack,.
I recognize that the GM has a lot going on, all of which is more important than a game. But, we haven't seen an in-game post since 6/26 and no word in the discussion for >10 days.
If the other players wanted, we could call the game abandoned and look for a replacement GM to take us over the finish line. I don't want to spend PP because the game died, but I have also lost the drive of the story and Gorak is my only low level character available for other games....
I don't see that option as being disrespectful to GM Abraham, as much as I view it as taking one relatively inconsequential thing off of his plate.
"I have always likes the sea, brings back memories of that first voyage we took. Unfortunately, I seem to have developed quite the taste of the finer things in life..." the halfling laughs at the thought "And as of recent that has also included magical travel! But, getting back to our roots can be good."
Arisira passes her time on the bow of the ship, pipe in hand, watching the clouds and the birds and slowly filling a thick tome with her neat and flowerly handwriting.
As the coastline grows closer, she stows away her supplies and prepares to head into the unknown once again.
"I am not much of one for climbing, but I think I should be able to magically transport there, and take Vera and Valin with me. I fully suspect that you will be OK" she says, turning to Mak'da. "Though, that does leave T'kahn in a tougher place.
GM, I assume that the top of the cliff is within 800 feet?
Fair warning, I work in health care (specifically in critical care) so my life is a little unpredictable right now. I'll try to be around as much as I can since it is such a nice break- but please don't hesitate to bot if need be
Maffei --- AC 19 (T 16, FF 13) Constant Blur HP 67/67. F+10, R+13 (Evasion), W+10
"Good. I do believe ye be looking like a Taldan after all. Best be making any final preparations. I be thinking there wont be much time once the old lizard decides to pay us a visit, if ye know what I mean"
Final call on actions or preparations. I'll advance the story tomorrow morning!
The Magpie Princess continues to cut through the water, the dark spire approaching quickly. Riy-zi looks across the ship and sees about 10 crew members still on deck, performing different functions and preparing her for night navigation. Notably, none of the "borders and repellers" are immediately visible to the Strix.
A few moments pass, and Riy-Zi sees the flitter of movement again- much more sure than a few seconds ago. It appears to be coming from about 100 feet up the rock face, on a small ledge cut into the side of the spire. A shape appears, that looks vaguely humanoid, before it slips back into the shadows of the rock out cropping.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ischell certainly has some rules quirks that go along with him!
I really enjoyed the group and enjoyed the DMing. I have a couple games going now, but this was both the fastest and the best RP/story, and usually you only get one or the other. I consider that a huge win!
Bouyed by the incredible display of athleticism demonstrated by Azrael, Ischell rushes forward into the very center of the fray- where each of the enemies are within his reach. As he sets his feet, he uses his momentum to carry the adamantine end of his Kama into the red Aspis agent.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Antonella Schiavo wrote:
Hope mom and bub are doing well, Ischell?
Thanks for the game everyone, and thanks to GM supervillain for running. I really enjoyed it!
Until we next game again ;)
Got home from the Hospital yesterday. Baby boy is doing very well. Momma had a rough go of things and is still getting back to feeling herself. But everyone is happy and healthy, so no complaints!
Everyone is happy and healthy- it was a long hard day (with some unexpected excitement) but everything is wonderful now. Thank you for the well wishes!
Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None
Halros is ready, dotted, and deleted!
In regards to core vs unchained:
In this post, John Compton directly states that Urban is not compatible with UC. Discussion
Since the Urban component is a large part of what I like about the build, I will play Halros as a core barbarian with the archtypes of Invulnerable and Urban. His numbers and stats are up to date, I am working on his backstory, but wanted to make sure whether or not you had particular ideas of adding the new characters in.
Out of curiosity, do any of our arcane casters have access to ablative barrier? Asking for a friend...
Items and abilities of note: Head band of Havoc: +4 effective barbarian level for one rage power (Selectable at start of rage, default Superstition) and once/day enter into a rage (counts as 2 rounds) as an immediate action resolved before an attack or spell.
Superstition: +5 to saves against magic while raging. Must resist ALL magic, even harmless magic while raging. (aka: No buff/healing during combat).
