Elven Exploiter Wizard(3) | HP 3/20 | AC 16* T 12 FF 11 |
About Rithon
Rithon
Male elf wizard (exploiter wizard) 3 (Pathfinder RPG Advanced Class Guide 133)
LN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 20 (3d6+6)
Fort +2, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +0 (1d4-1/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks arcane reservoir (2/6)
Wizard (Exploiter Wizard) Spells Prepared (CL 3rd; concentration +8)
. . 2nd—flaming sphere (DC 18), glitterdust (DC 17)
. . 1st—color spray (DC 16), grease, magic missile (2)
. . 0 (at will)—acid splash, dancing lights, detect magic, prestidigitation
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Statistics
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Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Spell Focus (evocation), Spell Specialization[UM], Toppling Spell[UM]
Traits pragmatic activator, warrior of old
Skills Craft (alchemy) +9, Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +3, Spellcraft +11 (+13 to identify magic item properties), Use Magic Device +8; Racial Modifiers +3 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Celestial, Common, Draconic, Elven, Gnome, Skald, Sylvan
SQ elven magic
Combat Gear wand of heightened awareness (50 charges), wand of infernal healing (50 charges), wand of mage armor (50 charges), acid, tanglefoot bag; Other Gear haramaki[UC], cold iron dagger, light crossbow, wizard starting spellbook, 1,645 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Magic Missile) Pick one spell and cast it as if you were higher level
Toppling Spell Spell with the force descriptor knocks targets prone.