Cale the Calistrian

Halros's page

68 posts. Alias of RxGus.


Race

| HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10

Classes/Levels

| Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Gender

Male CG Half-Elf Barbarian

About Halros

Halros
Male half-elf barbarian (invulnerable rager, urban barbarian) 8 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Ultimate Combat 31)
N Medium humanoid (elf, human)
Init +8; Senses low-light vision; Perception +13
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Defense
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AC 21, touch 19, flat-footed 13 (+1 armor, +1 deflection, +8 Dex, +1 natural)
hp 79 (8d12+18)
Fort +10, Ref +12, Will +4; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +2 vs. enchantments, +7 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
DR 4/—, 8/lethal; Immune sleep; Resist cold 1, extreme endurance
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Offense
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Speed 30 ft.
Melee +1 agile adamantine elven curve blade +17/+12 (1d10+9/18-20)
Special Attacks rage (20 rounds/day), rage powers (energy resistance [cold][APG], spell sunder[UC], superstition +7, witch hunter[APG])
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Statistics
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Str 13, Dex 26, Con 14, Int 9, Wis 10, Cha 7
Base Atk +8; CMB +16 (+18 sunder); CMD 28 (30 vs. sunder)
Feats Agile Maneuvers, Improved Sunder, Power Attack, Weapon Finesse
Traits dangerously curious, warded against witchery
Skills Acrobatics +16, Climb +5, Linguistics +4, Perception +13, Stealth +9, Swim +5, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Skald
SQ controlled rage, crowd control, elf blood
Combat Gear headband of havoc[UE], wand of infernal healing (50 charges), wand of mage armor (50 charges), wand of shield (50 charges); Other Gear silken ceremonial armor[UC], +1 agile adamantine elven curve blade, amulet of natural armor +1, belt of incredible dexterity +4, cloak of resistance +2, ring of protection +1, 640 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +4 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Energy Resistance, Cold (1) You have the specified Energy Resistance against Cold attacks.
Energy Resistance: Cold (Ex) Cold Resistance while raging
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Improved Sunder You don't provoke attacks of opportunity when sundering.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (20 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Spell Sunder (1/rage) (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Superstition +7 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Witch Hunter +3 (Ex) Bonus to damage spellcasters while raging.