Warded against witches (Trait, Campaign): +1 saves against evil arcane
DR 5/-, ER Cold 5, Endure elements (Cold)
Controlled rage: No AC penalty, No Will bonus, +4 dex. (Net increase AC +2, To hit +2, Damage +2)
Improved Sunder/Spell sunder (1/rage): Suppress or dispel ongoing magical effect
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
A tall, specimen of a man stands before you- curly blond hair with just the right amount of "mess", perfect white teeth, shinning Mithral Breastplate, and a blue and white cloak trailing behind him. His posture seems dangerous, even without a weapon in his hand.
As he approaches, his smile grows even larger, obviously pleased to be meeting you. He pulls up just short, and makes a reverent and formal bow to acknowledge your presence.
"Nice to meet you, Dudes. The name's Ischell. Don't call me Sir, that's my father. Are we ready to kick some tail?"
Stepping into the space, Gorak is entranced by all the Things on the walls. His eyes flash purple for a brief instant and the room begins to go somewhat dull to his senses. Cast Detect magic, as much for flavor as anything else
Finding an item of unique shape or build, he picks it up and begins to read the emotional impressions on the object. After about a minute, he sets it down and picks up a different object. Object reading, as much for flavor as anything else
The desire to touch or pick up every object in the room overtakes the half-orc, and remains silently talking to himself and oblivious to the happenings of the rest of the group.
... was owned by a farmer from Varisira. How simply odd that it would have made its way here. And this one! I haven't seen one of these for ages! Oh.. its just a simple imitation...
Gorak fumbles around in the pack on his back. "Well I got me some silk rope here. But it's seen me through a lot, mind you. I like to keep things that 'ave a history of treating me well, ya see. Who know's how a new rope might'n choose to treat me."
He hands over the rope, half looking away while the gnome takes it from his hands and a quiet sigh escapes his mouth as the weight of the rope is lifted.
Sorry guys! My family got a lot of new games over the holidays- so much more of my free time has been playing RL games!
Riy-Zi Flies up and off the ground, into the relative safety of the air above the lumber yard. His magical bomb flies towards the target, even as he attempts to parlay! It strikes true on the red enemy, engulfing him in a torrent of spitting fire.
Reflex, Blue:1d20 + 2 ⇒ (10) + 2 = 12
The flame licks at the blue one as well, singeing his scaly hide.
As the flames subside, Red looks up at the flying alchemist and then over to his blue shirted friend. "Come on, Hyrix didn't pay us enough for this!" before turning to run off and into the water of the bay.
Red, double move off screen. No line of sight.
The blue shirted creature pauses as if considering his friends suggestion- before turning to face the adventurers. He leaps at the first thing he can sink his teeth into... Lady.
"Right fascinating that the Boggards found this place. I don't much care for the Aspis- but summoning fiends isn't their cup of tea. I'd rather expect to see Cheliax, I would. So what are you going to do about this Chap? If we don't think he is going to be useful to us..."
Intimidate:1d20 - 2 ⇒ (14) - 2 = 12
I have always found it silly there was no bonus to intimidate for wielding a great sword...
Edmund stands stunned for a moment, watching the party- which had thus far managed to stay more or less unified- crumble around him. Enora, Rose, and the others move towards the tree! It seems only Izabela has her right mind about her.
"Stop! Don't listen to that THING. He is the one who has put us through this Hell of a temple !"
Rushing forward, Edmund attempts to tackle Rose. Grapple:1d20 + 5 ⇒ (18) + 5 = 23
I've lost count of how many tables I have rescued. The last time it was that guy you were speaking about who chucked all his toys out of the pram about the announcement of the Second edition, and I picked up his tables. It was that he so deliberately did what he did, and told the players he was doing it that was what got him banhammered.
Those were also the last PFS tables I ran, I had sort of retired but that aggravated me so much I came out of retirement to right the wrong :p
I, for one, am very glad that you picked up those tables!
Congrats on what amounts to a near perfect pathfinder scenario. You accomplished the pathfinder impossible- made it through the entire story without a combat encounter (There were three combat encounter possibilities)! You should really pat yourselves on the back!
Thank you all for playing! I hope that you had as much fun as I did!
Please don't hesitate to contact me if there were things that I can improve on as a GM. Every game is a learning opportunity!
A few last house keeping things...
This is a Gameday game so... we get to roll for boons!
Everyone needs to make a d20 roll. If you get a 19 or 20, please roll a d4 to determine what boon you win! If you do win a boon, please PM your email address so I can send it to you!
"Fine. If you will please come with me. I trust the rest of you can find your way out? You have already overstayed your agreed upon time. I would hate for the guards to get involved. Am I clear?"
With that, he motions Etna to follow him- and leads her down the corridor opposite from the entrance. Just as he leaves the room, Rorrim and Alrik slip back into the room. The remaining illusions flicker and fade. Only a few moments longer downstairs and your ruse would have been up!
Not wishing to risk any more discoveries, the remaining pathfinders grab their spent deck of illusions cards and head out toward the main entrance. The pressure is surprisingly intense as you exit- the feeling that everyone is watching you, but you quickly make it out of the library and into the crowd leaving the concert. Slipping into the flow of people outside the library you simply disappear, confident that you have acquired what the pathfinders requested!
Don't watch if you haven't seen The Usual Suspects:
"It appears we will continue to take more damage with each impact than I am able to repair. I would advise alternative courses of action that result in lower risk of hull damage."
I am actually in Ghana doing medical humanitarian work at the moment. I have never been to Tanzania, though it’s on my list (I have been to Africa many times, but never seen any “African” animals).
Thanks GM. I am super abbreviated in my posting at the moment as I am in rural africa for the time being. Once a day posting is all I can really do for right now. Once I am back stateside (next tuesday) I should return to more descriptive posts and I'll get the details you asked for then.
Redelia- Could you connect a discussion page so we could start some character discussion and self-help group as we make our first characters? That would be wonderful!
"Hoe ver zou het zijn voor je familie? Mijn metgezellen en ik zouden bereid zijn je veilig naar je stam te begeleiden."
Halfling:
How far would it be to your family? My companions and I would be willing to escort you safetly to your tribe.
"I have asked him how far the travel would be. I am glad to know that others are as concerned for his safety here as I am. I believe I should be adequately stocked on antitoxin from my previous mishap in the jungle."
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Player name: RxGus
Character name: Sir Ischell de Ivocus
PFS and character #: 273096-3
Faction: Sovereign Court
Day Job roll (or a note that you have no day job): None
Some things to note about Ischell:
Energy Resistance 3 to Fire, Acid and Cold
Main weapon is an Adamantine Double Chained Kama (reach monk weapon)
Fey Foundling (+2 healing per healing dice rolled)
Good news! I have enough GM credits to get Edmund to level 5 before starting book #2. The last piece to that puzzle is a PBP that I am running right now that will likely end middle of Sept (part of game day). After that, Edmund will get to hang around Kintargo a little bit longer!
"300 gp is too steep a price! Deals like that wont keep a shop open for long." A pained expression flashes across her face- as if there is some internal struggle.
"200 gp in total. That is a deal I think I can do. Let's neither of us be greedy about this- everyone here comes out the victor. What do you say?"
Alright. I am sucking it up and adding a Gameday session to get me one closer. I don't think I have the bandwidth for more than that... so I just need to find one additional live game to run between now and book 2.
By the third or fourth hour, Gorak has mostly stopped looking for his usually relics, artifacts, and implements. Taking a moment in the morning, he takes the sandals from the lminks outfit and creates an empathetic connection with the very fibers of its weave. Sliding them on, he feels the familiar surge of centered-ness he usually feels when wielding his sword.
He lets the team do most of the searching about the ruins, keeping an eye on the jungle surrounding them.
Perception:1d20 + 3 ⇒ (6) + 3 = 9
Once the chest is found, Gorak’s eyes light up. Rushing over, he grabs one the swords- peering down the edge. ”Imagine the battles this sword has seen. The glory it’s been covered in. This would be a fitting weapon. And this armor, it is well made. See these creases, it had seen use. I could connect with this- given enough time.”
As others claim objects, he interjects again. ”I could carry that chest. No problems with that. Besides, I would love to keep it, if we manage to get it home in one piece”
At the end of the evening, on day #1- Gorak recalls the spell book for Cortland.